BepInEx/plugins/JellyJamMadness.dll

Decompiled 4 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("JellyJamMadness")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("JellyJamMadness")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f4957b33-0535-4113-88c1-e378a5fc3e2f")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace JellyJamMadness
{
	[BepInPlugin("JellyJam.MadnessMod", "JellyJamMadness Mod", "1.0.0.0")]
	public class ModBase : BaseUnityPlugin
	{
		private const string modGUID = "JellyJam.MadnessMod";

		private const string modName = "JellyJamMadness Mod";

		private const string modVersion = "1.0.0.0";

		private readonly Harmony harmony = new Harmony("JellyJam.MadnessMod");

		private static ModBase Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("JellyJam.MadnessMod");
			mls.LogInfo((object)"The JellyJam mod has started");
			harmony.PatchAll();
		}
	}
}
namespace JellyJamMadness.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		public static Vector3 savedPos = Vector3.zero;

		public static GameObject managerObject;

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void UpdatePatch(ref float ___sprintMeter, ref Transform ___thisPlayerBody, ref float ___movementSpeed, ref float ___jumpForce, ref float ___grabDistance)
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			___sprintMeter += 0.01f;
			___thisPlayerBody.localScale = new Vector3(0.2f, 0.2f, 0.2f);
			___movementSpeed = 1.8f;
			___jumpForce = 6f;
			___grabDistance = 1f;
		}

		[HarmonyPatch("Awake")]
		[HarmonyPostfix]
		private static void FindObject(ref float ___jumpForce)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			Scene activeScene = SceneManager.GetActiveScene();
			GameObject[] rootGameObjects = ((Scene)(ref activeScene)).GetRootGameObjects();
			GameObject[] array = rootGameObjects;
			foreach (GameObject val in array)
			{
				if (val.GetComponent<RoundManager>() != null)
				{
					managerObject = val;
					___jumpForce = 100f;
				}
			}
		}
	}
	internal class ItemDropship
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void UpdatePatch(ref float ___shipTimer)
		{
			___shipTimer = 0f;
		}
	}
	[HarmonyPatch(typeof(RoundManager))]
	internal class RoundManager
	{
		[HarmonyPatch("Update")]
		[HarmonyPrefix]
		private static void UpdatePatch()
		{
		}
	}
}