CHANGELOG

Changelog

0.3.0

  • Adding Deepcore Mines, Liminal House, Vehicle Hanger (back), PlayZone, Habitat, Sector Alpha, and Sector Beta.
  • Removing Dantor's Mental Hospital (size and loading reasons), Accursed Crypts (door spikes didn't feel fun enough, but otherwise a very fun interior), LC Into The Darkness Team interiors (as they deprecated?), and Black Mesa (size and loading reasons).
  • Adding Universal Radar to fix interior radars in mods that haven't updated for v70+ but are otherwise fine.

0.2.0

  • Removing Portal DunGen because of jank reducing fun (mostly spray paint issues)
  • Removing CIDOM Metro, Mausoleum, and Museum because they don't feel good to land at compared to others (personal opinion)
  • Removing School Flow, Dreary Pipeworks, Niven Reactor, Skaarj Outpost, and Pool Rooms because they aren't significantly different enough to warrant the startup cost adding an entry to LLL imposes
  • Adding The Dam though I don't yet know how much I like it, it looks promising
  • tl;dr: reducing interior list to optimize diversity of interiors a little (a lot of the Unreal/UT99 ones feel like samey experiences gmme play wise no matter what the traps/textures get changed to) or to reduce game flow jank (a bug, or days felt like they're wasted due to a bad roll)

0.1.1

  • Trimming configs

0.1.0

  • Adding configs for minimal readjustments we preferred.

0.0.2

  • Updating chosen interiors

0.0.1

  • Initial release