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Sludgeld
V80 A new Swamp Moon. VR supported!
| Date uploaded | 19 hours ago |
| Version | 1.0.3 |
| Download link | PowerFull-Sludgeld-1.0.3.zip |
| Downloads | 402 |
| Dependency string | PowerFull-Sludgeld-1.0.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100TeamXiaolan-DawnLib
A modern API for Lethal Company content and all sizes of mods [V81]
Preferred version: 0.9.10README

Moon Info:
CELESTIAL BODY: 141 Sludgeld
RISK LEVEL: B+
POPULATION: Abandoned
CONDITION: Drenched terrain.Teeming with plant-life.
HISTORY: 141 Sludgeld heavy machinery assembly hub, now abandoned after flooding knocked out all power grids. The factories still echo with the hum and grind of metal.
FAUNA: Diverse
ROUTING COST: 0
Click to view screenshots




Credits
-
S1ckboy — Help with optimizing the moon materials/models.
-
AudioKnight — Video guide on making a moon with DawnLib.
-
Mborsh — Tool for restoring foliage materials from V80 update (Grass Shader Recreation).
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Rectorado — Tool for generating moon relief topography for terminal radar (Topo Map Generator).
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Xu Xiaolan — Help with DawnLib.
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Sniper1_1 — Tool for restoring water material (WaterAssetRestorer).
-
DoKTOP K. — Just a good person and friend (Help with V80 moon Testing).
CHANGELOG
1.0.3
Adjusted some wood textures.
Slightly updated ReadMe and Manifest.
Removed unused props from scene.
1.0.2
Updated grass shader to latest version.
Added LCVR support.
Optimization and minor fixes.
NavMesh fixes.
1.0.1
Fixed QuickSand trigger in water - now if you go deep enough into the water, you can drown in the mud.
Fixed bushes at the Main/FireExit buildings due to LethalSponge issues.
Reduced grass amount along the path to the Main/FireExit buildings.
Slightly adjusted topography for ship radar.
1.0.0
Release