Decompiled source of SCP3199 v1.0.1

plugins/SCP3199/ProjectSCP.SCP3199.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Cryptography;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using LethalBestiary.Modules;
using Microsoft.CodeAnalysis;
using ProjectSCP.SCP3199.NetcodePatcher;
using SCP3199.SCP3199;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ProjectSCP.SCP3199")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1+ed000c2d11d9ae06344e522bbc080965e0f9202d")]
[assembly: AssemblyProduct("SCP3199")]
[assembly: AssemblyTitle("ProjectSCP.SCP3199")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
		NetworkVariableSerializationTypes.InitializeSerializer_UnmanagedINetworkSerializable<NetworkBehaviourReference>();
		NetworkVariableSerializationTypes.InitializeEqualityChecker_UnmanagedIEquatable<NetworkBehaviourReference>();
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SCP3199
{
	public class ModEnemyAI : EnemyAI
	{
		public abstract class AIBehaviorState
		{
			public Vector2 RandomRange = new Vector2(0f, 0f);

			public int MyRandomInt;

			public SCP3199AI self;

			public NavMeshAgent agent;

			public Random enemyRandom;

			public abstract List<AIStateTransition> Transitions { get; set; }

			public abstract void OnStateEntered(Animator creatureAnimator);

			public virtual void UpdateBehavior(Animator creatureAnimator)
			{
			}

			public virtual void AIInterval(Animator creatureAnimator)
			{
			}

			public abstract void OnStateExit(Animator creatureAnimator);
		}

		public abstract class AIStateTransition
		{
			public SCP3199AI self;

			public abstract bool CanTransitionBeTaken();

			public abstract AIBehaviorState NextState();
		}

		public enum PlayerState
		{
			Dead,
			Outside,
			Inside,
			Ship
		}

		internal AIBehaviorState InitialState;

		internal AIBehaviorState ActiveState;

		internal Random enemyRandom;

		internal float AITimer;

		internal bool PrintDebugs;

		internal PlayerState MyValidState = PlayerState.Inside;

		internal AIStateTransition nextTransition;

		internal List<AIStateTransition> GlobalTransitions = new List<AIStateTransition>();

		internal List<AIStateTransition> AllTransitions = new List<AIStateTransition>();

		internal SCP3199AI self;

		[NonSerialized]
		private NetworkVariable<NetworkBehaviourReference> _playerNetVar = new NetworkVariable<NetworkBehaviourReference>(default(NetworkBehaviourReference), (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		public PlayerControllerB SynchronisedTargetPlayer
		{
			get
			{
				//IL_0006: Unknown result type (might be due to invalid IL or missing references)
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0016: Expected O, but got Unknown
				return (PlayerControllerB)NetworkBehaviourReference.op_Implicit(_playerNetVar.Value);
			}
			set
			{
				//IL_0022: Unknown result type (might be due to invalid IL or missing references)
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				if ((Object)(object)value == (Object)null)
				{
					_playerNetVar.Value = NetworkBehaviourReference.op_Implicit((NetworkBehaviour)null);
				}
				else
				{
					_playerNetVar.Value = new NetworkBehaviourReference((NetworkBehaviour)(object)value);
				}
			}
		}

		protected override string __getTypeName()
		{
			return ((object)this).GetType().Name;
		}

		public override void DoAIInterval()
		{
			((EnemyAI)this).DoAIInterval();
			ActiveState.AIInterval(base.creatureAnimator);
		}

		public override void Start()
		{
			((EnemyAI)this).Start();
			ActiveState = InitialState;
			enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex);
			if (base.enemyType.isOutsideEnemy)
			{
				MyValidState = PlayerState.Outside;
			}
			else
			{
				MyValidState = PlayerState.Inside;
			}
			if (!base.agent.isOnNavMesh && ((NetworkBehaviour)this).IsOwner)
			{
				LogDebug("CREATURE " + ((NetworkBehaviour)this).__getTypeName() + " WAS NOT PLACED ON NAVMESH, DESTROYING...");
				((EnemyAI)this).KillEnemyOnOwnerClient(false);
			}
			base.creatureAnimator.Rebind();
			ActiveState.self = self;
			ActiveState.agent = base.agent;
			ActiveState.enemyRandom = enemyRandom;
			ActiveState.OnStateEntered(base.creatureAnimator);
		}

		public override void Update()
		{
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			if (base.isEnemyDead)
			{
				return;
			}
			((EnemyAI)this).Update();
			AITimer += Time.deltaTime;
			bool flag = true;
			AllTransitions.Clear();
			AllTransitions.AddRange(GlobalTransitions);
			AllTransitions.AddRange(ActiveState.Transitions);
			foreach (AIStateTransition allTransition in AllTransitions)
			{
				allTransition.self = self;
				if (allTransition.CanTransitionBeTaken() && ((NetworkBehaviour)this).IsOwner)
				{
					flag = false;
					nextTransition = allTransition;
					TransitionStateServerRpc(nextTransition.ToString(), GenerateNextRandomInt(nextTransition.NextState().RandomRange));
					return;
				}
			}
			if (flag)
			{
				ActiveState.UpdateBehavior(base.creatureAnimator);
			}
		}

		internal void LogDebug(object data)
		{
			if (PrintDebugs)
			{
				P.Log(data);
			}
		}

		internal bool PlayerCanBeTargeted(PlayerControllerB myPlayer)
		{
			return GetPlayerState(myPlayer) == MyValidState;
		}

		internal PlayerState GetPlayerState(PlayerControllerB myPlayer)
		{
			if (myPlayer.isPlayerDead)
			{
				return PlayerState.Dead;
			}
			if (myPlayer.isInsideFactory)
			{
				return PlayerState.Inside;
			}
			if (myPlayer.isInHangarShipRoom)
			{
				return PlayerState.Ship;
			}
			return PlayerState.Outside;
		}

		internal void MoveTimerValue(ref float Timer, bool ShouldRaise = false)
		{
			if (ShouldRaise)
			{
				Timer += Time.deltaTime;
			}
			else if (!(Timer <= 0f))
			{
				Timer -= Time.deltaTime;
			}
		}

		internal void OverrideState(AIBehaviorState state)
		{
			if (!base.isEnemyDead)
			{
				ActiveState = state;
				ActiveState.self = self;
				ActiveState.agent = base.agent;
				ActiveState.enemyRandom = enemyRandom;
				ActiveState.OnStateEntered(base.creatureAnimator);
			}
		}

		public PlayerControllerB? IsAnyPlayerWithinLOS(int range = 45, float width = 60f, int proximityAwareness = -1, bool DoLinecast = true, bool PrintResults = false, bool SortByDistance = false)
		{
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			float num = range;
			PlayerControllerB result = null;
			PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
			foreach (PlayerControllerB val in allPlayerScripts)
			{
				if (!val.isPlayerDead && val.isPlayerControlled && IsTargetPlayerWithinLOS(val, range, width, proximityAwareness, DoLinecast, PrintResults))
				{
					if (!SortByDistance)
					{
						return val;
					}
					float num2 = Vector3.Distance(((Component)val).transform.position, ((Component)this).transform.position);
					if (num2 < num)
					{
						num = num2;
						result = val;
					}
				}
			}
			return result;
		}

		public bool IsTargetPlayerWithinLOS(PlayerControllerB player, int range = 45, float width = 60f, int proximityAwareness = -1, bool DoLinecast = true, bool PrintResults = false)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			float num = Vector3.Distance(((Component)this).transform.position, ((Component)player.gameplayCamera).transform.position);
			bool flag = num < (float)range;
			float num2 = Vector3.Angle(((Component)base.eye).transform.forward, ((Component)player.gameplayCamera).transform.position - ((Component)base.eye).transform.position);
			bool flag2 = num2 < width;
			bool flag3 = num < (float)proximityAwareness;
			bool flag4 = DoLinecast && Physics.Linecast(((Component)base.eye).transform.position, ((Component)player).transform.position, StartOfRound.Instance.collidersRoomDefaultAndFoliage, (QueryTriggerInteraction)1);
			if (PrintResults)
			{
				LogDebug($"Target in Distance: {flag} ({num})" + $"Target within view cone: {flag2} ({num2})" + $"LOSBlocked: {flag4}");
			}
			if (!(flag && flag2))
			{
				if (flag3)
				{
					return !flag4;
				}
				return false;
			}
			return true;
		}

		public bool IsTargetPlayerWithinLOS(int range = 45, float width = 60f, int proximityAwareness = -1, bool DoLinecast = true, bool PrintResults = false)
		{
			if ((Object)(object)base.targetPlayer == (Object)null)
			{
				LogDebug(((NetworkBehaviour)this).__getTypeName() + " called Target Player LOS check called with null target player; returning false!");
				return false;
			}
			return IsTargetPlayerWithinLOS(base.targetPlayer, range, width, proximityAwareness, DoLinecast, PrintResults);
		}

		public PlayerControllerB FindNearestPlayer(bool ValidateNav = false)
		{
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB val = null;
			float num = 20000f;
			for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
			{
				PlayerControllerB val2 = StartOfRound.Instance.allPlayerScripts[i];
				if (!ValidateNav || base.agent.CalculatePath(((Component)val2).transform.position, base.path1))
				{
					float num2 = Vector3.Distance(((Component)this).transform.position, ((Component)val2).transform.position);
					if (num2 < num)
					{
						val = val2;
						num = num2;
					}
				}
			}
			if ((Object)(object)val == (Object)null)
			{
				LogDebug("There is somehow no closest player. get fucked");
				return null;
			}
			return val;
		}

		internal bool IsPlayerReachable()
		{
			if ((Object)(object)base.targetPlayer == (Object)null)
			{
				P.LogError("Player Reach Test has no target player or passed in argument!");
				return false;
			}
			return IsPlayerReachable(base.targetPlayer);
		}

		internal bool IsPlayerReachable(PlayerControllerB PlayerToCheck)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Invalid comparison between Unknown and I4
			Vector3 navMeshPosition = RoundManager.Instance.GetNavMeshPosition(((Component)base.targetPlayer).transform.position, RoundManager.Instance.navHit, 2.7f, -1);
			if (!RoundManager.Instance.GotNavMeshPositionResult)
			{
				LogDebug("Player Reach Test: No NavMesh position");
				return false;
			}
			base.agent.CalculatePath(navMeshPosition, base.agent.path);
			bool flag = (int)base.agent.path.status == 0;
			LogDebug($"Player Reach Test: {flag}");
			return flag;
		}

		internal float PlayerDistanceFromShip(PlayerControllerB? PlayerToCheck = null)
		{
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)PlayerToCheck == (Object)null)
			{
				if ((Object)(object)base.targetPlayer == (Object)null)
				{
					P.LogError("PlayerNearShip check has no target player or passed in argument!");
					return -1f;
				}
				PlayerToCheck = base.targetPlayer;
			}
			float num = Vector3.Distance(((Component)base.targetPlayer).transform.position, ((Component)StartOfRound.Instance.shipBounds).transform.position);
			LogDebug($"PlayerNearShip check: {num}");
			return num;
		}

		internal bool PlayerWithinRange(float Range, bool IncludeYAxis = true)
		{
			LogDebug($"Distance from target player: {DistanceFromTargetPlayer(IncludeYAxis)}");
			return DistanceFromTargetPlayer(IncludeYAxis) <= Range;
		}

		internal bool PlayerWithinRange(PlayerControllerB player, float Range, bool IncludeYAxis = true)
		{
			return DistanceFromTargetPlayer(player, IncludeYAxis) <= Range;
		}

		private float DistanceFromTargetPlayer(bool IncludeYAxis)
		{
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)base.targetPlayer == (Object)null)
			{
				P.LogError($"{this} attempted DistanceFromTargetPlayer with null target; returning -1!");
				return -1f;
			}
			if (IncludeYAxis)
			{
				return Vector3.Distance(((Component)base.targetPlayer).transform.position, ((Component)this).transform.position);
			}
			Vector2 val = default(Vector2);
			((Vector2)(ref val))..ctor(((Component)base.targetPlayer).transform.position.x, ((Component)base.targetPlayer).transform.position.z);
			Vector2 val2 = default(Vector2);
			((Vector2)(ref val2))..ctor(((Component)this).transform.position.x, ((Component)this).transform.position.z);
			return Vector2.Distance(val, val2);
		}

		private float DistanceFromTargetPlayer(PlayerControllerB player, bool IncludeYAxis)
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			if (IncludeYAxis)
			{
				return Vector3.Distance(((Component)player).transform.position, ((Component)this).transform.position);
			}
			Vector2 val = default(Vector2);
			((Vector2)(ref val))..ctor(((Component)base.targetPlayer).transform.position.x, ((Component)base.targetPlayer).transform.position.z);
			Vector2 val2 = default(Vector2);
			((Vector2)(ref val2))..ctor(((Component)this).transform.position.x, ((Component)this).transform.position.z);
			return Vector2.Distance(val, val2);
		}

		internal bool AnimationIsFinished(string AnimName)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			AnimatorStateInfo currentAnimatorStateInfo = base.creatureAnimator.GetCurrentAnimatorStateInfo(0);
			if (!((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName(AnimName))
			{
				LogDebug(((NetworkBehaviour)this).__getTypeName() + ": Checking for animation " + AnimName + ", but current animation is " + ((Object)((AnimatorClipInfo)(ref base.creatureAnimator.GetCurrentAnimatorClipInfo(0)[0])).clip).name);
				return true;
			}
			currentAnimatorStateInfo = base.creatureAnimator.GetCurrentAnimatorStateInfo(0);
			return ((AnimatorStateInfo)(ref currentAnimatorStateInfo)).normalizedTime >= 1f;
		}

		internal int GenerateNextRandomInt(Vector2 Range)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			Range = nextTransition.NextState().RandomRange;
			return enemyRandom.Next((int)Range.x, (int)Range.y);
		}

		[ServerRpc(RequireOwnership = false)]
		internal void SetAnimTriggerOnServerRpc(string name)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1315480153u, val, (RpcDelivery)0);
				bool flag = name != null;
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				if (flag)
				{
					((FastBufferWriter)(ref val2)).WriteValueSafe(name, false);
				}
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1315480153u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost) && ((NetworkBehaviour)this).IsServer)
			{
				base.creatureAnimator.SetTrigger(name);
			}
		}

		[ServerRpc(RequireOwnership = false)]
		internal void SetAnimBoolOnServerRpc(string name, bool state)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1359580853u, val, (RpcDelivery)0);
				bool flag = name != null;
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				if (flag)
				{
					((FastBufferWriter)(ref val2)).WriteValueSafe(name, false);
				}
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref state, default(ForPrimitives));
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1359580853u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost) && ((NetworkBehaviour)this).IsServer)
			{
				base.creatureAnimator.SetBool(name, state);
			}
		}

		[ServerRpc]
		internal void TransitionStateServerRpc(string StateName, int RandomInt)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Invalid comparison between Unknown and I4
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Invalid comparison between Unknown and I4
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				if (((NetworkBehaviour)this).OwnerClientId != networkManager.LocalClientId)
				{
					if ((int)networkManager.LogLevel <= 1)
					{
						Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
					}
					return;
				}
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1389778152u, val, (RpcDelivery)0);
				bool flag = StateName != null;
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				if (flag)
				{
					((FastBufferWriter)(ref val2)).WriteValueSafe(StateName, false);
				}
				BytePacker.WriteValueBitPacked(val2, RandomInt);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1389778152u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				TransitionStateClientRpc(StateName, RandomInt);
			}
		}

		[ClientRpc]
		internal void TransitionStateClientRpc(string StateName, int RandomInt)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1087195443u, val, (RpcDelivery)0);
				bool flag = StateName != null;
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				if (flag)
				{
					((FastBufferWriter)(ref val2)).WriteValueSafe(StateName, false);
				}
				BytePacker.WriteValueBitPacked(val2, RandomInt);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1087195443u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				TransitionState(StateName, RandomInt);
			}
		}

		internal void TransitionState(string StateName, int RandomInt)
		{
			Type type = Type.GetType(StateName);
			AIStateTransition aIStateTransition = (AIStateTransition)Activator.CreateInstance(type);
			aIStateTransition.self = self;
			if (!(aIStateTransition.NextState().GetType() == ActiveState.GetType()))
			{
				LogDebug($"{((NetworkBehaviour)this).__getTypeName()} #{self} is Exiting:  {ActiveState}");
				ActiveState.OnStateExit(base.creatureAnimator);
				LogDebug($"{((NetworkBehaviour)this).__getTypeName()} #{self} is Transitioning via:  {aIStateTransition}");
				ActiveState = aIStateTransition.NextState();
				ActiveState.MyRandomInt = RandomInt;
				ActiveState.self = self;
				ActiveState.agent = base.agent;
				ActiveState.enemyRandom = enemyRandom;
				LogDebug($"{((NetworkBehaviour)this).__getTypeName()} #{self} is Entering:  {ActiveState}");
				ActiveState.OnStateEntered(base.creatureAnimator);
				StartOfRound.Instance.ClientPlayerList.TryGetValue(NetworkManager.Singleton.LocalClientId, out var value);
				LogDebug($"CREATURE: {((Object)base.enemyType).name} #{self} STATE: {ActiveState} ON PLAYER: #{value} ({StartOfRound.Instance.allPlayerScripts[value].playerUsername})");
			}
		}

		[ServerRpc]
		internal void SetTargetServerRpc(int PlayerID)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Invalid comparison between Unknown and I4
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Invalid comparison between Unknown and I4
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				if (((NetworkBehaviour)this).OwnerClientId != networkManager.LocalClientId)
				{
					if ((int)networkManager.LogLevel <= 1)
					{
						Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
					}
					return;
				}
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3004598514u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, PlayerID);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3004598514u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				SetTargetClientRpc(PlayerID);
			}
		}

		[ClientRpc]
		internal void SetTargetClientRpc(int PlayerID)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(293878140u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, PlayerID);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 293878140u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				if (PlayerID == -1)
				{
					base.targetPlayer = null;
					LogDebug($"Clearing target on {this}");
				}
				else if ((Object)(object)StartOfRound.Instance.allPlayerScripts[PlayerID] == (Object)null)
				{
					LogDebug($"Index invalid! {this}");
				}
				else
				{
					base.targetPlayer = StartOfRound.Instance.allPlayerScripts[PlayerID];
					LogDebug($"{this} setting target to: {base.targetPlayer.playerUsername}");
				}
			}
		}

		protected override void __initializeVariables()
		{
			if (_playerNetVar == null)
			{
				throw new Exception("ModEnemyAI._playerNetVar cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)_playerNetVar).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)_playerNetVar, "_playerNetVar");
			((NetworkBehaviour)this).NetworkVariableFields.Add((NetworkVariableBase)(object)_playerNetVar);
			((EnemyAI)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_ModEnemyAI()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Expected O, but got Unknown
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(1315480153u, new RpcReceiveHandler(__rpc_handler_1315480153));
			NetworkManager.__rpc_func_table.Add(1359580853u, new RpcReceiveHandler(__rpc_handler_1359580853));
			NetworkManager.__rpc_func_table.Add(1389778152u, new RpcReceiveHandler(__rpc_handler_1389778152));
			NetworkManager.__rpc_func_table.Add(1087195443u, new RpcReceiveHandler(__rpc_handler_1087195443));
			NetworkManager.__rpc_func_table.Add(3004598514u, new RpcReceiveHandler(__rpc_handler_3004598514));
			NetworkManager.__rpc_func_table.Add(293878140u, new RpcReceiveHandler(__rpc_handler_293878140));
		}

		private static void __rpc_handler_1315480153(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool flag = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
				string animTriggerOnServerRpc = null;
				if (flag)
				{
					((FastBufferReader)(ref reader)).ReadValueSafe(ref animTriggerOnServerRpc, false);
				}
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((ModEnemyAI)(object)target).SetAnimTriggerOnServerRpc(animTriggerOnServerRpc);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1359580853(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool flag = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
				string name = null;
				if (flag)
				{
					((FastBufferReader)(ref reader)).ReadValueSafe(ref name, false);
				}
				bool state = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref state, default(ForPrimitives));
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((ModEnemyAI)(object)target).SetAnimBoolOnServerRpc(name, state);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1389778152(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Invalid comparison between Unknown and I4
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
			{
				if ((int)networkManager.LogLevel <= 1)
				{
					Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
				}
				return;
			}
			bool flag = default(bool);
			((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
			string stateName = null;
			if (flag)
			{
				((FastBufferReader)(ref reader)).ReadValueSafe(ref stateName, false);
			}
			int randomInt = default(int);
			ByteUnpacker.ReadValueBitPacked(reader, ref randomInt);
			target.__rpc_exec_stage = (__RpcExecStage)1;
			((ModEnemyAI)(object)target).TransitionStateServerRpc(stateName, randomInt);
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}

		private static void __rpc_handler_1087195443(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool flag = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
				string stateName = null;
				if (flag)
				{
					((FastBufferReader)(ref reader)).ReadValueSafe(ref stateName, false);
				}
				int randomInt = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref randomInt);
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((ModEnemyAI)(object)target).TransitionStateClientRpc(stateName, randomInt);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_3004598514(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Invalid comparison between Unknown and I4
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
			{
				if ((int)networkManager.LogLevel <= 1)
				{
					Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
				}
			}
			else
			{
				int targetServerRpc = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref targetServerRpc);
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((ModEnemyAI)(object)target).SetTargetServerRpc(targetServerRpc);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_293878140(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int targetClientRpc = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref targetClientRpc);
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((ModEnemyAI)(object)target).SetTargetClientRpc(targetClientRpc);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "ModEnemyAI";
		}
	}
	[BepInPlugin("ProjectSCP.SCP3199", "SCP3199", "1.0.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		public static AssetBundle? ModAssets;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			InitializeNetworkBehaviours();
			string path = "scp3199modassets";
			ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path));
			if ((Object)(object)ModAssets == (Object)null)
			{
				Logger.LogError((object)"Failed to load custom assets.");
				return;
			}
			EnemyType val = ModAssets.LoadAsset<EnemyType>("Scp3199");
			TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("SCP3199TN");
			TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("SCP3199TK");
			NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
			Enemies.RegisterEnemy(val, 40, (LevelTypes)(-1), val2, val3);
			Logger.LogInfo((object)"Plugin ProjectSCP.SCP3199 is loaded!");
		}

		private static void InitializeNetworkBehaviours()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}
	}
	internal static class P
	{
		internal static void Log(object data)
		{
			Plugin.Logger.LogInfo(data);
		}

		internal static void LogError(object data)
		{
			Plugin.Logger.LogError(data);
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "ProjectSCP.SCP3199";

		public const string PLUGIN_NAME = "SCP3199";

		public const string PLUGIN_VERSION = "1.0.1";
	}
}
namespace SCP3199.SCP3199
{
	public class AnimationBridge : MonoBehaviour
	{
		public SCP3199AI mainScript;

		public void FootPrintsAnimationHandle()
		{
			((EnemyAI)mainScript.self).creatureSFX.PlayOneShot(mainScript.self.footStepSound[Random.RandomRangeInt(0, 2)]);
		}

		public void ThrowUpAnimationHandle()
		{
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			if (Object.FindObjectsOfType<SCP3199AI>().Length <= 30)
			{
				List<SpawnableEnemyWithRarity> list = new List<SpawnableEnemyWithRarity>();
				list.AddRange(RoundManager.Instance.currentLevel.Enemies);
				list.AddRange(RoundManager.Instance.currentLevel.OutsideEnemies);
				SpawnableEnemyWithRarity val = list.Find((SpawnableEnemyWithRarity x) => x.enemyType.enemyName.Equals("scp3199"));
				RoundManager.Instance.SpawnEnemyGameObject(mainScript.self.mouthEggTransform.position, 0f, RoundManager.Instance.currentLevel.OutsideEnemies.IndexOf(val), val.enemyType);
			}
		}

		public void FinishThrowingEggAnimationHandle()
		{
			mainScript.switchOffLayingEgg = true;
		}

		public void MakeEggVisibleAnimationHandle()
		{
			mainScript.MakeEggMouthVisible(visible: true);
		}

		public void MakeEggInvisibleAnimationHandle()
		{
			mainScript.MakeEggMouthVisible(visible: false);
		}

		public void AttackAnimationHandle()
		{
			mainScript.self.SwingAttackHitClientRpc();
		}

		public void EndAttackAnimationHandle()
		{
			mainScript.canAttack = true;
		}

		public void FallDownDeathAnimationHandle()
		{
			((EnemyAI)mainScript.self).creatureVoice.PlayOneShot(mainScript.self.attackPreSound);
		}
	}
	public class SCP3199AI : ModEnemyAI
	{
		public enum Speed
		{
			Walking = 4,
			Running = 6
		}

		private static class Anim
		{
			internal const string doKillEnemy = "KillEnemy";

			internal const string isWalking = "isWalking";

			internal const string isRunning = "isRunning";

			internal const string doHurtEnemy = "doHurtEnemy";

			internal const string doLayEgg = "doLayEgg";

			internal const string doAttack = "doAttack";
		}

		private class InEgg : AIBehaviorState
		{
			internal class FinishedEgg : AIStateTransition
			{
				public override bool CanTransitionBeTaken()
				{
					if (self.finishedEggPhase)
					{
						return true;
					}
					return false;
				}

				public override AIBehaviorState NextState()
				{
					return new WanderState();
				}
			}

			public override List<AIStateTransition> Transitions { get; set; } = new List<AIStateTransition>(1)
			{
				new FinishedEgg()
			};


			public override void OnStateEntered(Animator creatureAnimator)
			{
			}

			public override void AIInterval(Animator creatureAnimator)
			{
			}

			public override void OnStateExit(Animator creatureAnimator)
			{
				((Renderer)self.mainEgg.GetComponent<MeshRenderer>()).enabled = false;
				self.spawningParticles.Play();
			}
		}

		private class WanderState : AIBehaviorState
		{
			internal class ArrivedAtDestination : AIStateTransition
			{
				public override bool CanTransitionBeTaken()
				{
					//IL_000b: Unknown result type (might be due to invalid IL or missing references)
					//IL_001b: Unknown result type (might be due to invalid IL or missing references)
					if (Vector3.Distance(((EnemyAI)self).agent.destination, ((Component)self).transform.position) < 1f)
					{
						return true;
					}
					return false;
				}

				public override AIBehaviorState NextState()
				{
					if (Random.RandomRangeInt(0, 3) == 0 && self.stageOfGrowth == 2f)
					{
						return new LayingEgg();
					}
					self.OverrideState(new WanderState());
					return new WanderState();
				}
			}

			internal class SawPlayer : AIStateTransition
			{
				public override bool CanTransitionBeTaken()
				{
					if (Object.op_Implicit((Object)(object)((EnemyAI)self).CheckLineOfSightForPlayer(45f, 60, -1)))
					{
						return true;
					}
					return false;
				}

				public override AIBehaviorState NextState()
				{
					return new Chase();
				}
			}

			public override List<AIStateTransition> Transitions { get; set; } = new List<AIStateTransition>(2)
			{
				new ArrivedAtDestination(),
				new SawPlayer()
			};


			public override void OnStateEntered(Animator creatureAnimator)
			{
				//IL_0033: Unknown result type (might be due to invalid IL or missing references)
				creatureAnimator.SetBool("isWalking", true);
				((EnemyAI)self).SetDestinationToPosition(RoundManager.Instance.outsideAINodes[RandomNumberGenerator.GetInt32(RoundManager.Instance.outsideAINodes.Length)].transform.position, false);
				((EnemyAI)self).agent.autoBraking = true;
			}

			public override void AIInterval(Animator creatureAnimator)
			{
			}

			public override void OnStateExit(Animator creatureAnimator)
			{
				agent.ResetPath();
				((EnemyAI)self).agent.autoBraking = false;
				creatureAnimator.SetBool("isWalking", false);
			}
		}

		private class LayingEgg : AIBehaviorState
		{
			internal class FinishedLaying : AIStateTransition
			{
				public override bool CanTransitionBeTaken()
				{
					if (self.switchOffLayingEgg)
					{
						return true;
					}
					return false;
				}

				public override AIBehaviorState NextState()
				{
					return new WanderState();
				}
			}

			public override List<AIStateTransition> Transitions { get; set; } = new List<AIStateTransition>(1)
			{
				new FinishedLaying()
			};


			public override void OnStateEntered(Animator creatureAnimator)
			{
				agent.ResetPath();
				agent.isStopped = true;
				self.PlayAnimationClientRpc("doLayEgg");
			}

			public override void OnStateExit(Animator creatureAnimator)
			{
				self.switchOffLayingEgg = false;
				agent.ResetPath();
				agent.isStopped = false;
			}
		}

		private class Chase : AIBehaviorState
		{
			public class DontSeePlayer : AIStateTransition
			{
				private int timeWithoutSeeing = 200;

				private int time = 200;

				public DontSeePlayer()
				{
					timeWithoutSeeing = 200;
					time = 200;
				}

				public override bool CanTransitionBeTaken()
				{
					if (!Object.op_Implicit((Object)(object)((EnemyAI)self).CheckLineOfSightForPlayer(45f, 60, -1)))
					{
						if (timeWithoutSeeing == 0)
						{
							return true;
						}
						timeWithoutSeeing--;
					}
					else
					{
						timeWithoutSeeing = time;
					}
					return false;
				}

				public override AIBehaviorState NextState()
				{
					return new WanderState();
				}
			}

			public override List<AIStateTransition> Transitions { get; set; } = new List<AIStateTransition>(1)
			{
				new DontSeePlayer()
			};


			public override void OnStateEntered(Animator creatureAnimator)
			{
				creatureAnimator.SetBool("isRunning", true);
				((EnemyAI)self).agent.ResetPath();
				((EnemyAI)self).agent.speed = 6f;
				((EnemyAI)self).agent.autoBraking = false;
				((EnemyAI)self).targetPlayer = ((EnemyAI)self).CheckLineOfSightForPlayer(45f, 60, -1);
				((EnemyAI)self).creatureVoice.PlayOneShot(self.growlSound[Random.RandomRangeInt(0, self.growlSound.Length)]);
			}

			public override void AIInterval(Animator creatureAnimator)
			{
				//IL_0065: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
				if ((Object)(object)((EnemyAI)self).targetPlayer == (Object)null)
				{
					((EnemyAI)self).targetPlayer = ((EnemyAI)self).CheckLineOfSightForPlayer(45f, 60, -1);
					if ((Object)(object)((EnemyAI)self).targetPlayer == (Object)null)
					{
						self.OverrideState(new WanderState());
					}
					return;
				}
				if (Vector3.Distance(((Component)((EnemyAI)self).targetPlayer).transform.position, ((Component)self).transform.position) < 2f && self.canAttack)
				{
					self.canAttack = false;
					self.PlayAnimationClientRpc("doAttack");
				}
				((EnemyAI)self).SetDestinationToPosition(((Component)((EnemyAI)self).targetPlayer).transform.position, false);
			}

			public override void OnStateExit(Animator creatureAnimator)
			{
				self.PlayAnimationClientRpc("isRunning", value: false);
				((EnemyAI)self).agent.speed = 4f;
			}
		}

		private List<Transform> usedNodes = new List<Transform>();

		internal static List<GameObject> SCP682Objects = new List<GameObject>();

		internal bool finishedEggPhase;

		internal float stageOfGrowth;

		internal bool canAttack = true;

		[SerializeField]
		internal MeshRenderer eggRendererMouth;

		[SerializeField]
		internal GameObject mainEgg;

		[SerializeField]
		internal Transform mouthEggTransform;

		[SerializeField]
		internal MeshRenderer mainEggRenderer;

		[SerializeField]
		internal bool switchOffLayingEgg;

		[SerializeField]
		internal Transform AttackArea;

		internal Coroutine AttackCoroutine;

		[SerializeField]
		internal ParticleSystem spawningParticles;

		[Header("Audio")]
		[SerializeField]
		internal AudioClip _hatchingSound;

		[SerializeField]
		internal AudioClip huntScream;

		[SerializeField]
		internal AudioClip gettingHit;

		[SerializeField]
		internal AudioClip attackPreSound;

		[SerializeField]
		internal AudioClip layingEgg;

		[SerializeField]
		internal AudioClip[] footStepSound;

		[SerializeField]
		internal AudioClip[] growlSound;

		public Transform GetNode(Vector3 currentPosition)
		{
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			GameObject[] outsideAINodes = RoundManager.Instance.outsideAINodes;
			if (outsideAINodes.Length < 3)
			{
				Debug.LogError((object)"Not enough nodes to choose from.");
				return null;
			}
			List<(Transform, float)> list = new List<(Transform, float)>();
			GameObject[] array = outsideAINodes;
			foreach (GameObject val in array)
			{
				if (!usedNodes.Contains(val.transform))
				{
					float item = Vector3.Distance(currentPosition, val.transform.position);
					list.Add((val.transform, item));
				}
			}
			list.Sort(((Transform node, float distance) a, (Transform node, float distance) b) => a.distance.CompareTo(b.distance));
			if (list.Count < 3)
			{
				Debug.LogError((object)"Not enough unused nodes to choose from.");
				return null;
			}
			int index = list.Count / 2;
			Transform item2 = list[index].Item1;
			usedNodes.Add(item2);
			return item2;
		}

		public void MakeEggMouthVisible(bool visible)
		{
			((Renderer)self.eggRendererMouth).enabled = visible;
		}

		public override void Start()
		{
			self = this;
			InitialState = new InEgg();
			self.finishedEggPhase = false;
			MakeEggMouthVisible(visible: false);
			SCP682Objects.Add(((Component)this).gameObject);
			base.Start();
		}

		[ClientRpc]
		public void ExitEggPhaseClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3775835604u, val, (RpcDelivery)0);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3775835604u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					self.stageOfGrowth = 1f;
					self.spawningParticles.Play();
					self.finishedEggPhase = true;
					((Renderer)self.mainEggRenderer).enabled = false;
				}
			}
		}

		public override void HitEnemy(int force = 1, PlayerControllerB? playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
		{
			if (self.stageOfGrowth < 1f)
			{
				return;
			}
			((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
			if (!((EnemyAI)this).isEnemyDead)
			{
				((EnemyAI)this).enemyHP = ((EnemyAI)this).enemyHP - force;
				if (((EnemyAI)this).enemyHP <= 0 && !((EnemyAI)this).isEnemyDead)
				{
					((EnemyAI)this).KillEnemyOnOwnerClient(false);
				}
				if (!(ActiveState is Chase))
				{
					OverrideState(new Chase());
				}
			}
		}

		[ClientRpc]
		public void SwingAttackHitClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1683486650u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1683486650u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
			{
				return;
			}
			int num = 8;
			Collider[] array = Physics.OverlapBox(self.AttackArea.position, AttackArea.localScale, Quaternion.identity, num);
			if (array.Length == 0)
			{
				return;
			}
			Collider[] array2 = array;
			foreach (Collider val3 in array2)
			{
				PlayerControllerB val4 = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(val3, false, false);
				if ((Object)(object)val4 != (Object)null)
				{
					self.AttackCoroutine = ((MonoBehaviour)this).StartCoroutine(DamagePlayerCoroutine(val4));
				}
			}
		}

		private IEnumerator DamagePlayerCoroutine(PlayerControllerB playerControllerB)
		{
			yield return (object)new WaitForSeconds(0.1f);
			playerControllerB.DamagePlayer((self.stageOfGrowth == 2f) ? 40 : 20, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
			((MonoBehaviour)this).StopCoroutine(self.AttackCoroutine);
		}

		[ClientRpc]
		public void PlayAnimationClientRpc(string animationName, bool value)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3558819380u, val, (RpcDelivery)0);
				bool flag = animationName != null;
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				if (flag)
				{
					((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false);
				}
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref value, default(ForPrimitives));
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3558819380u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				((EnemyAI)this).creatureAnimator.SetBool(animationName, value);
			}
		}

		[ClientRpc]
		public void PlayAnimationClientRpc(string animationName)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(495243024u, val, (RpcDelivery)0);
				bool flag = animationName != null;
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				if (flag)
				{
					((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false);
				}
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 495243024u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				((EnemyAI)this).creatureAnimator.SetTrigger(animationName);
			}
		}

		protected override void __initializeVariables()
		{
			base.__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_SCP3199AI()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(3775835604u, new RpcReceiveHandler(__rpc_handler_3775835604));
			NetworkManager.__rpc_func_table.Add(1683486650u, new RpcReceiveHandler(__rpc_handler_1683486650));
			NetworkManager.__rpc_func_table.Add(3558819380u, new RpcReceiveHandler(__rpc_handler_3558819380));
			NetworkManager.__rpc_func_table.Add(495243024u, new RpcReceiveHandler(__rpc_handler_495243024));
		}

		private static void __rpc_handler_3775835604(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((SCP3199AI)(object)target).ExitEggPhaseClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1683486650(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((SCP3199AI)(object)target).SwingAttackHitClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_3558819380(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool flag = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
				string animationName = null;
				if (flag)
				{
					((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false);
				}
				bool value = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref value, default(ForPrimitives));
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((SCP3199AI)(object)target).PlayAnimationClientRpc(animationName, value);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_495243024(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool flag = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
				string animationName = null;
				if (flag)
				{
					((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false);
				}
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((SCP3199AI)(object)target).PlayAnimationClientRpc(animationName);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "SCP3199AI";
		}
	}
	public class GrowthScript : MonoBehaviour
	{
		public SCP3199AI mainScript;

		public GameObject eggGameObject;

		private Vector3 initialScale1 = new Vector3(0.1f, 0.1f, 0.1f);

		private Vector3 targetScale1 = new Vector3(1.464502f, 1.464502f, 1.464502f);

		private float growthDuration1 = 100f;

		private Vector3 initialScale2;

		private Vector3 targetScale2 = new Vector3(1.5f, 1.5f, 1.9f);

		private float growthDuration2 = 60f;

		private void Start()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			((MonoBehaviour)this).StartCoroutine(GrowEgg());
			eggGameObject.transform.localScale = initialScale1;
		}

		private IEnumerator GrowEgg()
		{
			float elapsedTime = 0f;
			while (elapsedTime < growthDuration1)
			{
				float num = elapsedTime / growthDuration1;
				if (elapsedTime >= 30f && mainScript.stageOfGrowth == 0f)
				{
					mainScript.ExitEggPhaseClientRpc();
				}
				if (elapsedTime >= 70f && mainScript.stageOfGrowth == 1f)
				{
					mainScript.stageOfGrowth = 2f;
				}
				((EnemyAI)mainScript.self).creatureAnimator.speed = Mathf.Lerp(2.3f, 1.3f, num);
				eggGameObject.transform.localScale = Vector3.Lerp(initialScale1, targetScale1, num);
				elapsedTime += Time.deltaTime;
				yield return null;
			}
			eggGameObject.transform.localScale = targetScale1;
			mainScript.stageOfGrowth = 1f;
		}
	}
}
namespace ProjectSCP.SCP3199.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}