Piekamo Paka
The Best Modpack Ever, Trust Me
CHANGELOG
I recommend for you to make a new profile for each update, as i make sure everything is working as it should, many incompatibilities may arise, and without making a new profile the mods that caused such problems will NOT get removed by themselves. Thank you.
Type "Peter" in the terminal for the secret moon.
1.12.1
- v69 fix, you are welcome.
1.12.0
- Merry December, some tweaks based on friends feedback <3
- most stable version ever i guess
1.11.16
- skipped 5 update logs, not like anyone reads these, nor am i giving a lot of information... this update is a SHOCKING one.
- added new scps to the secret labs.
- added booster packs.
- added devil deals.
- added new interior.
- added 2 new enemies.
- reworked both flashlights, both got buffs, no nerfs this time.
- reworked dungeon rarities.
- reworked artifice weather a bit, and eclipse scared music is guaranteed now.
- sandworms now eat other monsters, slimes damage other creatures touching them and bees should attack other living things aswell.
- replaced one map with another.
- baby can get on the ship, yippeee!
- removed 3D cosmetics for now.
1.11.9
- grand finalie... for now- i think its all good and balanced... stabled too, i hope-
1.11.6
- more bug crushin, better gameplay, the usual fixes update.
1.11.4
- removed modelreplacementapi and its mods, cuz its broken, will add em back some day back. Reworked modpack even more to be vanilla friendly.
1.11.2
- further polishing :polish_flag:
1.11.0
- fixed some issues, made it more vanilla friendly.
1.10.16
- reworked and removed few configs.
1.10.14
- made an oopsie.
- removed Herobrine
1.10.13
- surprise, its one after another- anyways. 2 new interiors, changed some weights.
1.10.12
- New interior, mirage added back only for masked. Didnt say anythin to my friends about this change :P
1.10.9
- Removed Diversity once more, and few other stuff that seemed too harsh and stuff for this modpack.
- Embrion is a forest keeper and worm world now, with less oldbirds, more look etc.
1.10.8
- Diversity and Remnants test update. might remove em later-
1.10.6
- New creature, improvements.
1.10.3
- New Weather. No more emotes.
1.10.2
- Added some new neato stuff and fixed some bugs.
1.10.0
- Hopefully fixed for v64, stronger and better than ever.
1.9.16
I like how i skipp 2-3 logs here cuz i forget.
- Made modpack work on version v64, i hope (there was an issue with a cruiser.)
1.9.14
- Added variety to cold moons, and also rebalancing to the item weights.
1.9.12
- I think thats all, the modpack shhould now be perfect for v62, enjoy!
1.9.10
- Compressed some music files over on Piekamo Core, added back Casino, Lightning rod, Removed Meteors for now, removed videos etc etc.
1.9.9
- Changed Readme to Changelog, added new readme, removes and adjusted some stuff for the game to run smoother.
1.9.6
- Fixed major bugs, improved performance, added new weather and readded skinwalkers for now.
1.9.3
- Forgot to add hazard control back.
1.9.2
- Fixed some stuff, reworked some moon, let the new chaos reign.
1.9.0
- Buggy mess should no longer be buggy mess the update.
1.8.5
- Updated the dependencies, cuz Loadstone is cool.
1.8.3
- Added Aerona and fixed up Embrion a bit.
- Zap guns are now more stable and fun to use.
- hopefully fixed bug with the stormy weather.
- Added new Tolian interior.
1.8.1
- Readded loose jester spring. Not mentioned changes from the previous version:
- Added more zap gun uses.
- Removed random enemy sizes.
- Added the medkit.
- New cosmic suit.
- Reworked the masks to not spawn on free moons, be rare on the low tier paid ones and much more frequent on the end game ones.
- Reworked the Embrion, as crazy as it might be, if you manage to bring back the loot, you can expect to see profit numbers from Titan etc. for the low price of 150 credits.
- Dogs no longer roam the facility.
- No more mantitoils and toilheads, for now...
- Fixed redwoods and driftwoods not spawning.
- Futher polished the overall experience and progression of the modpack...
- Lets hope itll be the last update before v55.
1.8.0
- The most stable release, that shall wait for v55 now. Do not update mods that arent in this version.
1.7.25
- Removed Herobrine.
1.7.22
- Fuck. Not again, my configs... noooo-
1.7.21
- Reworked the flashlights and fixed some issues...
- You can now stun with flashlights, they have more duration, longer range, but when you click them too much, they will run out quicker!
- Ship doors now last twice as long closed.
- Secret Labs now let you stay on the planet longer, the dungeon is bigger, and at night time some of the monsters from the inside spawn outside... be carefull, hopefully the extra scrap is worth it tho!
- Coils stare at you quicker now.
1.7.19
- Reworked Decor rotation, added push to mute and further polished several configs. Oh, and also added testaccount666's shipwindows, cuz the one before are now deprecated...
1.7.15
- Breaker box now shuts down the spike traps
- a lot more posters/menus/loading screens added.
1.7.12
- Fixed (hopefully for real now) several bugs.
- Added a new endgame moon.
- Remnants now only spawn non-modded items, to prevent weird clipping glitches.
- Masks no longer whisper.
- The tools are scannable once more.
- Original mimics are back, but in less quantities and without teleporting features.
- Many more but i forgot already, it should work now tho...
1.7.10
- Readded some stuff cuz i made it work... beware of the masks-
1.7.8
- Reworked some planets and probably fixed low scrap values, sorry.
1.7.5
- Updated the dependencies, cuz i forgor :skull:
1.7.3
- Removed CodeRebirth, because the meteor shower blacklist got ignored and they were raining on the company building, yikkes.
1.7.1
- I forgot to list the update here, whoops xd
- Added many QoL fixes, new weather and enemies, few enemies that i removed come back with a twist, im not spoiling anything... afterall, this package of mods is made to spook the shit out of you, or just make you laugh :p
- The Time of day on SOME moons is faster. Normally it was increased from 9-10 minutes to a rounded up 14... on Embrion the time for example will go 2.5x faster, for fun!
- The Peter moon is also back but with a twist of different price, and the fact that it cant be viewed on terminal, so yeah.
1.6.15
- Added Mirage.
1.6.14
- Added and removed few masked features from before, cuz they didnt work no more etc etc...
1.6.4
- Re-added meltdown, with half the apparatus price, normal timer and 10% chance for the meltdown itself.
1.6.0
- Re-added Diversity, Scarlet mansion nad added LGU!
1.5.0
- V50 Update... nothing more, trust.
1.4.1
- Removed herobrine, aka the CSync trouble maker!
1.3.2
- Removed things with Sigurds CSync for now, as they break a lot of mods.
1.3.0
Explorations, Explosions and... Rainbows?
Changes:
- Yet another few moon interiors!
- Silent mines!
- MORE MINES!
- TF2 Pyrovision?!
- Door changes!
- Lights nerfs!
- And more~
1.2.0
The great chaos update!
Changes:
- A lot of interiors, for specific moons!
- Few new modded moons!
- Reworked enemies!
- NEW enemies!
- Tons of difficulty changes!
- Tons of bugs that ill have to fix!
- A lot of explosions!
- Visual improvements!
- Missions!
- Mental and Physical disabilities!
- MORE EXPLOSIONS!
- Paid and Free Moon reworks!
- Linux user terminal!
- Fiendish works!
- I mean not fiendish, just a bit more... silksongy vibes, honk honk.
- Fuck the console! If it doesnt exist, it cant hurt you!
- A bit more Rrrrrandomised Gameplay!
- Gambling addictions!
- New quota mechanics and new selling values!
- I SAID MORE-
- More signs!
- Pranks!
- Scraps!
- Suits!
- Custom Boombox music!
- Fun retextures and texts from our other mods!
- And More!!!
1.1.0
The small fiendish update. Mostly fixes...
1.0.0
The creation.