Piggys Variety Mod
Mod that makes what I want to make. Currently adds 1 Custom Weapon, and 1 hazard.
Date uploaded | 7 months ago |
Version | 1.1.13 |
Download link | Piggy-Piggys_Variety_Mod-1.1.13.zip |
Downloads | 413 |
Dependency string | Piggy-Piggys_Variety_Mod-1.1.13 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Description
Not compatible with More_Emotes!
This is a mod that makes what I want to make.
Also includes separate/add-on content from LC_Office. (not rn)
Features
Tesla Gate
- Has a chance to spawn instead of a secure door.
Revolver
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Scrap that can be used as a weapon. Low chance to spawn on every moons. (There are config to add to the store)
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Requires "Revolver Ammo" scrap item to fire. This also has a low chance of spawning.
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Press Q to open and close the cylinder. With the cylinder open, press E to insert bullet.
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The method of obtaining this item will change in the future.
Credits
If the resources used are an issue, i'll delete them.
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Tesla Gate sounds from SCP: Secret Laboratory, by Northwoods.
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Revolver Model by notcplkerry
CHANGELOG
1.3.15
- Fixed some player animation issues.
1.3.14
- Made v60 animation compatible.
1.3.13
- Fixed an issue where mod wouldn't load properly.
1.3.12
- Fixed Chamical bottle's ScanNode... again.
1.3.11
- Fixed Chamical bottle's ScanNode.
1.3.10
- Lowered the default spawn weight of Bulb and Chemical to 30 (requires initialization of existing config to reapply!)
1.3.9
- Added ScanNode to Rifle, Magazine.
- Fixed client desync issue with rifle.
1.3.8
- Reverted changes from v1.3.7
1.3.7
- Changed item names to fix an issue where items had the same name(adding spaces):
- "Bullet" → "Bulletㅤ"
- "Revolver" → "Revolverㅤ"
- "Magazine" → "Magazineㅤ"
- "Rifle" → "Rifleㅤ"
- "Axe" → "Axeㅤ"
1.3.6
- Fixed an issue where revolver damage was applied to rifle.
1.3.5
- Fixed Tesla gate's light.
1.3.4
- Added two scraps: Chemical bottle and Bulb.
- Added a config to change the rifle to two-handed item.
1.3.3
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Tesla Gate now works! (Special thanks to TestAccount666!)
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Rifle is no longer two-handed.
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Fixed an issue where dropping a rifle while reloading would cause it to reload without consuming the magazine.
1.3.2
- Fixed an issue where rifle animations would not work in multiplayer.
1.3.1
- Edited manifest.json.
- Edited README.md
1.3.0
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(Feature) Added Rifle.
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(Feature) Added Magazine.
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(Feature) Unlimited revolver ammo config has been changed to a config that does not consume ammo when reloading all guns in PVM.
1.2.1
- Improved compatibility with mods that change some animations by changing the animator only when necessary.
1.2.0
- Updated v55 compatibility.
- Tesla Gate did not work when tested. Will be fixed later
1.1.30
- Minor tweaks to revolver animations.
1.1.29
- Disabled Tesla Gate screen shake config by default.
1.1.28
- Changed the config that disables the screen shake option to one that enables it (to avoid confusion).
1.1.27
- Added config to disable camera shake for Tesla Gate.
1.1.26
- Changed icon.png
1.1.25
- Added infinite ammo config to Revolver.
- Added player/monster damage config to Revolver.
1.1.24
- Added KlutzyBubbles' Better Emotes mod to temporary compatibility.
1.1.23
- Fixed minor bugs.
1.1.22
- (Feature) Added config to adjust volume of Tesla Gate.
1.1.21
- (Nerf) Tesla Gate no longer detects enemies (but it still kills enemies it touches).
1.1.20
- (Bugfix) Fixed attempting to trigger while the cylinder was open would actually trigger in the other client's game.
1.1.19
- (Bugfix) Added ammo sync code for Revolver.
1.1.18
- (Bugfix) Fixed Tesla Gate was detecting dead players.
1.1.17
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Tesla Gate is no longer experimental.
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(Feature) Changed to require the price to be set to -1 to not add revolvers and ammo to the store.
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(Bugfix) Fixed Tesla Gate could not kill anything.
1.1.16
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Tesla Gate is now temporarily “experimental” and is disabled by default.
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(Feature) Tesla Gate spawn weights can now be decimal.
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(Bugfix) Improved Korean translation config.
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(Buxfix) Fixed bullet could be duplicated if the revolver was dropped while reloading.
1.1.15
- (Buxfix) Improved compatibility with More Emotes, except for sign animations.
1.1.14
- (Buxfix) Fixed a bug when using the terminal while holding a revolver and then exiting would cause the revolver to always have 6 rounds of ammo.
1.1.13
- (Buxfix) Fixed player's revolver animation would not work.
1.1.12
- (Nerf?) Reduced the hearing range of Tesla Gate.
- (Buxfix) Fixed Tesla Gate's sound could be heard at any distance.
- (Buxfix) Fixed Tesla Gate would only spawn on hosts.
1.1.11
- Edited README.md
1.1.10
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Tesla Gate has been re-added, with spawn weight config.
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Enemies can now trigger Tesla Gates.
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(Buff) Enemies can now be killed by Tesla Gate.
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Fixed knife animations did not work.
1.1.9
- Tesla gate temporarily removed due to a critical issue!
1.1.8
- Added dependency.
1.1.7
- Added config to add revolvers and bullets to the store.
1.1.6
- Edited README.md
1.1.5
- Edited README.md
1.1.4
- (Buff) Reduced the firing delay of the revolver. (0.3s -> 0.2s)
- Revolver's hammer now plays an animation when dry-fired.
1.1.3
- (Buff) Increased the size of revolver hit detection.
- (Buff) Improved revolver hit detection. Now you can deal damage from any distance! (I recommend installing a mod like Crosshair to hit from a distance * and long-range shooting is not recommended due to the severe damage reduction)
- (Feature) Added a revolver icon.
1.1.2
- (Feature) Added a config that allows you to adjust the rarity of revolver and revolver ammo.
1.1.1
- (Buxfix) Fixed reload sequence would continue even if you switched to a different slot while reloading the revolver.
1.1.0
- (Feature) Added Revolver.
1.0.3
- (Bugfix) Fixed Tesla Gate could not kill players.
1.0.2
- (Nerf) Increased the interval between Tesla Gate triggers.
1.0.1
- edited README.md
1.0.0
- initial release.