SCP1507
Adds SCP-1507 to Lethal Company as a new enemy
Date uploaded | a month ago |
Version | 1.1.2 |
Download link | ProjectSCP-SCP1507-1.1.2.zip |
Downloads | 44615 |
Dependency string | ProjectSCP-SCP1507-1.1.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100TheWeavers-LethalBestiary
A library for registering new monsters which brings a bunch of useful methods for monsters!
Preferred version: 1.2.1README
SCP 1507, the Flamingo Army
Table of Contents
Introduction
Welcome to the new enemy of ProjectSCP, which aims to add various element of the world of SCP's to Lethal Company. This ones add SCP-1507 as a new enemy. Join our Discord server for updates on new SCP projects.
Scp File
SCP 1507 : EUCLID
Item #: SCP-1507
Object Class: Euclid
Special Containment Procedures: Instances of SCP-1507 are to be housed within Site-77's Wilderness Observation Deck. In the event that Foundation staff need to interact with SCP-1507, PoI-1507 is to accompany them into the chamber. Staff must be a minimum of 5 meters away of PoI-1507 when in the presence of SCP-1507.
Any requests PoI-1507 has in relation to SCP-1507 are to be reviewed by the current research head. PoI-1507 is allowed to and encouraged to have daily interactions with SCP-1507.
Description: SCP-1507 is the collective designation given to thirty plastic lawn flamingos of unknown make or manufacturer. Instances of SCP-1507 bear no notable behavioral differences from the average American Flamingo, save for an increase in territorial behavior and lack of vocalization. Said behavior often results in attacks targeted towards Foundation staff. The only individual known to circumvent their behaviors is PoI-1507, otherwise known as Leroy Day.
Hume level testing performed on PoI-1507 suggest reality bending abilities, though all conversations with him have come back as unclear of his awareness of his abilities.
Addendum.1507.A: Following are phone logs recovered from PoI-1507's phone following the acquisition of SCP-1507. Due to a lack of compliance and resources an interview was unable to be taken from PoI-1507.
Behaviour
Click to reveal spoiler!
here are the 2 monsters added : - SCP 1507 Alpha - The flamingo with the glasses is the alpha flamingo. He will walk around the facility and when looked at will stop moving. - When moving, he will spawn flamingo instances SCP 1507 which will be unmoving. Those instances are passive and won't attack the player just yet. - When the alpha is angry after a player, all the flamingo + the alpha will start chasing that player in a really goofy way. They may do 5 damage, but their sheer number will kill you. This mod is optimised so that your game can easily handle a lot of those flamingo. I mean, a *lot* - SCP 1507 Instances - Scp 1507 instances will spawn with a random hat, (It does not affect gameplay). - They will be unmoving and will act as the eyes of the alpha. The action you take before a flamingo are seen by the alpha. - Once the alpha is angry at a player, they will all go toward that player and try to peck him. - Once the alpha is dead, they will become on rampage and always attack the nearest playerWhat makes them angry?
- Hitting a SCP 1507 instances ( + 5 anger)
- Hitting the Alpha ( +20 anger )
- Looking at them to much ( +2 anger )
- Using the AirHorn next to them ( +1 anger )
- Having a shotgun while looking at them ( +9 anger
- Having a knife while looking at them ( +5 anger )
- Having a shovel while looking at them ( +5 anger )
What calms them?
- Dancing next to them ( -1 anger )
- Using the ClownHorn next to them ( -1 anger )
AT 10 anger points, the herd will be angry at you. If you got any ideas for new ways, join our Discord server and tell us!
Contact
Feel free to reach out for collaboration or queries :
JoeJoe
- Discord: JoeJoe
Xilef992 ( The Weavers )
- Discord: Xilef992
- Patreon: TheWeavers
- GitHub: SCP1507LC
Credits
- JoeJoe : Project owner, designer and executive
- Xilef992 : Programmer and executive
- Flamingo Model : jmarcos28
- Sunglasses : assetfactory
- Mod Icon : By Josh K. Gallery
CHANGELOG
1.0.0
- Initial release
1.1.0
- Added the configuration setup!
- MAXIMUM_NUMBER_OF_FLAMINGO : Added a config for the maximum number of flamingos
- CAN_SPAWN_ALPHA : Whether flamingos can spawn alpha flamingos
- CHANCE_SPAWN_NEW_FLAMING : Chances for a new flamingo to spawn
- RARITY_ALPHA : Rarity of the alpha flamingo
- CHANCE_SPAWN_NEW_ALPHA : Chances for a new alpha to be spawned
- DAMAGE_ALPHA : Damage dealt by the alpha
- DAMAGE_NORMAL : Damage dealt by normal flamingo's
- ANGER_FOR_ANGRY_FLAMINGO : How much anger a player must get for the horde to hate you
- CUSTOM_HAT : Whether flamingo's have custom hat or not
- Fixed some small Lethal Quantities bug!
-
1.1.1
- Fixed some naming error in the configurations
- Adjusted base rarity of alpha spawn 100 --> 40 ( I didn't mean for it to be 100, did an error while taking my configs, so sorry for flamingo's army)
1.1.2
- Fixed a bunch of error for the flamingo in the logs ( Didn't affect gameplay )
- Added chicken Hat ( For Takey birthday)
Playtested by
- a glitched npc
- lizziegirl0099
- WillsterEdge
1.1.3
- Fixed a console spam with another mod
- Changed the logo of the mod