GordionVoidRescue
Fixes rare desync void deaths on Company (Gordion): if you fall below a Y threshold, you are rescued to ship coordinates instantly.
By POTATOH
| Last updated | 2 hours ago |
| Total downloads | 2 |
| Total rating | 0 |
| Categories | Bug Fixes |
| Dependency string | POTATOH-GordionVoidRescue-1.3.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Gordion Void Rescue
Fixes rare desync deaths on Company moon (71 Gordion) where a player falls through the floor/ocean and gets instantly killed.
Default behavior (no config needed)
By default, if you drop below YThreshold on Gordion, you are teleported to the ship coordinates instantly.
How it works
This mod patches PlayerControllerB.Update and rescues only the owning player (so each client rescues themselves). This is intentionally desync-friendly.
Installation
Install with mod manager or
Place the DLL into:
BepInEx/plugins/GordionVoidRescue/GordionVoidRescue.dll
Recommended: everyone installs it (so everyone can rescue themselves during desync).
Config
Config file:
BepInEx/config/POTATOH.GordionVoidRescue.cfg
General
YThreshold(default:-17)
Rescue triggers when your Y goes below this value.OnlyOnGordion(default:true)
If true, only works on Company/Gordion.CooldownSeconds(default:0.5)
Per-player cooldown between rescues.DebugLog(default:false)
Logs rescue events.
ShipRescue (default: always ship)
AlwaysRescueToShip(default:true)
If true, every rescue teleports you to ship coordinates immediately.ShipX,ShipY,ShipZ(defaults:-8,0,-14)
Ship coordinates on Gordion.
Optional: lift + streak mode (only if AlwaysRescueToShip=false)
ShipRescueAfterStreak(default:3)ShipRescueWindowSeconds(default:2.0)RescueY(default:3.5)