You are viewing a potentially older version of this package. View all versions.
ProjectSCP-SCP173-1.0.0 icon

SCP173

[BETA] SCP-173 has breached containment

Date uploaded 2 weeks ago
Version 1.0.0
Download link ProjectSCP-SCP173-1.0.0.zip
Downloads 2710
Dependency string ProjectSCP-SCP173-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
TheWeavers-LethalBestiary-1.2.1 icon
TheWeavers-LethalBestiary

A library for registering new monsters which brings a bunch of useful methods for monsters!

Preferred version: 1.2.1

README

Item #:SCP-173

Object Class:Euclid

Object Description

Special containment procedure:Item SCP-173 is to be kept in a locked container at all times. When personnel must enter SCP-173's container, no fewer than 3 may enter at any time and the door is to be relocked behind them. At all times, two persons must maintain direct eye contact with SCP-173 until all personnel have vacated and relocked the container.

Description: Moved to Site-19 1993. Origin is as of yet unknown. It is constructed from concrete and rebar with traces of Krylon brand spray paint. SCP-173 is animate and extremely hostile. The object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter container are instructed to alert one another before blinking. Object is reported to attack by snapping the neck at the base of the skull, or by strangulation. In the event of an attack, personnel are to observe Class 4 hazardous object containment procedures.


In game Description

Spawn location: Outside
Health: Invincible
damage 100
Movement speed : To fast
Door opening speed : 0.1 sec

WARNING : This item in beta test mod, join ProjectSCP to help us in any problem or bugs found.

WARNING : THIS IS A VERY STRONG MONSTER

THIS IS NOT A COIL HEAD RESKIN


Phases

Roaming Phase : teleports randomly around facility. Upon being seen, will enter chase phase. You can hear a heartbeat when he is near so you know to try and not look at him

Chase Phase : Will start chasing the player who see it. if the player loose line of sight, will start moving at the speed of light. Will always target the last player who saw it alone.

IKilledSomeonePhase : Once it killed someone, it will stay in place for approximitly 10 seconds before teleporting away. it won't kill people during that time. It will then go back to roaming phase.


Credits

  • JoeJoe ( Joannes ) PROJECT OWNER
  • BlackBird ( TheWeavers ) Project execute

CHANGELOG

1.0.0

  • Initial release

1.0.1

  • Changed README to say it spawns inside. There was a small mistake
  • Fixed an error in the console where it came to finding nodes
  • Changed Rarity to 25
  • Broke the infinite loop iteration for teleport
  • Made multiplayer more stable
  • Improved Collider check for a better experience
  • We now have a big vision check which make sure you don't look at 173 in any way. Not just the middle of his position
  • Added The snap neck sound upon kill
  • Added more configs:
    • SpawnWeight;
    • TicksAfterKilling;
    • AmmountOfDamage;
    • LeapDistance;
    • NumberOfLeapPerFrame;
    • AmmountOfTimeWaiting;