Scallg
V64+ A new Moon. Cruiser supported!
Date uploaded | 3 weeks ago |
Version | 2.0.3 |
Download link | PowerFull-Scallg-2.0.3.zip |
Downloads | 4804 |
Dependency string | PowerFull-Scallg-2.0.3 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.10AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.4Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0README
Contact
Discord : @killfet.
Moon info:
CELESTIAL BODY: 143-Scallg
RISK LEVEL: S
POPULATION: Abandoned
CONDITION: Waning forests. Abandoned facilities littered across the landscape near many rivers.
HISTORY: This facility is located near lakes and dying forests. It was originally created for water purification and climate experiments, but due to one mistake, the fauna of the moon began to fade away... It was abandoned due to the danger to employees due to the increased attacks of monsters...
FAUNA: Diverse
ROUTING COST: 340
Click to view screenshots
Asset Credits
Moon Icon made by BBAPepsiMan
CHANGELOG
- 2.0.3
Small fixes.
- 2.0.2
Number of nodes has been reduced to simplify the monster movement grid.
Price of loot has been balanced from 280-700 to 280-650.
Spawn сhance сhanges: Centipede 56-32, Flowerman(Inside) 92-76, SpringMan 80-55, Girl 12-6, Jester 43-26, HoarderBug 95-73, ForestGiant 65-39, Flowerman(Outside) 78-21.
masked behavior has been fixed.
ReadMe has been changed.
Manifest has been changed.
Added Asset Credits.
Small fixes.
- 2.0.1
Updated mod icon (Thanks to BBAPepsiMan).
Fixed some spam in the console when entering the hangar.
Dust clouds weather removed.
small fixes for colliders.
- 2.0.0
Complete rework of this moon!
ReadMe has been changed.
Condition has been changed.
Optimization and reduction of file size from 107+ to 65+ mb.
Manifest has been changed.
Icon has been changed (Temporarily until a new one is ready).
Added additional fire exit.
Added dust clouds weather.
View Extension dependency removed.
Added link to moon in discord channel: Lethal Company Modding.
- 1.0.6
The weather system seems to have been fixed but I'm not sure.
Some objects were moved (Trees, stones, bushes) so that they were adjacent to the ground
The fog became a little thicker
And a lot of small changes
- 1.0.5
Fog range corrected
Changed butler spawn chance from 48 to 38
Increased radius of light from street lamps... Again.
Some colliders have been corrected
The main [Big machine room] ambient volume has been reduced
- 1.0.4
Removed all quicksands (caused a lot of spam to the console)
Corrected Weather system
Reworked fog due to numerous requests!
Amount of loot has been reduced from [17-25 to 16-23].
Total cost of loot has been reduced from [290-790 to 260-650].
Removed from active scrap spawn: [Fancy lamp, Golden cup, Bell, Robot toy, Magnifying glass, Teeth, Whoopie-Cushion, Easter egg, Cash register].
Added to active scrap spawn: [Chemical jug, Dust pan, Stop sign, Metal sheet, Yield sign, Remote, Flask, Steering wheel].
Spawn chances all monsters and scrap have been changed!
Removed from active spawn outside enemies: Kidnapper Fox [Idk he just dont spawn on the map],Hoarding Bug [Bye Yippee].
The brightness of street lights has been reworked again >:(
Screenshots updated.
Added ambient!
- 1.0.3
New icon (By BBAPepsiMan)
Increased the light radius of street lamps from 15 to 20
Increased fog range by 10 in all parameters
Added LOD to all trees
Reduced number of trees and their location
Added new bushes to fill space
Added new quicksand in the forest
Added new group rocks in the forest
Signs, trees, stones moved away from quicksand to avoid a getting stuck
The quicksand layer has been removed from roads
The ship has been moved to make parking the cruiser easier
- 1.0.2
Corrected ReadMe
Size of some meshes has been reduced
Added some meshes to fill space on main
Fixed all Pipe colliders
Removed dependency PathfindingLagFix by Zaggy1024
Fixed display Risk level from A to S
Fog and light is completely redone again :/
Removed scan node from fire exit
Corrected height to ship
- 1.0.1
Corrected ChangeLog
Corrected manifest
Added moon screenshots
Increased rendering range of blessings from street lamps
Fixed all quicksands
Corrected Scan nodes
Fixed all fence colliders
- 1.0.0
Release