using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using RuntimeNetcodeRPCValidator;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HiveBomb")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+4eb109e4ecff8526675cdd4b34edddb9dc604d94")]
[assembly: AssemblyProduct("hivebombnetcode")]
[assembly: AssemblyTitle("HiveBomb")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace hivebombnetcode
{
public sealed class Config
{
private static Config instance;
public ConfigEntry<bool> Enabled { get; set; }
public ConfigEntry<bool> KnockbackEnabled { get; set; }
public ConfigEntry<bool> VisibleExplosions { get; set; }
public ConfigEntry<float> Radius { get; set; }
public ConfigEntry<float> RandomnessMult { get; set; }
public ConfigEntry<int> MaxPlayerDamage { get; set; }
public ConfigEntry<int> GlobalExplosionCooldown { get; set; }
public static Config Instance
{
get
{
if (instance == null)
{
instance = new Config();
}
return instance;
}
}
public void Setup()
{
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Expected O, but got Unknown
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Expected O, but got Unknown
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Expected O, but got Unknown
//IL_013a: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Expected O, but got Unknown
Enabled = Plugin.BepInExConfig().Bind<bool>("General", "Enabled", true, "Enables access to track your social security, banking info, home address and DNA samples, Default: On");
KnockbackEnabled = Plugin.BepInExConfig().Bind<bool>("General", "Masochist Mode", true, "Enables Knockback, Default: On");
VisibleExplosions = Plugin.BepInExConfig().Bind<bool>("General", "Explosion Visibility", true, "Turns the explosion particles On or Off, Default: On");
MaxPlayerDamage = Plugin.BepInExConfig().Bind<int>("General", "Player Damage", 0, new ConfigDescription("Changes how many treats are gonna be delivered to your house for being such a good kid!!!", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>()));
GlobalExplosionCooldown = Plugin.BepInExConfig().Bind<int>("General", "Global Explosion Cooldown", 10, new ConfigDescription("Changes the minimum frames between a beehive exploding after another one already has", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 1000000000), Array.Empty<object>()));
Radius = Plugin.BepInExConfig().Bind<float>("General", "Radius", 2.4f, new ConfigDescription("Explosion radius, Default is 2.4 and is as big as a lightning strikes kill range", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 10f), Array.Empty<object>()));
RandomnessMult = Plugin.BepInExConfig().Bind<float>("General", "Randomness Multiplier", 1f, new ConfigDescription("Markiplies the chance it has to explode each frame, 10 is extremely unlikely and 0.1 is extremely likely", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 10f), Array.Empty<object>()));
}
}
[HarmonyPatch(typeof(GrabbableObject))]
internal class beeupdate
{
public static bool first = false;
private static HiveMindManager bossman;
[SerializeField]
public static bool knockback = false;
[SerializeField]
public static bool visible = false;
[SerializeField]
public static Vector3 where = default(Vector3);
[SerializeField]
public static int rand = 0;
[SerializeField]
public static int dmg = 0;
[SerializeField]
public static float radius = 0f;
public static int Framecount = 0;
public static readonly Random getrandom = new Random();
[HarmonyPatch(typeof(PlayerControllerB), "Update")]
[HarmonyPostfix]
private static void UpdatePostfix(PlayerControllerB __instance)
{
if (!first)
{
first = true;
bossman = ((Component)__instance).GetComponent<HiveMindManager>();
}
}
[HarmonyPatch("Update")]
[HarmonyPrefix]
public static void beehiveexplode(GrabbableObject __instance)
{
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
if (!GameNetworkManager.Instance.localPlayerController.isHostPlayerObject || !Config.Instance.Enabled.Value || !(((Object)__instance).name == "RedLocustHive(Clone)"))
{
return;
}
if (Framecount <= 0)
{
Framecount = Config.Instance.GlobalExplosionCooldown.Value;
if (getrandom.Next((int)(800f * Config.Instance.RandomnessMult.Value)) <= getrandom.Next(10))
{
knockback = Config.Instance.KnockbackEnabled.Value;
visible = Config.Instance.VisibleExplosions.Value;
dmg = Config.Instance.MaxPlayerDamage.Value;
radius = Config.Instance.Radius.Value;
rand = getrandom.Next(50);
where = __instance.itemProperties.positionOffset;
bossman.servertime(((Component)((NetworkBehaviour)__instance).NetworkObject).transform.position.x, ((Component)((NetworkBehaviour)__instance).NetworkObject).transform.position.y, ((Component)((NetworkBehaviour)__instance).NetworkObject).transform.position.z, rand, knockback, visible, dmg, radius);
}
}
else if (Framecount > 0)
{
Framecount--;
}
}
}
[HarmonyPatch(typeof(StartOfRound))]
internal class HiveCreator
{
public static NetworkObject TheHiveMindIsReal;
[HarmonyPostfix]
[HarmonyPatch("Start")]
public static void beehiveexplode(StartOfRound __instance)
{
if (((NetworkBehaviour)__instance).IsOwner)
{
GameObject val = Object.Instantiate<GameObject>(Plugin.instance.HiveMindPrefabobj);
val.GetComponent<NetworkObject>().Spawn(false);
}
}
}
[BepInPlugin("Pandemonius.BeehiveBomb", "BeehiveBomb", "2.0.0")]
[BepInDependency("NicholaScott.BepInEx.RuntimeNetcodeRPCValidator", "0.2.5")]
public class Plugin : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("Pandemonius.BeehiveBomb");
internal static Plugin instance;
internal static ManualLogSource mls;
private NetcodeValidator netcodebullshitgo;
public static AssetBundle bundle;
public GameObject HiveMindPrefabobj;
public GameObject TheHiveMindIsReal;
public static ConfigFile BepInExConfig()
{
return ((BaseUnityPlugin)instance).Config;
}
public void Awake()
{
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Expected O, but got Unknown
instance = this;
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "hivebombing");
bundle = AssetBundle.LoadFromFile(text);
HiveMindPrefabobj = bundle.LoadAsset<GameObject>("Assets/TheHiveMind.prefab");
HiveMindPrefabobj.AddComponent<HiveMindManager>();
mls = Logger.CreateLogSource("Pandemonius.BeehiveBomb");
Config.Instance.Setup();
mls.LogMessage((object)"Welcome to the HiveMind");
harmony.PatchAll(typeof(beeupdate));
netcodebullshitgo = new NetcodeValidator("Pandemonius.BeehiveBomb");
netcodebullshitgo.PatchAll();
netcodebullshitgo.BindToPreExistingObjectByBehaviour<HiveMindManager, PlayerControllerB>();
}
}
public class HiveMindManager : NetworkBehaviour
{
public void servertime(float x, float y, float z, float rand, bool knockback, bool visible, int dmg, float rad)
{
ExplodeAtClientRpc(x, y, z, rand, knockback, visible, dmg, rad);
}
[ServerRpc]
public void ExplodeAtServerRpc(float x, float y, float z, float rand, bool knockback, bool visible, int dmg, float rad, ServerRpcParams rpcParams = default(ServerRpcParams))
{
ExplodeAtClientRpc(x, y, z, rand, knockback, visible, dmg, rad);
}
[ClientRpc]
public void ExplodeAtClientRpc(float x, float y, float z, float rand, bool knockback, bool visible, int dmg, float rad)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
Landmine.SpawnExplosion(new Vector3(x, y, z), visible, 0f, rad, dmg, knockback ? rand : 0f, (GameObject)null);
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "HiveBomb";
public const string PLUGIN_NAME = "hivebombnetcode";
public const string PLUGIN_VERSION = "1.0.0";
}
}