using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("StableZap")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A template for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+43206f0475d7dae18e393eaa115cfd192399712f")]
[assembly: AssemblyProduct("StableZap")]
[assembly: AssemblyTitle("StableZap")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
public static class ZapGunConfig
{
private static ConfigEntry<float> batteryUsageConfig;
private static ConfigEntry<float> customCooldownConfig;
public static void InitConfig(ConfigFile configFile)
{
batteryUsageConfig = configFile.Bind<float>("Settings", "BatteryUsage", 66f, "This is the amount of time that the zap gun will take to run out of battery. Lower values means less battery life. Values that equal 0 will cause the Zap Gun to die immediately upon use.");
customCooldownConfig = configFile.Bind<float>("Settings", "CooldownDuration", 5f, "This is the amount of time you have to wait before using the Zap Gun again.");
}
public static float GetBatteryUsage()
{
return batteryUsageConfig.Value;
}
public static float GetCooldownDur()
{
return customCooldownConfig.Value;
}
}
[HarmonyPatch(typeof(PatcherTool))]
internal class PatcherTool_BatteryInfPatch
{
[HarmonyPatch("ItemActivate")]
[HarmonyPrefix]
private static void ModifyPatcherToolBatteryUsage(ref PatcherTool __instance)
{
float batteryUsage = ZapGunConfig.GetBatteryUsage();
((GrabbableObject)__instance).itemProperties.batteryUsage = batteryUsage;
}
}
[BepInPlugin("Project_BlueFlame.InfZapGun", "InfiniteZapGun", "1.0.0")]
public class ZapGunPatch : BaseUnityPlugin
{
private void Awake()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
ZapGunConfig.InitConfig(((BaseUnityPlugin)this).Config);
Harmony val = new Harmony("Project_BlueFlame.InfZapGun");
val.PatchAll();
}
}
[HarmonyPatch(typeof(PatcherTool), "ShiftBendRandomizer")]
internal class PatcherTool_ShiftBendRandomizer_Patch
{
private static void Postfix(ref float ___bendMultiplier)
{
___bendMultiplier = 0f;
}
}
[HarmonyPatch(typeof(GrabbableObject), "RequireCooldown")]
internal class GrabbableObject_RequireCooldown_Patch
{
private static void Postfix(GrabbableObject __instance)
{
float cooldownDur = ZapGunConfig.GetCooldownDur();
if (__instance is PatcherTool)
{
__instance.currentUseCooldown = cooldownDur;
}
}
}