Decompiled source of FufuSounds v1.0.0

BepInEx/plugins/Pepegas.FufuSounds.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using LCSoundTool;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Pepegas.FufuSounds")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FufuSounds")]
[assembly: AssemblyTitle("Pepegas.FufuSounds")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace FufuSounds
{
	[BepInPlugin("Pepegas.FufuSounds", "FufuSounds", "1.0.0")]
	public class FufuSounds : BaseUnityPlugin
	{
		private string[] acceptedFileTypes = new string[3] { "*.wav", "*.ogg", "*.mp3" };

		public static FufuSounds Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			Logger.LogInfo((object)"Pepegas.FufuSounds v1.0.0 has started loading!");
			string path = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "Random Sounds");
			string[] array = Directory.GetDirectories(path) ?? Array.Empty<string>();
			Logger.LogDebug((object)$"{array.Length} - Sound folders to check");
			string[] array2 = array;
			foreach (string folderpath in array2)
			{
				ProcessSoundFile(folderpath);
			}
			Logger.LogInfo((object)"Pepegas.FufuSounds v1.0.0 has loaded!");
		}

		private void ProcessSoundFile(string folderpath)
		{
			Logger.LogInfo((object)("Loading Random sound for " + folderpath));
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), folderpath);
			if (Directory.Exists(text))
			{
				List<string> list = new List<string>();
				string[] array = acceptedFileTypes;
				foreach (string text2 in array)
				{
					IEnumerable<string> enumerable = Directory.EnumerateFiles(text, text2) ?? Array.Empty<string>();
					Logger.LogDebug((object)$"Found {enumerable.Count()} sounds for filetype {text2}");
					if (enumerable.Count() > 0)
					{
						list.AddRange(enumerable);
					}
				}
				Logger.LogDebug((object)$"Found {list.Count} sounds for {folderpath}");
				if (list.Count > 0)
				{
					Random random = new Random();
					int index = random.Next(list.Count());
					string text3 = list[index];
					Logger.LogDebug((object)("Chose Sound " + text3));
					AudioClip audioClip = SoundTool.GetAudioClip(Path.GetDirectoryName(text), text3);
					string text4 = folderpath.Split('\\').LastOrDefault();
					Logger.LogDebug((object)("Replacing Sound " + text4));
					SoundTool.ReplaceAudioClip(text4 ?? "", audioClip);
					Logger.LogInfo((object)("Replaced " + text4 + " successfully"));
				}
			}
			else
			{
				Logger.LogInfo((object)("Failed to find filepath " + text));
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "Pepegas.FufuSounds";

		public const string PLUGIN_NAME = "FufuSounds";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}