Note: If you are a mod developer and want to use this font asset bundle, please read the "Font Asset Bundle Information" section in the readme
%Weather:4%)%MoonLongName% to %MoonName%Short Character Count config setting%MoonShortName% and the %WeatherShort% data points<b>NOW!</b>)%DeadlineWithColors% data point21 Offense vs Offense)Company Building)Clear)%Weather% data point
Ship: $%ShipLootValue%(%ShipLootCount%) / $%MoonLootValue%(%MoonLootCount%) <i>[%MoonName%:%Weather%]</i>Quota: $%FulfilledValue% / $%QuotaValue% - Profit: $%ExpectedProfit%(%CompanyRate%%)IMPORTANT: With v1.0.1 there has been some changes which will reset any custom line formats and colors. You do not need to regenerate your configs and these settings will still be in your config file, its just that the line names and categories have changed (though now you would have extra data in the files).
%LootValue% replacement pattern to %ShipLootValue%%DaysLeft% replacement pattern to %Deadline% %MoonLootValue% = Value of all scrap on the moon (excluding the ship)
%AllLootValue% = Value of all scrap (ship and moon)
%ShipLootCount% = Count of scrap items in the ship (excluding the moon)
%MoonLootCount% = Count of scrap items on the moon (excluding the ship)
%AllLootCount% = Count of scrap items (ship and moon)
%CompanyRate% = Current company buy rate
%ExpectedProfit% = Expected profit from scap on ship at current company buy rate
%DeadlineWithColors% = Quota deadline in days but changes colors based on value (color thresholds will be customizable in the future)
%DayNumber% = Integer of days in the ship/save (E.g. 1, 3 ,10)
%DayNumberHuman% = Human friendly days in the ship/save (E.g. 1st, 3rd, 10th)
%Weather% = Current moons weather full name
%WeatherShort% = Current moons weather short name (Default is first 3 characters)
%MoonLongName% = Current moons full name
%MoonShortName% = Current moons short name (Default is first 3 characters)
Position drop down configuration item as it is no longer needed