Decompiled source of SCP4666 v1.1.0

plugins/ProjectSCP.SCP4666.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Dawn;
using Dawn.Utils;
using Dusk;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ProjectSCP.SCP4666.NetcodePatcher;
using SCP4666.Doll;
using SCP4666.YulemanKnife;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Animations.Rigging;
using UnityEngine.Events;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("EasyTextEffects")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("ProjectSCP.SCP4666")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0+9b787c31f0eb54668821720da5973dcf6be982f8")]
[assembly: AssemblyProduct("SCP4666")]
[assembly: AssemblyTitle("ProjectSCP.SCP4666")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SCP4666
{
	public class ChildSackBehavior : PhysicsProp
	{
		[CompilerGenerated]
		private sealed class <<Activate>g__ActivateCoroutine|12_0>d : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public float delay;

			public ChildSackBehavior <>4__this;

			private int <playersRespawned>5__1;

			private PlayerControllerB[] <>s__2;

			private int <>s__3;

			private PlayerControllerB <player>5__4;

			private float <size>5__5;

			private float <size>5__6;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <<Activate>g__ActivateCoroutine|12_0>d(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>s__2 = null;
				<player>5__4 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0049: Unknown result type (might be due to invalid IL or missing references)
				//IL_0053: Expected O, but got Unknown
				//IL_017c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0183: Unknown result type (might be due to invalid IL or missing references)
				//IL_0189: Unknown result type (might be due to invalid IL or missing references)
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = null;
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					<>2__current = (object)new WaitForSeconds(delay);
					<>1__state = 2;
					return true;
				case 2:
					<>1__state = -1;
					<playersRespawned>5__1 = 0;
					<>s__2 = StartOfRound.Instance.allPlayerScripts;
					for (<>s__3 = 0; <>s__3 < <>s__2.Length; <>s__3++)
					{
						<player>5__4 = <>s__2[<>s__3];
						if (<player>5__4.isPlayerDead && !<player>5__4.isPlayerControlled)
						{
							if (<playersRespawned>5__1 == 0)
							{
								<size>5__5 = Random.Range(0.6f, 0.8f);
								<>4__this.DoALotOfShitToRevivePlayerClientRpc(<player>5__4.actualClientId, <size>5__5);
								<playersRespawned>5__1++;
							}
							else
							{
								if (Random.Range(0, 2) == 0)
								{
									<size>5__6 = Random.Range(0.6f, 0.8f);
									<>4__this.DoALotOfShitToRevivePlayerClientRpc(<player>5__4.actualClientId, <size>5__6);
									<playersRespawned>5__1++;
								}
								else
								{
									Utils.SpawnItem(ItemKeys.Gift, ((Component)<>4__this).transform.position);
								}
								<player>5__4 = null;
							}
						}
					}
					<>s__2 = null;
					((NetworkBehaviour)<>4__this).NetworkObject.Despawn(true);
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public static bool localPlayerSizeChangedFromSack;

		private const float minSize = 0.6f;

		private const float maxSize = 0.8f;

		private const bool allowManualActivation = true;

		public const bool activateOnTeamWipe = true;

		public static List<ChildSackBehavior> Instances { get; private set; } = new List<ChildSackBehavior>();


		public override void Start()
		{
			((GrabbableObject)this).Start();
			Instances.Add(this);
		}

		public override void OnDestroy()
		{
			Instances.Remove(this);
			((NetworkBehaviour)this).OnDestroy();
		}

		public override void ItemActivate(bool used, bool buttonDown = true)
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			((GrabbableObject)this).ItemActivate(used, buttonDown);
			if (buttonDown)
			{
				((GrabbableObject)this).playerHeldBy.DiscardHeldObject(false, (NetworkObject)null, default(Vector3), true);
				Activate();
			}
		}

		public void Activate(float delay = 0f)
		{
			if (((NetworkBehaviour)this).IsServer)
			{
				((MonoBehaviour)this).StartCoroutine(ActivateCoroutine(delay));
			}
			[IteratorStateMachine(typeof(<<Activate>g__ActivateCoroutine|12_0>d))]
			IEnumerator ActivateCoroutine(float delay)
			{
				//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
				return new <<Activate>g__ActivateCoroutine|12_0>d(0)
				{
					<>4__this = this,
					delay = delay
				};
			}
		}

		public static void OnPlayerDeath(PlayerControllerB player)
		{
			try
			{
				if (localPlayerSizeChangedFromSack)
				{
					Plugin.logger.LogDebug((object)"Changing player size back to default size");
					localPlayerSizeChangedFromSack = false;
					NetworkHandlerSCP4666.Instance.ChangePlayerSizeServerRpc(player.actualClientId, 1f);
				}
			}
			catch (Exception ex)
			{
				Plugin.logger.LogError((object)ex);
			}
		}

		[ServerRpc(RequireOwnership = false)]
		public void ActivateServerRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3212950885u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3212950885u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
				if (((NetworkBehaviour)this).IsServer)
				{
					Activate();
				}
			}
		}

		[ClientRpc]
		private void DoALotOfShitToRevivePlayerClientRpc(ulong clientId, float playerSize = 1f)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_04ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_02da: Unknown result type (might be due to invalid IL or missing references)
			//IL_02df: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3148037036u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, clientId);
				((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref playerSize, default(ForPrimitives));
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3148037036u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 || (!networkManager.IsClient && !networkManager.IsHost))
			{
				return;
			}
			((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
			PlayerControllerB val3 = Plugin.PlayerFromId(clientId);
			DeadBodyInfo deadBody = val3.deadBody;
			val3.isInsideFactory = false;
			val3.isInElevator = true;
			val3.isInHangarShipRoom = true;
			val3.ResetPlayerBloodObjects(val3.isPlayerDead);
			val3.health = 5;
			val3.isClimbingLadder = false;
			val3.clampLooking = false;
			val3.inVehicleAnimation = false;
			val3.disableMoveInput = false;
			val3.disableLookInput = false;
			val3.disableInteract = false;
			val3.ResetZAndXRotation();
			((Collider)val3.thisController).enabled = true;
			if (val3.isPlayerDead)
			{
				Plugin.logger.LogDebug((object)"playerInital is dead, reviving them.");
				((Collider)val3.thisController).enabled = true;
				val3.isPlayerDead = false;
				val3.isPlayerControlled = true;
				val3.health = 5;
				val3.hasBeenCriticallyInjured = false;
				val3.criticallyInjured = false;
				val3.playerBodyAnimator.SetBool("Limp", false);
				val3.TeleportPlayer(((Component)this).transform.position, false, 0f, false, true);
				val3.parentedToElevatorLastFrame = false;
				val3.overrideGameOverSpectatePivot = null;
				StartOfRound.Instance.SetPlayerObjectExtrapolate(false);
				val3.setPositionOfDeadPlayer = false;
				val3.DisablePlayerModel(((Component)val3).gameObject, true, true);
				((Behaviour)val3.helmetLight).enabled = false;
				val3.Crouch(false);
				if ((Object)(object)val3.playerBodyAnimator != (Object)null)
				{
					val3.playerBodyAnimator.SetBool("Limp", false);
				}
				val3.bleedingHeavily = true;
				val3.deadBody = null;
				val3.activatingItem = false;
				val3.twoHanded = false;
				val3.inShockingMinigame = false;
				val3.inSpecialInteractAnimation = false;
				val3.freeRotationInInteractAnimation = false;
				val3.disableSyncInAnimation = false;
				val3.inAnimationWithEnemy = null;
				val3.holdingWalkieTalkie = false;
				val3.speakingToWalkieTalkie = false;
				val3.isSinking = false;
				val3.isUnderwater = false;
				val3.sinkingValue = 0f;
				val3.statusEffectAudio.Stop();
				val3.DisableJetpackControlsLocally();
				val3.mapRadarDotAnimator.SetBool("dead", false);
				val3.hasBegunSpectating = false;
				val3.externalForceAutoFade = Vector3.zero;
				val3.hinderedMultiplier = 1f;
				val3.isMovementHindered = 0;
				val3.sourcesCausingSinking = 0;
				val3.reverbPreset = StartOfRound.Instance.shipReverb;
				SoundManager.Instance.earsRingingTimer = 0f;
				val3.voiceMuffledByEnemy = false;
				SoundManager.Instance.playerVoicePitchTargets[Array.IndexOf(StartOfRound.Instance.allPlayerScripts, val3)] = 1f;
				SoundManager.Instance.SetPlayerPitch(1f, Array.IndexOf(StartOfRound.Instance.allPlayerScripts, val3));
				if ((Object)(object)val3.currentVoiceChatIngameSettings == (Object)null)
				{
					StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
				}
				if ((Object)(object)val3.currentVoiceChatIngameSettings != (Object)null)
				{
					if ((Object)(object)val3.currentVoiceChatIngameSettings.voiceAudio == (Object)null)
					{
						val3.currentVoiceChatIngameSettings.InitializeComponents();
					}
					if ((Object)(object)val3.currentVoiceChatIngameSettings.voiceAudio == (Object)null)
					{
						return;
					}
					((Component)val3.currentVoiceChatIngameSettings.voiceAudio).GetComponent<OccludeAudio>().overridingLowPass = false;
				}
			}
			if ((Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)(object)val3)
			{
				val3.bleedingHeavily = false;
				val3.criticallyInjured = false;
				val3.health = 5;
				HUDManager.Instance.UpdateHealthUI(5, true);
				Animator playerBodyAnimator = val3.playerBodyAnimator;
				if (playerBodyAnimator != null)
				{
					playerBodyAnimator.SetBool("Limp", false);
				}
				val3.spectatedPlayerScript = null;
				StartOfRound.Instance.SetSpectateCameraToGameOverMode(false, val3);
				StartOfRound.Instance.SetPlayerObjectExtrapolate(false);
				((Behaviour)HUDManager.Instance.audioListenerLowPass).enabled = false;
				HUDManager.Instance.gasHelmetAnimator.SetBool("gasEmitting", false);
				HUDManager.Instance.RemoveSpectateUI();
				HUDManager.Instance.gameOverAnimator.SetTrigger("revive");
				localPlayerSizeChangedFromSack = true;
			}
			StartOfRound.Instance.allPlayersDead = false;
			StartOfRound instance = StartOfRound.Instance;
			instance.livingPlayers++;
			StartOfRound.Instance.UpdatePlayerVoiceEffects();
			deadBody.DeactivateBody(false);
			val3.thisPlayerBody.localScale = new Vector3(playerSize, playerSize, playerSize);
			Utils.RebuildRig(val3);
		}

		protected override void __initializeVariables()
		{
			((PhysicsProp)this).__initializeVariables();
		}

		protected override void __initializeRpcs()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Expected O, but got Unknown
			((NetworkBehaviour)this).__registerRpc(3212950885u, new RpcReceiveHandler(__rpc_handler_3212950885), "ActivateServerRpc");
			((NetworkBehaviour)this).__registerRpc(3148037036u, new RpcReceiveHandler(__rpc_handler_3148037036), "DoALotOfShitToRevivePlayerClientRpc");
			((PhysicsProp)this).__initializeRpcs();
		}

		private static void __rpc_handler_3212950885(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((ChildSackBehavior)(object)target).ActivateServerRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_3148037036(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				ulong clientId = default(ulong);
				ByteUnpacker.ReadValueBitPacked(reader, ref clientId);
				float playerSize = default(float);
				((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref playerSize, default(ForPrimitives));
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((ChildSackBehavior)(object)target).DoALotOfShitToRevivePlayerClientRpc(clientId, playerSize);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "ChildSackBehavior";
		}
	}
	public class FleshDollBehavior : PhysicsProp
	{
		public SmartAgentNavigator nav;

		public Transform holdItemPosition;

		public Collider collider;

		public Animator itemAnimator;

		public AnimationCurve grenadeFallCurve;

		public AnimationCurve grenadeVerticalFallCurveNoBounce;

		public AnimationCurve grenadeVerticalFallCurve;

		public static HashSet<FleshDollBehavior> Instances = new HashSet<FleshDollBehavior>();

		public Vector3 destination;

		private const float AIIntervalTime = 0.2f;

		private float timeSinceIntervalUpdate;

		private GrabbableObject? heldObject;

		private bool isThrown;

		private bool landing;

		private List<EntranceTeleport> entrances = new List<EntranceTeleport>();

		private Ray grenadeThrowRay;

		private RaycastHit grenadeHit;

		private const int stunGrenadeMask = 268437761;

		private Vector3 shipNode;

		private PlayerControllerB? previousPlayerHeldBy;

		private int hashSpeed;

		private int hashCarrying;

		private int hashSit;

		private float currentSpeed;

		private Vector3 lastPosition;

		private bool isOutside => nav.IsAgentOutside();

		private bool isInsideFactory => !isOutside;

		public override void Start()
		{
			((GrabbableObject)this).Start();
			Instances.Add(this);
			hashSpeed = Animator.StringToHash("speed");
			hashCarrying = Animator.StringToHash("carrying");
			hashSit = Animator.StringToHash("sit");
		}

		public override void OnDestroy()
		{
			Instances.Remove(this);
			((NetworkBehaviour)this).OnDestroy();
		}

		public override void Update()
		{
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)heldObject != (Object)null && (Object)(object)heldObject.playerHeldBy != (Object)null && ((NetworkBehaviour)this).IsServer)
			{
				nav.StopAgent();
				DropItemClientRpc(((Component)this).transform.position);
			}
			if ((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null)
			{
				previousPlayerHeldBy = ((GrabbableObject)this).playerHeldBy;
				nav.SetAllValues(!((GrabbableObject)this).playerHeldBy.isInsideFactory);
			}
			if (((GrabbableObject)this).isHeld || ((GrabbableObject)this).isHeldByEnemy || !((GrabbableObject)this).reachedFloorTarget || ((GrabbableObject)this).fallTime < 1f || ((GrabbableObject)this).isInElevator)
			{
				((GrabbableObject)this).Update();
			}
			else if (((NetworkBehaviour)this).IsServer)
			{
				timeSinceIntervalUpdate += Time.deltaTime;
				if (timeSinceIntervalUpdate > 0.2f)
				{
					timeSinceIntervalUpdate = 0f;
					DoAIInterval();
				}
			}
		}

		public void DoAIInterval()
		{
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			((Behaviour)nav.agent).enabled = (Object)(object)heldObject != (Object)null;
			if (!((Object)(object)heldObject == (Object)null))
			{
				if (Vector3.Distance(((Component)this).transform.position, shipNode) < 1f)
				{
					nav.StopAgent();
					DropItemClientRpc(((Component)this).transform.position);
				}
				else
				{
					nav.DoPathingToDestination(shipNode);
				}
			}
		}

		public void RepositionAgent()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			Vector3 navMeshPosition = RoundManager.Instance.GetNavMeshPosition(((Component)this).transform.position, RoundManager.Instance.navHit, 5f, -1);
			nav.agent.Warp(navMeshPosition);
			if (!((Object)(object)previousPlayerHeldBy == (Object)null))
			{
				nav.SetAllValues(!previousPlayerHeldBy.isInsideFactory);
			}
		}

		public override void LateUpdate()
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0132: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0142: Unknown result type (might be due to invalid IL or missing references)
			//IL_015d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0162: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)((GrabbableObject)this).parentObject != (Object)null)
			{
				((Component)this).transform.rotation = ((GrabbableObject)this).parentObject.rotation;
				((Component)this).transform.Rotate(((GrabbableObject)this).itemProperties.rotationOffset);
				((Component)this).transform.position = ((GrabbableObject)this).parentObject.position;
				Vector3 positionOffset = ((GrabbableObject)this).itemProperties.positionOffset;
				positionOffset = ((GrabbableObject)this).parentObject.rotation * positionOffset;
				Transform transform = ((Component)this).transform;
				transform.position += positionOffset;
			}
			if ((Object)(object)((GrabbableObject)this).radarIcon != (Object)null)
			{
				((GrabbableObject)this).radarIcon.position = ((Component)this).transform.position;
			}
			if ((Object)(object)heldObject != (Object)null)
			{
				((Component)heldObject).transform.position = holdItemPosition.position;
			}
			if (isThrown && (double)((GrabbableObject)this).fallTime > 0.75 && !landing)
			{
				landing = true;
				itemAnimator.SetTrigger("land");
			}
			Vector3 val = ((Component)this).transform.position - lastPosition;
			currentSpeed = ((Vector3)(ref val)).magnitude / Time.deltaTime;
			lastPosition = ((Component)this).transform.position;
			itemAnimator.SetFloat(hashSpeed, currentSpeed);
			itemAnimator.SetBool(hashSit, ((GrabbableObject)this).isHeldByEnemy);
			itemAnimator.SetBool(hashCarrying, (Object)(object)heldObject != (Object)null);
		}

		public override void ItemActivate(bool used, bool buttonDown = true)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			nav.SetAllValues(!((GrabbableObject)this).playerHeldBy.isInsideFactory);
			if (((NetworkBehaviour)this).IsOwner)
			{
				((GrabbableObject)this).playerHeldBy.DiscardHeldObject(true, (NetworkObject)null, GetGrenadeThrowDestination(), true);
			}
			itemAnimator.SetTrigger("fall");
			isThrown = true;
		}

		public Vector3 GetGrenadeThrowDestination()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			Vector3 position = ((Component)this).transform.position;
			grenadeThrowRay = new Ray(((Component)((GrabbableObject)this).playerHeldBy.gameplayCamera).transform.position, ((Component)((GrabbableObject)this).playerHeldBy.gameplayCamera).transform.forward);
			position = ((!Physics.Raycast(grenadeThrowRay, ref grenadeHit, 12f, 268437761, (QueryTriggerInteraction)1)) ? ((Ray)(ref grenadeThrowRay)).GetPoint(10f) : ((Ray)(ref grenadeThrowRay)).GetPoint(((RaycastHit)(ref grenadeHit)).distance - 0.05f));
			grenadeThrowRay = new Ray(position, Vector3.down);
			if (Physics.Raycast(grenadeThrowRay, ref grenadeHit, 30f, 268437761, (QueryTriggerInteraction)1))
			{
				return ((RaycastHit)(ref grenadeHit)).point + Vector3.up * 0.05f;
			}
			return ((Ray)(ref grenadeThrowRay)).GetPoint(30f);
		}

		public override void FallWithCurve()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_014c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0167: Unknown result type (might be due to invalid IL or missing references)
			//IL_0171: Unknown result type (might be due to invalid IL or missing references)
			//IL_017c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0197: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = ((GrabbableObject)this).startFallingPosition - ((GrabbableObject)this).targetFloorPosition;
			float magnitude = ((Vector3)(ref val)).magnitude;
			((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(((GrabbableObject)this).itemProperties.restingRotation.x, ((Component)this).transform.eulerAngles.y, ((GrabbableObject)this).itemProperties.restingRotation.z), 14f * Time.deltaTime / magnitude);
			((Component)this).transform.localPosition = Vector3.Lerp(((GrabbableObject)this).startFallingPosition, ((GrabbableObject)this).targetFloorPosition, grenadeFallCurve.Evaluate(((GrabbableObject)this).fallTime));
			if (magnitude > 5f)
			{
				((Component)this).transform.localPosition = Vector3.Lerp(new Vector3(((Component)this).transform.localPosition.x, ((GrabbableObject)this).startFallingPosition.y, ((Component)this).transform.localPosition.z), new Vector3(((Component)this).transform.localPosition.x, ((GrabbableObject)this).targetFloorPosition.y, ((Component)this).transform.localPosition.z), grenadeVerticalFallCurveNoBounce.Evaluate(((GrabbableObject)this).fallTime));
			}
			else
			{
				((Component)this).transform.localPosition = Vector3.Lerp(new Vector3(((Component)this).transform.localPosition.x, ((GrabbableObject)this).startFallingPosition.y, ((Component)this).transform.localPosition.z), new Vector3(((Component)this).transform.localPosition.x, ((GrabbableObject)this).targetFloorPosition.y, ((Component)this).transform.localPosition.z), grenadeVerticalFallCurve.Evaluate(((GrabbableObject)this).fallTime));
			}
			((GrabbableObject)this).fallTime = ((GrabbableObject)this).fallTime + Mathf.Abs(Time.deltaTime * 12f / magnitude);
		}

		public override void OnHitGround()
		{
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			Plugin.logger.LogDebug((object)"OnHitGround");
			if (((NetworkBehaviour)this).IsServer && isThrown && StartOfRound.Instance.shipHasLanded)
			{
				heldObject = GetClosestItem(1f);
				if ((Object)(object)heldObject != (Object)null)
				{
					shipNode = RoundManager.Instance.GetNavMeshPosition(StartOfRound.Instance.insideShipPositions[5].position, RoundManager.Instance.navHit, 5f, -1);
					GrabItemClientRpc(NetworkObjectReference.op_Implicit(((NetworkBehaviour)heldObject).NetworkObject));
				}
			}
			landing = false;
			isThrown = false;
		}

		private GrabbableObject? GetClosestItem(float maxDistance)
		{
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			float num = maxDistance;
			GrabbableObject val = null;
			GrabbableObject[] array = Object.FindObjectsOfType<GrabbableObject>();
			foreach (GrabbableObject val2 in array)
			{
				if (!((Object)(object)val2 == (Object)null) && !((Object)(object)val2 == (Object)(object)this) && val2.grabbable && val2.grabbableToEnemies && !((GrabbableObject)this).isHeld && !((GrabbableObject)this).isHeldByEnemy)
				{
					float num2 = Vector3.Distance(((Component)this).transform.position, ((Component)val2).transform.position);
					if (num2 < num)
					{
						num = num2;
						val = val2;
					}
				}
			}
			if ((Object)(object)val == (Object)null)
			{
				foreach (FleshDollBehavior instance in Instances)
				{
					if (!((Object)(object)instance == (Object)null) && !((Object)(object)instance == (Object)(object)this))
					{
						float num3 = Vector3.Distance(((Component)this).transform.position, ((Component)instance).transform.position);
						if (num3 < num)
						{
							num = num3;
							val = (GrabbableObject)(object)instance;
						}
					}
				}
			}
			return val;
		}

		[ServerRpc(RequireOwnership = false)]
		public void DoAnimationServerRpc(string animationName)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(447137741u, val, (RpcDelivery)0);
				bool flag = animationName != null;
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				if (flag)
				{
					((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false);
				}
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 447137741u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
				if (((NetworkBehaviour)this).IsServer)
				{
					DoAnimationClientRpc(animationName);
				}
			}
		}

		[ClientRpc]
		public void DoAnimationClientRpc(string animationName)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(4177460471u, val, (RpcDelivery)0);
				bool flag = animationName != null;
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				if (flag)
				{
					((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false);
				}
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 4177460471u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
				itemAnimator.SetTrigger(animationName);
			}
		}

		[ClientRpc]
		public void GrabItemClientRpc(NetworkObjectReference netRef)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2472264094u, val, (RpcDelivery)0);
				((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref netRef, default(ForNetworkSerializable));
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2472264094u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 || (!networkManager.IsClient && !networkManager.IsHost))
			{
				return;
			}
			((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
			if (!((Object)(object)heldObject != (Object)null))
			{
				NetworkObject val3 = default(NetworkObject);
				if (!((NetworkObjectReference)(ref netRef)).TryGet(ref val3, (NetworkManager)null))
				{
					Plugin.logger.LogError((object)"Couldnt get netObj from NetworkObjectReference in GrabItemClientRpc");
					return;
				}
				GrabbableObject val4 = default(GrabbableObject);
				if (!((Component)val3).TryGetComponent<GrabbableObject>(ref val4))
				{
					Plugin.logger.LogError((object)"Couldnt get GrabbableObject from NetworkObject in GrabItemClientRpc");
					return;
				}
				heldObject = val4;
				heldObject.parentObject = holdItemPosition;
				heldObject.hasHitGround = false;
				heldObject.isHeldByEnemy = true;
				HoarderBugAI.grabbableObjectsInMap.Remove(((Component)heldObject).gameObject);
				HoarderBugAI.grabbableObjectsInMap.Remove(((Component)this).gameObject);
				((GrabbableObject)this).grabbable = false;
				heldObject.grabbable = true;
				((GrabbableObject)this).grabbableToEnemies = false;
				heldObject.grabbableToEnemies = false;
				collider.enabled = false;
			}
		}

		[ClientRpc]
		public void DropItemClientRpc(Vector3 targetFloorPosition)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0135: Unknown result type (might be due to invalid IL or missing references)
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			//IL_0147: Unknown result type (might be due to invalid IL or missing references)
			//IL_014c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(646901999u, val, (RpcDelivery)0);
				((FastBufferWriter)(ref val2)).WriteValueSafe(ref targetFloorPosition);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 646901999u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
				if (!((Object)(object)heldObject == (Object)null))
				{
					GrabbableObject val3 = heldObject;
					val3.parentObject = null;
					((Component)val3).transform.SetParent(StartOfRound.Instance.propsContainer, true);
					val3.fallTime = 0f;
					val3.startFallingPosition = ((Component)val3).transform.parent.InverseTransformPoint(((Component)val3).transform.position);
					val3.targetFloorPosition = ((Component)val3).transform.parent.InverseTransformPoint(targetFloorPosition);
					val3.floorYRot = -1;
					val3.DiscardItemFromEnemy();
					val3.isHeldByEnemy = false;
					val3.grabbable = true;
					val3.grabbableToEnemies = true;
					HoarderBugAI.grabbableObjectsInMap.Add(((Component)val3).gameObject);
					HoarderBugAI.grabbableObjectsInMap.Add(((Component)this).gameObject);
					heldObject = null;
					((GrabbableObject)this).grabbable = true;
					((GrabbableObject)this).grabbableToEnemies = true;
					collider.enabled = true;
				}
			}
		}

		protected override void __initializeVariables()
		{
			((PhysicsProp)this).__initializeVariables();
		}

		protected override void __initializeRpcs()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Expected O, but got Unknown
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Expected O, but got Unknown
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Expected O, but got Unknown
			((NetworkBehaviour)this).__registerRpc(447137741u, new RpcReceiveHandler(__rpc_handler_447137741), "DoAnimationServerRpc");
			((NetworkBehaviour)this).__registerRpc(4177460471u, new RpcReceiveHandler(__rpc_handler_4177460471), "DoAnimationClientRpc");
			((NetworkBehaviour)this).__registerRpc(2472264094u, new RpcReceiveHandler(__rpc_handler_2472264094), "GrabItemClientRpc");
			((NetworkBehaviour)this).__registerRpc(646901999u, new RpcReceiveHandler(__rpc_handler_646901999), "DropItemClientRpc");
			((PhysicsProp)this).__initializeRpcs();
		}

		private static void __rpc_handler_447137741(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool flag = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
				string animationName = null;
				if (flag)
				{
					((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false);
				}
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((FleshDollBehavior)(object)target).DoAnimationServerRpc(animationName);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_4177460471(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool flag = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
				string animationName = null;
				if (flag)
				{
					((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false);
				}
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((FleshDollBehavior)(object)target).DoAnimationClientRpc(animationName);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_2472264094(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				NetworkObjectReference netRef = default(NetworkObjectReference);
				((FastBufferReader)(ref reader)).ReadValueSafe<NetworkObjectReference>(ref netRef, default(ForNetworkSerializable));
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((FleshDollBehavior)(object)target).GrabItemClientRpc(netRef);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_646901999(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				Vector3 targetFloorPosition = default(Vector3);
				((FastBufferReader)(ref reader)).ReadValueSafe(ref targetFloorPosition);
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((FleshDollBehavior)(object)target).DropItemClientRpc(targetFloorPosition);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "FleshDollBehavior";
		}
	}
	public class NetworkHandlerSCP4666 : NetworkBehaviour
	{
		public static NetworkHandlerSCP4666 Instance { get; private set; }

		public override void OnNetworkSpawn()
		{
			if (((NetworkBehaviour)this).IsServer && (Object)(object)Instance != (Object)null && (Object)(object)Instance != (Object)(object)this)
			{
				((Component)Instance).gameObject.GetComponent<NetworkObject>().Despawn(true);
			}
			((Object)this).hideFlags = (HideFlags)61;
			Instance = this;
			((NetworkBehaviour)this).OnNetworkSpawn();
		}

		public void Update()
		{
		}

		[ClientRpc]
		private void ChangePlayerSizeClientRpc(ulong clientId, float size)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1820857783u, val, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val2, clientId);
					((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref size, default(ForPrimitives));
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1820857783u, val, (RpcDelivery)0);
				}
				if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost))
				{
					base.__rpc_exec_stage = (__RpcExecStage)0;
					PlayerControllerB val3 = Plugin.PlayerFromId(clientId);
					val3.thisPlayerBody.localScale = new Vector3(size, size, size);
					Utils.RebuildRig(val3);
				}
			}
		}

		[ServerRpc(RequireOwnership = false)]
		public void ChangePlayerSizeServerRpc(ulong clientId, float size)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2312655225u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, clientId);
				((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref size, default(ForPrimitives));
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2312655225u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				base.__rpc_exec_stage = (__RpcExecStage)0;
				if (((NetworkBehaviour)this).IsServer)
				{
					ChangePlayerSizeClientRpc(clientId, size);
				}
			}
		}

		protected override void __initializeVariables()
		{
			((NetworkBehaviour)this).__initializeVariables();
		}

		protected override void __initializeRpcs()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Expected O, but got Unknown
			((NetworkBehaviour)this).__registerRpc(1820857783u, new RpcReceiveHandler(__rpc_handler_1820857783), "ChangePlayerSizeClientRpc");
			((NetworkBehaviour)this).__registerRpc(2312655225u, new RpcReceiveHandler(__rpc_handler_2312655225), "ChangePlayerSizeServerRpc");
			((NetworkBehaviour)this).__initializeRpcs();
		}

		private static void __rpc_handler_1820857783(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				ulong clientId = default(ulong);
				ByteUnpacker.ReadValueBitPacked(reader, ref clientId);
				float size = default(float);
				((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref size, default(ForPrimitives));
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((NetworkHandlerSCP4666)(object)target).ChangePlayerSizeClientRpc(clientId, size);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_2312655225(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				ulong clientId = default(ulong);
				ByteUnpacker.ReadValueBitPacked(reader, ref clientId);
				float size = default(float);
				((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref size, default(ForPrimitives));
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((NetworkHandlerSCP4666)(object)target).ChangePlayerSizeServerRpc(clientId, size);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "NetworkHandlerSCP4666";
		}
	}
	[HarmonyPatch]
	public class NetworkObjectManager
	{
		private static GameObject? networkPrefab;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(GameNetworkManager), "Start")]
		public static void Init()
		{
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Expected O, but got Unknown
			if (!((Object)(object)networkPrefab != (Object)null))
			{
				AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)Plugin.Instance).Info.Location), "scp4666_networkhandler"));
				if ((Object)(object)val == (Object)null)
				{
					Plugin.logger.LogError((object)"Couldnt get assets to create network handler");
					return;
				}
				networkPrefab = (GameObject)val.LoadAsset("Assets/ModAssets/NetworkHandlerSCP4666.prefab");
				NetworkManager.Singleton.AddNetworkPrefab(networkPrefab);
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(StartOfRound), "Awake")]
		private static void SpawnNetworkHandler()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			if (Plugin.IsServerOrHost && !((Object)(object)networkPrefab == (Object)null))
			{
				GameObject val = Object.Instantiate<GameObject>(networkPrefab, Vector3.zero, Quaternion.identity);
				val.GetComponent<NetworkObject>().Spawn(false);
				Plugin.logger.LogDebug((object)"Spawned NetworkHandlerSCP4666");
			}
		}
	}
	[HarmonyPatch]
	internal class Patches
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(PlayerControllerB), "KillPlayer")]
		public static void KillPlayerPostfix(PlayerControllerB __instance)
		{
			ChildSackBehavior.OnPlayerDeath(__instance);
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(StartOfRound), "ShipLeaveAutomatically")]
		public static bool ShipLeaveAutomaticallyPrefix(bool leavingOnMidnight)
		{
			try
			{
				if (leavingOnMidnight)
				{
					return true;
				}
				Plugin.logger.LogDebug((object)"Ship trying to leave automatically.");
				ChildSackBehavior childSackBehavior = (from x in Object.FindObjectsOfType<ChildSackBehavior>()
					where ((GrabbableObject)x).isInShipRoom
					select x).FirstOrDefault();
				if ((Object)(object)childSackBehavior == (Object)null)
				{
					return true;
				}
				Plugin.logger.LogDebug((object)"Sack found, attempting to stop ship leave and revive players");
				StartOfRound.Instance.allPlayersDead = false;
				if (!Plugin.IsServerOrHost)
				{
					return false;
				}
				childSackBehavior.Activate();
				return false;
			}
			catch (Exception ex)
			{
				Plugin.logger.LogError((object)ex);
				return true;
			}
		}
	}
	[BepInPlugin("ProjectSCP.SCP4666", "SCP4666", "1.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		[CompilerGenerated]
		private sealed class <<AllowPlayerDeathAfterDelay>g__AllowPlayerDeathAfterDelay|9_0>d : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public float delay;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <<AllowPlayerDeathAfterDelay>g__AllowPlayerDeathAfterDelay|9_0>d(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0032: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					StartOfRound.Instance.allowLocalPlayerDeath = false;
					<>2__current = (object)new WaitForSeconds(delay);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					StartOfRound.Instance.allowLocalPlayerDeath = true;
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public static Plugin Instance;

		public static ManualLogSource logger;

		private readonly Harmony harmony = new Harmony("ProjectSCP.SCP4666");

		public static PlayerControllerB localPlayer => GameNetworkManager.Instance.localPlayerController;

		public static bool IsServerOrHost => NetworkManager.Singleton.IsServer || NetworkManager.Singleton.IsHost;

		public static PlayerControllerB PlayerFromId(ulong id)
		{
			return StartOfRound.Instance.allPlayerScripts.Where((PlayerControllerB x) => x.actualClientId == id).First();
		}

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			logger = ((BaseUnityPlugin)Instance).Logger;
			harmony.PatchAll();
			InitializeNetworkBehaviours();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"ProjectSCP.SCP4666 v1.1.0 has loaded!");
		}

		public void AllowPlayerDeathAfterDelay(float delay)
		{
			((MonoBehaviour)Instance).StartCoroutine(AllowPlayerDeathAfterDelay(delay));
			[IteratorStateMachine(typeof(<<AllowPlayerDeathAfterDelay>g__AllowPlayerDeathAfterDelay|9_0>d))]
			static IEnumerator AllowPlayerDeathAfterDelay(float delay)
			{
				//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
				return new <<AllowPlayerDeathAfterDelay>g__AllowPlayerDeathAfterDelay|9_0>d(0)
				{
					delay = delay
				};
			}
		}

		private static void InitializeNetworkBehaviours()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
			logger.LogDebug((object)"Finished initializing network behaviours");
		}
	}
	public class SCP4666AI : EnemyAI
	{
		public enum State
		{
			Spawning,
			Chasing,
			Abducting
		}

		[CompilerGenerated]
		private sealed class <<FinishGroundSlamAnimation>g__InjureLocalPlayerCoroutine|139_0>d : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <<FinishGroundSlamAnimation>g__InjureLocalPlayerCoroutine|139_0>d(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0040: Unknown result type (might be due to invalid IL or missing references)
				//IL_004a: Expected O, but got Unknown
				//IL_0084: Unknown result type (might be due to invalid IL or missing references)
				//IL_008a: Unknown result type (might be due to invalid IL or missing references)
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = (object)new WaitUntil((Func<bool>)(() => Plugin.localPlayer.thisController.isGrounded || Plugin.localPlayer.isInHangarShipRoom));
					<>1__state = 1;
					return true;
				case 1:
				{
					<>1__state = -1;
					if (Plugin.localPlayer.isPlayerDead)
					{
						return false;
					}
					EvilFleshDollAI.onThisDamagingLocalPlayer.Invoke();
					Plugin.localPlayer.DamagePlayer(30, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
					PlayerControllerB localPlayer = Plugin.localPlayer;
					localPlayer.sprintMeter /= 2f;
					Plugin.localPlayer.JumpToFearLevel(0.7f, true);
					Plugin.localPlayer.drunkness = 0.2f;
					return false;
				}
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <<LongTeleport>g__TeleportCoroutine|112_0>d : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public Vector3 position;

			public bool outside;

			public SCP4666AI <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <<LongTeleport>g__TeleportCoroutine|112_0>d(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0032: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Expected O, but got Unknown
				//IL_0053: Unknown result type (might be due to invalid IL or missing references)
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>4__this.PlayTeleportSFXClientRpc();
					<>2__current = (object)new WaitForSeconds(2f);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					<>4__this.Teleport(position, outside);
					<>4__this.PlayLaughSFXClientRpc();
					<>4__this.teleporting = false;
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private bool DEBUG_allowSpawnDolls = true;

		private bool DEBUG_allowGroundSlam = true;

		private bool DEBUG_allowThrowKnife = true;

		private bool DEBUG_allowTeleporting = true;

		private bool DEBUG_allowTargettingHost = true;

		private bool DEBUG_allowAbducting = true;

		public Transform RightHandTransform;

		public Transform ChildSackTransform;

		public AudioSource MusicSource;

		public AudioClip FootstepSFX;

		public AudioClip TeleportSFX;

		public AudioClip LaughSFX;

		public AudioClip RoarSFX;

		public AudioClip GroundSlamSFX;

		public GameObject YulemanMesh;

		public Transform turnCompass;

		public GameObject evilDollPrefab;

		public GameObject ThrowingKnifePrefab;

		public Collider collider;

		public GameObject KnifeMesh;

		public ParticleSystem GroundSlamParticles;

		public ThrownKnifeScript thrownKnifeScript;

		public SmartAgentNavigator nav;

		public GameObject DEBUG_hudOverlay;

		public Camera cameraSack;

		public static List<EvilFleshDollAI> DollInstances = new List<EvilFleshDollAI>();

		public static UnityEvent<PlayerControllerB> onPlayerGrabbed = new UnityEvent<PlayerControllerB>();

		private Vector3 mainEntranceOutsidePosition;

		private List<EntranceTeleport> entrances = new List<EntranceTeleport>();

		private List<PlayerControllerB> targetPlayers = new List<PlayerControllerB>();

		private bool localPlayerHasSeenYuleman;

		private bool spawnedAndVisible;

		private bool isGrabbingPlayer;

		private bool isPlayerInSack;

		private float timeSinceDamagePlayer;

		private float timeSinceTeleport;

		private float timeSinceKnifeThrown;

		private float timeSinceGrabPlayer;

		private float timeSinceGroundSlam;

		private float timeSinceDollSpawning;

		private bool teleporting;

		private bool isThrowingKnife;

		private bool isCallingKnife;

		private int timesHitWhileAbducting;

		private int damageTakenWithoutDamaging;

		private int dollsToSpawn;

		private bool useBombDolls;

		private float timeSinceSwitchBehavior;

		private Vector3 lastPosition;

		private float currentSpeed;

		private float idleTime;

		private readonly Vector3 insideScale = new Vector3(1.5f, 1.5f, 1.5f);

		private readonly Vector3 outsideScale = new Vector3(2f, 2f, 2f);

		private const float attackRange = 5f;

		private const float attackAngle = 45f;

		private const float teleportCooldown = 15f;

		private const float teleportDistance = 10f;

		private const float knifeReturnCooldown = 5f;

		private const float knifeThrowCooldown = 10f;

		private const float knifeThrowMinDistance = 5f;

		private const float knifeThrowMaxDistance = 10f;

		private const float hitAmountToDropPlayer = 5f;

		private const int slapDamage = 10;

		private const int minPresentsToSpawn = 3;

		private const int maxPresentsToSpawn = 6;

		private const int minDollsToDrop = 1;

		private const int maxDollsToDrop = 3;

		private const int minDollsToSpawn = 2;

		private const int maxDollsToSpawn = 5;

		private const float dollCountMultiplier = 0.2f;

		private const float dollSpawningCooldown = 30f;

		private const float groundSlamCooldown = 15f;

		private const int maxDamageTakenToGroundSlam = 3;

		private const float groundSlamDistance = 5f;

		private const float groundSlamForce = 50f;

		private const int groundSlamDamage = 30;

		private const int maxHp = 30;

		private const float spawnTurnCompassSpeed = 20f;

		private const float LOSOffset = 2f;

		private const float grabPlayerCooldown = 10f;

		private const float damagePlayerCooldown = 2f;

		private const int playerKidnapChanceOffset = 100;

		private bool playBossMusic = true;

		private float bossMusicVolume = 0.3f;

		private bool canTeleport = true;

		private bool canSpawnDolls = true;

		private bool canThrowKnife = true;

		private bool canKidnap = true;

		private bool canGroundSlam = true;

		public static List<SCP4666AI> Instances { get; private set; } = new List<SCP4666AI>();


		public bool isOutside => nav.IsAgentOutside();

		public bool isInsideFactory => !isOutside;

		public void DEBUG_DoGroundSlam()
		{
			Plugin.logger.LogDebug((object)"Performing ground slam");
			base.inSpecialAnimation = true;
			DoAnimationClientRpc("groundSlam");
		}

		public override void Start()
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Expected O, but got Unknown
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Start();
			Instances.Add(this);
			base.enemyHP = 30;
			base.currentBehaviourStateIndex = 0;
			nav.SetAllValues(true);
			mainEntranceOutsidePosition = RoundManager.FindMainEntrancePosition(false, true);
			entrances = Object.FindObjectsOfType<EntranceTeleport>(false).ToList();
			thrownKnifeScript = Object.Instantiate<GameObject>(ThrowingKnifePrefab, Vector3.zero, Quaternion.identity).GetComponent<ThrownKnifeScript>();
			((UnityEvent)thrownKnifeScript.KnifeReturnedEvent).AddListener(new UnityAction(KnifeReturned));
			cameraSack.cullingMask = Plugin.localPlayer.gameplayCamera.cullingMask;
			if (((NetworkBehaviour)this).IsServer)
			{
				if (Utils.isBeta)
				{
					Object.Instantiate<GameObject>(DEBUG_hudOverlay, Vector3.zero, Quaternion.identity);
				}
				int amount = Random.Range(3, 6);
				SpawnPresents(amount);
				Plugin.logger.LogDebug((object)"SCP-4666 Spawned");
			}
		}

		private void SetConfigs()
		{
			try
			{
				SCP4666ContentHandler.SCP4666Assets sCP = ContentHandler<SCP4666ContentHandler>.Instance.SCP4666;
				if (sCP != null)
				{
					playBossMusic = ((AssetBundleLoader<SCP4666ContentHandler.SCP4666Assets>)(object)sCP).GetConfig<bool>("Play Boss Music").Value;
					bossMusicVolume = ((AssetBundleLoader<SCP4666ContentHandler.SCP4666Assets>)(object)sCP).GetConfig<float>("Boss Music Volume").Value;
					canTeleport = ((AssetBundleLoader<SCP4666ContentHandler.SCP4666Assets>)(object)sCP).GetConfig<bool>("Can Teleport").Value;
					canSpawnDolls = ((AssetBundleLoader<SCP4666ContentHandler.SCP4666Assets>)(object)sCP).GetConfig<bool>("Can Spawn Dolls").Value;
					canThrowKnife = ((AssetBundleLoader<SCP4666ContentHandler.SCP4666Assets>)(object)sCP).GetConfig<bool>("Can Throw Knife").Value;
					canKidnap = ((AssetBundleLoader<SCP4666ContentHandler.SCP4666Assets>)(object)sCP).GetConfig<bool>("Can Kidnap").Value;
					canGroundSlam = ((AssetBundleLoader<SCP4666ContentHandler.SCP4666Assets>)(object)sCP).GetConfig<bool>("Can Ground Slam").Value;
				}
			}
			catch
			{
				Plugin.logger.LogError((object)"Couldnt load configs");
			}
		}

		public override void OnDestroy()
		{
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB inSpecialAnimationWithPlayer = base.inSpecialAnimationWithPlayer;
			((EnemyAI)this).CancelSpecialAnimationWithPlayer();
			if ((Object)(object)inSpecialAnimationWithPlayer != (Object)null && (Object)(object)Plugin.localPlayer == (Object)(object)inSpecialAnimationWithPlayer)
			{
				StartOfRound.Instance.allowLocalPlayerDeath = true;
				inSpecialAnimationWithPlayer.KillPlayer(Vector3.zero, false, (CauseOfDeath)0, 0, default(Vector3));
			}
			foreach (EvilFleshDollAI dollInstance in DollInstances)
			{
				if (!((Object)(object)dollInstance == (Object)null))
				{
					((NetworkBehaviour)dollInstance).NetworkObject.Despawn(true);
				}
			}
			DollInstances.Clear();
			ThrownKnifeScript obj = thrownKnifeScript;
			Object.Destroy((Object)(object)((obj != null) ? ((Component)obj).gameObject : null));
			MusicSource.Stop();
			Instances.Remove(this);
			((EnemyAI)this).OnDestroy();
		}

		public void SpawnPresents(int amount)
		{
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			Random random = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex);
			for (int i = 0; i < amount; i++)
			{
				Item item = ((Registry<DawnItemInfo>)(object)LethalContent.Items)[ItemKeys.Gift].Item;
				Vector3 randomPositionInRadius = RoundManager.Instance.GetRandomPositionInRadius(((Component)this).transform.position, 1f, 1.5f, random);
				GiftBoxItem componentInChildren = Object.Instantiate<GameObject>(item.spawnPrefab, randomPositionInRadius, Quaternion.identity, RoundManager.Instance.mapPropsContainer.transform).GetComponentInChildren<GiftBoxItem>();
				((NetworkBehaviour)componentInChildren).NetworkObject.Spawn(true);
			}
		}

		public void CustomEnemyAIUpdate()
		{
			if (((NetworkBehaviour)this).IsServer)
			{
				if (base.inSpecialAnimation)
				{
					nav.StopAgent();
					return;
				}
				if (base.updateDestinationInterval >= 0f)
				{
					base.updateDestinationInterval -= Time.deltaTime;
					return;
				}
				((EnemyAI)this).DoAIInterval();
				base.updateDestinationInterval = base.AIIntervalTime + Random.Range(-0.015f, 0.015f);
			}
		}

		public override void Update()
		{
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0155: Unknown result type (might be due to invalid IL or missing references)
			//IL_015a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			//IL_0169: Unknown result type (might be due to invalid IL or missing references)
			if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead)
			{
				return;
			}
			CustomEnemyAIUpdate();
			if (!spawnedAndVisible)
			{
				return;
			}
			timeSinceDamagePlayer += Time.deltaTime;
			timeSinceTeleport += Time.deltaTime;
			timeSinceKnifeThrown += Time.deltaTime;
			timeSinceGrabPlayer += Time.deltaTime;
			timeSinceGroundSlam += Time.deltaTime;
			timeSinceDollSpawning += Time.deltaTime;
			timeSinceSwitchBehavior += Time.deltaTime;
			if (base.currentBehaviourStateIndex == 0)
			{
				turnCompass.LookAt(((Component)Plugin.localPlayer.gameplayCamera).transform.position);
				((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y - 90f, 0f)), 20f * Time.deltaTime);
			}
			if ((Object)(object)Plugin.localPlayer != (Object)(object)base.inSpecialAnimationWithPlayer && Plugin.localPlayer.HasLineOfSightToPosition(((Component)this).transform.position + Vector3.up * 2f, 45f, 60, -1f))
			{
				Plugin.localPlayer.IncreaseFearLevelOverTime(0.1f, 0.5f);
				if (!localPlayerHasSeenYuleman)
				{
					localPlayerHasSeenYuleman = true;
					AddTargetPlayerServerRpc(Plugin.localPlayer.actualClientId);
				}
			}
			if (targetPlayers.Contains(Plugin.localPlayer) && playBossMusic)
			{
				if (!MusicSource.isPlaying)
				{
					MusicSource.volume = bossMusicVolume;
					MusicSource.Play();
				}
			}
			else if (MusicSource.isPlaying)
			{
				MusicSource.Stop();
			}
		}

		public void LateUpdate()
		{
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)base.inSpecialAnimationWithPlayer != (Object)null)
			{
				if (isGrabbingPlayer)
				{
					((Component)base.inSpecialAnimationWithPlayer).transform.position = RightHandTransform.position;
					base.inSpecialAnimationWithPlayer.takingFallDamage = false;
				}
				if (isPlayerInSack)
				{
					((Component)base.inSpecialAnimationWithPlayer).transform.position = ChildSackTransform.position;
					base.inSpecialAnimationWithPlayer.takingFallDamage = false;
				}
			}
			Vector3 val = ((Component)this).transform.position - lastPosition;
			currentSpeed = ((Vector3)(ref val)).magnitude / Time.deltaTime / 2f;
			lastPosition = ((Component)this).transform.position;
			idleTime = ((currentSpeed <= 0f) ? (idleTime + Time.deltaTime) : 0f);
		}

		public override void DoAIInterval()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_038c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0397: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0145: Unknown result type (might be due to invalid IL or missing references)
			//IL_03f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0435: Unknown result type (might be due to invalid IL or missing references)
			//IL_0292: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0334: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ed: Unknown result type (might be due to invalid IL or missing references)
			if (base.moveTowardsDestination)
			{
				base.agent.SetDestination(base.destination);
			}
			UpdateTestingHUD();
			switch (base.currentBehaviourStateIndex)
			{
			case 0:
				base.agent.speed = 0f;
				if (!spawnedAndVisible && !InLineOfSight())
				{
					spawnedAndVisible = true;
					BecomeVisibleClientRpc();
				}
				break;
			case 1:
				base.agent.speed = 5f;
				if (!TargetClosestPlayer())
				{
					SwitchToBehaviourClientRpc(2);
					break;
				}
				if (canTeleport && CanDoSpecialAction() && timeSinceTeleport > 15f && Vector3.Distance(((Component)base.targetPlayer).transform.position, ((Component)this).transform.position) > 10f && (!Utils.isBeta || DEBUG_allowTeleporting))
				{
					GameObject closestNodeBehindPlayer = GetClosestNodeBehindPlayer(base.targetPlayer, 1f);
					if ((Object)(object)closestNodeBehindPlayer != (Object)null)
					{
						LongTeleport(closestNodeBehindPlayer.transform.position, base.targetPlayer.isInsideFactory);
						break;
					}
				}
				if (canSpawnDolls && CanDoSpecialAction() && timeSinceDollSpawning > 30f && (!Utils.isBeta || DEBUG_allowSpawnDolls))
				{
					Plugin.logger.LogDebug((object)"Spawning dolls");
					timeSinceDollSpawning = 0f;
					dollsToSpawn = (int)((float)Random.Range(2, 6) * ((float)targetPlayers.Count * 0.2f + 1f));
					base.inSpecialAnimation = true;
					DoAnimationClientRpc("spawnDoll");
					break;
				}
				if (isThrowingKnife && !isCallingKnife && timeSinceKnifeThrown > 5f)
				{
					Plugin.logger.LogDebug((object)("KnifeThrown: " + isThrowingKnife));
					isCallingKnife = true;
					DoAnimationClientRpc("call");
					break;
				}
				if (canThrowKnife && CanDoSpecialAction() && timeSinceKnifeThrown > 10f && (!Utils.isBeta || DEBUG_allowThrowKnife))
				{
					float num = Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position);
					if (num > 5f && num < 10f)
					{
						timeSinceKnifeThrown = 0f;
						base.inSpecialAnimation = true;
						((Component)this).transform.LookAt(((Component)base.targetPlayer).transform.position);
						ThrowKnifeClientRpc(base.targetPlayer.actualClientId);
						break;
					}
				}
				if (!((Object)(object)base.targetPlayer == (Object)null))
				{
					((EnemyAI)this).SetDestinationToPosition(((Component)base.targetPlayer).transform.position, false);
				}
				break;
			case 2:
				base.agent.speed = 4f;
				if (!isPlayerInSack && TargetClosestPlayer())
				{
					SwitchToBehaviourClientRpc(1);
				}
				else if (Vector3.Distance(((Component)this).transform.position, base.targetNode.position) < 1f)
				{
					RoundManager.Instance.SpawnedEnemies.Remove((EnemyAI)(object)this);
					((NetworkBehaviour)this).NetworkObject.Despawn(true);
				}
				else if (idleTime > 2f)
				{
					GameObject closestToPosition = Utils.outsideAINodes.GetClosestToPosition(((Component)this).transform.position, (GameObject x) => x.transform.position);
					if (!((Object)(object)closestToPosition == (Object)null))
					{
						LongTeleport(closestToPosition.transform.position, outside: true);
					}
				}
				break;
			default:
				Plugin.logger.LogWarning((object)("Invalid state: " + base.currentBehaviourStateIndex));
				break;
			}
		}

		public void SpectateYuleman(bool value)
		{
			((Component)cameraSack).gameObject.SetActive(value);
			StartOfRound.Instance.SwitchCamera((Camera)(value ? ((object)cameraSack) : ((object)Plugin.localPlayer.gameplayCamera)));
			Plugin.logger.LogDebug((object)("Spectate Yuleman: " + value));
		}

		private bool CanKidnapPlayer(PlayerControllerB player)
		{
			if (timeSinceGrabPlayer < 10f)
			{
				return false;
			}
			if (!CanDoSpecialAction())
			{
				return false;
			}
			if (isPlayerInSack)
			{
				return false;
			}
			if (Utils.IsPlayerChild(player))
			{
				return true;
			}
			if (Random.Range(0, base.enemyHP + 100) == 0)
			{
				return true;
			}
			return false;
		}

		private void UpdateTestingHUD()
		{
			if (Utils.isBeta && (Object)(object)TestingHUDOverlay.Instance != (Object)null)
			{
				Text label = TestingHUDOverlay.Instance.label1;
				State currentBehaviourStateIndex = (State)base.currentBehaviourStateIndex;
				label.text = currentBehaviourStateIndex.ToString();
				TestingHUDOverlay.Instance.label2.text = "TargetPlayer: " + base.targetPlayer?.playerUsername;
				TestingHUDOverlay.Instance.label3.text = "";
				TestingHUDOverlay.Instance.toggle1.isOn = isOutside;
				TestingHUDOverlay.Instance.toggle1Label.text = "isOutside";
				TestingHUDOverlay.Instance.toggle2.isOn = base.inSpecialAnimation;
				TestingHUDOverlay.Instance.toggle2Label.text = "inSpecialAnimation";
			}
		}

		private bool CanDoSpecialAction()
		{
			return !isThrowingKnife && !isCallingKnife && !base.inSpecialAnimation && !teleporting && !isGrabbingPlayer;
		}

		public void Teleport(Vector3 position, bool outside)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			position = RoundManager.Instance.GetNavMeshPosition(position, RoundManager.Instance.navHit, 5f, -1);
			base.agent.Warp(position);
			((Component)this).transform.position = position;
			nav.SetAllValues(outside);
			teleporting = false;
		}

		public void LongTeleport(Vector3 position, bool outside)
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			Plugin.logger.LogDebug((object)"Teleporting...");
			teleporting = true;
			timeSinceTeleport = 0f;
			((MonoBehaviour)this).StartCoroutine(TeleportCoroutine(position, outside));
			[IteratorStateMachine(typeof(<<LongTeleport>g__TeleportCoroutine|112_0>d))]
			IEnumerator TeleportCoroutine(Vector3 position, bool outside)
			{
				//IL_000f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
				return new <<LongTeleport>g__TeleportCoroutine|112_0>d(0)
				{
					<>4__this = this,
					position = position,
					outside = outside
				};
			}
		}

		private GameObject? GetClosestNodeBehindPlayer(PlayerControllerB player, float minDistance)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			GameObject result = null;
			GameObject[] array = (player.isInsideFactory ? Utils.insideAINodes : Utils.outsideAINodes);
			float num = Vector3.Distance(((Component)player).transform.position, ((Component)this).transform.position);
			GameObject[] array2 = array;
			foreach (GameObject val in array2)
			{
				if ((Object)(object)val == (Object)null)
				{
					continue;
				}
				Vector3 forward = ((Component)player.gameplayCamera).transform.forward;
				Vector3 val2 = val.transform.position - ((Component)player.gameplayCamera).transform.position;
				Vector3 normalized = ((Vector3)(ref val2)).normalized;
				if (!(Vector3.Dot(forward, normalized) > 0.6f))
				{
					float num2 = Vector3.Distance(val.transform.position, ((Component)player).transform.position);
					if (!(num2 < minDistance) && num2 < num)
					{
						num = num2;
						result = val;
					}
				}
			}
			return result;
		}

		private bool InLineOfSight()
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
			foreach (PlayerControllerB val in allPlayerScripts)
			{
				if (PlayerIsTargetable(val) && val.HasLineOfSightToPosition(((Component)this).transform.position + Vector3.up * 2f, 45f, 60, -1f))
				{
					return true;
				}
			}
			return false;
		}

		public bool TargetClosestPlayer(float bufferDistance = 1.5f, bool requireLineOfSight = false, float viewWidth = 70f)
		{
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			base.mostOptimalDistance = float.PositiveInfinity;
			PlayerControllerB targetPlayer = base.targetPlayer;
			base.targetPlayer = null;
			foreach (PlayerControllerB item in targetPlayers.ToList())
			{
				if ((!Utils.isBeta || DEBUG_allowTargettingHost || !item.isHostPlayerObject) && PlayerIsTargetable(item))
				{
					base.tempDist = Vector3.Distance(((Component)this).transform.position, ((Component)item).transform.position);
					if (base.tempDist < base.mostOptimalDistance)
					{
						base.mostOptimalDistance = base.tempDist;
						base.targetPlayer = item;
					}
				}
			}
			if ((Object)(object)base.targetPlayer != (Object)null && bufferDistance > 0f && (Object)(object)targetPlayer != (Object)null && Mathf.Abs(base.mostOptimalDistance - Vector3.Distance(((Component)this).transform.position, ((Component)targetPlayer).transform.position)) < bufferDistance)
			{
				base.targetPlayer = targetPlayer;
			}
			return (Object)(object)base.targetPlayer != (Object)null;
		}

		public bool PlayerIsTargetable(PlayerControllerB playerScript)
		{
			return playerScript.isPlayerControlled && !playerScript.isPlayerDead && (Object)(object)playerScript.inAnimationWithEnemy == (Object)null && playerScript.sinkingValue < 0.73f;
		}

		private void LaunchPlayer(PlayerControllerB player, Vector3 direction)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			player.playerRigidbody.isKinematic = false;
			player.playerRigidbody.velocity = Vector3.zero;
			player.externalForceAutoFade += direction;
			player.playerRigidbody.isKinematic = true;
		}

		public void KnifeReturned()
		{
			isCallingKnife = false;
			isThrowingKnife = false;
			timeSinceKnifeThrown = 0f;
			MakeKnifeVisible();
		}

		public override void KillEnemy(bool destroy = false)
		{
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			Plugin.logger.LogDebug((object)"KillEnemy()");
			((EnemyAI)this).CancelSpecialAnimationWithPlayer();
			((Behaviour)thrownKnifeScript).enabled = false;
			MakeKnifeInvisible();
			targetPlayers.Clear();
			MusicSource.Stop();
			if (((NetworkBehaviour)this).IsServer)
			{
				Utils.SpawnItem(SCP4666Keys.YulemanKnife, ((Component)this).transform.position);
				Utils.SpawnItem(SCP4666Keys.ChildSack, ((Component)this).transform.position);
				int num = Random.Range(1, 4);
				for (int i = 0; i < num; i++)
				{
					Utils.SpawnItem(SCP4666Keys.FleshDoll, ((Component)this).transform.position);
				}
			}
			((EnemyAI)this).KillEnemy(destroy);
		}

		public override void HitEnemy(int force = 0, PlayerControllerB playerWhoHit = null, bool playHitSFX = true, int hitID = -1)
		{
			Plugin.logger.LogDebug((object)"HitEnemy()");
			if (base.isEnemyDead)
			{
				return;
			}
			base.enemyHP -= force;
			Plugin.logger.LogDebug((object)("hp: " + base.enemyHP));
			if (base.enemyHP <= 0)
			{
				Plugin.logger.LogDebug((object)"Attempt killing yuleman on server");
				((EnemyAI)this).KillEnemyOnOwne