Decompiled source of SCP999 v1.0.0

SCP999.dll

Decompiled a month ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using SCP999.NetcodePatcher;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("SCP999")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+83ab06db55009b403915d69c889296be9f7fc59f")]
[assembly: AssemblyProduct("SCP999")]
[assembly: AssemblyTitle("SCP999")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SCP999
{
	[BepInPlugin("ProjectSCP.SCP999", "SCP999", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private const string modGUID = "ProjectSCP.SCP999";

		private const string modName = "SCP999";

		private const string modVersion = "1.0.0";

		public static Plugin PluginInstance;

		public static ManualLogSource LoggerInstance;

		private readonly Harmony harmony = new Harmony("ProjectSCP.SCP999");

		public static AssetBundle? ModAssets;

		public static ConfigEntry<int> configExperimentationLevelRarity;

		public static ConfigEntry<int> configAssuranceLevelRarity;

		public static ConfigEntry<int> configVowLevelRarity;

		public static ConfigEntry<int> configOffenseLevelRarity;

		public static ConfigEntry<int> configMarchLevelRarity;

		public static ConfigEntry<int> configRendLevelRarity;

		public static ConfigEntry<int> configDineLevelRarity;

		public static ConfigEntry<int> configTitanLevelRarity;

		public static ConfigEntry<int> configModdedLevelRarity;

		public static ConfigEntry<int> configOtherLevelRarity;

		public static ConfigEntry<int> configPlayerHealAmount;

		public static ConfigEntry<int> configEnemyHealAmount;

		public static ConfigEntry<float> configPlayerDetectionRange;

		public static ConfigEntry<float> configEnemyDetectionRange;

		public static ConfigEntry<float> configFollowRange;

		public static ConfigEntry<int> configMaxCandy;

		public static List<string> Sweets = new List<string>
		{
			"Blue Candy", "Green Candy", "Pink Candy", "Purple Candy", "Rainbow Candy", "Red Candy", "Yellow Candy", "Black Candy", "Candy", "Cake",
			"SCP-559"
		};

		public static PlayerControllerB localPlayer => StartOfRound.Instance.localPlayerController;

		private void Awake()
		{
			if ((Object)(object)PluginInstance == (Object)null)
			{
				PluginInstance = this;
			}
			LoggerInstance = ((BaseUnityPlugin)PluginInstance).Logger;
			harmony.PatchAll();
			InitializeNetworkBehaviours();
			configExperimentationLevelRarity = ((BaseUnityPlugin)this).Config.Bind<int>("Rarity", "ExperimentationLevelRarity", 50, "Experimentation Level Rarity");
			configAssuranceLevelRarity = ((BaseUnityPlugin)this).Config.Bind<int>("Rarity", "AssuranceLevelRarity", 50, "Assurance Level Rarity");
			configVowLevelRarity = ((BaseUnityPlugin)this).Config.Bind<int>("Rarity", "VowLevelRarity", 50, "Vow Level Rarity");
			configOffenseLevelRarity = ((BaseUnityPlugin)this).Config.Bind<int>("Rarity", "OffenseLevelRarity", 30, "Offense Level Rarity");
			configMarchLevelRarity = ((BaseUnityPlugin)this).Config.Bind<int>("Rarity", "MarchLevelRarity", 30, "March Level Rarity");
			configRendLevelRarity = ((BaseUnityPlugin)this).Config.Bind<int>("Rarity", "RendLevelRarity", 10, "Rend Level Rarity");
			configDineLevelRarity = ((BaseUnityPlugin)this).Config.Bind<int>("Rarity", "DineLevelRarity", 10, "Dine Level Rarity");
			configTitanLevelRarity = ((BaseUnityPlugin)this).Config.Bind<int>("Rarity", "TitanLevelRarity", 20, "Titan Level Rarity");
			configModdedLevelRarity = ((BaseUnityPlugin)this).Config.Bind<int>("Rarity", "ModdedLevelRarity", 10, "Modded Level Rarity");
			configOtherLevelRarity = ((BaseUnityPlugin)this).Config.Bind<int>("Rarity", "OtherLevelRarity", 10, "Other Level Rarity");
			configPlayerHealAmount = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Player Heal Amount", 10, "How much SCP-999 heals the player per second");
			configEnemyHealAmount = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Enemy Heal Amount", 1, "How much SCP-999 heals the enemy per second");
			configPlayerDetectionRange = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Player Detection Range", 20f, "How far SCP-999 can detect you");
			configEnemyDetectionRange = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Enemy Detection Range", 10f, "How far SCP-999 can detect enemies");
			configFollowRange = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Follow Range", 7f, "How far SCP-999 can follow you or other enemies");
			configMaxCandy = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Max Candy", 3, "Max amount of candy SCP-999 can eat before something bad happens");
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "scp999_assets"));
			if ((Object)(object)ModAssets == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets.");
				return;
			}
			LoggerInstance.LogDebug((object)("Got AssetBundle at: " + Path.Combine(directoryName, "scp999_assets")));
			EnemyType val = ModAssets.LoadAsset<EnemyType>("Assets/ModAssets/SCP999/TickleMonster.asset");
			if ((Object)(object)val == (Object)null)
			{
				LoggerInstance.LogError((object)"Error: Couldnt get SCP-999 from assets");
				return;
			}
			LoggerInstance.LogDebug((object)"Got SCP-999 prefab");
			TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("Assets/ModAssets/SCP999/Bestiary/TickleMonsterTN.asset");
			TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("Assets/ModAssets/SCP999/Bestiary/TickleMonsterTK.asset");
			LoggerInstance.LogDebug((object)"Setting rarities");
			Dictionary<LevelTypes, int> dictionary = new Dictionary<LevelTypes, int>
			{
				{
					(LevelTypes)4,
					configExperimentationLevelRarity.Value
				},
				{
					(LevelTypes)8,
					configAssuranceLevelRarity.Value
				},
				{
					(LevelTypes)16,
					configVowLevelRarity.Value
				},
				{
					(LevelTypes)32,
					configOffenseLevelRarity.Value
				},
				{
					(LevelTypes)64,
					configMarchLevelRarity.Value
				},
				{
					(LevelTypes)128,
					configRendLevelRarity.Value
				},
				{
					(LevelTypes)256,
					configDineLevelRarity.Value
				},
				{
					(LevelTypes)512,
					configTitanLevelRarity.Value
				},
				{
					(LevelTypes)(-1),
					configOtherLevelRarity.Value
				},
				{
					(LevelTypes)1024,
					configModdedLevelRarity.Value
				}
			};
			LoggerInstance.LogDebug((object)"Registering enemy network prefab...");
			NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
			LoggerInstance.LogDebug((object)"Registering enemy...");
			Enemies.RegisterEnemy(val, dictionary, (Dictionary<string, int>)null, val2, val3);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"ProjectSCP.SCP999 v1.0.0 has loaded!");
		}

		private static void InitializeNetworkBehaviours()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
			LoggerInstance.LogDebug((object)"Finished initializing network behaviours");
		}
	}
	internal class SCP999AI : EnemyAI
	{
		public enum State
		{
			Roaming,
			Following,
			Blocking,
			Healing,
			Hyper
		}

		private static ManualLogSource logger = Plugin.LoggerInstance;

		public Transform turnCompass = null;

		public EnemyAI targetEnemy;

		private Turret blockedTurret;

		private float timeSinceHealing;

		private float healingBuffTime;

		private float hyperTime;

		private float timeSinceBlockSFX;

		private float timeSinceHugSFX;

		private int playerHealAmount;

		private int enemyHealAmount;

		private float playerDetectionRange;

		private float enemyDetectionRange;

		private float rangeMultiplier = 1f;

		private float followingRange;

		private float huggingRange = 5f;

		private bool walking = false;

		private bool hugging = false;

		private bool dancing = false;

		private int maxCandy;

		private int candyEaten;

		public bool followPlayer = true;

		public bool followEnemy = true;

		public List<AudioClip> hitSFXList;

		public List<AudioClip> hugSFXList;

		public List<AudioClip> hurtSFXList;

		public List<AudioClip> roamSFXList;

		public override void Start()
		{
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Start();
			logger.LogDebug((object)"SCP-999 Spawned");
			playerHealAmount = Plugin.configPlayerHealAmount.Value;
			enemyHealAmount = Plugin.configEnemyHealAmount.Value;
			playerDetectionRange = Plugin.configPlayerDetectionRange.Value;
			enemyDetectionRange = Plugin.configEnemyDetectionRange.Value;
			followingRange = Plugin.configFollowRange.Value;
			candyEaten = 0;
			maxCandy = Plugin.configMaxCandy.Value;
			timeSinceHealing = 0f;
			healingBuffTime = 0f;
			hyperTime = 0f;
			timeSinceBlockSFX = 0f;
			timeSinceHugSFX = 0f;
			base.currentBehaviourStateIndex = 0;
			RoundManager.Instance.SpawnedEnemies.Add((EnemyAI)(object)this);
			((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
		}

		public override void Update()
		{
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0167: Unknown result type (might be due to invalid IL or missing references)
			//IL_016c: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			timeSinceHealing += Time.deltaTime;
			if (healingBuffTime > 0f)
			{
				healingBuffTime -= Time.deltaTime;
				if (healingBuffTime <= 0.5f)
				{
					candyEaten = 0;
				}
			}
			if (hyperTime > 0f)
			{
				hyperTime -= Time.deltaTime;
			}
			if ((Object)(object)base.targetPlayer != (Object)null)
			{
				turnCompass.LookAt(((Component)base.targetPlayer.gameplayCamera).transform.position);
				((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 10f * Time.deltaTime);
			}
			int currentBehaviourStateIndex = base.currentBehaviourStateIndex;
			if ((NetworkManager.Singleton.IsServer || NetworkManager.Singleton.IsHost) && currentBehaviourStateIndex != 4 && currentBehaviourStateIndex != 3)
			{
				if (base.agent.remainingDistance <= base.agent.stoppingDistance + 0.1f)
				{
					Vector3 velocity = base.agent.velocity;
					if (((Vector3)(ref velocity)).sqrMagnitude < 0.01f)
					{
						if (walking)
						{
							walking = false;
							DoAnimationClientRpc("stopWalking");
						}
						goto IL_01d2;
					}
				}
				if (!walking)
				{
					walking = true;
					DoAnimationClientRpc("startWalking");
				}
			}
			goto IL_01d2;
			IL_01d2:
			if (currentBehaviourStateIndex == 2)
			{
				timeSinceBlockSFX += Time.deltaTime;
			}
			if (currentBehaviourStateIndex == 3)
			{
				timeSinceHugSFX += Time.deltaTime;
			}
		}

		public override void DoAIInterval()
		{
			//IL_0162: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).DoAIInterval();
			if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead)
			{
				return;
			}
			switch (base.currentBehaviourStateIndex)
			{
			case 0:
				base.agent.speed = 5f;
				base.agent.stoppingDistance = 0f;
				dancing = false;
				if ((((EnemyAI)this).TargetClosestPlayer(1.5f, true, 70f) && followPlayer) || (TargetClosestEnemy(1.5f, requireLineOfSight: true) && followEnemy))
				{
					((EnemyAI)this).StopSearch(base.currentSearch, true);
					((EnemyAI)this).SwitchToBehaviourClientRpc(1);
				}
				break;
			case 1:
				if (healingBuffTime > 0f)
				{
					base.agent.speed = 10f;
				}
				else
				{
					base.agent.speed = 5f;
				}
				base.agent.stoppingDistance = followingRange;
				if (!TargetClosestEntity())
				{
					logger.LogDebug((object)"Stop Targeting");
					base.targetPlayer = null;
					targetEnemy = null;
					((EnemyAI)this).SwitchToBehaviourClientRpc(0);
					((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
				}
				else if (MoveToSweetsIfDroppedByPlayer())
				{
					EatSweetsIfClose();
				}
				else
				{
					FollowTarget();
				}
				break;
			case 2:
				base.agent.speed = 20f;
				base.agent.stoppingDistance = 0f;
				if (!MoveInFrontOfTurret())
				{
					logger.LogDebug((object)"Stop Blocking");
					blockedTurret = null;
					((EnemyAI)this).SwitchToBehaviourClientRpc(1);
				}
				break;
			case 3:
				base.agent.speed = 10f;
				base.agent.stoppingDistance = huggingRange;
				if (!hugging)
				{
					DoAnimationClientRpc("startHugging");
					hugging = true;
				}
				MoveToHealTarget();
				break;
			case 4:
				base.agent.speed = 20f;
				base.agent.stoppingDistance = 0f;
				if (hyperTime <= 0f)
				{
					candyEaten = 0;
					((EnemyAI)this).SwitchToBehaviourClientRpc(0);
				}
				break;
			default:
				logger.LogWarning((object)("Invalid state: " + base.currentBehaviourStateIndex));
				break;
			}
		}

		public bool TargetClosestEntity()
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)base.targetPlayer != (Object)null && followPlayer && ((EnemyAI)this).TargetClosestPlayer(1.5f, false, 70f) && (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < playerDetectionRange || ((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer).transform.position, 45f, 60, -1f, (Transform)null)))
			{
				return true;
			}
			if ((Object)(object)targetEnemy != (Object)null && followEnemy && TargetClosestEnemy(5f) && (Vector3.Distance(((Component)this).transform.position, ((Component)targetEnemy).transform.position) < enemyDetectionRange * 2f || ((EnemyAI)this).CheckLineOfSightForPosition(((Component)targetEnemy).transform.position, 45f, 60, -1f, (Transform)null)))
			{
				return true;
			}
			return false;
		}

		public bool TargetClosestEnemy(float bufferDistance = 1.5f, bool requireLineOfSight = false, float viewWidth = 70f)
		{
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_012f: Unknown result type (might be due to invalid IL or missing references)
			//IL_013a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			base.mostOptimalDistance = 2000f;
			EnemyAI val = targetEnemy;
			targetEnemy = null;
			foreach (EnemyAI spawnedEnemy in RoundManager.Instance.SpawnedEnemies)
			{
				if (!spawnedEnemy.isEnemyDead && !((Object)(object)spawnedEnemy == (Object)(object)this) && !((EnemyAI)this).PathIsIntersectedByLineOfSight(((Component)spawnedEnemy).transform.position, false, false) && (!requireLineOfSight || ((EnemyAI)this).CheckLineOfSightForPosition(((Component)spawnedEnemy).transform.position, viewWidth, 40, -1f, (Transform)null)))
				{
					base.tempDist = Vector3.Distance(((Component)this).transform.position, ((Component)spawnedEnemy).transform.position);
					if (base.tempDist < base.mostOptimalDistance)
					{
						base.mostOptimalDistance = base.tempDist;
						targetEnemy = spawnedEnemy;
					}
				}
			}
			if ((Object)(object)targetEnemy != (Object)null && bufferDistance > 0f && (Object)(object)val != (Object)null && Mathf.Abs(base.mostOptimalDistance - Vector3.Distance(((Component)this).transform.position, ((Component)val).transform.position)) < bufferDistance)
			{
				targetEnemy = val;
			}
			return (Object)(object)targetEnemy != (Object)null;
		}

		private void FollowTarget()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			Vector3 position;
			if ((Object)(object)base.targetPlayer != (Object)null)
			{
				position = ((Component)base.targetPlayer).transform.position;
			}
			else
			{
				if (!((Object)(object)targetEnemy != (Object)null))
				{
					return;
				}
				position = ((Component)targetEnemy).transform.position;
			}
			if (Vector3.Distance(((Component)this).transform.position, position) < followingRange)
			{
				if (!dancing && IsNearbyPlayerEmoting(followingRange) && !walking)
				{
					DoAnimationClientRpc("startDancing");
					dancing = true;
				}
				else if (dancing && !IsNearbyPlayerEmoting(followingRange) && !walking)
				{
					DoAnimationClientRpc("stopWalking");
					dancing = false;
				}
			}
			else
			{
				((EnemyAI)this).SetDestinationToPosition(position, false);
				dancing = false;
			}
		}

		private void MoveToHealTarget()
		{
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)base.targetPlayer != (Object)null)
			{
				logger.LogDebug((object)("Player hp: " + base.targetPlayer.health));
				if (base.targetPlayer.health >= 100 || base.targetPlayer.isPlayerDead)
				{
					if (hugging)
					{
						hugging = false;
						DoAnimationClientRpc("stopHugging");
					}
					((EnemyAI)this).SwitchToBehaviourClientRpc(1);
				}
				else
				{
					if (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) <= huggingRange)
					{
						HealPlayer(base.targetPlayer);
						PlayHugSFX();
					}
					((EnemyAI)this).SetDestinationToPosition(((Component)base.targetPlayer).transform.position, false);
				}
			}
			else
			{
				if (!((Object)(object)targetEnemy != (Object)null))
				{
					return;
				}
				int enemyHP = targetEnemy.enemyType.enemyPrefab.GetComponent<EnemyAI>().enemyHP;
				logger.LogDebug((object)("Enemy hp: " + targetEnemy.enemyHP + "/" + enemyHP));
				if (targetEnemy.enemyHP >= enemyHP || targetEnemy.isEnemyDead)
				{
					((EnemyAI)this).SwitchToBehaviourClientRpc(1);
					if (hugging)
					{
						hugging = false;
						DoAnimationClientRpc("stopHugging");
					}
				}
				else
				{
					if (Vector3.Distance(((Component)this).transform.position, ((Component)targetEnemy).transform.position) < huggingRange)
					{
						HealEnemy(targetEnemy);
						PlayHugSFX();
					}
					((EnemyAI)this).SetDestinationToPosition(((Component)targetEnemy).transform.position, false);
				}
			}
		}

		private bool MoveInFrontOfTurret()
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Invalid comparison between Unknown and I4
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Invalid comparison between Unknown and I4
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)blockedTurret != (Object)null && ((int)blockedTurret.turretMode == 2 || (int)blockedTurret.turretMode == 1))
			{
				Vector3 val = Vector3.Lerp(((Component)base.targetPlayer).transform.position, ((Component)blockedTurret).transform.position, 0.5f);
				((EnemyAI)this).SetDestinationToPosition(val, false);
				if (Vector3.Distance(((Component)this).transform.position, val) < 1f && timeSinceBlockSFX > 0.5f)
				{
					logger.LogDebug((object)"Playing hitSFX");
					int index = Random.Range(0, hitSFXList.Count - 1);
					base.creatureSFX.PlayOneShot(hitSFXList[index], 1f);
					timeSinceBlockSFX = 0f;
				}
				return true;
			}
			return false;
		}

		public bool MoveToSweetsIfDroppedByPlayer()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			GrabbableObject[] array = Object.FindObjectsOfType<GrabbableObject>();
			foreach (GrabbableObject val in array)
			{
				if (Vector3.Distance(((Component)this).transform.position, ((Component)val).transform.position) <= followingRange && Plugin.Sweets.Contains(val.itemProperties.itemName) && val.hasBeenHeld && !val.heldByPlayerOnServer)
				{
					logger.LogDebug((object)("Moving to item: " + val.itemProperties.itemName));
					base.agent.stoppingDistance = 0f;
					((EnemyAI)this).SetDestinationToPosition(((Component)val).transform.position, false);
					return true;
				}
			}
			return false;
		}

		public void EatSweetsIfClose()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			GrabbableObject[] array = Object.FindObjectsOfType<GrabbableObject>();
			foreach (GrabbableObject val in array)
			{
				if (Vector3.Distance(((Component)this).transform.position, ((Component)val).transform.position) < 1f && Plugin.Sweets.Contains(val.itemProperties.itemName))
				{
					logger.LogDebug((object)("Eating item: " + val.itemProperties.itemName));
					if (val.itemProperties.itemName == "SCP-559")
					{
						ChangeSizeClientRpc(0.5f);
					}
					if (val.itemProperties.itemName == "Black Candy")
					{
						MakeHyper(60f);
					}
					if (val.itemProperties.itemName == "Cake")
					{
						healingBuffTime += 10f;
					}
					((Component)val).GetComponent<NetworkObject>().Despawn(true);
					Object.Destroy((Object)(object)((Component)val).gameObject);
					candyEaten++;
					logger.LogDebug((object)("Candy eaten: " + candyEaten));
					healingBuffTime += 20f;
					if (candyEaten >= maxCandy)
					{
						MakeHyper(30f);
					}
				}
			}
		}

		public void MakeHyper(float duration)
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			hyperTime += duration;
			((EnemyAI)this).SwitchToBehaviourClientRpc(4);
			DoAnimationClientRpc("startHyperDancing");
			dancing = true;
			((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
			base.targetPlayer = null;
			targetEnemy = null;
		}

		public override void DetectNoise(Vector3 noisePosition, float noiseLoudness, int timesPlayedInOneSpot = 0, int noiseID = 0)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).DetectNoise(noisePosition, noiseLoudness, timesPlayedInOneSpot, noiseID);
		}

		public override void ReachedNodeInSearch()
		{
			((EnemyAI)this).ReachedNodeInSearch();
			int index = Random.Range(0, roamSFXList.Count - 1);
			base.creatureVoice.PlayOneShot(roamSFXList[index], 1f);
		}

		public override void OnCollideWithPlayer(Collider other)
		{
			((EnemyAI)this).OnCollideWithPlayer(other);
			if (timeSinceHealing > 1f)
			{
				PlayerControllerB player = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
				HealPlayer(player);
			}
		}

		public override void OnCollideWithEnemy(Collider other, EnemyAI collidedEnemy = null)
		{
			((EnemyAI)this).OnCollideWithEnemy(other, collidedEnemy);
			if (timeSinceHealing > 1f)
			{
				if ((Object)(object)collidedEnemy != (Object)null)
				{
					HealEnemy(collidedEnemy);
				}
				else
				{
					logger.LogError((object)"Collided enemy is null");
				}
			}
		}

		public override void HitEnemy(int force = 0, PlayerControllerB playerWhoHit = null, bool playHitSFX = true, int hitID = -1)
		{
			int index = Random.Range(0, hitSFXList.Count - 1);
			base.creatureVoice.PlayOneShot(hurtSFXList[index], 1f);
		}

		public bool IsNearbyPlayerEmoting(float distance)
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
			foreach (PlayerControllerB val in allPlayerScripts)
			{
				if (Vector3.Distance(((Component)this).transform.position, ((Component)val).transform.position) < distance && val.performingEmote)
				{
					return true;
				}
			}
			return false;
		}

		public void PlayHugSFX()
		{
			if (timeSinceHugSFX > 3.3f)
			{
				int index = Random.Range(0, hugSFXList.Count - 1);
				base.creatureVoice.PlayOneShot(hugSFXList[index], 1f);
				timeSinceHugSFX = 0f;
			}
		}

		public bool HealPlayer(PlayerControllerB player)
		{
			if ((Object)(object)player != (Object)null && player.health < 100 && timeSinceHealing > 1f)
			{
				logger.LogDebug((object)("Healing player: " + player.playerUsername));
				int num = ((!(healingBuffTime > 0f)) ? (player.health + playerHealAmount) : (player.health + playerHealAmount * 2));
				if (num > 100)
				{
					num = 100;
				}
				HealPlayerClientRpc(player.actualClientId, num);
				timeSinceHealing = 0f;
				return true;
			}
			return false;
		}

		public bool HealEnemy(EnemyAI enemyToHeal)
		{
			EnemyAI enemyToHeal2 = enemyToHeal;
			SpawnableEnemyWithRarity val = RoundManager.Instance.currentLevel.Enemies.Where((SpawnableEnemyWithRarity x) => x.enemyType.enemyName == enemyToHeal2.enemyType.enemyName).FirstOrDefault();
			if (val == null)
			{
				logger.LogError((object)("Enemy not found: " + enemyToHeal2.enemyType.enemyName));
				return false;
			}
			int enemyHP = val.enemyType.enemyPrefab.GetComponent<EnemyAI>().enemyHP;
			if (enemyToHeal2.enemyHP < enemyHP && timeSinceHealing > 1f)
			{
				if (healingBuffTime > 0f)
				{
					EnemyAI obj = enemyToHeal2;
					obj.enemyHP += enemyHealAmount * 2;
				}
				else
				{
					EnemyAI obj2 = enemyToHeal2;
					obj2.enemyHP += enemyHealAmount;
				}
				logger.LogDebug((object)$"{enemyToHeal2.enemyType.enemyName} HP: {enemyToHeal2.enemyHP}/{enemyHP}");
				timeSinceHealing = 0f;
				return true;
			}
			return false;
		}

		[ClientRpc]
		private void DoAnimationClientRpc(string animationName)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(76983473u, val, (RpcDelivery)0);
				bool flag = animationName != null;
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				if (flag)
				{
					((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false);
				}
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 76983473u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				logger.LogDebug((object)("Animation: " + animationName));
				base.creatureAnimator.SetTrigger(animationName);
			}
		}

		[ClientRpc]
		private void HealPlayerClientRpc(ulong clientId, int newHealthAmount)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2441967902u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, clientId);
				BytePacker.WriteValueBitPacked(val2, newHealthAmount);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2441967902u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				ulong clientId2 = clientId;
				PlayerControllerB val3 = StartOfRound.Instance.allPlayerScripts.Where((PlayerControllerB x) => x.actualClientId == clientId2).FirstOrDefault();
				if (!((Object)(object)val3 == (Object)null))
				{
					val3.playersManager.fearLevel = 0f;
					val3.health = newHealthAmount;
					HUDManager.Instance.UpdateHealthUI(newHealthAmount, false);
				}
			}
		}

		[ServerRpc(RequireOwnership = false)]
		public void PlayerTookDamageServerRpc(ulong clientId)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2545455583u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, clientId);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2545455583u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 || (!networkManager.IsServer && !networkManager.IsHost))
			{
				return;
			}
			ulong clientId2 = clientId;
			if (!NetworkManager.Singleton.IsServer && !NetworkManager.Singleton.IsHost)
			{
				return;
			}
			PlayerControllerB val3 = StartOfRound.Instance.allPlayerScripts.Where((PlayerControllerB x) => x.actualClientId == clientId2).FirstOrDefault();
			if ((Object)(object)val3 == (Object)null)
			{
				return;
			}
			float num = 2f - (float)val3.health / 100f;
			float num2 = Plugin.configPlayerDetectionRange.Value * num;
			if (!(Vector3.Distance(((Component)this).transform.position, ((Component)val3).transform.position) <= num2))
			{
				return;
			}
			targetEnemy = null;
			base.targetPlayer = val3;
			if (!(hyperTime > 0f))
			{
				if (base.currentSearch != null)
				{
					((EnemyAI)this).StopSearch(base.currentSearch, true);
				}
				((EnemyAI)this).SwitchToBehaviourClientRpc(3);
			}
		}

		[ServerRpc(RequireOwnership = false)]
		public void EnemyTookDamageServerRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3163008467u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3163008467u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost) && (NetworkManager.Singleton.IsServer || NetworkManager.Singleton.IsHost) && !(hyperTime > 0f))
			{
				if (base.currentSearch != null)
				{
					((EnemyAI)this).StopSearch(base.currentSearch, true);
				}
				((EnemyAI)this).SwitchToBehaviourClientRpc(3);
			}
		}

		[ClientRpc]
		private void ChangeSizeClientRpc(float size)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2929267988u, val, (RpcDelivery)0);
					((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref size, default(ForPrimitives));
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2929267988u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					((Component)this).transform.localScale = new Vector3(size, size, size);
				}
			}
		}

		[ServerRpc(RequireOwnership = false)]
		public void BlockTurretFireServerRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(874709681u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 874709681u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 || (!networkManager.IsServer && !networkManager.IsHost) || (!NetworkManager.Singleton.IsServer && !NetworkManager.Singleton.IsHost))
			{
				return;
			}
			Turret[] array = Object.FindObjectsOfType<Turret>();
			foreach (Turret val3 in array)
			{
				if ((Object)(object)val3.targetPlayerWithRotation == (Object)(object)base.targetPlayer)
				{
					blockedTurret = val3;
					((EnemyAI)this).SwitchToBehaviourClientRpc(2);
					break;
				}
			}
		}

		protected override void __initializeVariables()
		{
			((EnemyAI)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_SCP999AI()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Expected O, but got Unknown
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(76983473u, new RpcReceiveHandler(__rpc_handler_76983473));
			NetworkManager.__rpc_func_table.Add(2441967902u, new RpcReceiveHandler(__rpc_handler_2441967902));
			NetworkManager.__rpc_func_table.Add(2545455583u, new RpcReceiveHandler(__rpc_handler_2545455583));
			NetworkManager.__rpc_func_table.Add(3163008467u, new RpcReceiveHandler(__rpc_handler_3163008467));
			NetworkManager.__rpc_func_table.Add(2929267988u, new RpcReceiveHandler(__rpc_handler_2929267988));
			NetworkManager.__rpc_func_table.Add(874709681u, new RpcReceiveHandler(__rpc_handler_874709681));
		}

		private static void __rpc_handler_76983473(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool flag = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
				string animationName = null;
				if (flag)
				{
					((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false);
				}
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((SCP999AI)(object)target).DoAnimationClientRpc(animationName);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_2441967902(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				ulong clientId = default(ulong);
				ByteUnpacker.ReadValueBitPacked(reader, ref clientId);
				int newHealthAmount = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref newHealthAmount);
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((SCP999AI)(object)target).HealPlayerClientRpc(clientId, newHealthAmount);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_2545455583(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				ulong clientId = default(ulong);
				ByteUnpacker.ReadValueBitPacked(reader, ref clientId);
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((SCP999AI)(object)target).PlayerTookDamageServerRpc(clientId);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_3163008467(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((SCP999AI)(object)target).EnemyTookDamageServerRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_2929267988(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				float size = default(float);
				((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref size, default(ForPrimitives));
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((SCP999AI)(object)target).ChangeSizeClientRpc(size);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_874709681(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((SCP999AI)(object)target).BlockTurretFireServerRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "SCP999AI";
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "SCP999";

		public const string PLUGIN_NAME = "SCP999";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace SCP999.Patches
{
	[HarmonyPatch(typeof(EnemyAI))]
	internal class EnemyAIPatch
	{
		private static ManualLogSource logger = Plugin.LoggerInstance;

		[HarmonyPostfix]
		[HarmonyPatch("HitEnemy")]
		private static void HitEnemyPostfix(EnemyAI __instance)
		{
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			if ((!NetworkManager.Singleton.IsServer && !NetworkManager.Singleton.IsHost) || __instance.enemyType.enemyName == "SCP-999")
			{
				return;
			}
			int enemyHP = __instance.enemyType.enemyPrefab.GetComponent<EnemyAI>().enemyHP;
			float num = 2 - __instance.enemyHP / enemyHP;
			float num2 = Plugin.configEnemyDetectionRange.Value * num;
			foreach (SCP999AI item in RoundManager.Instance.SpawnedEnemies.OfType<SCP999AI>())
			{
				logger.LogDebug((object)(__instance.enemyType.enemyName + " took damage, hp: " + __instance.enemyHP + "/" + enemyHP));
				if (Vector3.Distance(((Component)item).transform.position, ((Component)__instance).transform.position) <= num2)
				{
					((EnemyAI)item).targetPlayer = null;
					item.targetEnemy = __instance;
					item.EnemyTookDamageServerRpc();
					break;
				}
			}
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		private static ManualLogSource logger = Plugin.LoggerInstance;

		[HarmonyPostfix]
		[HarmonyPatch("DamagePlayer")]
		private static void DamagePlayerPostfix(PlayerControllerB __instance, CauseOfDeath causeOfDeath)
		{
			if (StartOfRound.Instance.inShipPhase)
			{
				return;
			}
			foreach (SCP999AI item in RoundManager.Instance.SpawnedEnemies.OfType<SCP999AI>())
			{
				if (((EnemyAI)item).currentBehaviourStateIndex == 2)
				{
					continue;
				}
				item.PlayerTookDamageServerRpc(__instance.actualClientId);
				break;
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch("DamagePlayer")]
		private static bool DamagePlayerPrefix(PlayerControllerB __instance, CauseOfDeath causeOfDeath)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Invalid comparison between Unknown and I4
			if ((int)causeOfDeath == 7)
			{
				foreach (SCP999AI item in RoundManager.Instance.SpawnedEnemies.OfType<SCP999AI>())
				{
					if ((Object)(object)((EnemyAI)item).targetPlayer != (Object)null && (Object)(object)__instance == (Object)(object)((EnemyAI)item).targetPlayer && ((EnemyAI)item).currentBehaviourStateIndex == 2)
					{
						return false;
					}
				}
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(Turret))]
	internal class TurretPatch
	{
		private static ManualLogSource logger = Plugin.LoggerInstance;

		[HarmonyPostfix]
		[HarmonyPatch("SwitchTurretMode")]
		private static void SwitchTurretModePostfix(Turret __instance)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Invalid comparison between Unknown and I4
			if ((!NetworkManager.Singleton.IsServer && !NetworkManager.Singleton.IsHost) || (int)__instance.turretMode != 1)
			{
				return;
			}
			PlayerControllerB targetPlayerWithRotation = __instance.targetPlayerWithRotation;
			foreach (SCP999AI item in RoundManager.Instance.SpawnedEnemies.OfType<SCP999AI>())
			{
				if ((Object)(object)((EnemyAI)item).targetPlayer != (Object)null && (Object)(object)((EnemyAI)item).targetPlayer == (Object)(object)targetPlayerWithRotation && ((EnemyAI)item).currentBehaviourStateIndex == 1)
				{
					item.BlockTurretFireServerRpc();
					break;
				}
			}
		}
	}
}
namespace SCP999.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}