using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using MiniZou.Behaviours;
using UnityEngine;
using UnityEngine.Rendering;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MyName.Piouu")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MiniZou")]
[assembly: AssemblyTitle("MyName.Piouu")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MiniZou
{
[BepInPlugin("MyName.Piouu", "MiniZou", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class MiniZou : BaseUnityPlugin
{
public static MiniZou Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Patch();
Instance = this;
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "KenzouPlush");
AssetBundle val = AssetBundle.LoadFromFile(text);
int num = 30;
Item val2 = val.LoadAsset<Item>("Assets/Letsgoo/MiniZou.asset");
AudioClip teleportClip = val.LoadAsset<AudioClip>("Assets/Letsgoo/KenzMus.mp3");
AudioClip po = val.LoadAsset<AudioClip>("Assets/Letsgoo/Pouet.ogg");
Material val3 = val.LoadAsset<Material>("Assets/Letsgoo/AluminumTank.mat");
TeleportationItem teleportationItem = val2.spawnPrefab.AddComponent<TeleportationItem>();
((GrabbableObject)teleportationItem).grabbable = true;
((GrabbableObject)teleportationItem).grabbableToEnemies = true;
((GrabbableObject)teleportationItem).itemProperties = val2;
teleportationItem.teleportClip = teleportClip;
teleportationItem.po = po;
teleportationItem.itemToSpawn = val2;
Utilities.FixMixerGroups(val2.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
Items.RegisterScrap(val2, num, (LevelTypes)(-1));
Logger.LogInfo((object)"\n\n @@@@@@@@@@@ %@@@@@@@@@@ \n @@@%%%%%%%%%%%%%@# @@%%%%%%%%%%%%@@@% \n *@@@%%%%%%%%%%%%%%%%@@ #@%%%%%%%%%%%%%%%%%@@@ \n +@@%%%%%%%%%%%%%%%%@@@@ #@@%%%%%%%%%%%%%%%%%@@ \n @@%%%%%%%%%%%%%%@@@@ *@@@%%%%%%%%%%%%%%%@% \n %@@@@@@@@@@@@## #%@@@@@@@@@@@@% \n \n \n +@@@@@@@@@@# #@@@@@@@@@@ \n %@@@@+-@@@@@@@@@@@@% %@@@@@@@@@@@@-:#@@@ \n %@@=*@@@@@@@@+:. .:*@@@ #@@@=:. :-+@@@@@@@-.%@@ \n @@@.@@@@@@@@@@@@@@@@@. .% #. .@@@@@@@@@@@%@@@@@.*@@ \n @@#@@@@@@@@@@@@@@@@@@@@@: .. . .@@@@@@@@@@@@@@@-@@@@@.@@ \n #@#@@@@@#@@@@@@@@@@@@@@@@@%. . .. @@@@@@@@@@@@@@@@%@@@@@@ %@ \n @@@@@@@*@@@@@@@%*%@@@@@@@@@* .. . @@@@@@@@@%*%@@@@@@%@#@@@@-@@ \n @@%@@@@+@@@@@@@. ..@@@@@@@@ . . =@@@@@@@*. :@@@@@@@#@@@@:@# \n @@@@@@@%@@@@@@ ..@@@@@@@% .. . @@@@@@@% .@@@@@@-@@@@@@% \n @@@@@@=@@@@@@+ . #@@@@@@@-.. . *@@@@@@@: .@@@@@@%-@@@@@@ \n @@@@@@.%@@@@@%. . -@@@@@@@% . . %@@@@@@@. . .@@@@@@@.@@@@@% \n #@@@@@ #@@@@@@. .%@@@@@@@% . . @@@@@@@@*.. :@@@@@@@.@@@@@# \n @@@@@@@@@ #@@@@@@@ *@@@@@@@@# . . %@@@@@@@@- .:@@@@@@*@.@@@@@@@@@ \n * @@@@ @.@@@@@@@@%#%@@@@@@@@@@+. #@@@@@@@@@@%#@@@@@@@@@.*.@@@@ @@ \n #@@@@ * @@@@@@@@@@@@@@@@@@@@.. . @@@@@@@@@@@@@@@@@@@@.% .@@@@ \n @@@@@% .@.@@@@@@@@@@@@@@@@@@.. @@@@@@@@@@@@@@@@@%.% .@@@@@* \n @@@@% . -#.@@@@@@@@@@@@@@- . .+@@@@@@@@@@@@@%:%: . %@@@ \n + .*@=-%@@@@@@* . . .#@@@@@@%=*@+. +. \n %@@@%@. .#% @- .*@%@@@* \n #%@#+===+*%%@% #@@#+===+*%%%* \n @@@@@@@@@ \n \n \n %%#%@@@@@@@@@@@@%#@% \n %: *% \n @= @# \n % @ \n @ -% \n * @ \n %. *# \n @. #% \n ## .% \n %% :%* \n #%@@@@ \n\n");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("MyName.Piouu");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "MyName.Piouu";
public const string PLUGIN_NAME = "MiniZou";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace MiniZou.Patches
{
[HarmonyPatch(typeof(TVScript))]
public class ExampleTVPatch
{
[HarmonyPatch("SwitchTVLocalClient")]
[HarmonyPrefix]
private static void SwitchTVPrefix(TVScript __instance)
{
StartOfRound.Instance.shipRoomLights.SetShipLightsBoolean(__instance.tvOn);
}
}
}
namespace MiniZou.Behaviours
{
internal class TeleportationItem : PhysicsProp
{
public AudioClip teleportClip;
public AudioClip po;
public Material Chambre;
public Vector3 darkRoomOffset = new Vector3(1000f, 1000f, 1000f);
public Item itemToSpawn;
public bool Cd = true;
private Vector3 originalPosition;
private Quaternion originalRotation;
private Random noisemakerRandom;
private Color originalAmbientLight;
private PlayerControllerB previousOwner;
public override void Start()
{
((GrabbableObject)this).Start();
noisemakerRandom = new Random(StartOfRound.Instance.randomMapSeed + 85);
}
public override void ItemActivate(bool used, bool buttonDown = true)
{
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
//IL_017d: Unknown result type (might be due to invalid IL or missing references)
//IL_018d: Unknown result type (might be due to invalid IL or missing references)
//IL_0197: Unknown result type (might be due to invalid IL or missing references)
//IL_019c: Unknown result type (might be due to invalid IL or missing references)
//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
//IL_021b: Unknown result type (might be due to invalid IL or missing references)
//IL_0225: Unknown result type (might be due to invalid IL or missing references)
((GrabbableObject)this).ItemActivate(used, buttonDown);
if (!buttonDown || !((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null) || !Cd)
{
return;
}
Cd = false;
((MonoBehaviour)this).StartCoroutine(Cooldown(1.5f));
AudioSource val = ((Component)((GrabbableObject)this).playerHeldBy).GetComponent<AudioSource>();
if (Random.Range(0, 10) != 0)
{
if ((Object)(object)val == (Object)null)
{
val = ((Component)((GrabbableObject)this).playerHeldBy).gameObject.AddComponent<AudioSource>();
}
if ((Object)(object)teleportClip != (Object)null)
{
float pitch = (float)noisemakerRandom.Next(100, 200) / 100f;
val.pitch = pitch;
val.PlayOneShot(po);
}
return;
}
previousOwner = ((GrabbableObject)this).playerHeldBy;
originalPosition = ((Component)((GrabbableObject)this).playerHeldBy).transform.position;
originalRotation = ((Component)((GrabbableObject)this).playerHeldBy).transform.rotation;
originalAmbientLight = RenderSettings.ambientLight;
RenderSettings.ambientLight = Color.black;
Vector3 darkRoomSpawnPosition = GetDarkRoomSpawnPosition();
((Component)((GrabbableObject)this).playerHeldBy).transform.position = darkRoomSpawnPosition;
((Component)((GrabbableObject)this).playerHeldBy).transform.rotation = Quaternion.identity;
Light component = ((Component)this).gameObject.GetComponent<Light>();
if ((Object)(object)val == (Object)null)
{
val = ((Component)((GrabbableObject)this).playerHeldBy).gameObject.AddComponent<AudioSource>();
}
Vector3 val2 = ((Component)((GrabbableObject)this).playerHeldBy).transform.position + ((Component)((GrabbableObject)this).playerHeldBy).transform.forward * 2f + Vector3.up * 0.5f;
GameObject val3 = Object.Instantiate<GameObject>(itemToSpawn.spawnPrefab, val2, Quaternion.identity);
ScanNodeProperties componentInChildren = val3.GetComponentInChildren<ScanNodeProperties>();
componentInChildren.nodeType = 1;
componentInChildren.creatureScanID = 0;
((GrabbableObject)this).playerHeldBy.Crouch(true);
Rigidbody component2 = val3.GetComponent<Rigidbody>();
if ((Object)(object)component2 != (Object)null)
{
component2.AddForce(((Component)((GrabbableObject)this).playerHeldBy).transform.forward * 5f, (ForceMode)1);
}
float delay = 5f;
if ((Object)(object)teleportClip != (Object)null)
{
val.clip = teleportClip;
val.pitch = 1f;
val.Play();
delay = teleportClip.length;
}
else
{
Debug.LogWarning((object)"Le clip audio n'est pas assigné dans TeleportationItem.");
}
((GrabbableObject)this).DestroyObjectInHand(((GrabbableObject)this).playerHeldBy);
((MonoBehaviour)this).StartCoroutine(ReturnAfterDelay(delay));
}
private IEnumerator ReturnAfterDelay(float delay)
{
yield return (object)new WaitForSeconds(delay);
if ((Object)(object)previousOwner != (Object)null)
{
((Component)previousOwner).transform.position = originalPosition;
((Component)previousOwner).transform.rotation = originalRotation;
}
RenderSettings.ambientLight = originalAmbientLight;
}
private IEnumerator Cooldown(float delay)
{
yield return (object)new WaitForSeconds(delay);
Cd = true;
}
private IEnumerator LumaDel(float delay, Light light)
{
yield return (object)new WaitForSeconds(delay);
light.intensity = 200f;
}
private Vector3 GetDarkRoomSpawnPosition()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
GameObject val = GameObject.Find("DarkRoom");
if ((Object)(object)val == (Object)null)
{
val = CreateDarkRoom();
}
return val.transform.position + new Vector3(0f, 1f, 0f);
}
private Vector3 GetDarkRoomCenter()
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null)
{
return ((Component)((GrabbableObject)this).playerHeldBy).transform.position + darkRoomOffset;
}
return darkRoomOffset;
}
private GameObject CreateDarkRoom()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Expected O, but got Unknown
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
//IL_0142: Unknown result type (might be due to invalid IL or missing references)
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_0159: Expected O, but got Unknown
//IL_0185: Unknown result type (might be due to invalid IL or missing references)
//IL_01be: Unknown result type (might be due to invalid IL or missing references)
Vector3 darkRoomCenter = GetDarkRoomCenter();
GameObject val = new GameObject("DarkRoom");
val.transform.position = darkRoomCenter;
float num = 100f;
float num2 = 100f;
float num3 = 10f;
float num4 = 2f;
CreateWall(val, "Floor", new Vector3(1f, 0f, 0f), new Vector3(num, num4, num2));
CreateWall(val, "NorthWall", new Vector3(0f, num3 / 2f, num2 / 2f), new Vector3(num, num3, num4));
CreateWall(val, "SouthWall", new Vector3(0f, num3 / 2f, (0f - num2) / 2f), new Vector3(num, num3, num4));
CreateWall(val, "EastWall", new Vector3(num / 2f, num3 / 2f, 0f), new Vector3(num4, num3, num2));
CreateWall(val, "WestWall", new Vector3((0f - num) / 2f, num3 / 2f, 0f), new Vector3(num4, num3, num2));
CreateWall(val, "Ceiling", new Vector3(1f, num3, 0f), new Vector3(num, num4, num2));
GameObject val2 = new GameObject("RoomLight");
val2.transform.SetParent(val.transform);
val2.transform.localPosition = new Vector3(0f, num3 - 2f, 0f);
Light val3 = val2.AddComponent<Light>();
val3.type = (LightType)2;
val3.intensity = 0f;
val3.range = 100f;
val3.color = Color.red;
((MonoBehaviour)this).StartCoroutine(LumaDel(1f, val3));
return val;
}
private void CreateWall(GameObject parent, string name, Vector3 localPosition, Vector3 localScale)
{
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Expected O, but got Unknown
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
GameObject val = GameObject.CreatePrimitive((PrimitiveType)3);
((Object)val).name = name;
val.transform.SetParent(parent.transform);
val.transform.localPosition = localPosition;
val.transform.localRotation = Quaternion.identity;
val.transform.localScale = localScale;
int layer = LayerMask.NameToLayer("Room");
val.layer = layer;
Renderer component = val.GetComponent<Renderer>();
if ((Object)(object)component != (Object)null)
{
Material val2 = new Material(Shader.Find("HDRP/Lit"));
val2.SetFloat("_SurfaceType", 0f);
val2.SetFloat("_CullMode", 2f);
val2.SetFloat("_AlphaCutoffEnable", 0f);
val2.renderQueue = 2000;
val2.SetColor("_BaseColor", Color.black);
component.material = val2;
component.shadowCastingMode = (ShadowCastingMode)1;
component.receiveShadows = true;
}
}
}
}