using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using GameNetcodeStuff;
using LethalConfig;
using LethalConfig.ConfigItems;
using LethalConfig.ConfigItems.Options;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using SCP053.NetcodePatcher;
using SCP053.Scripts;
using SCP053.Utils;
using SCP682.SCPEnemy;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.Rendering;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SCP053")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("SCP053")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+b99349799be4105ed6ef7bd031a22144bcdd0034")]
[assembly: AssemblyProduct("SCP053")]
[assembly: AssemblyTitle("SCP053")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SCP053
{
[BepInPlugin("projectSCP.scp053", "scp053", "1.0.4")]
public class Scp053Plugin : BaseUnityPlugin
{
private const string GUID = "projectSCP.scp053";
private const string NAME = "scp053";
private const string VERSION = "1.0.4";
public static Scp053Plugin instance;
public bool isSCP682Installed;
public static string SCP682pReferenceChain = "ProjectSCP.SCP682";
public GameObject SCP053ActionsObject;
public Scp053Actions currentSCP053Actions;
public ConfigEntry<string> spawnMoonRarity;
public ConfigEntry<int> maxSpawn;
public ConfigEntry<int> powerLevel;
public ConfigEntry<float> freezePlayerTime;
public ConfigEntry<float> timeUntilDeath;
public ConfigEntry<int> playerCurseDamage;
private void Awake()
{
instance = this;
((BaseUnityPlugin)this).Logger.LogInfo((object)"Scp053 starting....");
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "scp053");
AssetBundle bundle = AssetBundle.LoadFromFile(text);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Scp053 bundle found !");
NetcodePatcher();
LoadConfigs();
RegisterMonster(bundle);
Check682();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Scp053 is ready!");
}
public void Check682()
{
if (Chainloader.PluginInfos.ContainsKey(SCP682pReferenceChain))
{
Debug.Log((object)"SCP682 found !");
isSCP682Installed = true;
}
}
private string RarityString(int rarity)
{
return $"Modded:{rarity},ExperimentationLevel:{rarity},AssuranceLevel:{rarity},VowLevel:{rarity},OffenseLevel:{rarity},MarchLevel:{rarity},RendLevel:{rarity},DineLevel:{rarity},TitanLevel:{rarity},Adamance:{rarity},Embrion:{rarity},Artifice:{rarity}";
}
private void LoadConfigs()
{
spawnMoonRarity = ((BaseUnityPlugin)this).Config.Bind<string>("General", "SpawnRarity", "Modded:65,ExperimentationLevel:55,AssuranceLevel:55,VowLevel:55,OffenseLevel:55,MarchLevel:55,RendLevel:65,DineLevel:65,TitanLevel:70,Adamance:50,Embrion:60,Artifice:70", "Chance for SCP 053 to spawn for any moon, example => assurance:100,offense:50 . You need to restart the game.");
CreateStringConfig(spawnMoonRarity, requireRestart: true);
maxSpawn = ((BaseUnityPlugin)this).Config.Bind<int>("General", "maxSpawn", 1, "Max SCP053 spawn in one day");
CreateIntConfig(maxSpawn, 1, 30);
powerLevel = ((BaseUnityPlugin)this).Config.Bind<int>("General", "powerLevel", 1, "SCP053 power level");
CreateIntConfig(powerLevel, 1, 10);
freezePlayerTime = ((BaseUnityPlugin)this).Config.Bind<float>("General", "freezePlayerTimePercent", 0.5f, "Freeze player duration when she sees a player. This is a percent of timeUntilDeath config value");
CreateFloatConfig(freezePlayerTime, 0f, 1f);
timeUntilDeath = ((BaseUnityPlugin)this).Config.Bind<float>("General", "timeUntilDeath", 10f, "Time needed to SCP053 to look at a player and kill him if she don't loose line of sight");
CreateFloatConfig(timeUntilDeath, 3f, 11f);
playerCurseDamage = ((BaseUnityPlugin)this).Config.Bind<int>("General", "playerCurseDamage", 2, "Curse damage when a player sees another player");
CreateIntConfig(playerCurseDamage);
}
private void RegisterMonster(AssetBundle bundle)
{
EnemyType val = bundle.LoadAsset<EnemyType>("Assets/LethalCompany/Mods/SCP053/SCP053.asset");
TerminalNode terminalNode = bundle.LoadAsset<TerminalNode>("Assets/LethalCompany/Mods/SCP053/SCP053TerminalNode.asset");
TerminalKeyword terminalKeyword = bundle.LoadAsset<TerminalKeyword>("Assets/LethalCompany/Mods/SCP053/SCP053TerminalKeyword.asset");
val.MaxCount = maxSpawn.Value;
val.PowerLevel = powerLevel.Value;
((BaseUnityPlugin)this).Logger.LogInfo((object)(((Object)val).name + " FOUND"));
((BaseUnityPlugin)this).Logger.LogInfo((object)$"{val.enemyPrefab} prefab");
NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
Utilities.FixMixerGroups(val.enemyPrefab);
RegisterUtil.RegisterEnemyWithConfig(spawnMoonRarity.Value, val, terminalNode, terminalKeyword, val.PowerLevel, val.MaxCount);
SCP053ActionsObject = bundle.LoadAsset<GameObject>("Assets/LethalCompany/Mods/SCP053/SCP053Actions.prefab");
((BaseUnityPlugin)this).Logger.LogInfo((object)(((Object)SCP053ActionsObject).name + " FOUND"));
}
public void SpawnActionsObject()
{
if (!((Object)(object)currentSCP053Actions != (Object)null))
{
GameObject val = Object.Instantiate<GameObject>(SCP053ActionsObject);
currentSCP053Actions = val.GetComponent<Scp053Actions>();
Debug.Log((object)(((Object)currentSCP053Actions).name + " SPAWNED"));
}
}
private static void NetcodePatcher()
{
Type[] array;
try
{
array = Assembly.GetExecutingAssembly().GetTypes();
}
catch (ReflectionTypeLoadException ex)
{
array = ex.Types.Where((Type type) => type != null).ToArray();
}
Type[] array2 = array;
foreach (Type type2 in array2)
{
MethodInfo[] methods = type2.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
foreach (MethodInfo methodInfo in methods)
{
try
{
if (methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false).Length != 0)
{
methodInfo.Invoke(null, null);
}
}
catch
{
}
}
}
}
private void CreateFloatConfig(ConfigEntry<float> configEntry, float min = 0f, float max = 100f)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Expected O, but got Unknown
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Expected O, but got Unknown
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Expected O, but got Unknown
FloatSliderOptions val = new FloatSliderOptions();
((BaseRangeOptions<float>)val).Min = min;
((BaseRangeOptions<float>)val).Max = max;
((BaseOptions)val).RequiresRestart = false;
FloatSliderConfigItem val2 = new FloatSliderConfigItem(configEntry, val);
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val2);
}
private void CreateIntConfig(ConfigEntry<int> configEntry, int min = 0, int max = 100)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Expected O, but got Unknown
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Expected O, but got Unknown
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Expected O, but got Unknown
IntSliderOptions val = new IntSliderOptions();
((BaseRangeOptions<int>)val).Min = min;
((BaseRangeOptions<int>)val).Max = max;
((BaseOptions)val).RequiresRestart = false;
IntSliderConfigItem val2 = new IntSliderConfigItem(configEntry, val);
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val2);
}
private void CreateStringConfig(ConfigEntry<string> configEntry, bool requireRestart = false)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Expected O, but got Unknown
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Expected O, but got Unknown
TextInputFieldConfigItem val = new TextInputFieldConfigItem(configEntry, new TextInputFieldOptions
{
RequiresRestart = requireRestart
});
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val);
}
public bool StringContain(string name, string verifiedName)
{
string text = name.ToLower();
while (text.Contains(" "))
{
text = text.Replace(" ", "");
}
string text2 = verifiedName.ToLower();
while (text2.Contains(" "))
{
text2 = text2.Replace(" ", "");
}
return text.Contains(text2);
}
private void CreateBoolConfig(ConfigEntry<bool> configEntry)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Expected O, but got Unknown
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Expected O, but got Unknown
BoolCheckBoxConfigItem val = new BoolCheckBoxConfigItem(configEntry, new BoolCheckBoxOptions
{
RequiresRestart = false
});
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val);
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "SCP053";
public const string PLUGIN_NAME = "SCP053";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace SCP053.Utils
{
public class RegisterUtil
{
public static void RegisterEnemyWithConfig(string configMoonRarity, EnemyType enemy, TerminalNode terminalNode, TerminalKeyword terminalKeyword, float powerLevel, int spawnCount)
{
enemy.MaxCount = spawnCount;
enemy.PowerLevel = powerLevel;
var (dictionary, dictionary2) = ConfigParsing(configMoonRarity);
Enemies.RegisterEnemy(enemy, dictionary, dictionary2, terminalNode, terminalKeyword);
}
public static void RegisterScrapWithConfig(string configMoonRarity, Item scrap)
{
var (dictionary, dictionary2) = ConfigParsing(configMoonRarity);
Items.RegisterScrap(scrap, dictionary, dictionary2);
}
public static void RegisterShopItemWithConfig(bool enabledScrap, Item item, TerminalNode terminalNode, int itemCost, string configMoonRarity)
{
Items.RegisterShopItem(item, (TerminalNode)null, (TerminalNode)null, terminalNode, itemCost);
if (enabledScrap)
{
RegisterScrapWithConfig(configMoonRarity, item);
}
}
public static (Dictionary<LevelTypes, int> spawnRateByLevelType, Dictionary<string, int> spawnRateByCustomLevelType) ConfigParsing(string configMoonRarity)
{
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
Dictionary<LevelTypes, int> dictionary = new Dictionary<LevelTypes, int>();
Dictionary<string, int> dictionary2 = new Dictionary<string, int>();
foreach (string item in from s in configMoonRarity.Split(',')
select s.Trim())
{
string[] array = item.Split(':');
if (array.Length != 2)
{
continue;
}
string text = array[0];
if (!int.TryParse(array[1], out var result))
{
continue;
}
if (Enum.TryParse<LevelTypes>(text, ignoreCase: true, out LevelTypes result2))
{
dictionary[result2] = result;
continue;
}
string value = text + "Level";
if (Enum.TryParse<LevelTypes>(value, ignoreCase: true, out result2))
{
dictionary[result2] = result;
}
else
{
dictionary2[text] = result;
}
}
return (dictionary, dictionary2);
}
}
}
namespace SCP053.Scripts
{
public class Scp053Actions : MonoBehaviour
{
public Canvas canvas;
public Volume volume;
private void Start()
{
Enable(enable: false);
}
public void Enable(bool enable)
{
((Component)canvas).gameObject.SetActive(enable);
((Component)volume).gameObject.SetActive(enable);
if (!enable)
{
SetVolumeWeight(0f);
}
}
public void SetVolumeWeight(float weight)
{
volume.weight = weight;
}
}
public class SCP053EnemyAI : EnemyAI, IHittable
{
[CompilerGenerated]
private sealed class <KillPlayer>d__60 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public SCP053EnemyAI <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <KillPlayer>d__60(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Expected O, but got Unknown
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Expected O, but got Unknown
//IL_016b: Unknown result type (might be due to invalid IL or missing references)
//IL_0175: Unknown result type (might be due to invalid IL or missing references)
//IL_017b: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>4__this.SwitchLightsActive(active: false);
<>4__this.meshObject.SetActive(false);
<>2__current = (object)new WaitForSeconds(1f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
<>4__this.meshObject.SetActive(true);
((Behaviour)<>4__this.killPlayerLight).enabled = true;
((EnemyAI)<>4__this).creatureVoice.Stop();
((EnemyAI)<>4__this).creatureVoice.PlayOneShot(<>4__this.killPlayerSound);
if (<>4__this.isLocalPlayerTargeted)
{
Scp053Plugin.instance.currentSCP053Actions.Enable(enable: true);
Scp053Plugin.instance.currentSCP053Actions.SetVolumeWeight(0.9f);
HUDManager.Instance.ShakeCamera((ScreenShakeType)3);
}
<>2__current = (object)new WaitForSeconds(2f);
<>1__state = 2;
return true;
case 2:
<>1__state = -1;
((Behaviour)<>4__this.killPlayerLight).enabled = false;
<>4__this.SwitchLightsActive(active: true);
<>4__this.ligthsClose.Clear();
if (<>4__this.isLocalPlayerTargeted)
{
GameNetworkManager.Instance.localPlayerController.KillPlayer(Vector3.back, true, (CauseOfDeath)0, 0, default(Vector3));
<>4__this.CancelPlayerEffect();
<>4__this.player = null;
Scp053Plugin.instance.currentSCP053Actions.Enable(enable: false);
<>4__this.ChangeTargetPlayerIdServerRpc(53uL);
((EnemyAI)<>4__this).SwitchToBehaviourServerRpc(0);
}
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <PlayWithLights>d__50 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public SCP053EnemyAI <>4__this;
private List<Light> <lights>5__1;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <PlayWithLights>d__50(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<lights>5__1 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>4__this.ligthsClose.Clear();
<lights>5__1 = Object.FindObjectsByType<Light>((FindObjectsInactive)0, (FindObjectsSortMode)0).ToList();
<lights>5__1.ForEach(delegate(Light l)
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
if (((Behaviour)l).enabled && Vector3.Distance(((Component)l).transform.position, ((Component)<>4__this).transform.position) < 15f)
{
<>4__this.ligthsClose.Add(l);
}
});
break;
case 1:
<>1__state = -1;
break;
}
if (((EnemyAI)<>4__this).currentBehaviourStateIndex == 1)
{
<>4__this.RandomEnableLights();
<>2__current = (object)new WaitForSeconds(Random.Range(0.2f, 0.8f));
<>1__state = 1;
return true;
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <RemovePlayerFromCurse>d__59 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public ulong id;
public SCP053EnemyAI <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <RemovePlayerFromCurse>d__59(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(60f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
<>4__this.playersSeen.Remove(id);
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static readonly int Scared = Animator.StringToHash("scared");
private static readonly int Idle = Animator.StringToHash("idle");
public List<AudioClip> walkSounds;
public AudioClip scaredSoundBuildUp;
public AudioClip killPlayerSound;
public Light killPlayerLight;
public GameObject meshObject;
public AudioSource voiceLinesAudio;
public List<AudioClip> roamingAudios;
public List<AudioClip> scaredAudios;
public List<AudioClip> following682Audios;
private readonly float walkSpeed = 3.5f;
private float aiInterval = 0.2f;
private int lastBehaviorState;
private readonly float walkSoundDelayRun = 0.5f;
private readonly float walkSoundDelayWalk = 0.9f;
private float walkSoundTimer;
private bool isLocalPlayerTargeted;
private PlayerControllerB player;
private float timeInFear = 0f;
private float maxTimeInFear = 10f;
private float fearPower = 0f;
private List<Light> ligthsClose = new List<Light>();
private Coroutine lightCoroutine;
private ulong? currentTargetPlayerId;
private List<ulong> playersSeen = new List<ulong>();
private float hitPlayerCurseTimer;
private float hitPlayerCurseDelay = 0.5f;
private float seePlayerTimer;
private float seePlayerDelay = 4f;
private float showActionsTimer;
private float showActionsBaseTime = 4f;
private float voiceLineRoamingTimer;
private float voiceLineRoamingDelay = 10f;
private float voiceLineScaredTimer;
private float voiceLineScaredDelay = 4f;
private bool isCloseTo682;
private float freezePlayerTimePercent = 0.5f;
private int curseDamage = 2;
public override void Start()
{
Scp053Plugin.instance.SpawnActionsObject();
Scp053Plugin.instance.Check682();
((EnemyAI)this).Start();
base.agent.speed = walkSpeed;
base.agent.acceleration = 255f;
base.agent.angularSpeed = 900f;
((Behaviour)killPlayerLight).enabled = false;
if (((NetworkBehaviour)this).IsServer)
{
SetDefaultValueClientRpc(Scp053Plugin.instance.playerCurseDamage.Value, Scp053Plugin.instance.freezePlayerTime.Value, Scp053Plugin.instance.timeUntilDeath.Value);
}
}
[ClientRpc]
private void SetDefaultValueClientRpc(int playerCurseDamage, float freezePlayerTime, float timeUntilDeath)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1752170817u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, playerCurseDamage);
((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref freezePlayerTime, default(ForPrimitives));
((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref timeUntilDeath, default(ForPrimitives));
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1752170817u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost))
{
((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
curseDamage = playerCurseDamage;
freezePlayerTimePercent = freezePlayerTime;
maxTimeInFear = timeUntilDeath;
}
}
}
public override void Update()
{
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).Update();
hitPlayerCurseTimer -= Time.deltaTime;
showActionsTimer -= Time.deltaTime;
seePlayerTimer -= Time.deltaTime;
if (lastBehaviorState != base.currentBehaviourStateIndex)
{
lastBehaviorState = base.currentBehaviourStateIndex;
AllClientOnSwitchBehaviorState();
}
if (base.currentBehaviourStateIndex == 1 && GameNetworkManager.Instance.localPlayerController.HasLineOfSightToPosition(((Component)this).transform.position + Vector3.up * 0.25f, 100f, 60, -1f))
{
GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(0.8f, true);
}
if (playersSeen.Contains(GameNetworkManager.Instance.localPlayerController.playerClientId))
{
if (hitPlayerCurseTimer > 0f)
{
return;
}
hitPlayerCurseTimer = hitPlayerCurseDelay;
StartOfRound.Instance.allPlayerScripts.ToList().ForEach(delegate(PlayerControllerB p)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
if (GameNetworkManager.Instance.localPlayerController.HasLineOfSightToPosition(((Component)p).transform.position, 40f, 60, -1f) && GameNetworkManager.Instance.localPlayerController.playerClientId != p.playerClientId && !p.isPlayerDead && !GameNetworkManager.Instance.localPlayerController.isPlayerDead)
{
DamagePlayerFromCurseServerRpc(p.playerClientId);
showActionsTimer = showActionsBaseTime;
}
});
}
walkSoundTimer -= Time.deltaTime;
if (walkSoundTimer <= 0f)
{
if (base.currentBehaviourStateIndex != 0)
{
return;
}
AudioClip val = walkSounds[Random.Range(0, walkSounds.Count)];
base.creatureSFX.PlayOneShot(val);
walkSoundTimer = ((base.currentBehaviourStateIndex == 1) ? walkSoundDelayRun : walkSoundDelayWalk);
}
if (((NetworkBehaviour)this).IsServer)
{
voiceLineRoamingTimer -= Time.deltaTime;
voiceLineScaredTimer -= Time.deltaTime;
if (voiceLineRoamingTimer < 0f && base.currentBehaviourStateIndex == 0 && !isCloseTo682)
{
voiceLineRoamingTimer = voiceLineRoamingDelay;
PlayRoamingVoiceClientRpc(Random.Range(0, roamingAudios.Count));
}
if (voiceLineRoamingTimer < 0f && base.currentBehaviourStateIndex == 0 && isCloseTo682)
{
voiceLineRoamingTimer = voiceLineRoamingDelay;
PlayFollowingVoiceClientRpc(Random.Range(0, following682Audios.Count));
}
if (voiceLineScaredTimer < 0f && base.currentBehaviourStateIndex == 1)
{
voiceLineScaredTimer = voiceLineScaredDelay;
PlayScaredVoiceClientRpc(Random.Range(0, scaredAudios.Count));
}
if (aiInterval <= 0f)
{
aiInterval = base.AIIntervalTime;
((EnemyAI)this).DoAIInterval();
}
}
}
private void CancelPlayerEffect()
{
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)player))
{
player.disableLookInput = false;
player.disableMoveInput = false;
((Component)player.gameplayCamera).transform.localRotation = Quaternion.Euler(new Vector3(((Component)player.gameplayCamera).transform.localRotation.x, 0f, 0f));
}
}
private void LateUpdate()
{
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
//IL_01f4: Unknown result type (might be due to invalid IL or missing references)
//IL_0203: Unknown result type (might be due to invalid IL or missing references)
//IL_0208: Unknown result type (might be due to invalid IL or missing references)
//IL_030a: Unknown result type (might be due to invalid IL or missing references)
//IL_031b: Unknown result type (might be due to invalid IL or missing references)
//IL_0325: Unknown result type (might be due to invalid IL or missing references)
//IL_032a: Unknown result type (might be due to invalid IL or missing references)
//IL_032f: Unknown result type (might be due to invalid IL or missing references)
//IL_0337: Unknown result type (might be due to invalid IL or missing references)
//IL_0339: Unknown result type (might be due to invalid IL or missing references)
//IL_0343: Unknown result type (might be due to invalid IL or missing references)
//IL_0348: Unknown result type (might be due to invalid IL or missing references)
//IL_037c: Unknown result type (might be due to invalid IL or missing references)
//IL_038b: Unknown result type (might be due to invalid IL or missing references)
if (base.currentBehaviourStateIndex == 1)
{
timeInFear += Time.deltaTime;
}
fearPower = Mathf.Clamp(timeInFear / maxTimeInFear, 0f, 1f);
if (base.currentBehaviourStateIndex == 1)
{
PlayerControllerB val = StartOfRound.Instance.allPlayerScripts.ToList().Find((PlayerControllerB p) => p.playerClientId == currentTargetPlayerId);
((Component)this).transform.LookAt(((Component)val.gameplayCamera).transform);
((Component)this).transform.eulerAngles = new Vector3(0f, ((Component)this).transform.eulerAngles.y, 0f);
}
if (isLocalPlayerTargeted)
{
player = GameNetworkManager.Instance.localPlayerController;
}
if (isLocalPlayerTargeted && base.currentBehaviourStateIndex == 1)
{
if (!((EnemyAI)this).CheckLineOfSightForPosition(((Component)player.gameplayCamera).transform.position, 80f, 60, -1f, (Transform)null))
{
((EnemyAI)this).SwitchToBehaviourServerRpc(0);
}
if (fearPower > 0.8f)
{
HUDManager.Instance.ShakeCamera((ScreenShakeType)3);
}
else if (fearPower > 0.6f)
{
HUDManager.Instance.ShakeCamera((ScreenShakeType)1);
}
else if (fearPower > 0.4f)
{
HUDManager.Instance.ShakeCamera((ScreenShakeType)0);
}
Scp053Plugin.instance.currentSCP053Actions.Enable(enable: true);
Scp053Plugin.instance.currentSCP053Actions.SetVolumeWeight(fearPower);
((Component)player).transform.LookAt(base.eye);
Transform transform = ((Component)player).transform;
Quaternion localRotation = ((Component)player).transform.localRotation;
transform.localRotation = Quaternion.Euler(new Vector3(0f, ((Quaternion)(ref localRotation)).eulerAngles.y, 0f));
((Component)player.gameplayCamera).transform.LookAt(base.eye);
player.disableLookInput = true;
if (fearPower < freezePlayerTimePercent)
{
player.disableMoveInput = true;
}
else
{
player.disableMoveInput = false;
}
if (fearPower >= 1f)
{
((EnemyAI)this).SwitchToBehaviourServerRpc(2);
}
}
else if (base.currentBehaviourStateIndex == 2)
{
if (isLocalPlayerTargeted && Object.op_Implicit((Object)(object)player))
{
player.disableMoveInput = true;
player.disableLookInput = true;
}
PlayerControllerB val2 = StartOfRound.Instance.allPlayerScripts.ToList().Find((PlayerControllerB p) => p.playerClientId == currentTargetPlayerId);
Vector3 val3 = ((Component)val2.gameplayCamera).transform.position + ((Component)val2.gameplayCamera).transform.forward * 1.7f;
((Component)this).transform.position = val3 - Vector3.up * 1f;
((Component)this).transform.LookAt(((Component)val2.gameplayCamera).transform);
((Component)this).transform.eulerAngles = new Vector3(0f, ((Component)this).transform.eulerAngles.y, 0f);
}
else if (showActionsTimer > 0f && !isLocalPlayerTargeted)
{
Scp053Plugin.instance.currentSCP053Actions.Enable(enable: true);
((Behaviour)Scp053Plugin.instance.currentSCP053Actions.canvas).enabled = false;
Scp053Plugin.instance.currentSCP053Actions.SetVolumeWeight(showActionsTimer / showActionsBaseTime * 0.75f);
}
else
{
Scp053Plugin.instance.currentSCP053Actions.Enable(enable: false);
}
}
private Vector3 GetClosePositionToPosition(Vector3 position, float maxDistance = 1f)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
return position + new Vector3(Random.Range(0f - maxDistance, maxDistance), 0f, Random.Range(0f - maxDistance, maxDistance));
}
private bool TryToFollowScp682()
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
ModEnemyAINetworkLayer val = Object.FindObjectsByType<ModEnemyAINetworkLayer>((FindObjectsSortMode)0).ToList().Find((ModEnemyAINetworkLayer m) => Vector3.Distance(((Component)m).transform.position, ((Component)this).transform.position) < 200f);
if (Object.op_Implicit((Object)(object)val) && ((EnemyAI)val).currentSearch.inProgress)
{
((EnemyAI)this).SetDestinationToPosition(GetClosePositionToPosition(((Component)val).transform.position, 4f), true);
isCloseTo682 = Vector3.Distance(((Component)val).transform.position, ((Component)this).transform.position) <= 20f;
return true;
}
return false;
}
public override void DoAIInterval()
{
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Expected O, but got Unknown
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).DoAIInterval();
switch (base.currentBehaviourStateIndex)
{
case 0:
((EnemyAI)this).TargetClosestPlayer(1.5f, true, 80f);
if ((Object)(object)base.targetPlayer == (Object)null)
{
if (!Scp053Plugin.instance.isSCP682Installed || !TryToFollowScp682())
{
isCloseTo682 = false;
if (!base.currentSearch.inProgress)
{
AISearchRoutine val = new AISearchRoutine();
val.searchWidth = 50f;
val.searchPrecision = 8f;
((EnemyAI)this).StartSearch(((EnemyAI)this).ChooseFarthestNodeFromPosition(((Component)this).transform.position, true, 0, false, 50, false).position, val);
}
}
}
else if (((EnemyAI)this).PlayerIsTargetable(base.targetPlayer, false, false) && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < 12f && !(seePlayerTimer > 0f))
{
ChangeTargetPlayerIdClientRpc(base.targetPlayer.playerClientId);
((EnemyAI)this).SwitchToBehaviourState(1);
}
break;
case 1:
if (!Object.op_Implicit((Object)(object)base.targetPlayer))
{
ChangeTargetPlayerIdClientRpc(53uL);
((EnemyAI)this).SwitchToBehaviourState(0);
}
break;
case 2:
break;
}
}
private void AllClientOnSwitchBehaviorState()
{
switch (base.currentBehaviourStateIndex)
{
case 0:
timeInFear = 0f;
fearPower = 0f;
base.agent.speed = walkSpeed;
base.creatureAnimator.SetBool(Scared, false);
base.creatureAnimator.SetBool(Idle, false);
seePlayerTimer = seePlayerDelay;
base.creatureVoice.Stop();
CancelPlayerEffect();
if (lightCoroutine != null)
{
((MonoBehaviour)this).StopCoroutine(lightCoroutine);
}
SwitchLightsActive(active: true);
ligthsClose.Clear();
break;
case 1:
base.agent.speed = 0f;
base.creatureAnimator.SetBool(Scared, true);
base.creatureAnimator.SetBool(Idle, false);
base.creatureVoice.PlayOneShot(scaredSoundBuildUp);
lightCoroutine = ((MonoBehaviour)this).StartCoroutine(PlayWithLights());
break;
case 2:
base.agent.speed = 0f;
base.creatureAnimator.SetBool(Scared, true);
base.creatureAnimator.SetBool(Idle, true);
voiceLinesAudio.Stop();
if (((NetworkBehaviour)this).IsServer)
{
KillPlayerClientRpc();
}
if (lightCoroutine != null)
{
((MonoBehaviour)this).StopCoroutine(lightCoroutine);
}
break;
}
}
private void SwitchLightsActive(bool active)
{
ligthsClose.ForEach(delegate(Light l)
{
((Behaviour)l).enabled = active;
});
}
private void RandomEnableLights()
{
ligthsClose.ForEach(delegate(Light l)
{
((Behaviour)l).enabled = Random.Range(0f, 1f) > 0.3f;
});
}
[IteratorStateMachine(typeof(<PlayWithLights>d__50))]
private IEnumerator PlayWithLights()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <PlayWithLights>d__50(0)
{
<>4__this = this
};
}
[ClientRpc]
private void KillPlayerClientRpc()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(722118770u, val, (RpcDelivery)0);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 722118770u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost))
{
((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
((MonoBehaviour)this).StartCoroutine(KillPlayer());
}
}
}
[ServerRpc(RequireOwnership = false)]
private void ChangeTargetPlayerIdServerRpc(ulong id, bool instaKill = false)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2988497838u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, id);
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref instaKill, default(ForPrimitives));
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2988497838u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
{
((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
ChangeTargetPlayerIdClientRpc(id, instaKill);
}
}
}
[ClientRpc]
private void ChangeTargetPlayerIdClientRpc(ulong id, bool instaKill = false)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(973786130u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, id);
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref instaKill, default(ForPrimitives));
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 973786130u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 || (!networkManager.IsClient && !networkManager.IsHost))
{
return;
}
((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
currentTargetPlayerId = id;
isLocalPlayerTargeted = id == GameNetworkManager.Instance.localPlayerController.playerClientId;
playersSeen.Add(id);
((MonoBehaviour)this).StartCoroutine(RemovePlayerFromCurse(id));
if (isLocalPlayerTargeted)
{
GameNetworkManager.Instance.localPlayerController.sprintMeter = 0f;
if (instaKill)
{
((EnemyAI)this).SwitchToBehaviourServerRpc(2);
}
}
}
[ServerRpc(RequireOwnership = false)]
private void DamagePlayerFromCurseServerRpc(ulong id)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(4169646637u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, id);
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 4169646637u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
{
((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
DamagePlayerFromCurseClientRpc(id);
}
}
}
[ClientRpc]
private void DamagePlayerFromCurseClientRpc(ulong id)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3965957586u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, id);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3965957586u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost))
{
((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
if (id == GameNetworkManager.Instance.localPlayerController.playerClientId)
{
GameNetworkManager.Instance.localPlayerController.DamagePlayer(curseDamage, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
}
}
}
[ClientRpc]
private void PlayRoamingVoiceClientRpc(int index)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(394930828u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, index);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 394930828u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost))
{
((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
voiceLinesAudio.PlayOneShot(roamingAudios[index]);
}
}
}
[ClientRpc]
private void PlayScaredVoiceClientRpc(int index)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1160956985u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, index);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1160956985u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost))
{
((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
voiceLinesAudio.PlayOneShot(scaredAudios[index]);
}
}
}
[ClientRpc]
private void PlayFollowingVoiceClientRpc(int index)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(354813339u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, index);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 354813339u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost))
{
((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
voiceLinesAudio.PlayOneShot(following682Audios[index]);
}
}
}
[IteratorStateMachine(typeof(<RemovePlayerFromCurse>d__59))]
private IEnumerator RemovePlayerFromCurse(ulong id)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <RemovePlayerFromCurse>d__59(0)
{
<>4__this = this,
id = id
};
}
[IteratorStateMachine(typeof(<KillPlayer>d__60))]
private IEnumerator KillPlayer()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <KillPlayer>d__60(0)
{
<>4__this = this
};
}
public override void OnCollideWithPlayer(Collider other)
{
player = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, true);
base.targetPlayer = player;
if ((Object)(object)player != (Object)null && base.currentBehaviourStateIndex != 2)
{
ChangeTargetPlayerIdServerRpc(player.playerClientId, instaKill: true);
}
}
public bool Hit(int force, Vector3 hitDirection, PlayerControllerB playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)playerWhoHit))
{
playerWhoHit.KillPlayer(Vector3.back, true, (CauseOfDeath)0, 0, default(Vector3));
}
return false;
}
protected override void __initializeVariables()
{
((EnemyAI)this).__initializeVariables();
}
protected override void __initializeRpcs()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Expected O, but got Unknown
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Expected O, but got Unknown
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Expected O, but got Unknown
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Expected O, but got Unknown
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Expected O, but got Unknown
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Expected O, but got Unknown
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Expected O, but got Unknown
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Expected O, but got Unknown
((NetworkBehaviour)this).__registerRpc(1752170817u, new RpcReceiveHandler(__rpc_handler_1752170817), "SetDefaultValueClientRpc");
((NetworkBehaviour)this).__registerRpc(722118770u, new RpcReceiveHandler(__rpc_handler_722118770), "KillPlayerClientRpc");
((NetworkBehaviour)this).__registerRpc(2988497838u, new RpcReceiveHandler(__rpc_handler_2988497838), "ChangeTargetPlayerIdServerRpc");
((NetworkBehaviour)this).__registerRpc(973786130u, new RpcReceiveHandler(__rpc_handler_973786130), "ChangeTargetPlayerIdClientRpc");
((NetworkBehaviour)this).__registerRpc(4169646637u, new RpcReceiveHandler(__rpc_handler_4169646637), "DamagePlayerFromCurseServerRpc");
((NetworkBehaviour)this).__registerRpc(3965957586u, new RpcReceiveHandler(__rpc_handler_3965957586), "DamagePlayerFromCurseClientRpc");
((NetworkBehaviour)this).__registerRpc(394930828u, new RpcReceiveHandler(__rpc_handler_394930828), "PlayRoamingVoiceClientRpc");
((NetworkBehaviour)this).__registerRpc(1160956985u, new RpcReceiveHandler(__rpc_handler_1160956985), "PlayScaredVoiceClientRpc");
((NetworkBehaviour)this).__registerRpc(354813339u, new RpcReceiveHandler(__rpc_handler_354813339), "PlayFollowingVoiceClientRpc");
((EnemyAI)this).__initializeRpcs();
}
private static void __rpc_handler_1752170817(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
int playerCurseDamage = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref playerCurseDamage);
float freezePlayerTime = default(float);
((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref freezePlayerTime, default(ForPrimitives));
float timeUntilDeath = default(float);
((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref timeUntilDeath, default(ForPrimitives));
target.__rpc_exec_stage = (__RpcExecStage)1;
((SCP053EnemyAI)(object)target).SetDefaultValueClientRpc(playerCurseDamage, freezePlayerTime, timeUntilDeath);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_722118770(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = (__RpcExecStage)1;
((SCP053EnemyAI)(object)target).KillPlayerClientRpc();
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_2988497838(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
ulong id = default(ulong);
ByteUnpacker.ReadValueBitPacked(reader, ref id);
bool instaKill = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref instaKill, default(ForPrimitives));
target.__rpc_exec_stage = (__RpcExecStage)1;
((SCP053EnemyAI)(object)target).ChangeTargetPlayerIdServerRpc(id, instaKill);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_973786130(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
ulong id = default(ulong);
ByteUnpacker.ReadValueBitPacked(reader, ref id);
bool instaKill = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref instaKill, default(ForPrimitives));
target.__rpc_exec_stage = (__RpcExecStage)1;
((SCP053EnemyAI)(object)target).ChangeTargetPlayerIdClientRpc(id, instaKill);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_4169646637(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
ulong id = default(ulong);
ByteUnpacker.ReadValueBitPacked(reader, ref id);
target.__rpc_exec_stage = (__RpcExecStage)1;
((SCP053EnemyAI)(object)target).DamagePlayerFromCurseServerRpc(id);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_3965957586(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
ulong id = default(ulong);
ByteUnpacker.ReadValueBitPacked(reader, ref id);
target.__rpc_exec_stage = (__RpcExecStage)1;
((SCP053EnemyAI)(object)target).DamagePlayerFromCurseClientRpc(id);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_394930828(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
int index = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref index);
target.__rpc_exec_stage = (__RpcExecStage)1;
((SCP053EnemyAI)(object)target).PlayRoamingVoiceClientRpc(index);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_1160956985(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
int index = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref index);
target.__rpc_exec_stage = (__RpcExecStage)1;
((SCP053EnemyAI)(object)target).PlayScaredVoiceClientRpc(index);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_354813339(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
int index = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref index);
target.__rpc_exec_stage = (__RpcExecStage)1;
((SCP053EnemyAI)(object)target).PlayFollowingVoiceClientRpc(index);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
protected internal override string __getTypeName()
{
return "SCP053EnemyAI";
}
}
}
namespace __GEN
{
internal class NetworkVariableSerializationHelper
{
[RuntimeInitializeOnLoadMethod]
internal static void InitializeSerialization()
{
}
}
}
namespace SCP053.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}