using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CleanEnemies.ConfigInfo;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("deadbegone")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CleanEnemies")]
[assembly: AssemblyTitle("deadbegone")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CleanEnemies
{
[BepInPlugin("deadbegone", "CleanEnemies", "1.0.0")]
public class CleanEnemies : BaseUnityPlugin
{
public static bool InGameAndHost = false;
public static Dictionary<NetworkObject, float> Despawnlist = new Dictionary<NetworkObject, float>();
public static CleanEnemies Instance { get; private set; } = null;
internal static ManualLogSource Logger { get; private set; } = null;
internal static Harmony? Harmony { get; set; }
public static ConfigFile BepInExConfig()
{
return ((BaseUnityPlugin)Instance).Config;
}
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Config.Instance.Setup();
Patch();
Logger.LogInfo((object)"deadbegone v1.0.0 has loaded!");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("deadbegone");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "deadbegone";
public const string PLUGIN_NAME = "CleanEnemies";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace CleanEnemies.Patches
{
[HarmonyPatch(typeof(EnemyAI))]
public class EnemyDespawn
{
[HarmonyPatch("KillEnemy")]
[HarmonyPostfix]
private static void CheckToDespawn(EnemyAI __instance)
{
if (!CleanEnemies.InGameAndHost || !Config.Instance.Enabled.Value)
{
return;
}
bool flag = __instance.enemyType.enemyName == "Butler" || __instance.enemyType.enemyName == "Nutcracker";
if (__instance.thisNetworkObject.IsSpawned & (flag == Config.Instance.ForceRemoveAll.Value || !flag))
{
if (Config.Instance.EnableLogging.Value && flag)
{
CleanEnemies.Logger.LogInfo((object)"Enemy is Special Case");
}
float realtimeSinceStartup = Time.realtimeSinceStartup;
CleanEnemies.Despawnlist.Add(__instance.thisNetworkObject, realtimeSinceStartup);
if (Config.Instance.EnableLogging.Value)
{
CleanEnemies.Logger.LogInfo((object)"Added {__instance.thisNetworkObject.name} to despawn list");
}
}
}
}
[HarmonyPatch(typeof(PlayerControllerB))]
public class PlayerConnection
{
[HarmonyPatch("ConnectClientToPlayerObject")]
[HarmonyPostfix]
public static void findplayer(PlayerControllerB __instance)
{
if (GameNetworkManager.Instance.isHostingGame)
{
CleanEnemies.InGameAndHost = true;
if (Config.Instance.EnableLogging.Value)
{
CleanEnemies.Logger.LogInfo((object)"Host connected");
}
}
}
}
[HarmonyPatch(typeof(StartOfRound))]
public class PlayerDisconnection
{
[HarmonyPatch("OnLocalDisconnect")]
[HarmonyPostfix]
public static void removeplayer()
{
CleanEnemies.InGameAndHost = false;
CleanEnemies.Despawnlist.Clear();
if (Config.Instance.EnableLogging.Value)
{
CleanEnemies.Logger.LogInfo((object)"Despawnlist has been cleared and mod is waiting to be hosting a game");
}
}
}
[HarmonyPatch(typeof(StartOfRound))]
public class UpdateListLoop
{
public static int CurrentFrame;
[HarmonyPatch("Update")]
[HarmonyPostfix]
public static void CheckIfDespawn()
{
CurrentFrame++;
if (CurrentFrame > Config.Instance.UpdateAfterMultipleFrames.Value)
{
CurrentFrame = 1;
}
if (!CleanEnemies.InGameAndHost || !Config.Instance.Enabled.Value || CurrentFrame < Config.Instance.UpdateAfterMultipleFrames.Value)
{
return;
}
foreach (KeyValuePair<NetworkObject, float> item in CleanEnemies.Despawnlist)
{
if (!CleanEnemies.InGameAndHost || !Config.Instance.Enabled.Value)
{
break;
}
if (Time.realtimeSinceStartup - item.Value > Config.Instance.TimeToClear.Value)
{
item.Key.Despawn(true);
if (Config.Instance.EnableLogging.Value)
{
CleanEnemies.Logger.LogInfo((object)"{p.Key.name} has been despawned after {(Time.realtimeSinceStartup - p.Value)} seconds");
}
CleanEnemies.Despawnlist.Remove(item.Key);
}
}
}
}
}
namespace CleanEnemies.ConfigInfo
{
public sealed class Config
{
private static Config instance;
public ConfigEntry<bool> Enabled { get; set; }
public ConfigEntry<bool> EnableLogging { get; set; }
public ConfigEntry<bool> ForceRemoveAll { get; set; }
public ConfigEntry<float> TimeToClear { get; set; }
public ConfigEntry<int> UpdateAfterMultipleFrames { get; set; }
public static Config Instance
{
get
{
if (instance == null)
{
instance = new Config();
}
return instance;
}
}
public void Setup()
{
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Expected O, but got Unknown
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Expected O, but got Unknown
Enabled = CleanEnemies.BepInExConfig().Bind<bool>("General", "Enabled", true, "Enables the mod");
EnableLogging = CleanEnemies.BepInExConfig().Bind<bool>("General", "Enable Logs", true, "Enables Logging");
ForceRemoveAll = CleanEnemies.BepInExConfig().Bind<bool>("General", "Remove Special Cases", false, "Makes nutcrackers and butlers affected by the mod, Will cause items / events after death to not spawn if time to remove is too short or be removed once enemy is destroyed");
TimeToClear = CleanEnemies.BepInExConfig().Bind<float>("General", "Time Until Removed", 3f, new ConfigDescription("Time it takes in seconds for an enemy to be removed after it has died", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 120f), Array.Empty<object>()));
UpdateAfterMultipleFrames = CleanEnemies.BepInExConfig().Bind<int>("General", "Update After Multiple Frames", 1, new ConfigDescription("How many frames after each loop update should it check to despawn anything", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 120), Array.Empty<object>()));
}
}
}