Decompiled source of Gambling v1.0.4

Gambling.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Gambling.Util;
using GameNetcodeStuff;
using HarmonyLib;
using LCSoundTool;
using LC_API.BundleAPI;
using LC_API.GameInterfaceAPI;
using LC_API.GameInterfaceAPI.Events.EventArgs.Player;
using LC_API.GameInterfaceAPI.Events.Handlers;
using LC_API.GameInterfaceAPI.Features;
using LethalCompanyInputUtils.Api;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Serialization;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Presti")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A Mod to allow Gambling!")]
[assembly: AssemblyFileVersion("1.0.4.0")]
[assembly: AssemblyInformationalVersion("1.0.4+c14f990354544dcb8ed1159974dbb6c9c6cbea14")]
[assembly: AssemblyProduct("Gambling")]
[assembly: AssemblyTitle("Gambling")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.4.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Gambling
{
	[BepInPlugin("Gambling", "Gambling", "1.0.4")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class GamblingPlugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(PlayerControllerB))]
		internal class PlayerControllerPatch
		{
			[HarmonyPatch("Awake")]
			[HarmonyPostfix]
			public static void GambitPatch(PlayerControllerB __instance)
			{
				((Component)__instance).gameObject.AddComponent<GamblingController>();
			}
		}

		[HarmonyPatch(typeof(EnemyAI))]
		internal class DamagePatch
		{
			[HarmonyPatch("PlayerIsTargetable")]
			[HarmonyPrefix]
			public static bool KillPatch(EnemyAI __instance, ref bool __result, PlayerControllerB playerScript)
			{
				if (!(__instance is FlowermanAI) && !(__instance is CentipedeAI) && !(__instance is MaskedPlayerEnemy))
				{
					return true;
				}
				GamblingController gamblingController = default(GamblingController);
				((Component)playerScript).TryGetComponent<GamblingController>(ref gamblingController);
				if (gamblingController != null && gamblingController.domainActive && gamblingController.domainUser == playerScript.actualClientId)
				{
					return __result = false;
				}
				return true;
			}
		}

		public readonly ManualLogSource Log = new ManualLogSource(" Always bet on Hakari");

		private readonly Harmony _harmony = new Harmony("Gambling");

		internal static GamblingInput InputActionsInstance = new GamblingInput();

		public static GamblingPlugin Instance;

		public LoadedAssetBundle Bundle;

		public bool shouldDebug;

		public AudioClip gambit;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			Logger.Sources.Add((ILogSource)(object)Log);
			Log.LogInfo((object)"Plugin Gambling is loaded!");
			gambit = SoundTool.GetAudioClip("Presti-Gambling", "gambit.mp3");
			Log.LogInfo((object)"Loaded Gambit Audio.");
			_harmony.PatchAll(typeof(GamblingPlugin));
			_harmony.PatchAll(typeof(PlayerControllerPatch));
			_harmony.PatchAll(typeof(DamagePatch));
			Log.LogInfo((object)"Finished patching.");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "Gambling";

		public const string PLUGIN_NAME = "Gambling";

		public const string PLUGIN_VERSION = "1.0.4";
	}
}
namespace Gambling.Util
{
	public class GamblingController : MonoBehaviour
	{
		private PlayerControllerB _playerControllerB;

		[FormerlySerializedAs("_domainUser")]
		public ulong domainUser = 99999999uL;

		[FormerlySerializedAs("_domainActive")]
		public bool domainActive;

		private void Awake()
		{
			_playerControllerB = ((Component)this).GetComponent<PlayerControllerB>();
			Player.Hurting += SillyBilly;
			Player.Dying += SillyBob;
			GameState.WentIntoOrbit += ResetGambitOnOrbit;
		}

		private void OnDestroy()
		{
			Player.Hurting -= SillyBilly;
			Player.Dying -= SillyBob;
			GameState.WentIntoOrbit -= ResetGambitOnOrbit;
		}

		public void SillyBilly(HurtingEventArgs ev)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			if (domainActive && ev.Player.ClientId == domainUser && !shouldSkip(ev.CauseOfDeath))
			{
				GamblingPlugin.Instance.Log.LogInfo((object)"NO PAIN FOR ME BABY!");
				ev.IsAllowed = false;
			}
		}

		public void SillyBob(DyingEventArgs ev)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			if (domainActive && ev.Player.ClientId == domainUser && !shouldSkip(ev.CauseOfDeath))
			{
				GamblingPlugin.Instance.Log.LogInfo((object)"NO DEATH FOR ME BABY!");
				ev.IsAllowed = false;
			}
		}

		private bool shouldSkip(CauseOfDeath causeOfDeath)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0004: Invalid comparison between Unknown and I4
			return (int)causeOfDeath == 10;
		}

		private void Update()
		{
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Invalid comparison between Unknown and I4
			if (!((NetworkBehaviour)_playerControllerB).IsOwner || !_playerControllerB.isPlayerControlled)
			{
				return;
			}
			if (domainActive)
			{
				_playerControllerB.sprintMeter = 100f;
			}
			if (!GamblingPlugin.InputActionsInstance.ExpansionKey.triggered || domainActive || (int)GameState.ShipState != 1)
			{
				return;
			}
			GamblingPlugin.Instance.Log.LogInfo((object)(domainActive + " - " + domainUser));
			if ((double)Random.Range(0f, 1f) >= 0.85 || GamblingPlugin.Instance.shouldDebug)
			{
				if (!_playerControllerB.isPlayerDead)
				{
					domainActive = true;
					GameTips.ShowTip("IDLE DEATH GAMBLE: Start", "JACKPOT BABY!!!!!!!!!");
					Player val = Player.Get(_playerControllerB);
					GamblingPlugin.Instance.Log.LogInfo((object)val.ClientId);
					domainUser = val.ClientId;
					val.SprintMeter = float.PositiveInfinity;
					_playerControllerB.HealServerRpc();
					if (GamblingPlugin.Instance.gambit != null)
					{
						GamblingPlugin.Instance.Log.LogInfo((object)"Fuck dion.");
						PlayAudio();
					}
					else
					{
						GameTips.ShowTip("IDLE DEATH GAMBLE: Info", "NO SOUND BABY!");
					}
					((MonoBehaviour)this).Invoke("DisableImmortality", 251f);
					Item.CreateAndGiveItem("shovel", val, false, true);
				}
			}
			else
			{
				Hurt();
			}
		}

		[ServerRpc(RequireOwnership = true)]
		public void EnableImmortality()
		{
			domainActive = true;
			domainUser = Player.Get(_playerControllerB).ClientId;
		}

		[ServerRpc(RequireOwnership = true)]
		public void Hurt()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			Player.Get(_playerControllerB).Hurt(50, (CauseOfDeath)0, default(Vector3), false, 0, false, true);
		}

		[ServerRpc(RequireOwnership = true)]
		public void PlayAudio()
		{
			AudioSource val = ((Component)this).gameObject.AddComponent<AudioSource>();
			val.clip = GamblingPlugin.Instance.gambit;
			val.Play();
			((MonoBehaviour)this).Invoke("ResetGambit", 251f);
		}

		public void DisableMyMomJOOO()
		{
			DisableImmortality();
			domainActive = false;
			domainUser = 99999999uL;
		}

		[ServerRpc(RequireOwnership = true)]
		public void DisableImmortality()
		{
			ResetGambit();
		}

		[ClientRpc]
		public void SendNotification()
		{
			GameTips.ShowTip("IDLE DEATH GAMBLE: End", "Maybe round 2?");
		}

		public void ResetGambitOnOrbit()
		{
			((MonoBehaviour)this).CancelInvoke("DisableMyMomJOOO");
			DisableMyMomJOOO();
		}

		public void ResetGambit()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Invalid comparison between Unknown and I4
			if (domainActive)
			{
				if ((int)GameState.ShipState == 1 && !_playerControllerB.isPlayerDead)
				{
					SendNotification();
				}
				domainActive = false;
				domainUser = 99999999uL;
			}
		}
	}
	public class GamblingFists : GrabbableObject
	{
		private static Item theseFists;

		public static void addItem()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Expected O, but got Unknown
			Item val = new Item
			{
				Name = "Left Right Goodnight."
			};
			val.GrabbableObject.itemProperties = getItem();
			val.GrabbableObject.grabbable = false;
			val.GrabbableObject.scrapValue = 0;
			Item val2 = val;
		}

		public static Item getItem()
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Expected O, but got Unknown
			if ((Object)(object)theseFists == (Object)null)
			{
				theseFists = (Item)ScriptableObject.CreateInstance(typeof(Item));
				theseFists.spawnPrefab = GamblingPlugin.Instance.Bundle.GetAsset<GameObject>("Fists");
				theseFists.canBeGrabbedBeforeGameStart = false;
				theseFists.allowDroppingAheadOfPlayer = false;
				theseFists.itemIcon = GamblingPlugin.Instance.Bundle.GetAsset<Sprite>("FistIcon");
				theseFists.weight = 0f;
				theseFists.itemSpawnsOnGround = false;
				((Object)theseFists).name = "Left Right Good Night.";
				theseFists.itemName = "Left Right Good Night.";
				theseFists.creditsWorth = 0;
				theseFists.toolTips = new string[1] { "CATCH THESE HANDS!" };
				theseFists.twoHanded = true;
				theseFists.holdButtonUse = true;
			}
			return theseFists;
		}
	}
	public class GamblingInput : LcInputActions
	{
		[InputAction("<Keyboard>/g", Name = "Gamble")]
		public InputAction ExpansionKey { get; set; }
	}
}