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VoidCuratedInteriors

The interiors I have curated for my friends

CHANGELOG

Changelog

0.2.0

  • Removing Portal DunGen because of jank reducing fun (mostly spray paint issues)
  • Removing CIDOM Metro, Mausoleum, and Museum because they don't feel good to land at compared to others (personal opinion)
  • Removing School Flow, Dreary Pipeworks, Niven Reactor, Skaarj Outpost, and Pool Rooms because they aren't significantly different enough to warrant the startup cost adding an entry to LLL imposes
  • Adding The Dam though I don't yet know how much I like it, it looks promising
  • tl;dr: reducing interior list to optimize diversity of interiors a little (a lot of the Unreal/UT99 ones feel like samey experiences gmme play wise no matter what the traps/textures get changed to) or to reduce game flow jank (a bug, or days felt like they're wasted due to a bad roll)

0.1.1

  • Trimming configs

0.1.0

  • Adding configs for minimal readjustments we preferred.

0.0.2

  • Updating chosen interiors

0.0.1

  • Initial release