Decompiled source of An0n Patch but toggle crouch v1.0.1

An0n_Patches.dll

Decompiled 8 months ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using An0n_Patches.Patches;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using TMPro;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("An0n_Patches")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("An0n_Patches")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("415f18a2-c213-4036-b3f0-7673c0a38c58")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace An0n_Patches
{
	[BepInPlugin("com.an0n.patch", "An0n Patch", "1.0.4")]
	public class An0n_Patch_Plugin : BaseUnityPlugin
	{
		private const string pluginGUID = "com.an0n.patch";

		private const string pluginName = "An0n Patch";

		private const string pluginVersion = "1.0.4";

		public static ManualLogSource mls = Logger.CreateLogSource("com.an0n.patch");

		private Harmony harmony = new Harmony("com.an0n.patch");

		public static ConfigEntry<float> instantSprint;

		public static ConfigEntry<float> slipperiness;

		public static ConfigEntry<bool> instantJump;

		public static ConfigEntry<bool> showHPSP;

		private Harmony patcher;

		private void Awake()
		{
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Expected O, but got Unknown
			instantJump = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "instantJump", true, "Enable/disable instant jump. Removes the delay with jumping when enabled.");
			instantSprint = ((BaseUnityPlugin)this).Config.Bind<float>("General", "instantSprint", 2.25f, "How fast to accelerate to sprint value of 2.25. 2.25 is the max, so it's instant acceleration.");
			slipperiness = ((BaseUnityPlugin)this).Config.Bind<float>("General", "slipperiness", 10f, "The amount of slipperiness when running and changing direction. 10-15f is a good value for little to no slippery feeling.");
			showHPSP = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "showHealthStamina", true, "Show your health and sprint/stamina % on the HUD.");
			mls.LogInfo((object)"[An0nPatch] Plugin Loaded");
			patcher = new Harmony("com.an0n.patch");
			patcher.PatchAll(typeof(PlayerControllerPatch));
			patcher.PatchAll(typeof(HUDManagerPatch));
		}
	}
}
namespace An0n_Patches.Patches
{
	[HarmonyPatch]
	internal class HUDManagerPatch : MonoBehaviour
	{
		public static TextMeshProUGUI HPSP_HUDText;

		public static bool instantiating = true;

		[HarmonyPatch(typeof(StartOfRound), "SceneManager_OnLoadComplete1")]
		[HarmonyPostfix]
		public static void CreateHPSP_HUD()
		{
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			if (instantiating)
			{
				GameObject val = GameObject.Find("Systems/UI/Canvas/IngamePlayerHUD/TopLeftCorner/WeightUI");
				GameObject val2 = GameObject.Find("Systems/UI/Canvas/IngamePlayerHUD/TopLeftCorner");
				GameObject val3 = Object.Instantiate<GameObject>(val, val2.transform);
				((Object)val3).name = "HPSP";
				GameObject gameObject = ((Component)val3.transform.GetChild(0)).gameObject;
				RectTransform component = gameObject.GetComponent<RectTransform>();
				component.anchoredPosition = new Vector2(-45f, 10f);
				HPSP_HUDText = gameObject.GetComponent<TextMeshProUGUI>();
				((TMP_Text)HPSP_HUDText).faceColor = Color32.op_Implicit(new Color(255f, 0f, 0f, 255f));
				((TMP_Text)HPSP_HUDText).fontSize = 12f;
				((TMP_Text)HPSP_HUDText).margin = new Vector4(0f, -36f, 100f, 0f);
				((TMP_Text)HPSP_HUDText).alignment = (TextAlignmentOptions)260;
				((TMP_Text)HPSP_HUDText).text = $"{100}\n\n\n{100}%";
				instantiating = false;
			}
		}

		[HarmonyPatch(typeof(GameNetworkManager), "Disconnect")]
		[HarmonyPrefix]
		public static void unInstantiate()
		{
			instantiating = true;
		}

		[HarmonyPatch(typeof(HUDManager), "Update")]
		[HarmonyPostfix]
		public static void Update()
		{
			if (!((Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null) && !instantiating)
			{
				float num = Mathf.RoundToInt((float)GameNetworkManager.Instance.localPlayerController.health);
				float num2 = Mathf.RoundToInt((GameNetworkManager.Instance.localPlayerController.sprintMeter * 100f - 10f) / 90f * 100f);
				if (num2 < 0f)
				{
					num2 = 0f;
				}
				if (An0n_Patch_Plugin.showHPSP.Value)
				{
					((TMP_Text)HPSP_HUDText).text = $"{num}\n\n\n\n{num2}%";
				}
			}
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerPatch
	{
		private static PlayerControllerB __mainPlayer;

		public static bool tempcrouch = false;

		private static bool stillInitializing = true;

		[HarmonyTranspiler]
		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		public static IEnumerable<CodeInstruction> RemoveJumpDelay(IEnumerable<CodeInstruction> instructions)
		{
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Expected O, but got Unknown
			List<CodeInstruction> list = new List<CodeInstruction>(instructions);
			if (!An0n_Patch_Plugin.instantJump.Value)
			{
				return list;
			}
			int num = 0;
			for (int i = 0; i < list.Count; i++)
			{
				CodeInstruction val = list[i];
				if (!(val.opcode != OpCodes.Newobj))
				{
					ConstructorInfo constructorInfo = val.operand as ConstructorInfo;
					if (((constructorInfo != null) ? constructorInfo.DeclaringType : null) == typeof(WaitForSeconds))
					{
						Debug.Log((object)"[An0nPatch] patched Instant-Jump");
						list[i] = new CodeInstruction(OpCodes.Ldnull, (object)null);
						Debug.Log((object)(num + "-REM:" + ((object)list[i]).ToString()));
						Debug.Log((object)(num - 1 + "REM:" + ((object)list[i - 1]).ToString()));
						list.RemoveAt(i - 1);
						i--;
					}
				}
				num++;
			}
			return list;
		}

		[HarmonyTranspiler]
		[HarmonyPatch(typeof(PlayerControllerB), "Update")]
		public static IEnumerable<CodeInstruction> fixFloatyTurnAndRun(IEnumerable<CodeInstruction> instructions)
		{
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Expected O, but got Unknown
			//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ee: Expected O, but got Unknown
			List<CodeInstruction> list = instructions.ToList();
			for (int i = 0; i < list.Count - 3; i++)
			{
				CodeInstruction val = list[i];
				if (val.opcode == OpCodes.Ldc_R4 && (float)val.operand == 5f && CodeInstructionExtensions.LoadsField(list[i + 2], typeof(PlayerControllerB).GetField("carryWeight"), false) && list[i + 3].opcode == OpCodes.Ldc_R4 && (float)list[i + 3].operand == 1.5f)
				{
					Debug.Log((object)"[An0nPatch] patched slipperiness");
					list[i] = new CodeInstruction(OpCodes.Ldc_R4, (object)An0n_Patch_Plugin.slipperiness.Value);
				}
			}
			for (int j = 1; j < list.Count - 2; j++)
			{
				CodeInstruction val2 = list[j];
				if (val2.opcode == OpCodes.Ldc_R4 && (float)val2.operand == 2.25f && list[j - 1].opcode == OpCodes.Ldfld && ((object)list[j - 1]).ToString() == "ldfld float GameNetcodeStuff.PlayerControllerB::sprintMultiplier" && list[j + 2].opcode == OpCodes.Ldc_R4 && (float)list[j + 2].operand == 1f)
				{
					Debug.Log((object)"[An0nPatch] patched instant sprint");
					list[j + 2] = new CodeInstruction(OpCodes.Ldc_R4, (object)An0n_Patch_Plugin.instantSprint.Value);
				}
			}
			return list;
		}

		public static bool canJump(RaycastHit ___hit)
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
			return !Physics.Raycast(((Component)localPlayerController.gameplayCamera).transform.position, Vector3.up, ref ___hit, 0.72f, localPlayerController.playersManager.collidersAndRoomMask, (QueryTriggerInteraction)1);
		}

		[HarmonyPatch(typeof(PlayerControllerB), "Update")]
		[HarmonyPostfix]
		public static void ReadInput(PlayerControllerB __instance, RaycastHit ___hit)
		{
			try
			{
				if (!stillInitializing)
				{
					if (__mainPlayer == null)
					{
						__mainPlayer = StartOfRound.Instance.localPlayerController;
					}
					PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
					bool flag = default(bool);
					bool flag2 = default(bool);
					if (flag && !flag2)
					{
					}
				}
			}
			catch
			{
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "Jump_performed")]
		[HarmonyPrefix]
		public static void Jump_performedA(PlayerControllerB __instance, RaycastHit ___hit)
		{
			bool flag = default(bool);
			if (!flag)
			{
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "Jump_performed")]
		[HarmonyPostfix]
		public static void Jump_performedB(PlayerControllerB __instance)
		{
			if (tempcrouch)
			{
				__instance.isCrouching = true;
				tempcrouch = false;
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "Crouch_performed")]
		[HarmonyPrefix]
		public static void Crouch_performed()
		{
		}

		[HarmonyPatch(typeof(PlayerControllerB), "PlayerHitGroundEffects")]
		[HarmonyPostfix]
		public static void PlayerHitGroundEffects()
		{
			if (GameNetworkManager.Instance.localPlayerController.isCrouching)
			{
				GameNetworkManager.Instance.localPlayerController.playerBodyAnimator.SetTrigger("startCrouching");
				GameNetworkManager.Instance.localPlayerController.playerBodyAnimator.SetBool("crouching", true);
			}
		}

		[HarmonyPatch(typeof(GameNetworkManager), "Disconnect")]
		[HarmonyPostfix]
		public static void Uninitialize()
		{
			stillInitializing = true;
		}

		[HarmonyPatch(typeof(StartOfRound), "SceneManager_OnLoadComplete1")]
		[HarmonyPostfix]
		public static void Initialize()
		{
			stillInitializing = false;
		}
	}
}