using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("RadiationIsCool")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RadiationIsCool")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("8ee335db-0cbe-470c-8fbc-69263f01b35a")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace DeathAnimation
{
[BepInPlugin("Piggy.DeathAnimation", "DeathAnimation", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private const string modGUID = "Piggy.DeathAnimation";
private const string modName = "DeathAnimation";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("Piggy.DeathAnimation");
private static Plugin Instance;
public static string PluginDirectory;
public static ManualLogSource mls;
public static AssetBundle Bundle;
public static RuntimeAnimatorController jesterController;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
PluginDirectory = ((BaseUnityPlugin)this).Info.Location;
mls = Logger.CreateLogSource("Piggy.DeathAnimation");
mls.LogInfo((object)"DeathAnimation is loaded");
LoadAssets();
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
}
private void LoadAssets()
{
try
{
Bundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(PluginDirectory), "deathanimation"));
}
catch (Exception ex)
{
mls.LogError((object)("Couldn't load asset bundle: " + ex.Message));
return;
}
try
{
jesterController = Bundle.LoadAsset<RuntimeAnimatorController>("Jester.controller");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Successfully loaded assets!");
}
catch (Exception ex2)
{
((BaseUnityPlugin)this).Logger.LogError((object)("Couldn't load assets: " + ex2.Message));
}
}
}
}
namespace DeathAnimation.Patches
{
[HarmonyPatch(typeof(JesterAI))]
internal class JesterAIPatch
{
[HarmonyPostfix]
[HarmonyPatch("Start")]
private static void Start_Postfix(ref Animator ___creatureAnimator)
{
___creatureAnimator.runtimeAnimatorController = Plugin.jesterController;
}
}
}