using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Cryptography;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using LethalBestiary.Modules;
using Microsoft.CodeAnalysis;
using ProjectSCP.SCP3199.NetcodePatcher;
using SCP3199.SCP3199;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ProjectSCP.SCP3199")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1+ed000c2d11d9ae06344e522bbc080965e0f9202d")]
[assembly: AssemblyProduct("SCP3199")]
[assembly: AssemblyTitle("ProjectSCP.SCP3199")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
NetworkVariableSerializationTypes.InitializeSerializer_UnmanagedINetworkSerializable<NetworkBehaviourReference>();
NetworkVariableSerializationTypes.InitializeEqualityChecker_UnmanagedIEquatable<NetworkBehaviourReference>();
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SCP3199
{
public class ModEnemyAI : EnemyAI
{
public abstract class AIBehaviorState
{
public Vector2 RandomRange = new Vector2(0f, 0f);
public int MyRandomInt;
public SCP3199AI self;
public NavMeshAgent agent;
public Random enemyRandom;
public abstract List<AIStateTransition> Transitions { get; set; }
public abstract void OnStateEntered(Animator creatureAnimator);
public virtual void UpdateBehavior(Animator creatureAnimator)
{
}
public virtual void AIInterval(Animator creatureAnimator)
{
}
public abstract void OnStateExit(Animator creatureAnimator);
}
public abstract class AIStateTransition
{
public SCP3199AI self;
public abstract bool CanTransitionBeTaken();
public abstract AIBehaviorState NextState();
}
public enum PlayerState
{
Dead,
Outside,
Inside,
Ship
}
internal AIBehaviorState InitialState;
internal AIBehaviorState ActiveState;
internal Random enemyRandom;
internal float AITimer;
internal bool PrintDebugs;
internal PlayerState MyValidState = PlayerState.Inside;
internal AIStateTransition nextTransition;
internal List<AIStateTransition> GlobalTransitions = new List<AIStateTransition>();
internal List<AIStateTransition> AllTransitions = new List<AIStateTransition>();
internal SCP3199AI self;
[NonSerialized]
private NetworkVariable<NetworkBehaviourReference> _playerNetVar = new NetworkVariable<NetworkBehaviourReference>(default(NetworkBehaviourReference), (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);
public PlayerControllerB SynchronisedTargetPlayer
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
return (PlayerControllerB)NetworkBehaviourReference.op_Implicit(_playerNetVar.Value);
}
set
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)value == (Object)null)
{
_playerNetVar.Value = NetworkBehaviourReference.op_Implicit((NetworkBehaviour)null);
}
else
{
_playerNetVar.Value = new NetworkBehaviourReference((NetworkBehaviour)(object)value);
}
}
}
protected override string __getTypeName()
{
return ((object)this).GetType().Name;
}
public override void DoAIInterval()
{
((EnemyAI)this).DoAIInterval();
ActiveState.AIInterval(base.creatureAnimator);
}
public override void Start()
{
((EnemyAI)this).Start();
ActiveState = InitialState;
enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex);
if (base.enemyType.isOutsideEnemy)
{
MyValidState = PlayerState.Outside;
}
else
{
MyValidState = PlayerState.Inside;
}
if (!base.agent.isOnNavMesh && ((NetworkBehaviour)this).IsOwner)
{
LogDebug("CREATURE " + ((NetworkBehaviour)this).__getTypeName() + " WAS NOT PLACED ON NAVMESH, DESTROYING...");
((EnemyAI)this).KillEnemyOnOwnerClient(false);
}
base.creatureAnimator.Rebind();
ActiveState.self = self;
ActiveState.agent = base.agent;
ActiveState.enemyRandom = enemyRandom;
ActiveState.OnStateEntered(base.creatureAnimator);
}
public override void Update()
{
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
if (base.isEnemyDead)
{
return;
}
((EnemyAI)this).Update();
AITimer += Time.deltaTime;
bool flag = true;
AllTransitions.Clear();
AllTransitions.AddRange(GlobalTransitions);
AllTransitions.AddRange(ActiveState.Transitions);
foreach (AIStateTransition allTransition in AllTransitions)
{
allTransition.self = self;
if (allTransition.CanTransitionBeTaken() && ((NetworkBehaviour)this).IsOwner)
{
flag = false;
nextTransition = allTransition;
TransitionStateServerRpc(nextTransition.ToString(), GenerateNextRandomInt(nextTransition.NextState().RandomRange));
return;
}
}
if (flag)
{
ActiveState.UpdateBehavior(base.creatureAnimator);
}
}
internal void LogDebug(object data)
{
if (PrintDebugs)
{
P.Log(data);
}
}
internal bool PlayerCanBeTargeted(PlayerControllerB myPlayer)
{
return GetPlayerState(myPlayer) == MyValidState;
}
internal PlayerState GetPlayerState(PlayerControllerB myPlayer)
{
if (myPlayer.isPlayerDead)
{
return PlayerState.Dead;
}
if (myPlayer.isInsideFactory)
{
return PlayerState.Inside;
}
if (myPlayer.isInHangarShipRoom)
{
return PlayerState.Ship;
}
return PlayerState.Outside;
}
internal void MoveTimerValue(ref float Timer, bool ShouldRaise = false)
{
if (ShouldRaise)
{
Timer += Time.deltaTime;
}
else if (!(Timer <= 0f))
{
Timer -= Time.deltaTime;
}
}
internal void OverrideState(AIBehaviorState state)
{
if (!base.isEnemyDead)
{
ActiveState = state;
ActiveState.self = self;
ActiveState.agent = base.agent;
ActiveState.enemyRandom = enemyRandom;
ActiveState.OnStateEntered(base.creatureAnimator);
}
}
public PlayerControllerB? IsAnyPlayerWithinLOS(int range = 45, float width = 60f, int proximityAwareness = -1, bool DoLinecast = true, bool PrintResults = false, bool SortByDistance = false)
{
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
float num = range;
PlayerControllerB result = null;
PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
foreach (PlayerControllerB val in allPlayerScripts)
{
if (!val.isPlayerDead && val.isPlayerControlled && IsTargetPlayerWithinLOS(val, range, width, proximityAwareness, DoLinecast, PrintResults))
{
if (!SortByDistance)
{
return val;
}
float num2 = Vector3.Distance(((Component)val).transform.position, ((Component)this).transform.position);
if (num2 < num)
{
num = num2;
result = val;
}
}
}
return result;
}
public bool IsTargetPlayerWithinLOS(PlayerControllerB player, int range = 45, float width = 60f, int proximityAwareness = -1, bool DoLinecast = true, bool PrintResults = false)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
float num = Vector3.Distance(((Component)this).transform.position, ((Component)player.gameplayCamera).transform.position);
bool flag = num < (float)range;
float num2 = Vector3.Angle(((Component)base.eye).transform.forward, ((Component)player.gameplayCamera).transform.position - ((Component)base.eye).transform.position);
bool flag2 = num2 < width;
bool flag3 = num < (float)proximityAwareness;
bool flag4 = DoLinecast && Physics.Linecast(((Component)base.eye).transform.position, ((Component)player).transform.position, StartOfRound.Instance.collidersRoomDefaultAndFoliage, (QueryTriggerInteraction)1);
if (PrintResults)
{
LogDebug($"Target in Distance: {flag} ({num})" + $"Target within view cone: {flag2} ({num2})" + $"LOSBlocked: {flag4}");
}
if (!(flag && flag2))
{
if (flag3)
{
return !flag4;
}
return false;
}
return true;
}
public bool IsTargetPlayerWithinLOS(int range = 45, float width = 60f, int proximityAwareness = -1, bool DoLinecast = true, bool PrintResults = false)
{
if ((Object)(object)base.targetPlayer == (Object)null)
{
LogDebug(((NetworkBehaviour)this).__getTypeName() + " called Target Player LOS check called with null target player; returning false!");
return false;
}
return IsTargetPlayerWithinLOS(base.targetPlayer, range, width, proximityAwareness, DoLinecast, PrintResults);
}
public PlayerControllerB FindNearestPlayer(bool ValidateNav = false)
{
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
PlayerControllerB val = null;
float num = 20000f;
for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
{
PlayerControllerB val2 = StartOfRound.Instance.allPlayerScripts[i];
if (!ValidateNav || base.agent.CalculatePath(((Component)val2).transform.position, base.path1))
{
float num2 = Vector3.Distance(((Component)this).transform.position, ((Component)val2).transform.position);
if (num2 < num)
{
val = val2;
num = num2;
}
}
}
if ((Object)(object)val == (Object)null)
{
LogDebug("There is somehow no closest player. get fucked");
return null;
}
return val;
}
internal bool IsPlayerReachable()
{
if ((Object)(object)base.targetPlayer == (Object)null)
{
P.LogError("Player Reach Test has no target player or passed in argument!");
return false;
}
return IsPlayerReachable(base.targetPlayer);
}
internal bool IsPlayerReachable(PlayerControllerB PlayerToCheck)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Invalid comparison between Unknown and I4
Vector3 navMeshPosition = RoundManager.Instance.GetNavMeshPosition(((Component)base.targetPlayer).transform.position, RoundManager.Instance.navHit, 2.7f, -1);
if (!RoundManager.Instance.GotNavMeshPositionResult)
{
LogDebug("Player Reach Test: No NavMesh position");
return false;
}
base.agent.CalculatePath(navMeshPosition, base.agent.path);
bool flag = (int)base.agent.path.status == 0;
LogDebug($"Player Reach Test: {flag}");
return flag;
}
internal float PlayerDistanceFromShip(PlayerControllerB? PlayerToCheck = null)
{
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)PlayerToCheck == (Object)null)
{
if ((Object)(object)base.targetPlayer == (Object)null)
{
P.LogError("PlayerNearShip check has no target player or passed in argument!");
return -1f;
}
PlayerToCheck = base.targetPlayer;
}
float num = Vector3.Distance(((Component)base.targetPlayer).transform.position, ((Component)StartOfRound.Instance.shipBounds).transform.position);
LogDebug($"PlayerNearShip check: {num}");
return num;
}
internal bool PlayerWithinRange(float Range, bool IncludeYAxis = true)
{
LogDebug($"Distance from target player: {DistanceFromTargetPlayer(IncludeYAxis)}");
return DistanceFromTargetPlayer(IncludeYAxis) <= Range;
}
internal bool PlayerWithinRange(PlayerControllerB player, float Range, bool IncludeYAxis = true)
{
return DistanceFromTargetPlayer(player, IncludeYAxis) <= Range;
}
private float DistanceFromTargetPlayer(bool IncludeYAxis)
{
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)base.targetPlayer == (Object)null)
{
P.LogError($"{this} attempted DistanceFromTargetPlayer with null target; returning -1!");
return -1f;
}
if (IncludeYAxis)
{
return Vector3.Distance(((Component)base.targetPlayer).transform.position, ((Component)this).transform.position);
}
Vector2 val = default(Vector2);
((Vector2)(ref val))..ctor(((Component)base.targetPlayer).transform.position.x, ((Component)base.targetPlayer).transform.position.z);
Vector2 val2 = default(Vector2);
((Vector2)(ref val2))..ctor(((Component)this).transform.position.x, ((Component)this).transform.position.z);
return Vector2.Distance(val, val2);
}
private float DistanceFromTargetPlayer(PlayerControllerB player, bool IncludeYAxis)
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
if (IncludeYAxis)
{
return Vector3.Distance(((Component)player).transform.position, ((Component)this).transform.position);
}
Vector2 val = default(Vector2);
((Vector2)(ref val))..ctor(((Component)base.targetPlayer).transform.position.x, ((Component)base.targetPlayer).transform.position.z);
Vector2 val2 = default(Vector2);
((Vector2)(ref val2))..ctor(((Component)this).transform.position.x, ((Component)this).transform.position.z);
return Vector2.Distance(val, val2);
}
internal bool AnimationIsFinished(string AnimName)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
AnimatorStateInfo currentAnimatorStateInfo = base.creatureAnimator.GetCurrentAnimatorStateInfo(0);
if (!((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName(AnimName))
{
LogDebug(((NetworkBehaviour)this).__getTypeName() + ": Checking for animation " + AnimName + ", but current animation is " + ((Object)((AnimatorClipInfo)(ref base.creatureAnimator.GetCurrentAnimatorClipInfo(0)[0])).clip).name);
return true;
}
currentAnimatorStateInfo = base.creatureAnimator.GetCurrentAnimatorStateInfo(0);
return ((AnimatorStateInfo)(ref currentAnimatorStateInfo)).normalizedTime >= 1f;
}
internal int GenerateNextRandomInt(Vector2 Range)
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
Range = nextTransition.NextState().RandomRange;
return enemyRandom.Next((int)Range.x, (int)Range.y);
}
[ServerRpc(RequireOwnership = false)]
internal void SetAnimTriggerOnServerRpc(string name)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1315480153u, val, (RpcDelivery)0);
bool flag = name != null;
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
if (flag)
{
((FastBufferWriter)(ref val2)).WriteValueSafe(name, false);
}
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1315480153u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost) && ((NetworkBehaviour)this).IsServer)
{
base.creatureAnimator.SetTrigger(name);
}
}
[ServerRpc(RequireOwnership = false)]
internal void SetAnimBoolOnServerRpc(string name, bool state)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1359580853u, val, (RpcDelivery)0);
bool flag = name != null;
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
if (flag)
{
((FastBufferWriter)(ref val2)).WriteValueSafe(name, false);
}
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref state, default(ForPrimitives));
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1359580853u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost) && ((NetworkBehaviour)this).IsServer)
{
base.creatureAnimator.SetBool(name, state);
}
}
[ServerRpc]
internal void TransitionStateServerRpc(string StateName, int RandomInt)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Invalid comparison between Unknown and I4
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Invalid comparison between Unknown and I4
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
if (((NetworkBehaviour)this).OwnerClientId != networkManager.LocalClientId)
{
if ((int)networkManager.LogLevel <= 1)
{
Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1389778152u, val, (RpcDelivery)0);
bool flag = StateName != null;
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
if (flag)
{
((FastBufferWriter)(ref val2)).WriteValueSafe(StateName, false);
}
BytePacker.WriteValueBitPacked(val2, RandomInt);
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1389778152u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
{
TransitionStateClientRpc(StateName, RandomInt);
}
}
[ClientRpc]
internal void TransitionStateClientRpc(string StateName, int RandomInt)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1087195443u, val, (RpcDelivery)0);
bool flag = StateName != null;
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
if (flag)
{
((FastBufferWriter)(ref val2)).WriteValueSafe(StateName, false);
}
BytePacker.WriteValueBitPacked(val2, RandomInt);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1087195443u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
TransitionState(StateName, RandomInt);
}
}
internal void TransitionState(string StateName, int RandomInt)
{
Type type = Type.GetType(StateName);
AIStateTransition aIStateTransition = (AIStateTransition)Activator.CreateInstance(type);
aIStateTransition.self = self;
if (!(aIStateTransition.NextState().GetType() == ActiveState.GetType()))
{
LogDebug($"{((NetworkBehaviour)this).__getTypeName()} #{self} is Exiting: {ActiveState}");
ActiveState.OnStateExit(base.creatureAnimator);
LogDebug($"{((NetworkBehaviour)this).__getTypeName()} #{self} is Transitioning via: {aIStateTransition}");
ActiveState = aIStateTransition.NextState();
ActiveState.MyRandomInt = RandomInt;
ActiveState.self = self;
ActiveState.agent = base.agent;
ActiveState.enemyRandom = enemyRandom;
LogDebug($"{((NetworkBehaviour)this).__getTypeName()} #{self} is Entering: {ActiveState}");
ActiveState.OnStateEntered(base.creatureAnimator);
StartOfRound.Instance.ClientPlayerList.TryGetValue(NetworkManager.Singleton.LocalClientId, out var value);
LogDebug($"CREATURE: {((Object)base.enemyType).name} #{self} STATE: {ActiveState} ON PLAYER: #{value} ({StartOfRound.Instance.allPlayerScripts[value].playerUsername})");
}
}
[ServerRpc]
internal void SetTargetServerRpc(int PlayerID)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Invalid comparison between Unknown and I4
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Invalid comparison between Unknown and I4
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
if (((NetworkBehaviour)this).OwnerClientId != networkManager.LocalClientId)
{
if ((int)networkManager.LogLevel <= 1)
{
Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3004598514u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, PlayerID);
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3004598514u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
{
SetTargetClientRpc(PlayerID);
}
}
[ClientRpc]
internal void SetTargetClientRpc(int PlayerID)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(293878140u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, PlayerID);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 293878140u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
if (PlayerID == -1)
{
base.targetPlayer = null;
LogDebug($"Clearing target on {this}");
}
else if ((Object)(object)StartOfRound.Instance.allPlayerScripts[PlayerID] == (Object)null)
{
LogDebug($"Index invalid! {this}");
}
else
{
base.targetPlayer = StartOfRound.Instance.allPlayerScripts[PlayerID];
LogDebug($"{this} setting target to: {base.targetPlayer.playerUsername}");
}
}
}
protected override void __initializeVariables()
{
if (_playerNetVar == null)
{
throw new Exception("ModEnemyAI._playerNetVar cannot be null. All NetworkVariableBase instances must be initialized.");
}
((NetworkVariableBase)_playerNetVar).Initialize((NetworkBehaviour)(object)this);
((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)_playerNetVar, "_playerNetVar");
((NetworkBehaviour)this).NetworkVariableFields.Add((NetworkVariableBase)(object)_playerNetVar);
((EnemyAI)this).__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_ModEnemyAI()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Expected O, but got Unknown
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Expected O, but got Unknown
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Expected O, but got Unknown
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Expected O, but got Unknown
NetworkManager.__rpc_func_table.Add(1315480153u, new RpcReceiveHandler(__rpc_handler_1315480153));
NetworkManager.__rpc_func_table.Add(1359580853u, new RpcReceiveHandler(__rpc_handler_1359580853));
NetworkManager.__rpc_func_table.Add(1389778152u, new RpcReceiveHandler(__rpc_handler_1389778152));
NetworkManager.__rpc_func_table.Add(1087195443u, new RpcReceiveHandler(__rpc_handler_1087195443));
NetworkManager.__rpc_func_table.Add(3004598514u, new RpcReceiveHandler(__rpc_handler_3004598514));
NetworkManager.__rpc_func_table.Add(293878140u, new RpcReceiveHandler(__rpc_handler_293878140));
}
private static void __rpc_handler_1315480153(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
bool flag = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
string animTriggerOnServerRpc = null;
if (flag)
{
((FastBufferReader)(ref reader)).ReadValueSafe(ref animTriggerOnServerRpc, false);
}
target.__rpc_exec_stage = (__RpcExecStage)1;
((ModEnemyAI)(object)target).SetAnimTriggerOnServerRpc(animTriggerOnServerRpc);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_1359580853(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
bool flag = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
string name = null;
if (flag)
{
((FastBufferReader)(ref reader)).ReadValueSafe(ref name, false);
}
bool state = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref state, default(ForPrimitives));
target.__rpc_exec_stage = (__RpcExecStage)1;
((ModEnemyAI)(object)target).SetAnimBoolOnServerRpc(name, state);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_1389778152(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Invalid comparison between Unknown and I4
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
{
if ((int)networkManager.LogLevel <= 1)
{
Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
bool flag = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
string stateName = null;
if (flag)
{
((FastBufferReader)(ref reader)).ReadValueSafe(ref stateName, false);
}
int randomInt = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref randomInt);
target.__rpc_exec_stage = (__RpcExecStage)1;
((ModEnemyAI)(object)target).TransitionStateServerRpc(stateName, randomInt);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
private static void __rpc_handler_1087195443(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
bool flag = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
string stateName = null;
if (flag)
{
((FastBufferReader)(ref reader)).ReadValueSafe(ref stateName, false);
}
int randomInt = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref randomInt);
target.__rpc_exec_stage = (__RpcExecStage)2;
((ModEnemyAI)(object)target).TransitionStateClientRpc(stateName, randomInt);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_3004598514(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Invalid comparison between Unknown and I4
NetworkManager networkManager = target.NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
{
if ((int)networkManager.LogLevel <= 1)
{
Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
}
}
else
{
int targetServerRpc = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref targetServerRpc);
target.__rpc_exec_stage = (__RpcExecStage)1;
((ModEnemyAI)(object)target).SetTargetServerRpc(targetServerRpc);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_293878140(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
int targetClientRpc = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref targetClientRpc);
target.__rpc_exec_stage = (__RpcExecStage)2;
((ModEnemyAI)(object)target).SetTargetClientRpc(targetClientRpc);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
protected internal override string __getTypeName()
{
return "ModEnemyAI";
}
}
[BepInPlugin("ProjectSCP.SCP3199", "SCP3199", "1.0.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
public static AssetBundle? ModAssets;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
InitializeNetworkBehaviours();
string path = "scp3199modassets";
ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path));
if ((Object)(object)ModAssets == (Object)null)
{
Logger.LogError((object)"Failed to load custom assets.");
return;
}
EnemyType val = ModAssets.LoadAsset<EnemyType>("Scp3199");
TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("SCP3199TN");
TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("SCP3199TK");
NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
Enemies.RegisterEnemy(val, 40, (LevelTypes)(-1), val2, val3);
Logger.LogInfo((object)"Plugin ProjectSCP.SCP3199 is loaded!");
}
private static void InitializeNetworkBehaviours()
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
}
}
internal static class P
{
internal static void Log(object data)
{
Plugin.Logger.LogInfo(data);
}
internal static void LogError(object data)
{
Plugin.Logger.LogError(data);
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "ProjectSCP.SCP3199";
public const string PLUGIN_NAME = "SCP3199";
public const string PLUGIN_VERSION = "1.0.1";
}
}
namespace SCP3199.SCP3199
{
public class AnimationBridge : MonoBehaviour
{
public SCP3199AI mainScript;
public void FootPrintsAnimationHandle()
{
((EnemyAI)mainScript.self).creatureSFX.PlayOneShot(mainScript.self.footStepSound[Random.RandomRangeInt(0, 2)]);
}
public void ThrowUpAnimationHandle()
{
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
if (Object.FindObjectsOfType<SCP3199AI>().Length <= 30)
{
List<SpawnableEnemyWithRarity> list = new List<SpawnableEnemyWithRarity>();
list.AddRange(RoundManager.Instance.currentLevel.Enemies);
list.AddRange(RoundManager.Instance.currentLevel.OutsideEnemies);
SpawnableEnemyWithRarity val = list.Find((SpawnableEnemyWithRarity x) => x.enemyType.enemyName.Equals("scp3199"));
RoundManager.Instance.SpawnEnemyGameObject(mainScript.self.mouthEggTransform.position, 0f, RoundManager.Instance.currentLevel.OutsideEnemies.IndexOf(val), val.enemyType);
}
}
public void FinishThrowingEggAnimationHandle()
{
mainScript.switchOffLayingEgg = true;
}
public void MakeEggVisibleAnimationHandle()
{
mainScript.MakeEggMouthVisible(visible: true);
}
public void MakeEggInvisibleAnimationHandle()
{
mainScript.MakeEggMouthVisible(visible: false);
}
public void AttackAnimationHandle()
{
mainScript.self.SwingAttackHitClientRpc();
}
public void EndAttackAnimationHandle()
{
mainScript.canAttack = true;
}
public void FallDownDeathAnimationHandle()
{
((EnemyAI)mainScript.self).creatureVoice.PlayOneShot(mainScript.self.attackPreSound);
}
}
public class SCP3199AI : ModEnemyAI
{
public enum Speed
{
Walking = 4,
Running = 6
}
private static class Anim
{
internal const string doKillEnemy = "KillEnemy";
internal const string isWalking = "isWalking";
internal const string isRunning = "isRunning";
internal const string doHurtEnemy = "doHurtEnemy";
internal const string doLayEgg = "doLayEgg";
internal const string doAttack = "doAttack";
}
private class InEgg : AIBehaviorState
{
internal class FinishedEgg : AIStateTransition
{
public override bool CanTransitionBeTaken()
{
if (self.finishedEggPhase)
{
return true;
}
return false;
}
public override AIBehaviorState NextState()
{
return new WanderState();
}
}
public override List<AIStateTransition> Transitions { get; set; } = new List<AIStateTransition>(1)
{
new FinishedEgg()
};
public override void OnStateEntered(Animator creatureAnimator)
{
}
public override void AIInterval(Animator creatureAnimator)
{
}
public override void OnStateExit(Animator creatureAnimator)
{
((Renderer)self.mainEgg.GetComponent<MeshRenderer>()).enabled = false;
self.spawningParticles.Play();
}
}
private class WanderState : AIBehaviorState
{
internal class ArrivedAtDestination : AIStateTransition
{
public override bool CanTransitionBeTaken()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
if (Vector3.Distance(((EnemyAI)self).agent.destination, ((Component)self).transform.position) < 1f)
{
return true;
}
return false;
}
public override AIBehaviorState NextState()
{
if (Random.RandomRangeInt(0, 3) == 0 && self.stageOfGrowth == 2f)
{
return new LayingEgg();
}
self.OverrideState(new WanderState());
return new WanderState();
}
}
internal class SawPlayer : AIStateTransition
{
public override bool CanTransitionBeTaken()
{
if (Object.op_Implicit((Object)(object)((EnemyAI)self).CheckLineOfSightForPlayer(45f, 60, -1)))
{
return true;
}
return false;
}
public override AIBehaviorState NextState()
{
return new Chase();
}
}
public override List<AIStateTransition> Transitions { get; set; } = new List<AIStateTransition>(2)
{
new ArrivedAtDestination(),
new SawPlayer()
};
public override void OnStateEntered(Animator creatureAnimator)
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
creatureAnimator.SetBool("isWalking", true);
((EnemyAI)self).SetDestinationToPosition(RoundManager.Instance.outsideAINodes[RandomNumberGenerator.GetInt32(RoundManager.Instance.outsideAINodes.Length)].transform.position, false);
((EnemyAI)self).agent.autoBraking = true;
}
public override void AIInterval(Animator creatureAnimator)
{
}
public override void OnStateExit(Animator creatureAnimator)
{
agent.ResetPath();
((EnemyAI)self).agent.autoBraking = false;
creatureAnimator.SetBool("isWalking", false);
}
}
private class LayingEgg : AIBehaviorState
{
internal class FinishedLaying : AIStateTransition
{
public override bool CanTransitionBeTaken()
{
if (self.switchOffLayingEgg)
{
return true;
}
return false;
}
public override AIBehaviorState NextState()
{
return new WanderState();
}
}
public override List<AIStateTransition> Transitions { get; set; } = new List<AIStateTransition>(1)
{
new FinishedLaying()
};
public override void OnStateEntered(Animator creatureAnimator)
{
agent.ResetPath();
agent.isStopped = true;
self.PlayAnimationClientRpc("doLayEgg");
}
public override void OnStateExit(Animator creatureAnimator)
{
self.switchOffLayingEgg = false;
agent.ResetPath();
agent.isStopped = false;
}
}
private class Chase : AIBehaviorState
{
public class DontSeePlayer : AIStateTransition
{
private int timeWithoutSeeing = 200;
private int time = 200;
public DontSeePlayer()
{
timeWithoutSeeing = 200;
time = 200;
}
public override bool CanTransitionBeTaken()
{
if (!Object.op_Implicit((Object)(object)((EnemyAI)self).CheckLineOfSightForPlayer(45f, 60, -1)))
{
if (timeWithoutSeeing == 0)
{
return true;
}
timeWithoutSeeing--;
}
else
{
timeWithoutSeeing = time;
}
return false;
}
public override AIBehaviorState NextState()
{
return new WanderState();
}
}
public override List<AIStateTransition> Transitions { get; set; } = new List<AIStateTransition>(1)
{
new DontSeePlayer()
};
public override void OnStateEntered(Animator creatureAnimator)
{
creatureAnimator.SetBool("isRunning", true);
((EnemyAI)self).agent.ResetPath();
((EnemyAI)self).agent.speed = 6f;
((EnemyAI)self).agent.autoBraking = false;
((EnemyAI)self).targetPlayer = ((EnemyAI)self).CheckLineOfSightForPlayer(45f, 60, -1);
((EnemyAI)self).creatureVoice.PlayOneShot(self.growlSound[Random.RandomRangeInt(0, self.growlSound.Length)]);
}
public override void AIInterval(Animator creatureAnimator)
{
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)((EnemyAI)self).targetPlayer == (Object)null)
{
((EnemyAI)self).targetPlayer = ((EnemyAI)self).CheckLineOfSightForPlayer(45f, 60, -1);
if ((Object)(object)((EnemyAI)self).targetPlayer == (Object)null)
{
self.OverrideState(new WanderState());
}
return;
}
if (Vector3.Distance(((Component)((EnemyAI)self).targetPlayer).transform.position, ((Component)self).transform.position) < 2f && self.canAttack)
{
self.canAttack = false;
self.PlayAnimationClientRpc("doAttack");
}
((EnemyAI)self).SetDestinationToPosition(((Component)((EnemyAI)self).targetPlayer).transform.position, false);
}
public override void OnStateExit(Animator creatureAnimator)
{
self.PlayAnimationClientRpc("isRunning", value: false);
((EnemyAI)self).agent.speed = 4f;
}
}
private List<Transform> usedNodes = new List<Transform>();
internal static List<GameObject> SCP682Objects = new List<GameObject>();
internal bool finishedEggPhase;
internal float stageOfGrowth;
internal bool canAttack = true;
[SerializeField]
internal MeshRenderer eggRendererMouth;
[SerializeField]
internal GameObject mainEgg;
[SerializeField]
internal Transform mouthEggTransform;
[SerializeField]
internal MeshRenderer mainEggRenderer;
[SerializeField]
internal bool switchOffLayingEgg;
[SerializeField]
internal Transform AttackArea;
internal Coroutine AttackCoroutine;
[SerializeField]
internal ParticleSystem spawningParticles;
[Header("Audio")]
[SerializeField]
internal AudioClip _hatchingSound;
[SerializeField]
internal AudioClip huntScream;
[SerializeField]
internal AudioClip gettingHit;
[SerializeField]
internal AudioClip attackPreSound;
[SerializeField]
internal AudioClip layingEgg;
[SerializeField]
internal AudioClip[] footStepSound;
[SerializeField]
internal AudioClip[] growlSound;
public Transform GetNode(Vector3 currentPosition)
{
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
GameObject[] outsideAINodes = RoundManager.Instance.outsideAINodes;
if (outsideAINodes.Length < 3)
{
Debug.LogError((object)"Not enough nodes to choose from.");
return null;
}
List<(Transform, float)> list = new List<(Transform, float)>();
GameObject[] array = outsideAINodes;
foreach (GameObject val in array)
{
if (!usedNodes.Contains(val.transform))
{
float item = Vector3.Distance(currentPosition, val.transform.position);
list.Add((val.transform, item));
}
}
list.Sort(((Transform node, float distance) a, (Transform node, float distance) b) => a.distance.CompareTo(b.distance));
if (list.Count < 3)
{
Debug.LogError((object)"Not enough unused nodes to choose from.");
return null;
}
int index = list.Count / 2;
Transform item2 = list[index].Item1;
usedNodes.Add(item2);
return item2;
}
public void MakeEggMouthVisible(bool visible)
{
((Renderer)self.eggRendererMouth).enabled = visible;
}
public override void Start()
{
self = this;
InitialState = new InEgg();
self.finishedEggPhase = false;
MakeEggMouthVisible(visible: false);
SCP682Objects.Add(((Component)this).gameObject);
base.Start();
}
[ClientRpc]
public void ExitEggPhaseClientRpc()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3775835604u, val, (RpcDelivery)0);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3775835604u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
self.stageOfGrowth = 1f;
self.spawningParticles.Play();
self.finishedEggPhase = true;
((Renderer)self.mainEggRenderer).enabled = false;
}
}
}
public override void HitEnemy(int force = 1, PlayerControllerB? playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
{
if (self.stageOfGrowth < 1f)
{
return;
}
((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
if (!((EnemyAI)this).isEnemyDead)
{
((EnemyAI)this).enemyHP = ((EnemyAI)this).enemyHP - force;
if (((EnemyAI)this).enemyHP <= 0 && !((EnemyAI)this).isEnemyDead)
{
((EnemyAI)this).KillEnemyOnOwnerClient(false);
}
if (!(ActiveState is Chase))
{
OverrideState(new Chase());
}
}
}
[ClientRpc]
public void SwingAttackHitClientRpc()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1683486650u, val, (RpcDelivery)0);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1683486650u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
{
return;
}
int num = 8;
Collider[] array = Physics.OverlapBox(self.AttackArea.position, AttackArea.localScale, Quaternion.identity, num);
if (array.Length == 0)
{
return;
}
Collider[] array2 = array;
foreach (Collider val3 in array2)
{
PlayerControllerB val4 = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(val3, false, false);
if ((Object)(object)val4 != (Object)null)
{
self.AttackCoroutine = ((MonoBehaviour)this).StartCoroutine(DamagePlayerCoroutine(val4));
}
}
}
private IEnumerator DamagePlayerCoroutine(PlayerControllerB playerControllerB)
{
yield return (object)new WaitForSeconds(0.1f);
playerControllerB.DamagePlayer((self.stageOfGrowth == 2f) ? 40 : 20, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
((MonoBehaviour)this).StopCoroutine(self.AttackCoroutine);
}
[ClientRpc]
public void PlayAnimationClientRpc(string animationName, bool value)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3558819380u, val, (RpcDelivery)0);
bool flag = animationName != null;
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
if (flag)
{
((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false);
}
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref value, default(ForPrimitives));
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3558819380u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
((EnemyAI)this).creatureAnimator.SetBool(animationName, value);
}
}
[ClientRpc]
public void PlayAnimationClientRpc(string animationName)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(495243024u, val, (RpcDelivery)0);
bool flag = animationName != null;
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
if (flag)
{
((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false);
}
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 495243024u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
((EnemyAI)this).creatureAnimator.SetTrigger(animationName);
}
}
protected override void __initializeVariables()
{
base.__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_SCP3199AI()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Expected O, but got Unknown
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Expected O, but got Unknown
NetworkManager.__rpc_func_table.Add(3775835604u, new RpcReceiveHandler(__rpc_handler_3775835604));
NetworkManager.__rpc_func_table.Add(1683486650u, new RpcReceiveHandler(__rpc_handler_1683486650));
NetworkManager.__rpc_func_table.Add(3558819380u, new RpcReceiveHandler(__rpc_handler_3558819380));
NetworkManager.__rpc_func_table.Add(495243024u, new RpcReceiveHandler(__rpc_handler_495243024));
}
private static void __rpc_handler_3775835604(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = (__RpcExecStage)2;
((SCP3199AI)(object)target).ExitEggPhaseClientRpc();
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_1683486650(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = (__RpcExecStage)2;
((SCP3199AI)(object)target).SwingAttackHitClientRpc();
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_3558819380(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
bool flag = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
string animationName = null;
if (flag)
{
((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false);
}
bool value = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref value, default(ForPrimitives));
target.__rpc_exec_stage = (__RpcExecStage)2;
((SCP3199AI)(object)target).PlayAnimationClientRpc(animationName, value);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_495243024(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
bool flag = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
string animationName = null;
if (flag)
{
((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false);
}
target.__rpc_exec_stage = (__RpcExecStage)2;
((SCP3199AI)(object)target).PlayAnimationClientRpc(animationName);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
protected internal override string __getTypeName()
{
return "SCP3199AI";
}
}
public class GrowthScript : MonoBehaviour
{
public SCP3199AI mainScript;
public GameObject eggGameObject;
private Vector3 initialScale1 = new Vector3(0.1f, 0.1f, 0.1f);
private Vector3 targetScale1 = new Vector3(1.464502f, 1.464502f, 1.464502f);
private float growthDuration1 = 100f;
private Vector3 initialScale2;
private Vector3 targetScale2 = new Vector3(1.5f, 1.5f, 1.9f);
private float growthDuration2 = 60f;
private void Start()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
((MonoBehaviour)this).StartCoroutine(GrowEgg());
eggGameObject.transform.localScale = initialScale1;
}
private IEnumerator GrowEgg()
{
float elapsedTime = 0f;
while (elapsedTime < growthDuration1)
{
float num = elapsedTime / growthDuration1;
if (elapsedTime >= 30f && mainScript.stageOfGrowth == 0f)
{
mainScript.ExitEggPhaseClientRpc();
}
if (elapsedTime >= 70f && mainScript.stageOfGrowth == 1f)
{
mainScript.stageOfGrowth = 2f;
}
((EnemyAI)mainScript.self).creatureAnimator.speed = Mathf.Lerp(2.3f, 1.3f, num);
eggGameObject.transform.localScale = Vector3.Lerp(initialScale1, targetScale1, num);
elapsedTime += Time.deltaTime;
yield return null;
}
eggGameObject.transform.localScale = targetScale1;
mainScript.stageOfGrowth = 1f;
}
}
}
namespace ProjectSCP.SCP3199.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}