
VoidCuratedInteriors
The interiors I have curated for my friends
CHANGELOG
Changelog
0.3.0
- Adding Deepcore Mines, Liminal House, Vehicle Hanger (back), PlayZone, Habitat, Sector Alpha, and Sector Beta.
- Removing Dantor's Mental Hospital (size and loading reasons), Accursed Crypts (door spikes didn't feel fun enough, but otherwise a very fun interior), LC Into The Darkness Team interiors (as they deprecated?), and Black Mesa (size and loading reasons).
- Adding Universal Radar to fix interior radars in mods that haven't updated for v70+ but are otherwise fine.
0.2.0
- Removing Portal DunGen because of jank reducing fun (mostly spray paint issues)
- Removing CIDOM Metro, Mausoleum, and Museum because they don't feel good to land at compared to others (personal opinion)
- Removing School Flow, Dreary Pipeworks, Niven Reactor, Skaarj Outpost, and Pool Rooms because they aren't significantly different enough to warrant the startup cost adding an entry to LLL imposes
- Adding The Dam though I don't yet know how much I like it, it looks promising
- tl;dr: reducing interior list to optimize diversity of interiors a little (a lot of the Unreal/UT99 ones feel like samey experiences gmme play wise no matter what the traps/textures get changed to) or to reduce game flow jank (a bug, or days felt like they're wasted due to a bad roll)
0.1.1
- Trimming configs
0.1.0
- Adding configs for minimal readjustments we preferred.
0.0.2
- Updating chosen interiors
0.0.1
- Initial release