using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.InputSystem;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TerminalSwitchHotkeys")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TerminalSwitchHotkeys")]
[assembly: AssemblyTitle("TerminalSwitchHotkeys")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace TerminalSwitchHotkeys
{
[BepInPlugin("Phenra.TerminalSwitchHotkeys", "TerminalSwitchHotkeys", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Mod : BaseUnityPlugin
{
private const string modGUID = "Phenra.TerminalSwitchHotkeys";
private const string modName = "TerminalSwitchHotkeys";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("Phenra.TerminalSwitchHotkeys");
public static Mod Instance;
internal static ManualLogSource mls;
internal static InputUtils_Hotkeys hotkeys;
public static bool flipSwitchDirection;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
hotkeys = new InputUtils_Hotkeys();
mls = ((BaseUnityPlugin)this).Logger;
mls.LogInfo((object)"TerminalSwitchHotkeys Loaded");
harmony.PatchAll();
}
}
public class InputUtils_Hotkeys : LcInputActions
{
[InputAction(/*Could not decode attribute arguments.*/)]
public InputAction SwitchMonitorNextKey { get; set; }
[InputAction(/*Could not decode attribute arguments.*/)]
public InputAction SwitchMonitorPrevKey { get; set; }
}
[HarmonyPatch(typeof(Terminal))]
public class TerminalSwitchHotkeyPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void switchRadarTargetUsingHotkey()
{
if ((Object)(object)StartOfRound.Instance != (Object)null && (Object)(object)GameNetworkManager.Instance != (Object)null && GameNetworkManager.Instance.localPlayerController.inTerminalMenu)
{
if (Mod.hotkeys.SwitchMonitorNextKey.triggered)
{
Mod.flipSwitchDirection = false;
StartOfRound.Instance.mapScreen.SwitchRadarTargetForward(true);
}
else if (Mod.hotkeys.SwitchMonitorPrevKey.triggered)
{
Mod.flipSwitchDirection = true;
StartOfRound.Instance.mapScreen.SwitchRadarTargetForward(true);
}
}
}
}
[HarmonyPatch]
public class GetRadarTargetIndexPlusOne_Patch
{
[HarmonyPrefix]
[HarmonyPatch(typeof(ManualCameraRenderer), "GetRadarTargetIndexPlusOne")]
public static bool Prefix(ManualCameraRenderer __instance, ref int __result, int index)
{
if (Mod.flipSwitchDirection)
{
__result = ((index - 1 < 0) ? (__instance.radarTargets.Count - 1) : (index - 1));
return false;
}
return true;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(ManualCameraRenderer), "updateMapTarget")]
private static IEnumerator updateMapTarget_EnumeratorWrapper(IEnumerator result)
{
while (result.MoveNext())
{
yield return result.Current;
}
Mod.flipSwitchDirection = false;
}
}
}