Decompiled source of PixelMod v1.0.1

PixelMod.dll

Decompiled 5 hours ago
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalLib.Modules;
using PixelMod.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("PixelMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PixelMod")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("83053a24-cc84-4fdb-a4eb-5b2dab760c0f")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace PixelMod
{
	[BepInPlugin("Carrot.PixelMod", "PixelMod", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class ModBase : BaseUnityPlugin
	{
		private const string ModGuid = "Carrot.PixelMod";

		private const string ModName = "PixelMod";

		private const string ModVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("Carrot.PixelMod");

		internal static ModBase instance;

		internal ManualLogSource mls;

		internal static List<AudioClip> SoundFx;

		internal static AssetBundle Bundle;

		private void Awake()
		{
			if ((Object)(object)instance == (Object)null)
			{
				instance = this;
			}
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "scrapmod");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			Item val2 = val.LoadAsset<Item>("Assets/ItemMod/FoxPlushItem.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			Utilities.FixMixerGroups(val2.spawnPrefab);
			Items.RegisterScrap(val2, 50, (LevelTypes)(-1));
			mls = Logger.CreateLogSource("Carrot.PixelMod");
			mls.LogInfo((object)"The mod has awaken");
			SoundFx = new List<AudioClip>();
			string location = ((BaseUnityPlugin)instance).Info.Location;
			location = location.TrimEnd("PixelMod.dll".ToCharArray());
			Bundle = AssetBundle.LoadFromFile(location + "ohhisoundfx");
			harmony.PatchAll(typeof(ModBase));
			harmony.PatchAll(typeof(TurretDetectionPatch));
		}
	}
}
namespace PixelMod.Patches
{
	[HarmonyPatch(typeof(Turret))]
	internal class TurretDetectionPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void OverrideAudio(Turret __instance)
		{
			__instance.detectPlayerSFX = ModBase.SoundFx[0];
		}
	}
}