Decompiled source of LootableLandmines v1.3.1

LootableLandmines.dll

Decompiled 6 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLib.Modules;
using LootableLandmines.Behavoiurs;
using LootableLandmines.Patches;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LootableLandmines")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Lets you pickup and sell landmines")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+aa8ee06ebc7def84d2aa9bdad1bfea5e277f448f")]
[assembly: AssemblyProduct("LootableLandmines")]
[assembly: AssemblyTitle("LootableLandmines")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LootableLandmines
{
	[BepInPlugin("procyon.lootablelandmines", "Lootable Landmines", "1.3.1")]
	public class Plugin : BaseUnityPlugin
	{
		public static Plugin Instance;

		public Item customMineData;

		public static GameObject customMinePrefab;

		public const string GUID = "procyon.lootablelandmines";

		public const string NAME = "Lootable Landmines";

		public const string VERSION = "1.3.1";

		private readonly Harmony harmony = new Harmony("procyon.lootablelandmines");

		private void Awake()
		{
			Instance = this;
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "minemod");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			customMineData = val.LoadAsset<Item>("Assets/CustomLandmine.asset");
			CustomMine customMine = customMineData.spawnPrefab.AddComponent<CustomMine>();
			((GrabbableObject)customMine).grabbable = true;
			((GrabbableObject)customMine).grabbableToEnemies = true;
			((GrabbableObject)customMine).itemProperties = customMineData;
			((GrabbableObject)customMine).SetScrapValue(57);
			Utilities.FixMixerGroups(customMineData.spawnPrefab);
			NetworkPrefabs.RegisterNetworkPrefab(customMineData.spawnPrefab);
			customMinePrefab = customMineData.spawnPrefab;
			TerminalNode val2 = ScriptableObject.CreateInstance<TerminalNode>();
			val2.clearPreviousText = true;
			val2.displayText = "An explosive land mine";
			Items.RegisterShopItem(customMineData, (TerminalNode)null, (TerminalNode)null, val2, 135);
			harmony.PatchAll(typeof(LandminePatch));
			harmony.PatchAll(typeof(PlayerControllerBPatch));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin procyon.lootablelandmines is loaded!");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "LootableLandmines";

		public const string PLUGIN_NAME = "LootableLandmines";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace LootableLandmines.Patches
{
	[HarmonyPatch(typeof(Landmine))]
	public class LandminePatch
	{
		private const bool Skip = false;

		private const bool Continue = true;

		[HarmonyPatch(typeof(Landmine), "Start")]
		[HarmonyPostfix]
		private static void Start(Landmine __instance)
		{
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)__instance == (Object)null) && NetworkManager.Singleton.IsServer && (Object)(object)((Component)__instance).GetComponentInParent<CustomMine>() == (Object)null)
			{
				Debug.Log((object)"procyon.lootablelandmines - Replacing existing landmine with a custom one");
				GameObject val = Object.Instantiate<GameObject>(Plugin.customMinePrefab, ((Component)__instance).transform.position, Quaternion.identity);
				NetworkObject component = val.GetComponent<NetworkObject>();
				component.Spawn(false);
				NetworkObject componentInParent = ((Component)__instance).gameObject.GetComponentInParent<NetworkObject>();
				if ((Object)(object)componentInParent != (Object)null)
				{
					componentInParent.Despawn(true);
				}
			}
		}

		[HarmonyPatch(typeof(Landmine), "OnTriggerEnter")]
		[HarmonyPatch(typeof(Landmine), "OnTriggerExit")]
		[HarmonyPrefix]
		private static bool PreTriggerExit(Collider other, Landmine __instance)
		{
			if ((Object)(object)__instance == (Object)null)
			{
				return true;
			}
			CustomMine component = ((Component)other).GetComponent<CustomMine>();
			if ((Object)(object)component != (Object)null)
			{
				return false;
			}
			return true;
		}

		[HarmonyPatch(typeof(Landmine), "TriggerMineOnLocalClientByExiting")]
		[HarmonyPrefix]
		private static bool PreMineTrigger(Landmine __instance, ref bool ___localPlayerOnMine)
		{
			if ((Object)(object)__instance == (Object)null)
			{
				return true;
			}
			CustomMine componentInParent = ((Component)__instance).GetComponentInParent<CustomMine>();
			if ((Object)(object)componentInParent == (Object)null)
			{
				return true;
			}
			if (!((GrabbableObject)componentInParent).hasHitGround || ((GrabbableObject)componentInParent).isHeld)
			{
				___localPlayerOnMine = false;
				return false;
			}
			return true;
		}

		[HarmonyPatch(typeof(Landmine), "Detonate")]
		[HarmonyPostfix]
		public static void PostDetonate(Landmine __instance)
		{
			if (!((Object)(object)__instance == (Object)null) && NetworkManager.Singleton.IsServer)
			{
				CustomMine componentInParent = ((Component)__instance).GetComponentInParent<CustomMine>();
				if ((Object)(object)componentInParent != (Object)null)
				{
					((GrabbableObject)componentInParent).DestroyObjectInHand(((GrabbableObject)componentInParent).playerHeldBy);
					componentInParent.Cleanup();
				}
			}
		}

		[HarmonyReversePatch(/*Could not decode attribute arguments.*/)]
		[HarmonyPatch(typeof(Landmine), "TriggerMineOnLocalClientByExiting")]
		public static void TriggerMineOnLocalClientByExiting(Landmine instance)
		{
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	public class PlayerControllerBPatch
	{
		[HarmonyPatch(typeof(PlayerControllerB), "BeginGrabObject")]
		[HarmonyPostfix]
		private static void GrabObject(PlayerControllerB __instance, GrabbableObject ___currentlyGrabbingObject)
		{
			if (!((Object)(object)___currentlyGrabbingObject == (Object)null) && ___currentlyGrabbingObject is CustomMine customMine)
			{
				customMine.EarlyGrabItem();
			}
		}
	}
}
namespace LootableLandmines.Behavoiurs
{
	internal class CustomMine : PhysicsProp
	{
		private Landmine _landmine;

		private const float armDelay = 1.75f;

		public override void Start()
		{
			((GrabbableObject)this).Start();
			_landmine = ((Component)this).GetComponentInChildren<Landmine>();
		}

		public override void ItemActivate(bool used, bool buttonDown = true)
		{
			((GrabbableObject)this).ItemActivate(used, buttonDown);
			LandminePatch.TriggerMineOnLocalClientByExiting(_landmine);
		}

		public override void OnHitGround()
		{
			((MonoBehaviour)this).Invoke("DelayedEnable", 1.75f);
		}

		public void EarlyGrabItem()
		{
			_landmine.ToggleMineEnabledLocalClient(false);
			typeof(Landmine).GetField("localPlayerOnMine", BindingFlags.Instance | BindingFlags.NonPublic)?.SetValue(_landmine, false);
		}

		private void DelayedEnable()
		{
			_landmine.ToggleMineEnabledLocalClient(true);
		}

		public void Cleanup()
		{
			((MonoBehaviour)this).Invoke("DelayedCleanup", 1f);
		}

		private void DelayedCleanup()
		{
			NetworkObject component = ((Component)this).GetComponent<NetworkObject>();
			if ((Object)(object)component != (Object)null)
			{
				component.Despawn(true);
			}
		}
	}
}