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Decompiled source of Celestial Tint Edit v1.0.0
CelestialTintEdit.dll
Decompiled 2 years agousing System; using System.Collections; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using CelestialTintPlus.Patches; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("LcOffice")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("LcOffice")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("8ee335db-0cbe-470c-8fbc-69263f01b35a")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace CelestialTintPlus { [BepInPlugin("Piggy.CelestialTintEdit", "CelestialTintEdit", "1.0.0")] public class Plugin : BaseUnityPlugin { private const string modGUID = "Piggy.CelestialTintEdit"; private const string modName = "CelestialTintEdit"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Piggy.CelestialTintEdit"); private static Plugin Instance; public static ManualLogSource mls; public static AssetBundle Bundle; public static string PluginDirectory; public static AudioClip shipArrivalResound; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } PluginDirectory = ((BaseUnityPlugin)this).Info.Location; mls = Logger.CreateLogSource("Piggy.CelestialTintEdit"); mls.LogInfo((object)"Celestial Tint Edit is loaded!"); string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); Bundle = AssetBundle.LoadFromFile(Path.Combine(directoryName, "celestialplus")); shipArrivalResound = Bundle.LoadAsset<AudioClip>("shipArrivalResound.wav"); harmony.PatchAll(typeof(Plugin)); harmony.PatchAll(typeof(StartOfRoundPatch)); } } } namespace CelestialTintPlus.Patches { public static class CoroutineManager { internal class CoroutineManagerBehaviour : MonoBehaviour { } private static MonoBehaviour _instance; private static MonoBehaviour instance { get { //IL_0016: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_instance == (Object)null) { _instance = (MonoBehaviour)(object)new GameObject("CoroutineManager").AddComponent<CoroutineManagerBehaviour>(); } return _instance; } } public static Coroutine StartCoroutine(IEnumerator routine) { return instance.StartCoroutine(routine); } } [HarmonyPatch(typeof(StartMatchLever))] internal class StartMatchLeverPatch { [HarmonyPrefix] [HarmonyPatch("PullLever")] private static void PullLever_Prefix(StartMatchLever __instance) { if (__instance.leverHasBeenPulled) { CoroutineManager.StartCoroutine(StartOfRoundPatch.StartGameDelayed(GameObject.Find("Graphics Volume").GetComponent<Volume>().weight)); } else { __instance.EndGame(); } } } [HarmonyPatch(typeof(StartOfRound))] internal class StartOfRoundPatch { [HarmonyPostfix] [HarmonyPatch("Start")] private static void Start_Postfix() { CoroutineManager.StartCoroutine(SetMoonBrightnessOnStart()); } [HarmonyPostfix] [HarmonyPatch("ArriveAtLevel")] private static void ArriveAtLevel_Postfix(ref AudioSource ___ship3DAudio) { CoroutineManager.StartCoroutine(SetMoonBrightnessDelay(___ship3DAudio)); } public static IEnumerator SetMoonBrightnessDelay(AudioSource ___ship3DAudio) { yield return (object)new WaitForSeconds(0.5f); ___ship3DAudio.PlayOneShot(Plugin.shipArrivalResound); HUDManager.Instance.ShakeCamera((ScreenShakeType)3); if ((Object)(object)GameObject.Find("Prefab_Snow(Clone)") != (Object)null) { GameObject.Find("Graphics Volume").GetComponent<Volume>().weight = 0.75f; GameObject.Find("Sky").GetComponentInChildren<Light>().intensity = 4f; GameObject.Find("Sky").GetComponentInChildren<Light>().colorTemperature = 20000f; } else if ((Object)(object)GameObject.Find("Prefab_Wasteland(Clone)") != (Object)null) { GameObject.Find("Graphics Volume").GetComponent<Volume>().weight = 0.8f; GameObject.Find("Sky").GetComponentInChildren<Light>().intensity = 12f; } else if ((Object)(object)GameObject.Find("Prefab_Forest(Clone)") != (Object)null) { GameObject.Find("Graphics Volume").GetComponent<Volume>().weight = 0.5f; GameObject.Find("Sky").GetComponentInChildren<Light>().intensity = 10f; } } public static IEnumerator SetMoonBrightnessOnStart() { yield return (object)new WaitForSeconds(0.5f); if ((Object)(object)GameObject.Find("Prefab_Snow(Clone)") != (Object)null) { GameObject.Find("Graphics Volume").GetComponent<Volume>().weight = 0.75f; GameObject.Find("Sky").GetComponentInChildren<Light>().intensity = 4f; GameObject.Find("Sky").GetComponentInChildren<Light>().colorTemperature = 20000f; } else if ((Object)(object)GameObject.Find("Prefab_Wasteland(Clone)") != (Object)null) { GameObject.Find("Graphics Volume").GetComponent<Volume>().weight = 0.8f; GameObject.Find("Sky").GetComponentInChildren<Light>().intensity = 12f; } else if ((Object)(object)GameObject.Find("Prefab_Forest(Clone)") != (Object)null) { GameObject.Find("Graphics Volume").GetComponent<Volume>().weight = 0.5f; GameObject.Find("Sky").GetComponentInChildren<Light>().intensity = 10f; } } public static IEnumerator StartGameDelayed(float weight) { Plugin.mls.LogInfo((object)"Delaying StartGame"); yield return (object)new WaitForSeconds(5f); while (weight > 0.0001f) { weight -= Time.deltaTime * 0.1f; } Object.FindObjectOfType<StartMatchLever>().StartGame(); } } }