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Decompiled source of BodyRemover v1.0.1
BepInEx/plugins/deadbegone.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using CleanEnemies.ConfigInfo; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("deadbegone")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("CleanEnemies")] [assembly: AssemblyTitle("deadbegone")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace CleanEnemies { [BepInPlugin("deadbegone", "CleanEnemies", "1.0.0")] public class CleanEnemies : BaseUnityPlugin { public static bool InGameAndHost = false; public static Dictionary<NetworkObject, float> Despawnlist = new Dictionary<NetworkObject, float>(); public static CleanEnemies Instance { get; private set; } = null; internal static ManualLogSource Logger { get; private set; } = null; internal static Harmony? Harmony { get; set; } public static ConfigFile BepInExConfig() { return ((BaseUnityPlugin)Instance).Config; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; Config.Instance.Setup(); Patch(); Logger.LogInfo((object)"deadbegone v1.0.0 has loaded!"); } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("deadbegone"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "deadbegone"; public const string PLUGIN_NAME = "CleanEnemies"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace CleanEnemies.Patches { [HarmonyPatch(typeof(EnemyAI))] public class EnemyDespawn { [HarmonyPatch("KillEnemy")] [HarmonyPostfix] private static void CheckToDespawn(EnemyAI __instance) { if (!CleanEnemies.InGameAndHost || !Config.Instance.Enabled.Value) { return; } bool flag = __instance.enemyType.enemyName == "Butler" || __instance.enemyType.enemyName == "Nutcracker"; if (__instance.thisNetworkObject.IsSpawned & (flag == Config.Instance.ForceRemoveAll.Value || !flag)) { if (Config.Instance.EnableLogging.Value && flag) { CleanEnemies.Logger.LogInfo((object)"Enemy is Special Case"); } float realtimeSinceStartup = Time.realtimeSinceStartup; CleanEnemies.Despawnlist.Add(__instance.thisNetworkObject, realtimeSinceStartup); if (Config.Instance.EnableLogging.Value) { CleanEnemies.Logger.LogInfo((object)"Added {__instance.thisNetworkObject.name} to despawn list"); } } } } [HarmonyPatch(typeof(PlayerControllerB))] public class PlayerConnection { [HarmonyPatch("ConnectClientToPlayerObject")] [HarmonyPostfix] public static void findplayer(PlayerControllerB __instance) { if (GameNetworkManager.Instance.isHostingGame) { CleanEnemies.InGameAndHost = true; if (Config.Instance.EnableLogging.Value) { CleanEnemies.Logger.LogInfo((object)"Host connected"); } } } } [HarmonyPatch(typeof(StartOfRound))] public class PlayerDisconnection { [HarmonyPatch("OnLocalDisconnect")] [HarmonyPostfix] public static void removeplayer() { CleanEnemies.InGameAndHost = false; CleanEnemies.Despawnlist.Clear(); if (Config.Instance.EnableLogging.Value) { CleanEnemies.Logger.LogInfo((object)"Despawnlist has been cleared and mod is waiting to be hosting a game"); } } } [HarmonyPatch(typeof(StartOfRound))] public class UpdateListLoop { public static int CurrentFrame; [HarmonyPatch("Update")] [HarmonyPostfix] public static void CheckIfDespawn() { CurrentFrame++; if (CurrentFrame > Config.Instance.UpdateAfterMultipleFrames.Value) { CurrentFrame = 1; } if (!CleanEnemies.InGameAndHost || !Config.Instance.Enabled.Value || CurrentFrame < Config.Instance.UpdateAfterMultipleFrames.Value) { return; } foreach (KeyValuePair<NetworkObject, float> item in CleanEnemies.Despawnlist) { if (!CleanEnemies.InGameAndHost || !Config.Instance.Enabled.Value) { break; } if (Time.realtimeSinceStartup - item.Value > Config.Instance.TimeToClear.Value) { item.Key.Despawn(true); if (Config.Instance.EnableLogging.Value) { CleanEnemies.Logger.LogInfo((object)"{p.Key.name} has been despawned after {(Time.realtimeSinceStartup - p.Value)} seconds"); } CleanEnemies.Despawnlist.Remove(item.Key); } } } } } namespace CleanEnemies.ConfigInfo { public sealed class Config { private static Config instance; public ConfigEntry<bool> Enabled { get; set; } public ConfigEntry<bool> EnableLogging { get; set; } public ConfigEntry<bool> ForceRemoveAll { get; set; } public ConfigEntry<float> TimeToClear { get; set; } public ConfigEntry<int> UpdateAfterMultipleFrames { get; set; } public static Config Instance { get { if (instance == null) { instance = new Config(); } return instance; } } public void Setup() { //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Expected O, but got Unknown //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Expected O, but got Unknown Enabled = CleanEnemies.BepInExConfig().Bind<bool>("General", "Enabled", true, "Enables the mod"); EnableLogging = CleanEnemies.BepInExConfig().Bind<bool>("General", "Enable Logs", true, "Enables Logging"); ForceRemoveAll = CleanEnemies.BepInExConfig().Bind<bool>("General", "Remove Special Cases", false, "Makes nutcrackers and butlers affected by the mod, Will cause items / events after death to not spawn if time to remove is too short or be removed once enemy is destroyed"); TimeToClear = CleanEnemies.BepInExConfig().Bind<float>("General", "Time Until Removed", 3f, new ConfigDescription("Time it takes in seconds for an enemy to be removed after it has died", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 120f), Array.Empty<object>())); UpdateAfterMultipleFrames = CleanEnemies.BepInExConfig().Bind<int>("General", "Update After Multiple Frames", 1, new ConfigDescription("How many frames after each loop update should it check to despawn anything", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 120), Array.Empty<object>())); } } }