ProjectSCP-HeavyItemSCPs icon

HeavyItemSCPs

A collection of SCP items with a monster attached to it

CHANGELOG

1.3.2

  • SCP-427-1 will force the player to drop all items when throwing them (configurable)
  • SCP-427-1 has a cooldown for throwing players, when colliding with a player and still in cooldown, he will do a normal swipe attack that does 10 damage
  • SCP-427 transform time has been changed from 120 to 45 seconds
  • SCP-427 transform time only goes up when opening the locket
  • SCP-427 transform time will slowly decrease by one second every 2.5 seconds when not holding SCP-427
  • Fixed bug with player not dying when transforming into SCP-323-1
  • Fixed bug with SCP-427-1 getting stuck when first spawning in

1.3.1

  • Updated README to include SCP-323-1
  • Added bestiaries for SCP-323-1 and SCP-178-1
  • Changed link to SCP Discord page to an invite
  • SCP-323-1 takes damage from explosions
  • Fixed bug with SCP-323 not transforming client players and causing bugs
  • SCP-178 can allow you to see scrap through walls if you are looking directly at it
  • SCP-178-1 will only open doors when chasing
  • SCP-178-1 will return to its spawn position if chasing the player too far
  • Added percentage based spawning amount for SCP-178-1
  • SCP-178-1 will only add anger when colliding with a player if they were being observed first

1.3.0

  • Added SCP-323
  • Added fear for SCP-178 while staring at SCP-178-1 instances
  • Fixed spawning issues with SCP-178-1
  • Better line of sight detection for SCP-178-1

1.2.1

  • Players now drop all held items they were carrying when being picked up by SCP-427-1 (including the Cave Dweller baby) (configurable)
  • Decreased priority of SCP-178-1's navmesh agent so they dont collide with other enemies
  • Decreased SCP-427-1's player push force and distance as well as size limit so they dont get stuck in doorways and block players
  • Only one instance of SCP-178 can and should exist at a time

1.2.0

  • Added variations for SCP-427-1 depending on what he transforms from
  • SCP-427-1 now throws hoarder bugs and baboon hawks
  • Baboon hawks and RadMechs now see SCP-427-1 as a threat
  • Fixed issue with player body not despawning properly when transforming
  • Fixed issue with hoarderbugs not transforming
  • More configs added for SCP-427-1 and SCP-178-1
  • Optimizations for SCP-178-1
  • SCP-427-1 now has 150 hp and can take damage from anything now
  • SCP-427-1 now takes 75 damage from explosions

1.1.1

  • Fixed issue with SCP-178-1 able to be scanned by other clients not wearing the glasses
  • Fixed desyncing and softlocking issues when client other than host picks up and drops SCP-427
  • Fixed issue with baboon hawks not transforming or picking up 427

1.1.0

  • Added SCP-178
  • Fixed bug with network handler when leaving a lobby and re-entering
  • Fixed bug where client transforming will softlock them
  • Fixed bug where 427-1 freezes
  • Fixed bug where player softlocks after being thrown in some cases
  • Fixed bug where player cant move and screen shakes after being thrown
  • Fixed desync issues with 427

1.0.3

  • Some fixes to how SCP-427-1 throws players
  • AI Changes
  • Some fixes to how the necklace opens and closes

1.0.2

  • Added a new configs
  • Added Secret Labs level rarity and SCP Dungeon rarity
  • Heal amount for 427 changed from 10 to 5 holding and 15 to 10 when open
  • Fixed some bugs for 427
  • SCP-427-1 now properly spawns when turning spawning on

1.0.1

  • SCP-427-1 now only takes damage from mines if chasing a player
  • Fixed issue with players not transforming
  • Fixed some issues with the necklace
  • Player will no longer be critically injured after thrown and will lose half their stamina instead
  • Fixed death animation

1.0.0

  • Initial release adding SCP-427