CHANGELOG

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[2.0.3]

Fixed

  • Fixed issue with 2.0.2 causing enemies to be invisible
  • Fixed issue with Lethal Jumpany main menu being a pixel off vertically

[2.0.2]

Fixed

  • Fixed issue with PintoBoy screens overlapping
  • PintoBoy camera can only see PintoBoy assets now. This should fix the bugs with seeing ship UI in the PintoBoy's screen

[2.0.0]

Additions

  • added new game "Facility Dash"
    • fight off and hide from monsters by tapping or holding the button in this accurate simulation of what its like to fend off monsters in the facilities.
    • it is random what game a PintoBoy will spawn with
  • added 9 new colors of PintoBoy
    • White, Charcoal, Red, Peach, Banana, Mint, Teal, Turquoise, Sky Blue, Fairy
  • added ability to hold the PintoBoy's button
    • Facility Dash: holding makes the player hide
    • Lethal Jumpany: holding longer makes the player jump higher
  • revamped the PintoBoy model
    • the polygon count is way lower while keeping the same aesthetic
    • added new Select/Start buttons and speaker grill textures to make it look less plain
  • changed screen resolution of the PintoBoy from 160x160 to 120x120
    • this is to help visual clarity of the PintoBoy screen while it is in your hand
    • adjusted Lethal Jumpany to account for this while keeping the feel of how it originally played
  • Lethal Jumpany: There is now a chance a spider will spawn right after a lootbug when your score is higher
  • the sprite palette was slightly altered

Performance changes

  • lowered the resolution of the PintoBoy item icon. It did not need to be 1080x1080 lol
  • more than halved the polygon count of the PintoBoy model. less useless detail while still keeping the same aesthetic
  • lowered the resolution of the PintoBoy model textures while also adding an additional speaker texture to make it look nicer

Fixes

  • fixed the PintoBoy having a weight of -82lbs. It now weighs 10lbs (Thanks @nyctodarkmatter for pointing it out)
  • fixed the battery of the PintoBoy not working correctly (Thanks @brawleyiscringe for pointing it out)
  • set some scannode properties to their correct values
  • fixed the price of the PintoBoy
  • fixed the screens of PintoBoys not despawning when leaving those PintoBoys on a planet
    • this would cause insane performance dips if many PintoBoys were spawned in previous rounds and the lobby wasn't reset

Credits

Thank you to Shiru/shiru8bit for the sounds and music in this mod! I used more of their work in Facility Dash.
Check them out here!: https://opengameart.org/users/shiru8bit

I spent forever debugging and making sure there weren't any glaring problems with this release. Hopefully that is true. If you want to report anything to me, let me know here:
Link

[1.0.4]

Changed

  • updated LethalLib to 0.13.2. This should fix compatibility with modded moons

[1.0.3]

Fixed

  • fixed issue with PintoBoys not spawning correctly for non-host players
  • Added config for changing the PintoBoy rarity

[1.0.1]

Fixed

  • fixed issue with non-host players not being able to play

[1.0.0]

  • Initial Release