using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Gundam")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Gundam")]
[assembly: AssemblyTitle("Gundam")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class MRGODGUNDAM : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "GodGundam";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRZAKU : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Zaku";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRUNTITLED1 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "untitled (1)";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRHYAKUSHIKI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "hyakushiki";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMOONGUNDAM : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Moongundam";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRGNFLAG : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "gnflag";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MREXS : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Ex-S";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRPHENEX : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Phenex";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRDEATHSCYTHE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Deathscythe";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("com.phazon.gundam", "GundamSuits", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Expected O, but got Unknown
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Strike", typeof(MRUNTITLED1));
ModelReplacementAPI.RegisterSuitModelReplacement("GNFlag", typeof(MRGNFLAG));
ModelReplacementAPI.RegisterSuitModelReplacement("GodGundam", typeof(MRGODGUNDAM));
ModelReplacementAPI.RegisterSuitModelReplacement("Hyaku", typeof(MRHYAKUSHIKI));
ModelReplacementAPI.RegisterSuitModelReplacement("Moon", typeof(MRMOONGUNDAM));
ModelReplacementAPI.RegisterSuitModelReplacement("Zaku", typeof(MRZAKU));
ModelReplacementAPI.RegisterSuitModelReplacement("EXS", typeof(MREXS));
ModelReplacementAPI.RegisterSuitModelReplacement("DeathScythe", typeof(MRDEATHSCYTHE));
ModelReplacementAPI.RegisterSuitModelReplacement("Phenex", typeof(MRPHENEX));
Harmony val = new Harmony("com.phazon.gundam");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.phazon.gundam is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "GundamSuits";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}