LCModSyncBeta
A mod for syncing mods between server and the clients and reloads them without the need to reboot your game
Last updated | a year ago |
Total downloads | 13723 |
Total rating | 12 |
Categories | Mods Tools Misc BepInEx |
Dependency string | Poseidon-LCModSyncBeta-0.2.1 |
Dependants | 40 other packages depend on this package |
README
Quick note that this is in BETA
Please join the discord(s) and provide feedback on any issues/errors you run into that cause issues with the game or prevent the mod from functioning I am currently aware of the potential for a null reference to popup with multiple mods downloading, however that exception is pretty much ignored and the mod and game proceed to work.
Beta 2!!
We have moved to beta 2, with this, a whitelist has been implemented, mods on this list do NOT need to have any change in their project for it to work with ModSync Mods on this list: *LC_API *Lethal_Company_Enhancer *HotbarPlus *FasterItemDropship *SpectateEnemies *MoreCompany *anormaltwig *MikesTweaks *Brutal_Company
Modders, if you'd like your mod on this list, please reach out with your mod guid and thunderstore listing.
Beta 2.1
Added local mod checking, if you already have mods installed, it will not redownload them(finally amiright) Fixed some bugs that could lead to infinite loading, all paths eventually lead to a state where you load into a game Note on that last thing: if you get "an error occurred" that is a game issue, not a bug with this mod.
LCModSync
a mod that will allow you to sync host mods with client mods in Lethal Company
Requirements
- Bepinex
- ScriptEngine requirement removed - built in auto reloading of mods upon downlaod
- Host and client need to at least have this mod installed
- Internet :)
How to implement into your mod
See https://github.com/lawrencea13/LCModSync
Notes
If the mods you have installed do NOT implement this, they will not be downloaded, I cannot fix this as it's up to the developers.