using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.AI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("BetterLightning")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BetterLightning")]
[assembly: AssemblyTitle("BetterLightning")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace BetterLightning
{
[BepInPlugin("Archmage.BetterLightning", "BetterLightning", "1.0.3")]
public class BetterLightningMod : BaseUnityPlugin
{
private const string modGUID = "Archmage.BetterLightning";
private const string modName = "BetterLightning";
private const string modVersion = "1.0.3";
public static BetterLightningMod Instance;
private readonly Harmony harmony = new Harmony("Archmage.BetterLightning");
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Archmage.BetterLightning is loaded!");
harmony.PatchAll();
}
}
}
namespace BetterLightning.Patches
{
internal static class Util
{
public static bool StartParticleEffect(ref StormyWeather _instance, ref GameObject warningObject, ref Vector3 currentRandomStrikePos, ref float randomThunderTime, ref ParticleSystem particles)
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)warningObject == (Object)null)
{
warningObject = GameObject.CreatePrimitive((PrimitiveType)2);
((Object)warningObject).name = "LightningSpot";
}
warningObject.transform.localPosition = currentRandomStrikePos;
GameObject obj = warningObject;
if (obj != null)
{
obj.SetActive(true);
}
float num = MathF.Abs(TimeOfDay.Instance.globalTime - randomThunderTime);
ShapeModule shape = particles.shape;
GameObject obj2 = warningObject;
((ShapeModule)(ref shape)).meshRenderer = ((obj2 != null) ? obj2.GetComponent<MeshRenderer>() : null);
((Component)particles).transform.localPosition = currentRandomStrikePos;
Transform transform = ((Component)particles).transform;
transform.localPosition += new Vector3(0f, 0.01f, 0f);
float length = _instance.staticElectricityAudio.length;
if (num <= length)
{
StartAudioAndParticles(length - num, ref particles, ref _instance);
return true;
}
return false;
}
public static void StartAudioAndParticles(float offset, ref ParticleSystem particles, ref StormyWeather _instance)
{
particles.time = offset + 2f;
particles.Play();
particles.time = offset + 2f;
((Component)particles).gameObject.GetComponent<AudioSource>().clip = _instance.staticElectricityAudio;
((Component)particles).gameObject.GetComponent<AudioSource>().loop = false;
((Component)particles).gameObject.GetComponent<AudioSource>().time = offset + 2f;
((Component)particles).gameObject.GetComponent<AudioSource>().Play();
}
}
[HarmonyPatch(typeof(StormyWeather))]
internal class StormyWeatherPatch
{
public static Vector3 lastRandomStrikePos = Vector3.zero;
public static Vector3 currentRandomStrikePos = Vector3.zero;
public static float randomThunderTime = 0f;
public static bool generatedWarning = false;
public static GameObject warningObject = null;
public static float AudioTimer = -1f;
public static ParticleSystem RandomLightningParticle = null;
public static GameObject ParticleObject = null;
private static bool StartedWarning = false;
[HarmonyPatch("OnEnable")]
[HarmonyPostfix]
private static void OnEnable(ref StormyWeather __instance)
{
generatedWarning = false;
if ((Object)(object)warningObject != (Object)null)
{
Object.Destroy((Object)(object)warningObject);
}
if ((Object)(object)ParticleObject == (Object)null)
{
ParticleObject = Object.Instantiate<GameObject>(((Component)__instance.staticElectricityParticle).gameObject);
((Object)ParticleObject).name = "RandomLightningParticles";
RandomLightningParticle = ParticleObject.GetComponent<ParticleSystem>();
}
randomThunderTime = 0f;
}
[HarmonyPatch("OnDisable")]
[HarmonyPostfix]
private static void OnDisable()
{
if ((Object)(object)warningObject != (Object)null)
{
Object.Destroy((Object)(object)warningObject);
}
if ((Object)(object)ParticleObject != (Object)null)
{
Object.Destroy((Object)(object)ParticleObject);
RandomLightningParticle = null;
}
}
[HarmonyPatch("LightningStrikeRandom")]
[HarmonyPrefix]
private static bool patch_Pre_LightningStrikeRandom(ref StormyWeather __instance, ref float ___timeAtLastStrike, ref GameObject[] ___outsideNodes, ref NavMeshHit ___navHit)
{
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
FieldInfo fieldInfo = AccessTools.Field(typeof(StormyWeather), "seed");
Random random = (Random)fieldInfo.GetValue(__instance);
Vector3 randomNavMeshPositionInBoxPredictable;
if (random.Next(0, 100) < 60 && (randomThunderTime - ___timeAtLastStrike) * TimeOfDay.Instance.currentWeatherVariable < 3f)
{
randomNavMeshPositionInBoxPredictable = currentRandomStrikePos;
}
else
{
int num = random.Next(0, ___outsideNodes.Length);
if (___outsideNodes == null || (Object)(object)___outsideNodes[num] == (Object)null)
{
___outsideNodes = (from x in GameObject.FindGameObjectsWithTag("OutsideAINode")
orderby x.transform.position.x + x.transform.position.z
select x).ToArray();
}
randomNavMeshPositionInBoxPredictable = ___outsideNodes[num].transform.position;
randomNavMeshPositionInBoxPredictable = RoundManager.Instance.GetRandomNavMeshPositionInBoxPredictable(randomNavMeshPositionInBoxPredictable, 15f, ___navHit, random, -1);
}
currentRandomStrikePos = randomNavMeshPositionInBoxPredictable;
generatedWarning = true;
return false;
}
[HarmonyPatch("DetermineNextStrikeInterval")]
[HarmonyPrefix]
private static void patch_Pre_DetermineNextStrikeInterval(ref float ___randomThunderTime)
{
___randomThunderTime = randomThunderTime;
}
[HarmonyPatch("DetermineNextStrikeInterval")]
[HarmonyPostfix]
private static void patch_Post_DetermineNextStrikeInterval(ref float ___randomThunderTime)
{
randomThunderTime = ___randomThunderTime;
___randomThunderTime = TimeOfDay.Instance.globalTime + 1f;
}
[HarmonyPatch("Update")]
[HarmonyPrefix]
private static void patch_Pre_Update(ref StormyWeather __instance, ref float ___randomThunderTime)
{
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
if (!((Component)__instance).gameObject.activeInHierarchy)
{
return;
}
___randomThunderTime = TimeOfDay.Instance.globalTime + 1f;
if (!generatedWarning)
{
AccessTools.Method(typeof(StormyWeather), "DetermineNextStrikeInterval", (Type[])null, (Type[])null).Invoke(__instance, null);
AccessTools.Method(typeof(StormyWeather), "LightningStrikeRandom", (Type[])null, (Type[])null).Invoke(__instance, null);
StartedWarning = Util.StartParticleEffect(ref __instance, ref warningObject, ref currentRandomStrikePos, ref randomThunderTime, ref RandomLightningParticle);
AudioTimer = __instance.staticElectricityAudio.length;
}
if (!StartedWarning)
{
float num = MathF.Abs(TimeOfDay.Instance.globalTime - randomThunderTime);
if (num <= AudioTimer)
{
Util.StartAudioAndParticles(AudioTimer - num, ref RandomLightningParticle, ref __instance);
StartedWarning = true;
}
}
if (TimeOfDay.Instance.globalTime > randomThunderTime)
{
__instance.LightningStrike(currentRandomStrikePos, false);
generatedWarning = false;
RandomLightningParticle.Stop();
((Component)RandomLightningParticle).gameObject.GetComponent<AudioSource>().Stop();
GameObject obj = warningObject;
if (obj != null)
{
obj.SetActive(false);
}
}
}
}
}