Customize starting credits with ease! Ever wanted to have 99999 credits when you start a game? No problem. Ever wanted to get credits based on player count? No problem. Or maybe you want to start with a random amount of credits? No problem.
Fixed a bug where after 1 player joining, dynamic credits would not be applied properly. You needed to run the reload command.
[1.3.0] 2025-01-23
Added
[New Section in settings!]: Changing Dynamic Start Credits. Now the amount itself can decrease/increase incrementally based on player count.
[New Setting]: Allocate Start Credits After Landing. If enabled, you get start credits only after you land on day instead of instantly.
Fixed
When credits were reset using Terminal, it would not go to the vanilla amount (60) but 0 instead.
[1.2.2] 2025-01-20
Fixed
Random start credits could be triggered more than once, if reloading a save on day 0.
[1.2.1] 2025-01-20
Removed
Testing logs that I forgot to remove from 1.2.0.
Changed
1.2 -> 1.2.0 in changelog.
[1.2.0] 2025-01-20
Added
New terminal commands! (help, reload)
Fixed
If someone (somehow?) was able to join during day 0 when ship had already landed, it would still add credits if "Dynamic Start Credits" was enabled. This is now fixed.
Setting to allow you to regain credits if you save and exit and then re-host the lobby on day 0. In vanilla Lethal Company, you lose credits and don't keep bought items on day 0, if you save and exit and then rejoin. This setting allows you to regain the lost credits.
Optimized
Minor optimizations related to loading save data. It is now done only once for this mod.
[1.0.0] 2025-01-12
Initial release.
Added
Static start credit configuration.
Random start credit configuration.
Dynamic start credit configuration based on player amount.