HeavyItemSCPs
A collection of SCP items with a monster attached to it
Date uploaded | 2 days ago |
Version | 1.3.1 |
Download link | ProjectSCP-HeavyItemSCPs-1.3.1.zip |
Downloads | 3191 |
Dependency string | ProjectSCP-HeavyItemSCPs-1.3.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
HeavyItemSCPs Mod
SCP's
SCP-427
Item #: SCP-427
Object Class: Safe* (see containment procedures)
Special Containment Procedures: SCP-427 displays no means of self-locomotion or malicious intent at this time, and requires only minimal containment. Due to SCP-427's adverse effects, only medical staff of Class 3 or above may handle or utilize it.
All personnel using SCP-427 must record their total time using it in order to avoid unwanted mutations.
*Instances of SCP-427-1 (colloquially referred to as "Flesh Beasts") created by SCP-427 must be killed immediately as it is impossible to communicate with or experiment on them safely. For this reason instances of SCP-427-1 are classified as Keter.
Description: SCP-427 is a small, spherical, ornately carved locket made of a polished silver material. The ornate carvings do not seem to serve any function; it is unknown whether SCP-427's outer casing was crafted by sentients or not. Its circumference at its widest point is roughly 3 cm.
SCP-427 was created after placing a pill of SCP-500 in the Input booth of SCP-914 and using the Fine setting. It displays no unusual activity when closed. When opened, a small glowing orb is visible at the center. The orb emits no radiation or energy aside from the visible spectrum.
When SCP-427 is opened and exposed to biological tissue, it rapidly regenerates cellular damage and somehow is able to purge invading compounds or infections. As a standard of measure, the common cold takes 3 to 10 days to be worked through the human immune system and eventually removed. In the presence of an opened SCP-427, this time is reduced to 2 to 4 minutes. Its healing abilities are directional, so anything not in line of sight with the central orb experiences no effects.
However, long-term exposure produces a significant health hazard. As the locket heals damage, it optimizes the body's natural systems. Resistance to disease and toxins is increased by 500% compared to accepted LD50 or death-rate values after a total of 10 minutes of exposure, and 1000% after 15. After 15 minutes of exposure, muscular systems begin optimizing, increasing strength and pain tolerance by 200-300%. All other systems continue to optimize. Class-D personnel exposed to the device for over an hour total began mutating into a shapeless mass of tissue. The conversion time accelerates with continued exposure to SCP-427.
The "Flesh Beasts" (so named due to their appearance) created by SCP-427 are incredibly aggressive, attacking any and all personnel on sight with lethal results. They are highly resistant to most known weaponry, but can be disabled with sufficient shock trauma or heat in excess of 1100 degrees Celsius (2000 degrees Fahrenheit). Intelligence cannot be accurately gauged, but mapping of biological enhancement of the brain as a direct relationship with optimization of other systems suggests intelligence could exceed levels measured in humans when fully transformed.
SCP-427 is currently being used as a partial replacement for SCP-500 pills, as it can cure almost anything SCP-500 is able to. All "optimizations" imparted by SCP-427 are cumulative. Oversight has deemed the side effects an "acceptable risk" but users must carefully record their total exposure time as sufficient mutations are grounds for termination.
SCP-178
Item #: SCP-178
Object Class: Euclid
Special Containment Procedures: SCP-178 is to be stored in a Class 3 Anomalous Object Container guarded by no fewer than two (2) armed personnel with Level 3 clearance when not undergoing testing. Item is to be removed from containment only with the written permission of personnel with Level 4 clearance or higher. Following Incident #178-14-Alpha all tests are to be monitored remotely and the presence of all personnel apart from test subjects in the testing area during experimentation is expressly prohibited.
Description: SCP-178 is a pair of white stereoscopic ("3-D") glasses with a rectangular white cardboard frame and lenses of transparent blue and red (left and right lenses, respectively) plastic. The item exhibits no unusual physical properties apart from a slight discoloration of the cardboard consistent with age. When worn, the wearer begins perceiving large bipedal entities in addition to its ordinary surroundings. Entities reportedly exhibit a docile and occasionally curious behavior (reports include entities leaning over the shoulder of persons working and observing them with interest), with one exception. Any attempt by the wearer or any other personnel (see Incident Report #178-14-Alpha) to directly interact with the entities results in severe lacerations suddenly appearing on persons involved. The appearance of lacerations is rapid and continues until the moment the wearer expires. The pattern of lacerations is always consistent with being slashed with three (3) parallel, tapered sharp objects of lengths varying between 14.2 and 27.4 cm and maximum thickness varying between 2.9 and 8.1 cm. Recording and measuring devices used during testing failed to detect any anomalies, including while lacerations were appearing on subject(s). Subjects do not report hearing any sounds emanating from the entities. Long-term observation of subjects exposed to the item reveals no lasting effects. Stereoscopic images viewed through the item appear three-dimensional.
SCP-323
Item #: SCP-323
Object Class: Euclid
Special Containment Procedures: SCP-323 is to be kept in a 17m x 17m x 17m concrete containment cell in Site-91. The object is to be restrained in the center of the cell within a 1m3 container of 8.8cm thick transparent armor lined with one-way laminate, which is to be fit with one (1) electronically locked access port. This container is to be internally lit, with the surrounding cell kept dimmer to facilitate the one-way laminate. The cell is to be surveyed remotely at all times, and any signs of activity are to be reported.
No personnel are to enter SCP-323's containment cell except to examine the integrity of SCP-323's restraint measures. The restraint measures are to be examined bi-weekly, and any signs of damage are to be repaired immediately. All personnel who enter SCP-323's containment cell are to be accompanied by an armed guard. Personnel are not to be within SCP-323's containment cell for longer than forty-five (45) minutes, and any communication around SCP-323 is to be written or spoken in a language other than English or French.
In the event that SCP-323 breaches containment and an instance of SCP-323-1 is formed, personnel are to evacuate Site-91 and the site is to be locked down. Remote units are to be deployed to destroy the body of SCP-323-1; following this, armed personnel may be sent in to re-establish the containment of SCP-323.
Description: SCP-323 is the skull of an unidentified cervid measuring 55cm long, 27cm wide, and 31cm tall, with a pair of antlers, measuring 35cm tall and 46cm from tip to tip, growing from the left and right sides of SCP-323. SCP-323 shows signs of damage consistent with outside exposure, with regular pitting, scarring and weathering across the object, bleaching on the upper surfaces and a missing lower mandible. The rear of the skull features an approximately centered ovoid gap, measuring 25 cm high and 23cm wide, giving access to an interior space 16cm deep. This gap shows signs of tool use, indicating that it was carved with tools, possibly stone.
SCP-323 displays the ability to react to aural, tactile, and visual stimuli. Testing has revealed SCP-323 appears to have a field of view similar to that of other cervids, and has responded to visual stimuli from up to 50m away. The targeting of specific members of personnel, various attempts to breach containment, and the violent reaction towards speakers of the French and English languages suggests a level of sapience; however, this is unconfirmed.
SCP-323 is capable of limited locomotion, typically in the form of small movements and vibrations. In most cases, SCP-323 will only locomote in the event of various stimuli, such as moving away when touched or turning when personnel are present within its containment chamber. SCP-323 has demonstrated the ability to make larger movements, such as lunging at personnel and repeatedly attempting to force its way through containment measures.
SCP-323 exerts an influential effect in a radius extending roughly 15m from itself. Individuals within this radius will begin experiencing cannibalistic thoughts and urges, violent outbursts, and impaired judgement after approximately one (1) hour of continuous exposure. Roughly 74% of individuals who reach this point will attempt to place their heads through the gap present in the back of SCP-323, with efforts made to keep their mouths uncovered. If an individual is incapable of fitting their heads through the gap, attempts will be made to bludgeon their heads against nearby hard surfaces until the point the individual's head fits, the individual loses consciousness, or the individual expires. Once the individual has fit their head through SCP-323, the individual is classified as SCP-323-1.
Within ten (10) minutes of putting SCP-323 on, SCP-323-1 will undergo drastic physical alterations. SCP-323-1 will experience a rapid loss of body fat, body hair, and pigmentation, followed by the rupturing of the distal phalanges from the fingertips, abnormal tooth growth, and the blackening of extremities consistent with frostbite. Additionally, SCP-323-1 appears to experience greater strength and pain tolerance than the average human; however; SCP-323-1 still appears to be as susceptible to physical harm as it was prior to its introduction to SCP-323.
SCP-323-1's metabolism will experience a dramatic increase, requiring a constant caloric intake, with starvation occurring anywhere between fifteen (15) to thirty (30) minutes if no self-preservation efforts are made. In order to sustain its increased metabolism, SCP-323-1 will actively seek out and eat other individuals for sustenance until expiration. In the event SCP-323-1 is incapable of finding plentiful nourishment, SCP-323-1 will make efforts to sustain itself, including limiting movement, rationing available food, and autocannibalism. SCP-323-1 will only feed upon humans; it is presumed that SCP-323-1 is capable of receiving sustenance from other sources, but chooses not to, despite availability or ease of access. During the pursuit of individuals, SCP-323-1 has been known to occasionally make various statements in the Severn Ojibwe, Potawatomi, and Cree languages, as well as in the native language of the instance. It is not known if these statements and the knowledge of these languages is the result of SCP-323's anomalous influence or if they originate from SCP-323 itself.
Planned SCP's
- SCP-513
- SCP-019
- SCP-963
- SCP-662
- SCP-019
Contact
For issues and suggestions visit the github, PojectSCP Discord page, or Modding Discord.
For collaboration or queries
JoeJoe
- Discord: JoeJoe
Snowy
- Discord: Snowy
- GitHub: snowlance7
- Ko-fi: snowlance
Credit
- Models are from SCP: Unity Edition
- Proton Studioo: SCP-427 Animations
- Handoko Bintoro: SCP-427-1 Animations
- JoeJoe: Project owner, designer, animations and executive
- Snowy: Programmer and designer
- Xu Xiaolan: Programming help
- Testers: lizziegirl0099, aglitchednpc
CHANGELOG
1.3.1
- Updated README to include SCP-323-1
- Added bestiaries for SCP-323-1 and SCP-178-1
- Changed link to SCP Discord page to an invite
- SCP-323-1 takes damage from explosions
- Fixed bug with SCP-323 not transforming client players and causing bugs
- SCP-178 can allow you to see scrap through walls if you are looking directly at it
- SCP-178-1 will only open doors when chasing
- SCP-178-1 will return to its spawn position if chasing the player too far
- Added percentage based spawning amount for SCP-178-1
- SCP-178-1 will only add anger when colliding with a player if they were being observed first
1.3.0
- Added SCP-323
- Added fear for SCP-178 while staring at SCP-178-1 instances
- Fixed spawning issues with SCP-178-1
- Better line of sight detection for SCP-178-1
1.2.1
- Players now drop all held items they were carrying when being picked up by SCP-427-1 (including the Cave Dweller baby) (configurable)
- Decreased priority of SCP-178-1's navmesh agent so they dont collide with other enemies
- Decreased SCP-427-1's player push force and distance as well as size limit so they dont get stuck in doorways and block players
- Only one instance of SCP-178 can and should exist at a time
1.2.0
- Added variations for SCP-427-1 depending on what he transforms from
- SCP-427-1 now throws hoarder bugs and baboon hawks
- Baboon hawks and RadMechs now see SCP-427-1 as a threat
- Fixed issue with player body not despawning properly when transforming
- Fixed issue with hoarderbugs not transforming
- More configs added for SCP-427-1 and SCP-178-1
- Optimizations for SCP-178-1
- SCP-427-1 now has 150 hp and can take damage from anything now
- SCP-427-1 now takes 75 damage from explosions
1.1.1
- Fixed issue with SCP-178-1 able to be scanned by other clients not wearing the glasses
- Fixed desyncing and softlocking issues when client other than host picks up and drops SCP-427
- Fixed issue with baboon hawks not transforming or picking up 427
1.1.0
- Added SCP-178
- Fixed bug with network handler when leaving a lobby and re-entering
- Fixed bug where client transforming will softlock them
- Fixed bug where 427-1 freezes
- Fixed bug where player softlocks after being thrown in some cases
- Fixed bug where player cant move and screen shakes after being thrown
- Fixed desync issues with 427
1.0.3
- Some fixes to how SCP-427-1 throws players
- AI Changes
- Some fixes to how the necklace opens and closes
1.0.2
- Added a new configs
- Added Secret Labs level rarity and SCP Dungeon rarity
- Heal amount for 427 changed from 10 to 5 holding and 15 to 10 when open
- Fixed some bugs for 427
- SCP-427-1 now properly spawns when turning spawning on
1.0.1
- SCP-427-1 now only takes damage from mines if chasing a player
- Fixed issue with players not transforming
- Fixed some issues with the necklace
- Player will no longer be critically injured after thrown and will lose half their stamina instead
- Fixed death animation
1.0.0
- Initial release adding SCP-427