Decompiled source of BetterInverseTeleporter v1.0.2

BepInEx/plugins/BetterInverseTeleporter.dll

Decompiled a year ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("BetterInverseTeleporter")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Take your items with you while teleporting into the facility.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+2931884825f83dc2ab8f3c8bc51e5d16263afaff")]
[assembly: AssemblyProduct("BetterInverseTeleporter")]
[assembly: AssemblyTitle("BetterInverseTeleporter")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace bit
{
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "BetterInverseTeleporter";

		public const string PLUGIN_NAME = "BetterInverseTeleporter";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace Bit
{
	[BepInPlugin("portable-navi.bit", "BetterInverseTeleporter", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public const string mod_name = "BetterInverseTeleporter";

		public const string mod_guid = "portable-navi.bit";

		public const string mod_version = "1.0.0";

		private readonly Harmony _patcher = new Harmony("portable-navi.bit");

		private static Plugin _instance;

		private ManualLogSource _log;

		public static Plugin instance => _instance;

		public Harmony patcher => _patcher;

		public ManualLogSource log => _log;

		private void Awake()
		{
			if ((Object)(object)_instance == (Object)null)
			{
				_instance = this;
			}
			_log = Logger.CreateLogSource("portable-navi.bit");
			_patcher.PatchAll();
			log.LogInfo((object)"Patch applied!");
		}
	}
}
namespace Bit.patches
{
	[HarmonyPatch]
	internal class Bit
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(ShipTeleporter), "TeleportPlayerOutWithInverseTeleporter")]
		public static bool teleport(int playerObj, ref Vector3 teleportPos, ShipTeleporter __instance)
		{
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			MethodInfo method = typeof(ShipTeleporter).GetMethod("teleportBodyOut", BindingFlags.Instance | BindingFlags.NonPublic);
			MethodInfo method2 = typeof(ShipTeleporter).GetMethod("SetPlayerTeleporterId", BindingFlags.Instance | BindingFlags.NonPublic);
			if (StartOfRound.Instance.allPlayerScripts[playerObj].isPlayerDead)
			{
				((MonoBehaviour)__instance).StartCoroutine((IEnumerator)method.Invoke(__instance, new object[2] { playerObj, teleportPos }));
				return false;
			}
			PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[playerObj];
			method2.Invoke(__instance, new object[2] { val, -1 });
			if (Object.op_Implicit((Object)(object)Object.FindObjectOfType<AudioReverbPresets>()))
			{
				Object.FindObjectOfType<AudioReverbPresets>().audioPresets[2].ChangeAudioReverbForPlayer(val);
			}
			val.isInElevator = false;
			val.isInHangarShipRoom = false;
			val.isInsideFactory = true;
			val.averageVelocity = 0f;
			val.velocityLastFrame = Vector3.zero;
			StartOfRound.Instance.allPlayerScripts[playerObj].TeleportPlayer(teleportPos, false, 0f, false, true);
			StartOfRound.Instance.allPlayerScripts[playerObj].beamOutParticle.Play();
			__instance.shipTeleporterAudio.PlayOneShot(__instance.teleporterBeamUpSFX);
			StartOfRound.Instance.allPlayerScripts[playerObj].movementAudio.PlayOneShot(__instance.teleporterBeamUpSFX);
			if ((Object)(object)val == (Object)(object)GameNetworkManager.Instance.localPlayerController)
			{
				HUDManager.Instance.ShakeCamera((ScreenShakeType)1);
			}
			return false;
		}
	}
}