How the "Loona Player Model" came to be!
Updated 7 months agoHello!
If you are wondering how to make your own Player Model for Lethal Company. I would start here - https://github.com/BunyaPineTree/LethalCompany_ModelReplacementAPI/wiki/Using-the-Unity-Workflow
The Gooberator and I (Lunar The Hellhound) spent days on top of days trying to work out how to add our own player models to the game. I sparked this as I wanted Loona from Helluva Boss to be added as a model replacement suit. So, I went to Gooberator as he has 5 years of coding experience and has made several games in Unity. I asked him if he could mod Loona into the game if I bought the model, and offered to help as much as I could with the little to no knowledge I had in the field.
This is when the head banning started as we looked at model replacement mods for hours trying to find out how they worked. After several days of torture, Gooberator found the link above. Come to find out, there is little coding involved. If you follow the wiki step by step, you will find it easy to mod models to the game, thanks to the great team behind the Model Replacement API.
In v1.2.0, we add mouth movement when you talk in game. We also add a sensitivity value to change how wide her mouth would open depending on your set sensitivity. Now this was not hard to add as Gooberator put his coding knowledge to work. After a few lines of code, her mouth was moving!
Now we can’t say the same for jiggle physics. So far, we have been unable to get them working in game. A day later Gooberator found the problem. We were compiling it wrong. Once we got past that, Loona was almost ready! Did some testing, fixed small things and boom, she was done.
Now go and have fun with the Loona player model!
We may add more in the future. Like a tail wag. Just small things like that.