using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using YippeeMod.Patches;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("YippeeMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("YippeeMod")]
[assembly: AssemblyTitle("YippeeMod")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace YippeeMod
{
[BepInPlugin("sunnobunno.YippeeMod", "Yippee tbh mod", "1.2.3")]
public class YippeeModBase : BaseUnityPlugin
{
private const string modGUID = "sunnobunno.YippeeMod";
private const string modName = "Yippee tbh mod";
private const string modVersion = "1.2.3";
private readonly Harmony harmony = new Harmony("sunnobunno.YippeeMod");
private static YippeeModBase? Instance;
internal ManualLogSource? mls;
internal static AudioClip[]? newSFX;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("sunnobunno.YippeeMod");
mls.LogInfo((object)"sunnobunno.YippeeMod is loading.");
string location = ((BaseUnityPlugin)Instance).Info.Location;
string text = "YippeeMod.dll";
string text2 = location.TrimEnd(text.ToCharArray());
string text3 = text2 + "yippeesound";
AssetBundle val = AssetBundle.LoadFromFile(text3);
if ((Object)(object)val == (Object)null)
{
mls.LogError((object)"Failed to load audio assets!");
return;
}
newSFX = val.LoadAssetWithSubAssets<AudioClip>("assets/yippee-tbh.mp3");
harmony.PatchAll(typeof(HoarderBugPatch));
mls.LogInfo((object)"sunnobunno.YippeeMod is loaded. Yippee!!!");
}
}
}
namespace YippeeMod.Patches
{
[HarmonyPatch(typeof(HoarderBugAI))]
internal class HoarderBugPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
public static void hoarderBugAudioPatch(ref AudioClip[] ___chitterSFX)
{
AudioClip[] newSFX = YippeeModBase.newSFX;
___chitterSFX = newSFX;
}
}
}