Date uploaded | 8 months ago |
Version | 1.1.20 |
Download link | Piggy-LC_Office-1.1.20.zip |
Downloads | 131293 |
Dependency string | Piggy-LC_Office-1.1.20 |
This mod requires the following mods to function
xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 3.2.0IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.10README
LC_Office
Adds new office-themed interior and new enemies!
This mod adds Halt from DOORS, and Shrimp from Zeekerss' previous game, The Upturned.
Credits
Models and rigs are from The Upturned by Zeekerrs, which I will remove if it becomes an issue.
Zeekerss' The Upturned, and LSPLASH's DOORS are also an awesome game, Give it a try!
Thanks to: Woecust, El XD - for modeling the interior (and check out Woecust's mod, Immersive Visor!).
IAmBatby - the developer of LLL, for all his help in moving to LethalLevelLoader!
Xilo (xilophor) - the developer of LethalNetworkAPI, who provided quick hotfixes when problems arose and provided a lot of help with the network.
TheHomelessHobo - for his great help with writing the bestiary.
music:
- REGRETEVATOR OST - bossa lullaby
- nico's nextbots ost - shop
- nico's nextbots ost - safe room
Every music was composed by nicopatty, special thanks to nicopatty for the great response to the mod!
CHANGELOG
1.2.5
- Fixed an error that occurred when entering orbit.
1.2.4
- Fixed an issue where shrimp would increase their hunger level when eating scraps.
1.2.3
- Fixed an issue where shrimp would not change their status when killing a player.
- Fixed an issue where shrimp hunger was inconsistent.
1.2.2
- Shrimp's code has been completely refactored. Now fully compatible with mods that change mod creatures, like StarlancerAIFix.
- This hasn't been fully tested in multiplayer yet, so you may want to disable it unless you're testing it.
- Shrimp's behavior will be slightly reworked in the future.
1.2.1
- Updated v60 compatibility.
- Shrimp spawning has been completely blocked (shrimp will return after the rework!)
1.2.0
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Updated v55 compatibility.
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Currently Shrimp is not working properly. Thank you for your understanding! It will be fixed later.
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Bugfixes:
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screen would shake very quickly when the elevator is moving.
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other players would sometimes be invisible when entering an elevator.
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other players would briefly travel away when entering an elevator and then return.
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dropping an item into an elevator would cause it to get stuck in the middle of the elevator.
1.1.30
- Changed the pitch of the music that was changing when the elevatorMusicPitchdown config was set to true to match the elevator music.
- Removed scale setting code for compatibility with LittleCompany.
- This update may cause some bugs when dropping items in elevators. Although it may be inconvenient, if a bug occurs, please put the item in the cabinet in the elevator. Most bugs related to elevators will be fixed in the v55 update.
1.1.29
- drastically increased brightness of the Halt tile's hanging light. Instead of using light to understand surroundings, use it as a direction indicator!
1.1.28
- Removed deprecated code.
1.1.27
- Fixed dungeon generate with doors open.
1.1.26
- Added something to the start room.
1.1.25
- Completely re-coded the Shrimp attack code and hope it works
1.1.24
- Improved Shrimp's attack code.
1.1.23
- Fixed a bug that caused extreme lag when attacking a satisfied Shrimp.
1.1.22
- Fixed a bug where elevator command help was being duplicated every time the lobby was recreated.
1.1.21
- Added a command to move the elevator to the terminal. ( elevator [1f, 2f, 3f] )
- Changed the sound the Shrimp makes when it is satisfied.
1.1.20
- Minor fixes.
1.1.19
- Changed the Y value of the Halt room spawn position.
1.1.18
- Minor fixes.
1.1.17
- Fixed a bug where props would spawn overlapping in some rooms.
1.1.16
- Start room now has multiple branches.
1.1.15
- Added another prop type to the Large Room.
1.1.14
- Added config to disable cameras inside offices.
- Added config to specify frame rate for cameras inside the office.
1.1.13
- Fixed some code.
1.1.12
- Now Shrimp is happier when he's full :D.
1.1.11
- Reupload due to Thunderstore error.
1.1.10
- Removed fire exit spawn in Halt's Hall.
- Minor fixes.
1.1.9
- Changed the code that drops all items during Halt encounters to network function.
1.1.8
- Fixed an issue where Halt spawn probabilities were reversed.
1.1.7
- Changed Halt's config to a spawn "probability" configuration.
1.1.6
- Fixed a bug where terminal could not be quit.
1.1.5
- Added config to determine whether to increase the brightness when encountering Halt, For compatibility with Diversity's Full Darkness config. This config requires Diversity to be installed to work.
- Minor fixes.
1.1.4
- Fixed an issue where Halt's eyes would not appear on screen when attacked.
- Increased the bounds of the start room.
1.1.3
- Increased brightness during Halt encounters (I had the game's gamma set to max lmao)
1.1.2
- Added a config to turn off custom camera shake for players with motion sickness.
- Lowered Halt's spawn rate.
- Increased "TURN AROUND" text size.
- Fixed an issue with reverb being applied to Halt's sound effects.
- Reanimated camera shake to be more intense.
1.1.1
- Made Halt's body darker.
- Stamina is no longer consumed during encounters with Halt.
- Removed vent in start room.
1.1.0
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Added a new enemy "Halt" (from DOORS).
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Added one room.
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Fixed some bugs.
1.0.25
- Now that the shrimp is satisfied, he won't look at the source of the noise.
- Shrimp's body now rotates as he looks at the source of the noise.
1.0.24
- Improved moons registration.
1.0.23
- Fixed some important bugs in Shrimp.
1.0.22
- Minor fixes.
1.0.21
- Fixed a bug where doors and blockers were spawned overlapping in a room.
- Fixed (probably) compatibility issue with CullFactory.
1.0.20
- Improved the AI of Shrimp.
1.0.19
- Increased the weight of relatively short corridors and decreased the weight of long corridors.
- Increased spawn weight in start room again.
1.0.18
- Increased spawn weight in start room.
- Removed render for elevator collider.
1.0.17
- Changed elevator panel to allow you to move by floor from up/down.
- Fixed a bug where the start room path panel was displayed incorrectly.
1.0.16
- Added a wait time to the Shrimp's reaction when it takes damage.
1.0.15
- Fixed a bug where walls in some rooms were generated strangely.... sry
1.0.14
- Removed LocalPropSet for intersections and created new ones for each room.
- Added simple feature to check if there is a path on each floor.
1.0.13
- Fixed a bug that caused some rooms to overlap.
- Fixed an issue where the door in the start room was assigned the wrong texture.
- Changed the color of the elevator's apparatus to avoid confusion with the apparatus item.
1.0.12
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Improved the AI of Shrimp:
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Shrimp will now move out of the way when it's in your way!
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Shrimp with no targets now have lower necks.
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The shrimp can now hear the sound and will look in the direction of the sound.
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Fixed an issue where the door in the start room was assigned the wrong texture.
1.0.11
- Reverted some changes to 1.0.4.
1.0.10
- Changed the default for scrap spawn configuration to disabled. I will change it later when it is completely fixed.
1.0.9
- Fixed a bug where more than 2 shrimp would spawn.
- Improved the item parent system.
1.0.8
- Changed the Dungeon Register again.
- Changed the Item Register.
- Fixed an issue with screwdrivers being assigned to mesh variants on laptops.
- Fixed incorrect item ID.
- Removed mesh variant from screwdriver.
- Assigned a main renderer for all scraps.
1.0.7
- Fixed a bug that caused infinite dungeon generation.
1.0.6
- Fixed a bug where items would sometimes not interact with elevators.
1.0.5
- Changed the Dungeon Register.
- Removed BigDoorSpawn due to a bug.
1.0.4
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Added 3 tiles (rooms).
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Added 5 scrap (Coin, Laptop, Screwdriver, Toolbox, Wrench).
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Fixed scrap spawning.
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Fixed an issue where maps were generated too large.
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Elevator Apparatus system has been temporarily removed (for my sanity).
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Changed the door model.
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Reanimated the lung place animation (although it doesn't work).
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Start room has been reworked and the elevator floors have been increased from 2 to 3 (It may be reworked again in the future).
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Revamped the entire elevator system.
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Improved map generation and added override dungeon scaling config.
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Fixed an issue with vents being misplaced in server rooms.
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Added a config to adjust the volume of elevator music.
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Fixed a bug where shrimp could not recognize players.
1.0.3
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Fixed an issue with overlapping start rooms.
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Shrimp has been nerfed:
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Shrimps will no longer chase players when they determine that they cannot chase them.
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Increased overall hunger reduction when eating item.
1.0.2
- Changed network variables to be initialized every time the moon is landed.
1.0.1
- Fixed a bug where elevator doors would not open after taking Apparatus.
1.0.0
- Out of beta.
- Fixed a bug where enemies could not enter staircase rooms.
0.2.8
- Fixed a bug that occurred when taking Apparatus from interiors other than Office... Again.
0.2.7
- Fixed a bug that occurred when taking Apparatus from interiors other than Office.
0.2.6
- Made some minor improvements to the elevator doors.
0.2.5
- Added little animation when placing Apparatus in an elevator.
- Fixed several bugs that occurred when lobby restarted.
- Fixed a bug where the doors would not open when the elevator automatically descended after taking Apparatus. again.
0.2.4
- Added a ladder in case the elevator is unavailable for some reason.
- Fixed a bug where the doors would not open when the elevator automatically descended after taking Apparatus.
- Fixed a bug where rooms would spawn overlapping due to forgetting to set the bounds override.
0.2.3
- Added auxiliary power units to elevators (Compatible with FacilityMeltdown mod).
- If an apparatus within the interior was unplugged, the elevator was changed to be inoperable without the use of auxiliary power.
- Shrimp desync issue is probably.. fixed.. again.. idk
- Fixed a bug where doors in some rooms were not positioned correctly.
0.2.2
- Fixed bug where turrets would penetrate some walls.
0.2.1
- Fixed bug where rooms would spawn overlapping.
- Fixed a bug where players who used the elevator even once would not respawn on takeoff.
- Fixed bug causing doors to be misplaced.
- Added exception handling for shrimp not syncing bug. Please let me know if you encounter this bug.
0.2.0
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This update uses a lot of network variables and may cause some frame drops. Please let me know if you are experiencing severe frame drops.
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Synced Shrimp's hunger value.
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Separated the stairs and hallway in the Staircase room.
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Fixed a bug where:
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Shrimp could not open doors.
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Shrimp would occasionally look in strange directions.
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Shrimp's position and orientation were out of sync.
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Shrimp would not react when hit.
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Fixed a bug where you could get stuck in the walls of the staircase room.
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Fixed a bug where some rooms would spawn incorrect doors/no doors.
0.1.9
- Fixed a bug where staircase rooms had incorrect colliders.
0.1.8
- Shrimp now spawns on a modded moon.
- Added configuration for Shrimp to set spawn weight on modded moon.
0.1.7
- Added a new facility style stair room to replace the old stair room.
- Added a small LED next to the elevator panel to make it easier to see if the elevator is up.
- Removed some rooms (two door rooms and rooms with stairs) because the original file was broken... sad
- Removed test room.
- Made some improvements to dungeon creation.
- Reduced the overall size of assets.
- (Probably) fixed the sliding glass door. Once again.
- Fixed a bug where spray paint/blood was not visible.
- Changed the name from ShrimpSpawnableMoons to ShrimpSpawnWeight, so you need to reconfigure it.
- Changed the text on the elevator panel.
- Fixed an issue where shrimp would not spawn properly in office interiors.
0.1.6
- Fixed some bugs.
0.1.5
- Fixed a bug where elevator safety doors would not open when starting the game.
- Fixed a bug that caused RoundMapSystem to consistently error out on loading.
- The emergency exit is a bug we can't fix at the moment due to an error in LLL (or a DungeonFlow error in Office), and I'm talking to the LLL developers - sorry!
0.1.4
- S m o l Update.
- Minor performance improvements for items.
- Fixed some bugs in the shrimp.
0.1.3
- Added two large rooms.
- Added a prop to several rooms.
- Remodeled the starting room.
- Improved dungeon generation.
- Added Lung apparatus socket machine spawn.
- Improved the elevator system, but haven't tested it yet.
- Fixed a bug where Shrimp's "Satisfaction" system did not work properly.
0.1.2
- Added “Satisfaction” value to Shrimp. Shrimp will now stop following the player for a while if they have enough food. (not tested)
- Fixed softlock occurring when shrimp spawn on all clients except the host.
0.1.1
- Added pictures to README.md.
- Fixed extreme frame drops occurring when an interior other than an office was created.
- Reduced the time it takes for an enraged Shrimp to reach its maximum speed (acceleration remains the same).
- Added configuration related to the spawning of Shrimp.
0.1.0
- Enemies can now spawn!
- Added a new enemy "Shrimp".
- Fixed an issue where navmesh agents could not navigate through staircase rooms (even though no enemies spawned).
- Compatible with LethalNetworkAPI 2.1.0.
0.0.9
- Fixed some issues.
0.0.8
- Fixed an issue with guaranteed spawns on every moon. now appears randomly on paid moons.
- Added configuration for interior spawns.
- Temporarily completed the unfinished start room.
- Created a staircase on the left side of the start room (ladder included, so two handed items cannot be moved).
- Fixed extreme frame drops in game before landing or when on a moon with no office interiors spawned.
- Revamped trap rooms (still unfinished, you won't see any changes in actual gameplay).
- Added OdinSerializer as a dependency in preparation for LethalNetworkAPI v2.0.0.
0.0.7
- Fixed issue with guaranteed spawns on any moons.
- Changed the layout of some room.
- Every song filters have been edited to make them less painful to the ears.
- Removed the cootie theme.
- Fixed the pitch of the shop theme the same as the original.
0.0.6
- Changed the layout of some room.
0.0.5
- Edited README.md.
0.0.4
- Moved to LethalLevelLoader.
- Changed the layout of the server racks.
- Fixed an issue where some items would not set the elevator as their parent object.
- Fixed some errors that occurred during interior generation.
- Lots of optimization work.
- Sadly no monster spawns yet :/
0.0.3
- Remove test item spawn.