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Pinta-PintoBoy-1.0.1 icon

PintoBoy

Adds a scrap with a minigame reminiscent of 80s handhelds

Date uploaded 11 months ago
Version 1.0.1
Download link Pinta-PintoBoy-1.0.1.zip
Downloads 5961
Dependency string Pinta-PintoBoy-1.0.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
Evaisa-LethalLib-0.13.2 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.13.2

README

Lethal Jumpany for the PintoBoy

Adds a new scrap item that lets you play a minigame while you adventure.

“Introducing Lethal Jumpany! Try to beat the highscore in this accurate depiction of what an employee goes through on the job! Releasing for the PintoBoy on December 20th, ‘89!”
is what was written on an old poster advertising the game.

Sadly, production of this “training software” was stopped by the Company after the first wave distracted employees on the job so much that they had to be let go before making a profit.

Some units can still be found in facilities scattered around the solar system.

Releases

1.0.1

(Hopefully) fixed issue with non-host players not being able to play

1.0.0

Initial Release

Known Bugs

  • Sometimes the PintoBoy will spawn at or near the ship
  • Sometimes, when found in the facility, only the host will see it until they pick it up

Future Updates

  • Adding a game box scrap item for Lethal Jumpany
  • Add ability to create new cartridges to put in the PintoBoy

CHANGELOG

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[2.0.3]

Fixed

  • Fixed issue with 2.0.2 causing enemies to be invisible
  • Fixed issue with Lethal Jumpany main menu being a pixel off vertically

[2.0.2]

Fixed

  • Fixed issue with PintoBoy screens overlapping
  • PintoBoy camera can only see PintoBoy assets now. This should fix the bugs with seeing ship UI in the PintoBoy's screen

[2.0.0]

Additions

  • added new game "Facility Dash"
    • fight off and hide from monsters by tapping or holding the button in this accurate simulation of what its like to fend off monsters in the facilities.
    • it is random what game a PintoBoy will spawn with
  • added 9 new colors of PintoBoy
    • White, Charcoal, Red, Peach, Banana, Mint, Teal, Turquoise, Sky Blue, Fairy
  • added ability to hold the PintoBoy's button
    • Facility Dash: holding makes the player hide
    • Lethal Jumpany: holding longer makes the player jump higher
  • revamped the PintoBoy model
    • the polygon count is way lower while keeping the same aesthetic
    • added new Select/Start buttons and speaker grill textures to make it look less plain
  • changed screen resolution of the PintoBoy from 160x160 to 120x120
    • this is to help visual clarity of the PintoBoy screen while it is in your hand
    • adjusted Lethal Jumpany to account for this while keeping the feel of how it originally played
  • Lethal Jumpany: There is now a chance a spider will spawn right after a lootbug when your score is higher
  • the sprite palette was slightly altered

Performance changes

  • lowered the resolution of the PintoBoy item icon. It did not need to be 1080x1080 lol
  • more than halved the polygon count of the PintoBoy model. less useless detail while still keeping the same aesthetic
  • lowered the resolution of the PintoBoy model textures while also adding an additional speaker texture to make it look nicer

Fixes

  • fixed the PintoBoy having a weight of -82lbs. It now weighs 10lbs (Thanks @nyctodarkmatter for pointing it out)
  • fixed the battery of the PintoBoy not working correctly (Thanks @brawleyiscringe for pointing it out)
  • set some scannode properties to their correct values
  • fixed the price of the PintoBoy
  • fixed the screens of PintoBoys not despawning when leaving those PintoBoys on a planet
    • this would cause insane performance dips if many PintoBoys were spawned in previous rounds and the lobby wasn't reset

Credits

Thank you to Shiru/shiru8bit for the sounds and music in this mod! I used more of their work in Facility Dash.
Check them out here!: https://opengameart.org/users/shiru8bit

I spent forever debugging and making sure there weren't any glaring problems with this release. Hopefully that is true. If you want to report anything to me, let me know here:
Link

[1.0.4]

Changed

  • updated LethalLib to 0.13.2. This should fix compatibility with modded moons

[1.0.3]

Fixed

  • fixed issue with PintoBoys not spawning correctly for non-host players
  • Added config for changing the PintoBoy rarity

[1.0.1]

Fixed

  • fixed issue with non-host players not being able to play

[1.0.0]

  • Initial Release