Decompiled source of InvincibleCruiser v1.1.0

InvincibleCruiser.dll

Decompiled 2 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using InvincibleCruiser.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("InvincibleCruiser")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("InvincibleCruiser")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("40ab7d95-2ced-4484-8934-5b4813917281")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace InvincibleCruiser
{
	[BepInPlugin("Parronna.InvincibleCruiser", "Invincible Cruiser", "1.0.0")]
	public class ModBase : BaseUnityPlugin
	{
		private const string modGUID = "Parronna.InvincibleCruiser";

		private const string modName = "Invincible Cruiser";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("Parronna.InvincibleCruiser");

		private static ModBase Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("Parronna.InvincibleCruiser");
			mls.LogInfo((object)"Invincible Cruiser mod has awaken");
			harmony.PatchAll(typeof(ModBase));
			harmony.PatchAll(typeof(VehicleControlPatch));
		}
	}
}
namespace InvincibleCruiser.Patches
{
	[HarmonyPatch(typeof(VehicleController))]
	internal class VehicleControlPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void JumpHigherPatch(ref int ___carHP, ref bool ___carDestroyed, ref float ___carMaxSpeed, ref float ___carAcceleration)
		{
			___carHP = 1000;
			___carDestroyed = false;
			___carMaxSpeed = 50f;
			___carAcceleration = 20f;
		}
	}
}