Decompiled source of BrolyCulo v0.0.1

FrenchPlatypus.BrolyCulo.dll

Decompiled 5 hours ago
#define DEBUG
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CustomEnnemies.Configuration;
using FrenchPlatypus.BrolyCulo.NetcodePatcher;
using GameNetcodeStuff;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("FrenchPlatypus.BrolyCulo")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BrolyCulo")]
[assembly: AssemblyTitle("FrenchPlatypus.BrolyCulo")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace CustomEnnemies
{
	internal class BrolyAI : EnemyAI
	{
		private enum State
		{
			SearchingForPlayer,
			ChasePlayer,
			ChaseBracken,
			AttackPlayer,
			AttackBracken,
			Flea
		}

		public Transform turnCompass = null;

		public Transform attackArea = null;

		public Transform assParent = null;

		public AudioSource stepSound = null;

		private float timeSinceHittingLocalPlayer;

		private float timeSinceNewRandPos;

		private Vector3 positionRandomness;

		private Vector3 StalkPos;

		private Vector3 spawnPos;

		private Random enemyRandom = null;

		private bool isDeadAnimationDone;

		private bool isInterrupted;

		private float fleaTimer;

		private Transform playerParent;

		private PlayerControllerB attackedPlayer;

		private FlowermanAI flowermanTarget = null;

		[Conditional("DEBUG")]
		private void LogIfDebugBuild(string text)
		{
			Plugin.Logger.LogInfo((object)text);
		}

		public override void Start()
		{
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Start();
			LogIfDebugBuild("Broly Spawned");
			timeSinceHittingLocalPlayer = 0f;
			base.creatureVoice.mute = false;
			timeSinceNewRandPos = 0f;
			positionRandomness = new Vector3(0f, 0f, 0f);
			spawnPos = ((Component)this).transform.position;
			enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex);
			isDeadAnimationDone = false;
			base.currentBehaviourStateIndex = 0;
			((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
		}

		public override void Update()
		{
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			if (base.isEnemyDead)
			{
				if (!isDeadAnimationDone)
				{
					LogIfDebugBuild("Stopping enemy voice with janky code.");
					isDeadAnimationDone = true;
					base.creatureVoice.Stop();
					base.creatureVoice.PlayOneShot(base.dieSFX);
				}
				return;
			}
			timeSinceHittingLocalPlayer += Time.deltaTime;
			timeSinceNewRandPos += Time.deltaTime;
			int currentBehaviourStateIndex = base.currentBehaviourStateIndex;
			if (((Object)(object)base.targetPlayer != (Object)null && currentBehaviourStateIndex == 1) || currentBehaviourStateIndex == 2)
			{
				turnCompass.LookAt(((Component)base.targetPlayer.gameplayCamera).transform.position);
				((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 4f * Time.deltaTime);
			}
			if (base.stunNormalizedTimer > 0f)
			{
				base.agent.speed = 0f;
			}
			if (fleaTimer > 0f)
			{
				fleaTimer -= Time.deltaTime;
			}
		}

		public override void DoAIInterval()
		{
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_020a: Unknown result type (might be due to invalid IL or missing references)
			//IL_02dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0303: Unknown result type (might be due to invalid IL or missing references)
			//IL_0183: Unknown result type (might be due to invalid IL or missing references)
			//IL_0347: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).DoAIInterval();
			if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead)
			{
				return;
			}
			switch (base.currentBehaviourStateIndex)
			{
			case 0:
				base.creatureVoice.mute = true;
				stepSound.mute = false;
				if (FoundBrackenInMap() && (Object)(object)flowermanTarget != (Object)null)
				{
					LogIfDebugBuild("found bracken");
					((EnemyAI)this).SwitchToBehaviourClientRpc(2);
				}
				else if (FoundClosestPlayerInRange(4f) && (Object)(object)base.targetPlayer != (Object)null)
				{
					((EnemyAI)this).SwitchToBehaviourClientRpc(1);
				}
				break;
			case 1:
				base.agent.speed = 7f;
				base.agent.angularSpeed = 80f;
				base.creatureVoice.mute = false;
				stepSound.mute = true;
				if (!TargetClosestPlayerInAnyCase() || (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) > 12f && !((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer).transform.position, 45f, 60, -1f, (Transform)null)))
				{
					LogIfDebugBuild("Stop Target Player");
					((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
					((EnemyAI)this).SwitchToBehaviourClientRpc(0);
				}
				else
				{
					ChasePlayer();
				}
				break;
			case 2:
				base.agent.speed = 15f;
				base.agent.angularSpeed = 200f;
				base.creatureVoice.mute = true;
				stepSound.mute = false;
				if ((Object)(object)flowermanTarget == (Object)null)
				{
					LogIfDebugBuild("Stop Target Bracken");
					((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
					((EnemyAI)this).SwitchToBehaviourClientRpc(0);
					base.creatureVoice.mute = false;
					base.creatureAnimator.SetTrigger("startWalk");
				}
				else
				{
					ChaseBracken();
				}
				break;
			case 3:
			case 4:
				base.agent.speed = 2f;
				base.creatureVoice.mute = true;
				stepSound.mute = true;
				break;
			case 5:
				base.agent.speed = 15f;
				base.agent.angularSpeed = 200f;
				base.creatureVoice.mute = true;
				stepSound.mute = false;
				if ((Object)(object)attackedPlayer != (Object)null)
				{
					attackedPlayer.deadBody.SetRagdollPositionSafely(assParent.position, false);
				}
				if (fleaTimer <= 0f || Vector3.Distance(((Component)this).transform.position, spawnPos) < 1f)
				{
					if ((Object)(object)attackedPlayer != (Object)null)
					{
						DropPlayerClientRpc();
						attackedPlayer = null;
					}
					((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
					((EnemyAI)this).SwitchToBehaviourClientRpc(0);
				}
				break;
			default:
				LogIfDebugBuild("This Behavior State doesn't exist!");
				break;
			}
		}

		private bool FoundBrackenInMap()
		{
			flowermanTarget = null;
			if (Object.FindObjectsOfType<FlowermanAI>().Length != 0)
			{
				for (int i = 0; i < Object.FindObjectsOfType<FlowermanAI>().Length; i++)
				{
					if (!((EnemyAI)Object.FindObjectsOfType<FlowermanAI>()[i]).isEnemyDead)
					{
						flowermanTarget = Object.FindObjectsOfType<FlowermanAI>()[i];
						break;
					}
				}
				return (Object)(object)flowermanTarget != (Object)null;
			}
			return false;
		}

		private bool FoundClosestPlayerInRange(float range)
		{
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			base.mostOptimalDistance = range;
			base.targetPlayer = null;
			PlayerControllerB[] allPlayersInLineOfSight = ((EnemyAI)this).GetAllPlayersInLineOfSight(180f, 60, base.eye, -1f, -1);
			if (allPlayersInLineOfSight != null)
			{
				int num = 0;
				if (num < allPlayersInLineOfSight.Length)
				{
					base.targetPlayer = allPlayersInLineOfSight[num];
				}
			}
			base.agent.speed = 4f;
			base.agent.angularSpeed = 200f;
			if ((Object)(object)base.targetPlayer == (Object)null)
			{
				for (int i = 0; i < StartOfRound.Instance.connectedPlayersAmount + 1; i++)
				{
					base.tempDist = Vector3.Distance(((Component)this).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position);
					if (base.tempDist < base.mostOptimalDistance && !StartOfRound.Instance.allPlayerScripts[i].HasLineOfSightToPosition(((Component)this).transform.position, 45f, 60, -1f))
					{
						base.mostOptimalDistance = base.tempDist;
						base.targetPlayer = StartOfRound.Instance.allPlayerScripts[i];
					}
				}
			}
			return (Object)(object)base.targetPlayer != (Object)null;
		}

		private bool TargetClosestPlayerInAnyCase()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			base.mostOptimalDistance = 2000f;
			base.targetPlayer = null;
			for (int i = 0; i < StartOfRound.Instance.connectedPlayersAmount + 1; i++)
			{
				base.tempDist = Vector3.Distance(((Component)this).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position);
				if (base.tempDist < base.mostOptimalDistance)
				{
					base.mostOptimalDistance = base.tempDist;
					base.targetPlayer = StartOfRound.Instance.allPlayerScripts[i];
				}
			}
			if ((Object)(object)base.targetPlayer == (Object)null)
			{
				return false;
			}
			return true;
		}

		private void ChasePlayer()
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)base.targetPlayer == (Object)null) && ((NetworkBehaviour)this).IsOwner)
			{
				StalkPos = ((Component)base.targetPlayer).transform.position;
				((EnemyAI)this).SetMovingTowardsTargetPlayer(base.targetPlayer);
				if (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < 2f)
				{
					((MonoBehaviour)this).StartCoroutine(AttackPlayer());
				}
			}
		}

		private void ChaseBracken()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			if (((NetworkBehaviour)this).IsOwner)
			{
				StalkPos = ((Component)flowermanTarget).transform.position;
				((EnemyAI)this).SetDestinationToPosition(StalkPos, false);
				if (Vector3.Distance(((Component)this).transform.position, ((Component)flowermanTarget).transform.position) < 2f)
				{
					((MonoBehaviour)this).StartCoroutine(AttackBracken());
				}
			}
		}

		private void FleaPlayer()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			LogIfDebugBuild("Flea player");
			((EnemyAI)this).SwitchToBehaviourClientRpc(5);
			((EnemyAI)this).SetDestinationToPosition(spawnPos, false);
			fleaTimer = 8f;
		}

		private IEnumerator AttackPlayer()
		{
			((EnemyAI)this).SwitchToBehaviourClientRpc(3);
			StalkPos = ((Component)base.targetPlayer).transform.position;
			((EnemyAI)this).SetDestinationToPosition(StalkPos, false);
			if (base.isEnemyDead)
			{
				yield break;
			}
			StopPlayerClientRpc();
			isInterrupted = false;
			int hitCount = 0;
			attackedPlayer = base.targetPlayer;
			while (!isInterrupted)
			{
				hitCount++;
				LogIfDebugBuild("PlayerHealth : " + base.targetPlayer.health + " hit count : " + hitCount);
				PlayerHitClientRpc();
				if (hitCount == 12 || attackedPlayer.isPlayerDead || isInterrupted)
				{
					break;
				}
				yield return (object)new WaitForSeconds(0.5f);
				yield return null;
			}
			LogIfDebugBuild("Release player");
			ReleasePlayerClientRpc();
			if (!isInterrupted)
			{
				attackedPlayer.causeOfDeath = (CauseOfDeath)5;
				DragPlayerClientRpc();
			}
			((EnemyAI)this).SwitchToBehaviourClientRpc(5);
			FleaPlayer();
		}

		private IEnumerator AttackBracken()
		{
			LogIfDebugBuild("Attack Bracken");
			((EnemyAI)this).SwitchToBehaviourClientRpc(4);
			((EnemyAI)flowermanTarget).KillEnemyOnOwnerClient(false);
			yield return (object)new WaitForSeconds(2f);
			((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
			((EnemyAI)this).SwitchToBehaviourClientRpc(0);
		}

		public override void OnCollideWithPlayer(Collider other)
		{
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			if (!(timeSinceHittingLocalPlayer < 1f))
			{
				PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
				if ((Object)(object)val != (Object)null && (Object)(object)val != (Object)(object)base.targetPlayer)
				{
					LogIfDebugBuild("Example Enemy Collision with Player!");
					timeSinceHittingLocalPlayer = 0f;
					val.DamagePlayer(35, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
				}
			}
		}

		public override void HitEnemy(int force = 1, PlayerControllerB? playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
		{
			((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
			if (base.isEnemyDead)
			{
				return;
			}
			base.enemyHP -= force;
			if (((NetworkBehaviour)this).IsOwner)
			{
				if (!isInterrupted)
				{
					isInterrupted = true;
				}
				if (base.enemyHP <= 0 && !base.isEnemyDead)
				{
					((MonoBehaviour)this).StopCoroutine(AttackPlayer());
					((MonoBehaviour)this).StopCoroutine(base.searchCoroutine);
					((EnemyAI)this).KillEnemyOnOwnerClient(false);
				}
			}
		}

		[ClientRpc]
		public void DoAnimationClientRpc(string animationName)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2774538724u, val, (RpcDelivery)0);
				bool flag = animationName != null;
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				if (flag)
				{
					((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false);
				}
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2774538724u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				LogIfDebugBuild("Animation: " + animationName);
				base.creatureAnimator.SetTrigger(animationName);
			}
		}

		[ClientRpc]
		public void PlayerHitClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(975036359u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 975036359u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				LogIfDebugBuild("HitClientRPC");
				PlayerControllerB targetPlayer = base.targetPlayer;
				if ((Object)(object)targetPlayer != (Object)null)
				{
					LogIfDebugBuild("hit player!");
					timeSinceHittingLocalPlayer = 0f;
					targetPlayer.DamagePlayer(10, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
				}
			}
		}

		[ClientRpc]
		public void StopPlayerClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1691109192u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1691109192u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				LogIfDebugBuild("StopPlayerClientRpc");
				PlayerControllerB targetPlayer = base.targetPlayer;
				if ((Object)(object)targetPlayer != (Object)null)
				{
					targetPlayer.disableInteract = true;
					targetPlayer.disableMoveInput = true;
					targetPlayer.voiceMuffledByEnemy = true;
					targetPlayer.DropAllHeldItems(true, false);
				}
			}
		}

		[ClientRpc]
		public void ReleasePlayerClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2159974609u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2159974609u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				LogIfDebugBuild("ReleasePlayerClientRpc");
				PlayerControllerB targetPlayer = base.targetPlayer;
				if ((Object)(object)targetPlayer != (Object)null)
				{
					targetPlayer.disableInteract = false;
					targetPlayer.disableMoveInput = false;
					targetPlayer.voiceMuffledByEnemy = false;
					targetPlayer.redirectToEnemy = null;
				}
			}
		}

		[ClientRpc]
		public void DragPlayerClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(4025598676u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 4025598676u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				LogIfDebugBuild("DragPlayerClientRpc");
				PlayerControllerB val3 = attackedPlayer;
				if (!val3.isPlayerDead)
				{
					val3.SpawnDeadBody(((Object)val3).GetInstanceID(), Vector3.zero, 5, val3, 0, (Transform)null, default(Vector3));
				}
				if ((Object)(object)val3.deadBody != (Object)null)
				{
					playerParent = ((Component)val3.deadBody).transform.parent;
					val3.deadBody.speedMultiplier = 0f;
					val3.deadBody.physicsParent = assParent;
					val3.deadBody.maxVelocity = 0f;
					((Component)val3.deadBody).transform.SetParent(assParent);
					val3.deadBody.canBeGrabbedBackByPlayers = false;
				}
			}
		}

		[ClientRpc]
		public void DropPlayerClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2199669903u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2199669903u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				PlayerControllerB val3 = attackedPlayer;
				if ((Object)(object)val3.deadBody != (Object)null)
				{
					((Component)val3.deadBody).transform.SetParent(playerParent);
					val3.deadBody.canBeGrabbedBackByPlayers = true;
					val3.playerRigidbody.mass = 1f;
				}
			}
		}

		protected override void __initializeVariables()
		{
			((EnemyAI)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_BrolyAI()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Expected O, but got Unknown
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(2774538724u, new RpcReceiveHandler(__rpc_handler_2774538724));
			NetworkManager.__rpc_func_table.Add(975036359u, new RpcReceiveHandler(__rpc_handler_975036359));
			NetworkManager.__rpc_func_table.Add(1691109192u, new RpcReceiveHandler(__rpc_handler_1691109192));
			NetworkManager.__rpc_func_table.Add(2159974609u, new RpcReceiveHandler(__rpc_handler_2159974609));
			NetworkManager.__rpc_func_table.Add(4025598676u, new RpcReceiveHandler(__rpc_handler_4025598676));
			NetworkManager.__rpc_func_table.Add(2199669903u, new RpcReceiveHandler(__rpc_handler_2199669903));
		}

		private static void __rpc_handler_2774538724(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool flag = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
				string animationName = null;
				if (flag)
				{
					((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false);
				}
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((BrolyAI)(object)target).DoAnimationClientRpc(animationName);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_975036359(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((BrolyAI)(object)target).PlayerHitClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1691109192(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((BrolyAI)(object)target).StopPlayerClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_2159974609(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((BrolyAI)(object)target).ReleasePlayerClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_4025598676(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((BrolyAI)(object)target).DragPlayerClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_2199669903(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((BrolyAI)(object)target).DropPlayerClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "BrolyAI";
		}
	}
	[BepInPlugin("FrenchPlatypus.BrolyCulo", "BrolyCulo", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		public static AssetBundle? ModAssets;

		internal static PluginConfig BoundConfig { get; private set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			BoundConfig = new PluginConfig(((BaseUnityPlugin)this).Config);
			InitializeNetworkBehaviours();
			string path = "modassets";
			ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path));
			if ((Object)(object)ModAssets == (Object)null)
			{
				Logger.LogError((object)"Failed to load custom assets.");
				return;
			}
			EnemyType val = ModAssets.LoadAsset<EnemyType>("RandyOrton");
			TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("RandyOrtonTN");
			TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("RandyOrtonTK");
			EnemyType val4 = ModAssets.LoadAsset<EnemyType>("Broly");
			TerminalNode val5 = ModAssets.LoadAsset<TerminalNode>("BrolyTN");
			TerminalKeyword val6 = ModAssets.LoadAsset<TerminalKeyword>("BrolyTK");
			Dictionary<LevelTypes, int> dictionary = new Dictionary<LevelTypes, int>
			{
				{
					(LevelTypes)(-1),
					120
				},
				{
					(LevelTypes)1024,
					120
				}
			};
			Dictionary<LevelTypes, int> dictionary2 = new Dictionary<LevelTypes, int>
			{
				{
					(LevelTypes)(-1),
					120
				},
				{
					(LevelTypes)1024,
					120
				}
			};
			NetworkPrefabs.RegisterNetworkPrefab(val4.enemyPrefab);
			Enemies.RegisterEnemy(val4, dictionary2, (Dictionary<string, int>)null, val5, val6);
			Logger.LogInfo((object)"Plugin FrenchPlatypus.BrolyCulo is loaded!");
		}

		private static void InitializeNetworkBehaviours()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}
	}
	internal class RandyOrtonAI : EnemyAI
	{
		private enum State
		{
			SearchingForPlayer,
			ChasePlayerRko,
			ChasePlayerPuntKick,
			RkoInProgress,
			PuntKickInProgress,
			PuntKickNoSound,
			Pin
		}

		public Transform turnCompass = null;

		public Transform attackArea = null;

		private float timeSinceHittingLocalPlayer;

		private float timeSinceNewRandPos;

		private Vector3 positionRandomness;

		private Vector3 StalkPos;

		private Random enemyRandom = null;

		private bool isDeadAnimationDone;

		private bool isAgressive;

		private float puntKickTimer;

		[Conditional("DEBUG")]
		private void LogIfDebugBuild(string text)
		{
			Plugin.Logger.LogInfo((object)text);
		}

		public override void Start()
		{
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Start();
			LogIfDebugBuild("Example Enemy Spawned");
			timeSinceHittingLocalPlayer = 0f;
			base.creatureVoice.mute = false;
			base.creatureAnimator.SetTrigger("startWalk");
			timeSinceNewRandPos = 0f;
			positionRandomness = new Vector3(0f, 0f, 0f);
			enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex);
			isDeadAnimationDone = false;
			base.currentBehaviourStateIndex = 0;
			((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
		}

		public override void Update()
		{
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			if (base.isEnemyDead)
			{
				if (!isDeadAnimationDone)
				{
					LogIfDebugBuild("Stopping enemy voice with janky code.");
					isDeadAnimationDone = true;
					base.creatureVoice.Stop();
					base.creatureVoice.PlayOneShot(base.dieSFX);
				}
				return;
			}
			timeSinceHittingLocalPlayer += Time.deltaTime;
			timeSinceNewRandPos += Time.deltaTime;
			int currentBehaviourStateIndex = base.currentBehaviourStateIndex;
			if (((Object)(object)base.targetPlayer != (Object)null && currentBehaviourStateIndex == 1) || currentBehaviourStateIndex == 2)
			{
				turnCompass.LookAt(((Component)base.targetPlayer.gameplayCamera).transform.position);
				((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 4f * Time.deltaTime);
			}
			if (base.stunNormalizedTimer > 0f)
			{
				base.agent.speed = 0f;
			}
			if (puntKickTimer > 0f)
			{
				puntKickTimer -= Time.deltaTime;
			}
		}

		public override void DoAIInterval()
		{
			//IL_0176: Unknown result type (might be due to invalid IL or missing references)
			//IL_0186: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_030b: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0328: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0380: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_0269: Unknown result type (might be due to invalid IL or missing references)
			//IL_0299: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).DoAIInterval();
			if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead)
			{
				return;
			}
			switch (base.currentBehaviourStateIndex)
			{
			case 0:
				if (FoundClosestPlayerInRange(15f) && (Object)(object)base.targetPlayer != (Object)null)
				{
					if (base.targetPlayer.health <= 90 || isAgressive)
					{
						LogIfDebugBuild("Start Target Player For PuntKick");
						((EnemyAI)this).StopSearch(base.currentSearch, true);
						base.creatureVoice.mute = true;
						((EnemyAI)this).SwitchToBehaviourClientRpc(2);
						base.creatureAnimator.SetTrigger("puntKickChase");
					}
					else if (!base.targetPlayer.HasLineOfSightToPosition(((Component)this).transform.position, 45f, 60, -1f))
					{
						LogIfDebugBuild("Start Target Player For Rko");
						((EnemyAI)this).StopSearch(base.currentSearch, true);
						base.creatureVoice.mute = true;
						((EnemyAI)this).SwitchToBehaviourClientRpc(1);
						base.creatureAnimator.SetTrigger("rkoChase");
					}
				}
				break;
			case 1:
				base.agent.speed = 10f;
				if (!TargetClosestPlayerInAnyCase() || (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) > 25f && !((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer).transform.position, 45f, 60, -1f, (Transform)null)))
				{
					LogIfDebugBuild("Stop Target Player");
					((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
					((EnemyAI)this).SwitchToBehaviourClientRpc(0);
					base.creatureVoice.mute = false;
					base.creatureAnimator.SetTrigger("startWalk");
				}
				else if (base.targetPlayer.health <= 90 || isAgressive)
				{
					LogIfDebugBuild("Player is down under 50 hp");
					((EnemyAI)this).SwitchToBehaviourClientRpc(2);
					base.creatureAnimator.SetTrigger("puntKickChase");
				}
				else if (base.targetPlayer.HasLineOfSightToPosition(((Component)this).transform.position, 45f, 60, -1f))
				{
					LogIfDebugBuild("Player target has sight on Randy");
					((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
					((EnemyAI)this).SwitchToBehaviourClientRpc(0);
					base.creatureVoice.mute = false;
					base.creatureAnimator.SetTrigger("startWalk");
				}
				else
				{
					ChasePlayerRko();
				}
				break;
			case 2:
				base.agent.speed = 15f;
				if (!TargetClosestPlayerInAnyCase() || (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) > 25f && !((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer).transform.position, 45f, 60, -1f, (Transform)null)) || (base.targetPlayer.health > 90 && !isAgressive))
				{
					LogIfDebugBuild("Stop Target Player");
					isAgressive = false;
					((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
					((EnemyAI)this).SwitchToBehaviourClientRpc(0);
					base.creatureVoice.mute = false;
					base.creatureAnimator.SetTrigger("startWalk");
				}
				else
				{
					ChasePlayerPuntKick();
				}
				break;
			case 3:
				base.agent.speed = 0f;
				break;
			case 4:
			case 5:
				base.agent.speed = 2f;
				break;
			case 6:
				base.agent.speed = 0f;
				break;
			default:
				LogIfDebugBuild("This Behavior State doesn't exist!");
				break;
			}
		}

		private bool FoundClosestPlayerInRange(float range)
		{
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			base.mostOptimalDistance = range;
			base.targetPlayer = null;
			PlayerControllerB[] allPlayersInLineOfSight = ((EnemyAI)this).GetAllPlayersInLineOfSight(45f, 60, base.eye, -1f, -1);
			if (allPlayersInLineOfSight != null)
			{
				for (int i = 0; i < allPlayersInLineOfSight.Length; i++)
				{
					if (!allPlayersInLineOfSight[i].HasLineOfSightToPosition(((Component)this).transform.position, 45f, 60, -1f) || allPlayersInLineOfSight[i].health <= 90 || isAgressive)
					{
						base.targetPlayer = allPlayersInLineOfSight[i];
						break;
					}
				}
			}
			base.agent.speed = 6f;
			for (int j = 0; j < StartOfRound.Instance.connectedPlayersAmount + 1; j++)
			{
				if (StartOfRound.Instance.allPlayerScripts[j].HasLineOfSightToPosition(((Component)this).transform.position, 45f, 60, -1f))
				{
					base.agent.speed = 2.5f;
				}
			}
			return (Object)(object)base.targetPlayer != (Object)null;
		}

		private bool TargetClosestPlayerInAnyCase()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			base.mostOptimalDistance = 2000f;
			base.targetPlayer = null;
			for (int i = 0; i < StartOfRound.Instance.connectedPlayersAmount + 1; i++)
			{
				base.tempDist = Vector3.Distance(((Component)this).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position);
				if (base.tempDist < base.mostOptimalDistance)
				{
					base.mostOptimalDistance = base.tempDist;
					base.targetPlayer = StartOfRound.Instance.allPlayerScripts[i];
				}
			}
			if ((Object)(object)base.targetPlayer == (Object)null)
			{
				return false;
			}
			return true;
		}

		private void ChasePlayerRko()
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)base.targetPlayer == (Object)null) && ((NetworkBehaviour)this).IsOwner)
			{
				StalkPos = ((Component)base.targetPlayer).transform.position;
				((EnemyAI)this).SetDestinationToPosition(StalkPos, false);
				if (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < 3.5f)
				{
					((MonoBehaviour)this).StartCoroutine(RkoAttack());
				}
			}
		}

		private void ChasePlayerPuntKick()
		{
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			LogIfDebugBuild("TEST V1");
			if (!((Object)(object)base.targetPlayer == (Object)null) && ((NetworkBehaviour)this).IsOwner)
			{
				StalkPos = ((Component)base.targetPlayer).transform.position;
				((EnemyAI)this).SetDestinationToPosition(StalkPos, false);
				if (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < 4.5f)
				{
					((MonoBehaviour)this).StartCoroutine(PuntKick());
				}
			}
		}

		private IEnumerator RkoAttack()
		{
			((EnemyAI)this).SwitchToBehaviourClientRpc(3);
			StalkPos = ((Component)base.targetPlayer).transform.position;
			((EnemyAI)this).SetDestinationToPosition(StalkPos, false);
			if (!base.isEnemyDead)
			{
				DoAnimationClientRpc("rko");
				StopPlayerClientRpc();
				yield return (object)new WaitForSeconds(0.5f);
				RkoAttackHitClientRpc();
				yield return (object)new WaitForSeconds(1.2f);
				DoAnimationClientRpc("pin");
				((EnemyAI)this).SwitchToBehaviourClientRpc(6);
				yield return (object)new WaitForSeconds(3f);
				((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
				((EnemyAI)this).SwitchToBehaviourClientRpc(0);
				base.creatureVoice.mute = false;
				base.creatureAnimator.SetTrigger("startWalk");
			}
		}

		private IEnumerator PuntKick()
		{
			if (puntKickTimer <= 0f)
			{
				((EnemyAI)this).SwitchToBehaviourClientRpc(4);
				puntKickTimer = 7f;
			}
			else
			{
				((EnemyAI)this).SwitchToBehaviourClientRpc(5);
			}
			StalkPos = ((Component)base.targetPlayer).transform.position;
			((EnemyAI)this).SetDestinationToPosition(StalkPos, false);
			if (!base.isEnemyDead)
			{
				DoAnimationClientRpc("puntKick");
				yield return (object)new WaitForSeconds(0.2f);
				if (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < 3f)
				{
					PuntKickHitClientRpc();
					yield return (object)new WaitForSeconds(1.2f);
					DoAnimationClientRpc("pin");
					((EnemyAI)this).SwitchToBehaviourClientRpc(6);
					yield return (object)new WaitForSeconds(3f);
				}
				else
				{
					yield return (object)new WaitForSeconds(2f);
				}
				((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
				((EnemyAI)this).SwitchToBehaviourClientRpc(0);
				base.creatureVoice.mute = false;
				base.creatureAnimator.SetTrigger("startWalk");
			}
		}

		public override void OnCollideWithPlayer(Collider other)
		{
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			if (!(timeSinceHittingLocalPlayer < 1f))
			{
				PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
				if ((Object)(object)val != (Object)null && (Object)(object)val != (Object)(object)base.targetPlayer)
				{
					LogIfDebugBuild("Example Enemy Collision with Player!");
					timeSinceHittingLocalPlayer = 0f;
					val.DamagePlayer(100, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
				}
			}
		}

		public override void HitEnemy(int force = 1, PlayerControllerB? playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
		{
			((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
			if (base.isEnemyDead)
			{
				return;
			}
			base.enemyHP -= force;
			if (((NetworkBehaviour)this).IsOwner)
			{
				if (!isAgressive)
				{
					isAgressive = true;
					((EnemyAI)this).StopSearch(base.currentSearch, true);
					((EnemyAI)this).SwitchToBehaviourClientRpc(2);
					base.creatureAnimator.SetTrigger("puntKickChase");
				}
				if (base.enemyHP <= 0 && !base.isEnemyDead)
				{
					isAgressive = false;
					((MonoBehaviour)this).StopCoroutine(RkoAttack());
					((MonoBehaviour)this).StopCoroutine(PuntKick());
					((MonoBehaviour)this).StopCoroutine(base.searchCoroutine);
					((EnemyAI)this).KillEnemyOnOwnerClient(false);
				}
			}
		}

		[ClientRpc]
		public void DoAnimationClientRpc(string animationName)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1361981270u, val, (RpcDelivery)0);
				bool flag = animationName != null;
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				if (flag)
				{
					((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false);
				}
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1361981270u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				LogIfDebugBuild("Animation: " + animationName);
				base.creatureAnimator.SetTrigger(animationName);
			}
		}

		[ClientRpc]
		public void RkoAttackHitClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1584135640u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1584135640u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				LogIfDebugBuild("RkoAttackHitClientRPC");
				PlayerControllerB targetPlayer = base.targetPlayer;
				if ((Object)(object)targetPlayer != (Object)null)
				{
					LogIfDebugBuild("Rko hit player!");
					timeSinceHittingLocalPlayer = 0f;
					targetPlayer.causeOfDeath = (CauseOfDeath)4;
					targetPlayer.DamagePlayer(400, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
					targetPlayer.disableMoveInput = false;
					targetPlayer.voiceMuffledByEnemy = false;
					targetPlayer.disableLookInput = false;
					targetPlayer.redirectToEnemy = null;
				}
			}
		}

		[ClientRpc]
		public void PuntKickHitClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(332254006u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 332254006u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				LogIfDebugBuild("PuntKickHitClientRPC");
				PlayerControllerB targetPlayer = base.targetPlayer;
				if ((Object)(object)targetPlayer != (Object)null)
				{
					LogIfDebugBuild("punt kick hit player!");
					timeSinceHittingLocalPlayer = 0f;
					targetPlayer.causeOfDeath = (CauseOfDeath)12;
					targetPlayer.DamagePlayer(400, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
					isAgressive = false;
				}
			}
		}

		[ClientRpc]
		public void StopPlayerClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(659505787u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 659505787u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				LogIfDebugBuild("StopPlayerClientRpc");
				PlayerControllerB targetPlayer = base.targetPlayer;
				if ((Object)(object)targetPlayer != (Object)null)
				{
					Vector3 val3 = ((Component)this).transform.position - ((Component)targetPlayer).transform.position;
					Quaternion val4 = Quaternion.LookRotation(val3, Vector3.up);
					targetPlayer.redirectToEnemy = (EnemyAI)(object)this;
					targetPlayer.syncFullCameraRotation = ((Quaternion)(ref val4)).eulerAngles;
					targetPlayer.ForceTurnTowardsTarget();
					targetPlayer.disableMoveInput = true;
					targetPlayer.voiceMuffledByEnemy = true;
					targetPlayer.disableLookInput = true;
				}
			}
		}

		protected override void __initializeVariables()
		{
			((EnemyAI)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_RandyOrtonAI()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(1361981270u, new RpcReceiveHandler(__rpc_handler_1361981270));
			NetworkManager.__rpc_func_table.Add(1584135640u, new RpcReceiveHandler(__rpc_handler_1584135640));
			NetworkManager.__rpc_func_table.Add(332254006u, new RpcReceiveHandler(__rpc_handler_332254006));
			NetworkManager.__rpc_func_table.Add(659505787u, new RpcReceiveHandler(__rpc_handler_659505787));
		}

		private static void __rpc_handler_1361981270(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool flag = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
				string animationName = null;
				if (flag)
				{
					((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false);
				}
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((RandyOrtonAI)(object)target).DoAnimationClientRpc(animationName);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1584135640(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((RandyOrtonAI)(object)target).RkoAttackHitClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_332254006(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((RandyOrtonAI)(object)target).PuntKickHitClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_659505787(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((RandyOrtonAI)(object)target).StopPlayerClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "RandyOrtonAI";
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "FrenchPlatypus.BrolyCulo";

		public const string PLUGIN_NAME = "BrolyCulo";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace CustomEnnemies.Configuration
{
	public class PluginConfig
	{
		public ConfigEntry<int> SpawnWeight;

		public PluginConfig(ConfigFile cfg)
		{
			SpawnWeight = cfg.Bind<int>("General", "Spawn weight", 150, "The spawn chance weight for RandyOrton, relative to other existing enemies.\nGoes up from 0, lower is more rare, 100 and up is very common.");
			ClearUnusedEntries(cfg);
		}

		private void ClearUnusedEntries(ConfigFile cfg)
		{
			PropertyInfo property = ((object)cfg).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic);
			Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(cfg, null);
			dictionary.Clear();
			cfg.Save();
		}
	}
}
namespace FrenchPlatypus.BrolyCulo.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}