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Piggy-LC_Office-1.0.16 icon

LC Office

Adds new office-themed interior, and new enemy!

By Piggy
Date uploaded 3 days ago
Version 1.0.16
Download link Piggy-LC_Office-1.0.16.zip
Downloads 39288
Dependency string Piggy-LC_Office-1.0.16

This mod requires the following mods to function

Evaisa-LethalLib-0.14.2 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.14.2
xilophor-LethalNetworkAPI-2.1.6 icon
xilophor-LethalNetworkAPI

A library/API to allow developers to easily add networking to their mods.

Preferred version: 2.1.6
IAmBatby-LethalLevelLoader-1.1.6 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of custom levels and dungeons in Lethal Company.

Preferred version: 1.1.6

README

LC_Office

Preview2

Preview1

Adds new office-themed interior and new enemy!

This mod adds Shrimp from Zeekerss' previous game, The Upturned.

Credits

Models and rigs are from The Upturned by Zeekerrs, which I will remove if it becomes an issue.

The Upturned is also an awesome game, Give it a try!

Thanks to: Woecust, El XD - for modeling the interior (and check out Woecust's mod, Immersive Visor!).

IAmBatby - the developer of LLL, for all his help in moving to LethalLevelLoader!

Xilo (xilophor) - the developer of LethalNetworkAPI, who provided quick hotfixes when problems arose and provided a lot of help with the network.

TheHomelessHobo - for his great help with writing the bestiary.

music:

  • REGRETEVATOR OST - bossa lullaby
  • nico's nextbots ost - shop
  • nico's nextbots ost - safe room
  • nico's nextbots ost - shop

Every music was composed by nicopatty, special thanks to nicopatty for the great response to the mod!

CHANGELOG

0.0.3

  • Remove test item spawn.

0.0.4

  • moved to LethalLevelLoader.
  • Changed the layout of the server racks.
  • Fixed an issue where some items would not set the elevator as their parent object.
  • Fixed some errors that occurred during interior generation.
  • Lots of optimization work.
  • Sadly no monster spawns yet :/

0.0.5

0.0.6

  • Changed the layout of the some room.

0.0.7

  • Fixed issue with guaranteed spawns on any moons.
  • Changed the layout of the some room.
  • Every song filters have been edited to make them less painful to the ears.
  • Removed the cootie theme.
  • Fixed the pitch of the shop theme the same as the original.

0.0.8

  • Fixed an issue with guaranteed spawns on every moons. now appears randomly on paid moons.
  • Added configuration for interior spawns.
  • Temporarily completed the unfinished start room.
  • Created a staircase on the left side of the start room (ladder included, so two handed items cannot be moved).
  • Fixed extreme frame drops in game before landing or when on a moon with no office interiors spawned.
  • Revamped trap rooms (still unfinished, you won't see any changes in actual gameplay).
  • Added OdinSerializer as a dependency in preparation for LethalNetworkAPI v2.0.0.

0.0.9

  • Fixed some issues.

0.1.0

  • Enemies can now spawn!
  • Added a new enemy "Shrimp".
  • Fixed an issue where navmesh agents could not navigate through staircase rooms (even though no enemies spawned)
  • Compatible with LethalNetworkAPI 2.1.0.

0.1.1

  • Added pictures to README.md.
  • Fixed extreme frame drops occurring when an interior other than an office was created.
  • Reduced the time it takes for an enraged Shrimp to reach its maximum speed(acceleration remains the same).
  • Added configuration related to the spawning of Shrimp.

0.1.2

  • Added “Satisfaction” value to Shrimp. Shrimp will now stop following the player for a while if they have enough food. (not tested)
  • Fixed softlock occurring when shrimp spawn on all clients except the host.

0.1.3

  • Added two large rooms.
  • Added a prop to several rooms.
  • Remodeled the starting room.
  • Improved dungeon generation.
  • Added Lung apparatus socket machine spawn.
  • improved the elevator system, but haven't tested it yet.
  • Fixed a bug where Shrimp's "Satisfaction" system did not work properly.

0.1.4

  • s m o l Update
  • Minor performance improvements for items.
  • Fixed some bugs in the shrimp.

0.1.5

  • Fixed a bug where elevator safety doors would not open when starting the game.
  • Fixed a bug that caused RoundMapSystem to consistently error out on loading.
  • The emergency exit is a bug we can't fix at the moment due to an error in LLL (or a DungeonFlow error in Office), and I'm talking to the LLL developers - sorry!

0.1.6

  • Fixed some bugs.

0.1.7

  • Added a new facility style stair room to replace the old stair room.

  • Added a small LED next to the elevator panel to make it easier to see if the elevator is up.

  • Remove some rooms (two door rooms and rooms with stairs) because the original file was broken... sad

  • Removed test room.

  • Made some improvements to dungeon creation.

  • Reduced the overall size of assets.

  • (Probably) fixed the sliding glass door. Once again.

  • Fixed a bug where spray paint/blood was not visible.

  • Changed the name from ShrimpSpawnableMoons to ShrimpSpawnWeight, so you need to reconfigure it.

  • Changed the text on the elevator panel.

  • Fixed an issue where shrimp would not spawn properly in office interiors.

0.1.8

  • Shrimp now spawns on a modded moon.
  • Added configuration for Shrimp to set spawn weight on modded moon.

0.1.9

  • Fixed a bug where staircase rooms had incorrect colliders.

0.2.0

  • This update uses a lot of network variables and may cause some frame drops. Please let me know if you are experiencing severe frame drops.

  • Synced Shrimp's hunger value.

  • Separated the stairs and hallway in the Staircase room.

  • Fixed a bug where:

  • Shrimp could not open doors.

  • Shrimp would occasionally look in strange directions.

  • Shrimp's position and orientation were out of sync.

  • Shrimp would not react when hit.

  • Fixed a bug where you could get stuck in the walls of the staircase room.

  • Fixed a bug where some rooms would spawn incorrect doors/no doors.

0.2.1

  • Fixed bug where rooms would spawn overlapping.
  • Fixed a bug where players who used the elevator even once would not respawn on takeoff.
  • Fixed bug causing doors to be misplaced.
  • Added exception handling for shrimp not syncing bug. Please let me know if you encounter this bug.

0.2.2

  • Fixed bug where turrets would penetrate some walls.

0.2.3

  • Added auxiliary power units to elevators(Compatible with FacilityMeltdown mod).

  • If a apparatus within the interior was unplugged, the elevator was changed to be inoperable without the use of auxiliary power

  • Shrimp desync issue is probably.. fixed.. again.. idk

  • Fixed a bug where doors in some rooms were not positioned correctly.

0.2.4

  • Added a ladder in case the elevator is unavailable for some reason.

  • Fixed a bug where the doors would not open when the elevator automatically descended after taking Apparatus.

  • Fixed a bug where rooms would spawn overlapping due to forgetting to set the bounds override

0.2.5

  • Added little animation when placing Apparatus in an elevator.

  • Fixed several bugs that occurred when lobby restarted.

  • Fixed a bug where the doors would not open when the elevator automatically descended after taking Apparatus. again.

0.2.6

  • Made some minor improvements to the elevator doors.

0.2.7

  • Fixed a bug that occurred when taking Apparatus from interiors other than Office.

0.2.8

  • Fixed a bug that occurred when taking Apparatus from interiors other than Office... Again.

1.0.0

  • Out of beta.
  • Fixed a bug where enemies could not enter staircase rooms.

1.0.1

  • Fixed a bug where elevator doors would not open after taking Apparatus.

1.0.2

  • Changed network variables to be initialized every time the moon is landed.

1.0.3

  • Fixed an issue with overlapping start rooms.

  • Shrimp has been nerfed:

  • Shrimps will no longer chase players when they determine that they cannot chase them.

  • Increased overall hunger reduction when eating item.

1.0.4

  • Added 3 tiles(rooms).

  • Added 5 scrap (Coin, Laptop, Screw driver, Toolbox, Wrench).

  • Fixed scrap spawning.

  • Fixed an issue where maps were generated too large.

  • Elevator Apparatus system has been temporarily removed (for my sanity).

  • Changed the door model.

  • Reanimated the lung place animation(although it doesn't work).

  • start room has been reworked and the elevator floors have been increased from 2 to 3(It may be reworked again in the future).

  • Revamped the entire elevator system.

  • Improved map generation and added override dungeon scaling config.

  • Fixed an issue with vents being misplaced in server rooms.

  • Added a config to adjust the volume of elevator music.

  • Fixed a bug where shrimp could not recognize players.

1.0.5

  • Changed the Dungeon Register.
  • Removed BigDoorSpawn due to a bug.

1.0.6

  • Fixed a bug where items would sometimes not interact with elevators.

1.0.7

  • Fixed a bug that caused infinite dungeon generation.

1.0.8

  • Changed the Dungeon Register again.
  • Changed the Item Register.
  • Fixed an issue with screwdrivers being assigned to mesh variants on laptops.
  • Fixed incorrect item ID.
  • Removed mesh variant from screwdriver.
  • Assigned a main renderer for all scraps.

1.0.9

  • Fixed a bug where more than 2 shrimp would spawn.
  • Improved the item parent system.

1.1.10

  • Changed the default for scrap spawn configuration to disabled. I will change it later when it is completely fixed.

1.1.11

  • Reverted some changes to 1.0.4.

1.1.12

  • Improved the AI of Shrimp:

  • Shrimp will now move out of the way when it's in your way!

  • Shrimp with no targets now have lower necks.

  • The shrimp can now hear the sound and will look in the direction of the sound.

  • Fixed an issue where the door in the start room was assigned the wrong texture.

1.1.13

  • Fixed a bug that caused some rooms to overlap.
  • Fixed an issue where the door in the start room was assigned the wrong texture.
  • Changed the color of the elevator's apparatus to avoid confusion with the apparatus item.

1.1.14

  • Removed LocalPropSet for intersections and created new ones for each room.
  • Added simple feature to check if there is a path on each floor.

1.1.15

  • Fixed a bug where walls in some rooms were generated strangely.... sry

1.1.16

  • Added a wait time to the Shrimp's reaction when it takes damage.

1.1.17

  • Changed elevator panel to allow you to move by floor from up/down.
  • Fixed a bug where the start room path panel was displayed incorrectly.

1.1.18

  • Increased spawn weight in start room.
  • Removed render for elevator collider.

1.1.19

  • Increased the weight of relatively short corridors and decreased the weight of long corridors.
  • Increased spawn weight in start room again.

1.1.20

  • Improved the AI of Shrimp.