Decompiled source of HiveBomb v3.0.1

BepInEx/plugins/HiveBomb.dll

Decompiled 4 months ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using RuntimeNetcodeRPCValidator;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HiveBomb")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HiveBombFixer3")]
[assembly: AssemblyTitle("HiveBomb")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace HiveBombFixer3
{
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "HiveBomb";

		public const string PLUGIN_NAME = "HiveBombFixer3";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace hivebombnetcode
{
	public sealed class Config
	{
		private static Config instance;

		public ConfigEntry<bool> Enabled { get; set; }

		public ConfigEntry<bool> KnockbackEnabled { get; set; }

		public ConfigEntry<bool> VisibleExplosions { get; set; }

		public ConfigEntry<float> Radius { get; set; }

		public ConfigEntry<float> RandomnessMult { get; set; }

		public ConfigEntry<int> MaxPlayerDamage { get; set; }

		public ConfigEntry<int> GlobalExplosionCooldown { get; set; }

		public ConfigEntry<bool> Debug { get; set; }

		public static Config Instance
		{
			get
			{
				if (instance == null)
				{
					instance = new Config();
				}
				return instance;
			}
		}

		public void Setup()
		{
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Expected O, but got Unknown
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Expected O, but got Unknown
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Expected O, but got Unknown
			//IL_013a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0144: Expected O, but got Unknown
			Enabled = Plugin.BepInExConfig().Bind<bool>("General", "Enabled", true, "Enables access to track your social security, banking info, home address and DNA samples, Default: On");
			KnockbackEnabled = Plugin.BepInExConfig().Bind<bool>("General", "Masochist Mode", true, "Enables Knockback, Default: On");
			VisibleExplosions = Plugin.BepInExConfig().Bind<bool>("General", "Explosion Visibility", true, "Turns the explosion particles On or Off, Default: On");
			MaxPlayerDamage = Plugin.BepInExConfig().Bind<int>("General", "Player Damage", 0, new ConfigDescription("Changes how many treats are gonna be delivered to your house for being such a good kid!!!", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>()));
			GlobalExplosionCooldown = Plugin.BepInExConfig().Bind<int>("General", "Global Explosion Cooldown", 10, new ConfigDescription("Changes the minimum frames between a beehive exploding after another one already has", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 1000000000), Array.Empty<object>()));
			Radius = Plugin.BepInExConfig().Bind<float>("General", "Radius", 2.4f, new ConfigDescription("Explosion radius, Default is 2.4 and is as big as a lightning strikes kill range", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 10f), Array.Empty<object>()));
			RandomnessMult = Plugin.BepInExConfig().Bind<float>("General", "Randomness Multiplier", 1f, new ConfigDescription("Markiplies the chance it has to explode each frame, 10 is extremely unlikely and 0.1 is extremely likely", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 10f), Array.Empty<object>()));
			Debug = Plugin.BepInExConfig().Bind<bool>("Developer", "Logging", false, "Beats you with a log");
		}
	}
	public class SyncConfigs : MonoBehaviour
	{
		public static Vector3 where = default(Vector3);

		public static int rand = 0;

		public void Update()
		{
			if (Plugin.PauseUntilCoroutine)
			{
				((MonoBehaviour)this).StartCoroutine(SendOnceSynced(Plugin.currentObj));
				Plugin.PauseUntilCoroutine = false;
			}
		}

		public IEnumerator SendOnceSynced(GrabbableObject __instance)
		{
			if (Config.Instance.Debug.Value)
			{
				Plugin.mls.LogInfo((object)"Sending ping");
			}
			((Component)RoundManager.Instance).GetComponent<HiveMindManager>().ConfigPingServerRpc(Config.Instance.KnockbackEnabled.Value, Config.Instance.VisibleExplosions.Value, Config.Instance.Radius.Value, Config.Instance.MaxPlayerDamage.Value);
			yield return (object)new WaitUntil((Func<bool>)(() => (Plugin.knockback == Config.Instance.KnockbackEnabled.Value) & (Plugin.visible == Config.Instance.VisibleExplosions.Value) & (Plugin.radius == Config.Instance.Radius.Value) & (Plugin.maxdmg == Config.Instance.MaxPlayerDamage.Value)));
			if (Config.Instance.Debug.Value)
			{
				Plugin.mls.LogInfo((object)"Configs updated");
			}
			yield return (object)new WaitForSeconds(0.025f);
			rand = Plugin.getrandom.Next(50);
			where = __instance.itemProperties.positionOffset;
			((Component)RoundManager.Instance).GetComponent<HiveMindManager>().ExplodePingServerRpc(((Component)((NetworkBehaviour)__instance).NetworkObject).transform.position.x + where.x, ((Component)((NetworkBehaviour)__instance).NetworkObject).transform.position.y + where.y, ((Component)((NetworkBehaviour)__instance).NetworkObject).transform.position.z + where.z, rand);
			if (Config.Instance.Debug.Value)
			{
				Plugin.mls.LogInfo((object)"Exploding in coroutine");
			}
		}
	}
	[HarmonyPatch(typeof(GrabbableObject))]
	internal class beeupdate
	{
		[SerializeField]
		public static bool knockback = false;

		[SerializeField]
		public static bool visible = false;

		[SerializeField]
		public static Vector3 where = default(Vector3);

		[SerializeField]
		public static int rand = 0;

		[SerializeField]
		public static int dmg = 0;

		[SerializeField]
		public static float radius = 0f;

		public static int Framecount = 0;

		[HarmonyPatch("Update")]
		[HarmonyPrefix]
		public static void beehiveexplode(GrabbableObject __instance)
		{
			//IL_0187: Unknown result type (might be due to invalid IL or missing references)
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0202: Unknown result type (might be due to invalid IL or missing references)
			//IL_0208: Unknown result type (might be due to invalid IL or missing references)
			if (!((NetworkBehaviour)RoundManager.Instance).IsHost)
			{
				return;
			}
			if (!Plugin.addedCoroutine)
			{
				((Component)RoundManager.Instance).gameObject.AddComponent<SyncConfigs>();
				Plugin.addedCoroutine = true;
			}
			if (!(Config.Instance.Enabled.Value & !Plugin.PauseUntilCoroutine) || !(((Object)__instance).name == "RedLocustHive(Clone)"))
			{
				return;
			}
			if (Framecount <= 0)
			{
				Framecount = Config.Instance.GlobalExplosionCooldown.Value;
				if (Plugin.getrandom.Next((int)(800f * Config.Instance.RandomnessMult.Value)) > Plugin.getrandom.Next(10))
				{
					return;
				}
				if (Plugin.knockback != Config.Instance.KnockbackEnabled.Value || Plugin.visible != Config.Instance.VisibleExplosions.Value || Plugin.radius != Config.Instance.Radius.Value || Plugin.maxdmg != Config.Instance.MaxPlayerDamage.Value)
				{
					if (Config.Instance.Debug.Value)
					{
						Plugin.mls.LogInfo((object)"Trying to sync configs");
					}
					Plugin.currentObj = __instance;
					Plugin.PauseUntilCoroutine = true;
					return;
				}
				rand = Plugin.getrandom.Next(50);
				where = __instance.itemProperties.positionOffset;
				((Component)RoundManager.Instance).GetComponent<HiveMindManager>().ExplodePingServerRpc(((Component)((NetworkBehaviour)__instance).NetworkObject).transform.position.x + where.x, ((Component)((NetworkBehaviour)__instance).NetworkObject).transform.position.y + where.y, ((Component)((NetworkBehaviour)__instance).NetworkObject).transform.position.z + where.z, rand);
				if (Config.Instance.Debug.Value)
				{
					Plugin.mls.LogInfo((object)"Exploding");
				}
			}
			else if (Framecount > 0)
			{
				Framecount--;
			}
		}
	}
	[BepInPlugin("Pandemonius.BeehiveBomb", "BeehiveBomb", "2.0.0")]
	[BepInDependency("NicholaScott.BepInEx.RuntimeNetcodeRPCValidator", "0.2.5")]
	public class Plugin : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("Pandemonius.BeehiveBomb");

		internal static Plugin instance;

		internal static ManualLogSource mls;

		private NetcodeValidator Validator;

		public GameObject TheHiveMindIsReal;

		public static bool islobbyHost = false;

		public static bool checkedClient = false;

		public static bool knockback = true;

		public static bool visible = true;

		public static float radius = 0f;

		public static int maxdmg = 0;

		public float updatetimer = 0f;

		public static bool addedCoroutine = false;

		public static readonly Random getrandom = new Random();

		public static bool PauseUntilCoroutine = false;

		public static GrabbableObject currentObj;

		public static ConfigFile BepInExConfig()
		{
			return ((BaseUnityPlugin)instance).Config;
		}

		public void Awake()
		{
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Expected O, but got Unknown
			instance = this;
			mls = Logger.CreateLogSource("Pandemonius.BeehiveBomb");
			Config.Instance.Setup();
			harmony.PatchAll(typeof(beeupdate));
			harmony.PatchAll(typeof(CheckOwnership));
			harmony.PatchAll(typeof(ResetInfo));
			Validator = new NetcodeValidator("Pandemonius.BeehiveBomb");
			Validator.PatchAll();
			Validator.BindToPreExistingObjectByBehaviour<HiveMindManager, RoundManager>();
			mls.LogMessage((object)"Welcome to the HiveMind");
		}
	}
	public class HiveMindManager : NetworkBehaviour
	{
		public static HiveMindManager Instance { get; private set; }

		[ServerRpc(RequireOwnership = false)]
		public void PingServerRpc(ServerRpcParams rpcParams = default(ServerRpcParams))
		{
			PongClientRpc();
		}

		[ClientRpc]
		public void PongClientRpc()
		{
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			if (Plugin.islobbyHost)
			{
				ConfigPingServerRpc(Config.Instance.KnockbackEnabled.Value, Config.Instance.VisibleExplosions.Value, Config.Instance.Radius.Value, Config.Instance.MaxPlayerDamage.Value);
			}
		}

		[ServerRpc]
		public void ConfigPingServerRpc(bool knock, bool visible, float radius, int dmg, ServerRpcParams rpcParams = default(ServerRpcParams))
		{
			ConfigPongClientRpc(knock, visible, radius, dmg);
		}

		[ClientRpc]
		public void ConfigPongClientRpc(bool knock, bool visible, float radius, int dmg)
		{
			Plugin.knockback = knock;
			Plugin.visible = visible;
			Plugin.radius = radius;
			Plugin.maxdmg = dmg;
		}

		[ServerRpc]
		public void ExplodePingServerRpc(float x, float y, float z, int rand, ServerRpcParams rpcParams = default(ServerRpcParams))
		{
			ExplodePongClientRpc(x, y, z, rand);
		}

		[ClientRpc]
		public void ExplodePongClientRpc(float x, float y, float z, int rand)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				Landmine.SpawnExplosion(new Vector3(x, y, z), Plugin.visible, 0f, Plugin.radius, Plugin.maxdmg, (float)(Plugin.knockback ? rand : 0), (GameObject)null, false);
			}
			catch
			{
			}
		}

		private void Awake()
		{
			if (!((NetworkBehaviour)this).IsHost)
			{
				((MonoBehaviour)this).StartCoroutine(WaitForSomeTime());
			}
		}

		private IEnumerator WaitForSomeTime()
		{
			yield return (object)new WaitUntil((Func<bool>)(() => ((NetworkBehaviour)this).NetworkObject.IsSpawned));
			PingServerRpc();
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	public class CheckOwnership
	{
		[HarmonyPatch("ConnectClientToPlayerObject")]
		[HarmonyPostfix]
		private static void SpawnNetworkHandler()
		{
			try
			{
				Plugin.checkedClient = true;
				if (((NetworkBehaviour)StartOfRound.Instance).IsHost)
				{
					Plugin.islobbyHost = true;
					if (Config.Instance.Debug.Value)
					{
						Plugin.mls.LogInfo((object)"Im hosting");
					}
				}
			}
			catch
			{
			}
		}
	}
	[HarmonyPatch(typeof(StartOfRound))]
	public class ResetInfo
	{
		[HarmonyPatch("OnLocalDisconnect")]
		[HarmonyPostfix]
		public static void ResetKnownInfo()
		{
			Plugin.addedCoroutine = false;
			Plugin.islobbyHost = false;
			Plugin.checkedClient = false;
			if (Object.op_Implicit((Object)(object)((Component)RoundManager.Instance).GetComponent<HiveMindManager>()))
			{
				Object.Destroy((Object)(object)((Component)RoundManager.Instance).GetComponent<HiveMindManager>());
			}
			if (Config.Instance.Debug.Value)
			{
				Plugin.mls.LogInfo((object)"Reset");
			}
		}
	}
}