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Date uploaded 3 weeks ago
Version 1.0.6
Download link PowerFull-Tauralis-1.0.6.zip
Downloads 11712
Dependency string PowerFull-Tauralis-1.0.6

This mod requires the following mods to function

IAmBatby-LethalLevelLoader-1.3.10 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.10
AudioKnight-StarlancerAIFix-3.8.4 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.8.4
Hardy-LCMaxSoundsFix-1.2.0 icon
Hardy-LCMaxSoundsFix

Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.

Preferred version: 1.2.0

README

Contact

Discord : @killfet.

Moon info:

CELESTIAL BODY: 281-Tauralis

RISK LEVEL: A++

POPULATION: Abandoned

CONDITION: Frozen, watery. Its moon orbits a white gas dwarf.

HISTORY: On this moon, work at one of the company's many mining complexes was suspended due to an increased threat of landslides.

FAUNA: Diverse

ROUTING COST: 480

Click to view screenshots

Tauralis

Tauralis

Tauralis

Tauralis

Asset Credits

Realistic Terrain Textures

Simple Water Shader HDRP

Rock and Boulders

Moon Icon made by BBAPepsiMan

CHANGELOG

  • 1.0.6

Terrain textures have been updated.

Terrain converted to mesh, many thanks to TerraMesh tools!

Fixed water shader.

Screenshots have been updated.

Added killtrigger for instant death in water to avoid long death in icy water.

Reduced the size of bushes.

Some pipes have been removed (temporarily).

Removed quicksand.

Added a link to the discord community!

Reduced volume of ambient.

And some small changes.

  • 1.0.5

Small fixes.

  • 1.0.4

Number of nodes has been reduced to simplify the monster movement grid.

Price of loot has been balanced from 380-870 to 300-700.

Reduced monster strength (night 18-16) (inside 15-13).

Spawn сhance сhanges: Centipede 48-26, Flowerman(Inside) 80-66, Maneater 83-50, Girl 15-7, Jester 41-37, Nutcracker 26-22, ForestGiant 75-65, MouthDog 63-46, Old Bird 75-71 Flowerman(Outside) 90-43.

Baboon hawk removed.

masked behavior has been fixed.

Scrap mask was returned.

Slope near one of the fire exit was a little remote due to the difficulty of parking near it.

ReadMe has been changed.

Manifest has been changed.

Small fixes.

  • 1.0.3

  • [Info] The next updates will be only after the release of v65+ at the moment I want to take a little break from Lethal Company and play something else like Tf2 :-3

ViewExtension dependency removed.

The ground has been slightly edited in some places.

Fixed bug with giant behavior and water on some slopes.

small fixes for colliders.

Due to some errors with mods for changing the behavior of masked, masked were temporarily removed as well as scrap mask.

  • 1.0.2

Fixed spawning of turret or mine (For some reason they did not spawn).

Added factory dungeon (There are many people who don’t like mines, so I added an approximately equal chance of appearance for these 2 dungeons).

Updated mod icon (Thanks to BBAPepsiMan).

Increased risk level from A+ to A++

Added additional fire exit in canyon.

Updated screenshot in canyon.

Lamps have been re-added to dark areas.

Fixed the appearance of trees and rocks on the bridges.

Fixed monster spawn curve.

Reduced chances of spawning: Eyeless Dog - 43 to 63, Girl - 21 to 15, Maneater - 100 to 83.

Condition has been slightly changed.

Added link to moon in discord channel: Lethal Company Modding.

  • 1.0.1

Fixed moon time rate from 0.8 to 1 thanks (BBAPepsiMan for reporting)

Amount of snow on the catwalk stairs has been reduced to prevent tripping when walking out of the ravine.

Reduced chance of giant spawning from 100-75

Added lamps to some dark places (not all)

  • 1.0.0

Release