Please disclose if your mod was created primarily using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of Piggys Reanimation v1.0.0
PiggysReanimation.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using PiggysAnimation.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("RadiationIsCool")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("RadiationIsCool")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("8ee335db-0cbe-470c-8fbc-69263f01b35a")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace PiggysAnimation { [BepInPlugin("Piggy.PiggysAnimation", "PiggysAnimation", "0.0.1")] public class Plugin : BaseUnityPlugin { private const string modGUID = "Piggy.PiggysAnimation"; private const string modName = "PiggysAnimation"; private const string modVersion = "0.0.1"; private readonly Harmony harmony = new Harmony("Piggy.PiggysAnimation"); private static Plugin Instance; public static ManualLogSource mls; public static AssetBundle Bundle; public static bool enableSkinWalkers; public static bool useTerminal; public static bool useTerminalCredit; public static bool maskedShipDeparture; public static GameObject jesterInteraction; public static RuntimeAnimatorController endgameStats; public static RuntimeAnimatorController ingamePlayerHUD; public static RuntimeAnimatorController profitQuota; public static RuntimeAnimatorController rewardsScreen; public static RuntimeAnimatorController scrapItemInfo; public static string PluginDirectory; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } PluginDirectory = ((BaseUnityPlugin)this).Info.Location; LoadAssets(); mls = Logger.CreateLogSource("Piggy.PiggysAnimation"); mls.LogInfo((object)"Piggy's animation is loaded"); harmony.PatchAll(typeof(Plugin)); harmony.PatchAll(typeof(StartOfRoundPatch)); } private void LoadAssets() { try { Bundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(PluginDirectory), "reanimationpack")); } catch (Exception ex) { mls.LogError((object)("Couldn't load asset bundle: " + ex.Message)); return; } try { endgameStats = Bundle.LoadAsset<RuntimeAnimatorController>("RE_EndgameStats.controller"); ingamePlayerHUD = Bundle.LoadAsset<RuntimeAnimatorController>("RE_IngamePlayerHUD.controller"); profitQuota = Bundle.LoadAsset<RuntimeAnimatorController>("RE_ProfitQuota.controller"); rewardsScreen = Bundle.LoadAsset<RuntimeAnimatorController>("RE_RewardsScreen.controller"); scrapItemInfo = Bundle.LoadAsset<RuntimeAnimatorController>("RE_ScrapItemInfo.controller"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Successfully loaded assets!"); } catch (Exception ex2) { ((BaseUnityPlugin)this).Logger.LogError((object)("Couldn't load assets: " + ex2.Message)); } } } } namespace PiggysAnimation.Patches { [HarmonyPatch(typeof(StartOfRound))] internal class StartOfRoundPatch { [HarmonyPostfix] [HarmonyPatch("Start")] private static void Start_PreFix() { GameObject.Find("EndgameStats").GetComponent<Animator>().runtimeAnimatorController = Plugin.endgameStats; GameObject.Find("ProfitQuota").GetComponent<Animator>().runtimeAnimatorController = Plugin.profitQuota; } } }