Decompiled source of CustomAlkari v1.4.0

BepInEx/plugins/Custom Alkari/Custom Alkari.dll

Decompiled 9 hours ago
using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using GameNetcodeStuff;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("Custom Alkari")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.4.0.0")]
[assembly: AssemblyInformationalVersion("1.4.0")]
[assembly: AssemblyProduct("Custom Alkari")]
[assembly: AssemblyTitle("Custom Alkari")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.4.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace CustomAlkari
{
	public class AccordionmanAI : EnemyAI
	{
		private enum State
		{
			LookingForPlayer,
			WalkingToPlayer
		}

		[SerializeField]
		private SkinnedMeshRenderer head;

		private int currentState = 0;

		private float timeSinceCollideWithPlayer = 0f;

		private float timeSincePlayedSound = 0f;

		private bool isAttackHead = false;

		private const float SPEED = 6f;

		public override void Start()
		{
			((EnemyAI)this).Start();
			currentState = 0;
			head.SetBlendShapeWeight(0, 0f);
		}

		private bool HasValidTarget()
		{
			return (Object)(object)base.targetPlayer != (Object)null && !base.targetPlayer.isInsideFactory && !base.targetPlayer.isPlayerDead;
		}

		public override void Update()
		{
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_0190: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			base.creatureAnimator.SetFloat("speed", base.agent.speed);
			if ((double)base.agent.speed < 0.5)
			{
				base.creatureVoice.Stop();
			}
			switch (currentState)
			{
			case 0:
				base.agent.speed = 0f;
				if (isAttackHead)
				{
					isAttackHead = false;
					((MonoBehaviour)this).StartCoroutine(IdleHead());
				}
				if (!HasValidTarget())
				{
					((EnemyAI)this).TargetClosestPlayer(1.5f, false, 70f);
					currentState = 1;
				}
				break;
			case 1:
				if (!HasValidTarget())
				{
					currentState = 0;
					break;
				}
				if (timeSinceCollideWithPlayer < 2f)
				{
					base.agent.speed = 0f;
					break;
				}
				if (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < 2f)
				{
					if (!isAttackHead)
					{
						isAttackHead = true;
						((MonoBehaviour)this).StartCoroutine(AttackHead());
					}
				}
				else if (isAttackHead)
				{
					isAttackHead = false;
					((MonoBehaviour)this).StartCoroutine(IdleHead());
				}
				((EnemyAI)this).SetDestinationToPosition(((Component)base.targetPlayer).transform.position, false);
				base.agent.speed = 6f;
				((EnemyAI)this).SyncPositionToClients();
				break;
			}
		}

		public override void DoAIInterval()
		{
			((EnemyAI)this).DoAIInterval();
			if (timeSinceCollideWithPlayer < 5f)
			{
				timeSinceCollideWithPlayer += 0.2f;
			}
			if (timeSincePlayedSound < 7f)
			{
				timeSincePlayedSound += 0.2f;
			}
			if (timeSincePlayedSound >= 7f)
			{
				if (currentState == 1 && (double)base.agent.speed > 0.5)
				{
					base.creatureVoice.PlayOneShot(base.enemyType.audioClips[0]);
				}
				timeSincePlayedSound = 0f;
			}
		}

		public override void OnCollideWithPlayer(Collider other)
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			if (!(timeSinceCollideWithPlayer < 5f))
			{
				PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
				if ((Object)(object)val != (Object)null)
				{
					val.DamagePlayer(20, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
					timeSinceCollideWithPlayer = 0f;
				}
			}
		}

		public override void HitEnemy(int force = 1, PlayerControllerB? playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
		{
			((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
			if (!base.isEnemyDead)
			{
				base.enemyHP -= force;
				if (base.enemyHP <= 0 && !base.isEnemyDead)
				{
					((EnemyAI)this).KillEnemy(true);
					((EnemyAI)this).KillEnemyOnOwnerClient(false);
				}
			}
		}

		private IEnumerator AttackHead()
		{
			while (head.GetBlendShapeWeight(0) < 100f)
			{
				head.SetBlendShapeWeight(0, head.GetBlendShapeWeight(0) + 0.01f);
				yield return (object)new WaitForSeconds(0.01f);
			}
		}

		private IEnumerator IdleHead()
		{
			while (head.GetBlendShapeWeight(0) > 0f)
			{
				head.SetBlendShapeWeight(0, head.GetBlendShapeWeight(0) - 0.01f);
				yield return (object)new WaitForSeconds(0.01f);
			}
		}
	}
	public class BratanAI : EnemyAI
	{
		private enum State
		{
			Idle,
			LookingForPlayer,
			WalkingToPlayer,
			WalkingFromPlayer
		}

		private int currentState = 0;

		private float timeSinceCollideWithPlayer = 0f;

		private float timeSincePlayedSound = 0f;

		private const float speed = 7f;

		private const float rotationSpeed = 7f;

		private bool HasValidTarget()
		{
			return (Object)(object)base.targetPlayer != (Object)null && base.targetPlayer.isInsideFactory && !base.targetPlayer.isPlayerDead;
		}

		private void WalkToPlayer()
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			if (!HasValidTarget())
			{
				currentState = 1;
				return;
			}
			Vector3 val = base.targetPlayer.playerGlobalHead.position - ((Component)this).transform.position;
			Vector3 normalized = ((Vector3)(ref val)).normalized;
			Quaternion val2 = Quaternion.LookRotation(normalized);
			((Component)this).transform.rotation = Quaternion.Slerp(((Component)this).transform.rotation, val2, Time.deltaTime * 7f);
			Transform transform = ((Component)this).transform;
			transform.position += normalized * (Time.deltaTime * 7f);
		}

		private void WalkFromPlayer()
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			if (!HasValidTarget())
			{
				currentState = 1;
				return;
			}
			Vector3 val = base.targetPlayer.playerGlobalHead.position - ((Component)this).transform.position;
			Vector3 val2 = -((Vector3)(ref val)).normalized;
			Quaternion val3 = Quaternion.LookRotation(val2);
			((Component)this).transform.rotation = Quaternion.Slerp(((Component)this).transform.rotation, val3, Time.deltaTime * 7f);
			Transform transform = ((Component)this).transform;
			transform.position += val2 * (Time.deltaTime * 7f);
		}

		public override void Start()
		{
			((EnemyAI)this).Start();
			currentState = 1;
		}

		public override void Update()
		{
			((EnemyAI)this).Update();
			switch (currentState)
			{
			case 0:
				base.creatureAnimator.SetTrigger("stopWalk");
				if (!(timeSinceCollideWithPlayer > 10f))
				{
					currentState = 3;
				}
				break;
			case 1:
				if (!HasValidTarget())
				{
					base.targetPlayer = ((EnemyAI)this).GetClosestPlayer(false, false, false);
					currentState = 2;
				}
				break;
			case 2:
				base.creatureAnimator.SetTrigger("startWalk");
				WalkToPlayer();
				break;
			case 3:
				if (timeSinceCollideWithPlayer > 10f)
				{
					currentState = 1;
					break;
				}
				base.creatureAnimator.SetTrigger("startWalk");
				WalkFromPlayer();
				break;
			}
		}

		public override void DoAIInterval()
		{
			((EnemyAI)this).DoAIInterval();
			if (timeSincePlayedSound < 6.6f)
			{
				timeSincePlayedSound += 0.2f;
			}
			if (timeSinceCollideWithPlayer < 10f)
			{
				timeSinceCollideWithPlayer += 0.2f;
			}
			if (timeSincePlayedSound >= 300f)
			{
				base.creatureVoice.PlayOneShot(base.enemyType.audioClips[Random.Range(0, base.enemyType.audioClips.Length)]);
				timeSincePlayedSound = 0f;
			}
		}

		public override void OnCollideWithPlayer(Collider other)
		{
			timeSinceCollideWithPlayer = 0f;
			currentState = 0;
		}
	}
	public class ValeraAI : EnemyAI
	{
		private enum State
		{
			LookingForPlayer,
			WalkingToPlayer,
			WalkingFromPlayer
		}

		private int currentState = 0;

		private float timeSinceCollideWithPlayer = 0f;

		private float timeSincePlayedSound = 300f;

		private const float SPEED = 5f;

		public override void Start()
		{
			((EnemyAI)this).Start();
			currentState = 0;
			base.creatureVoice.PlayOneShot(base.enemyType.audioClips[0]);
		}

		private bool HasValidTarget()
		{
			return (Object)(object)base.targetPlayer != (Object)null && !base.targetPlayer.isInsideFactory && !base.targetPlayer.isPlayerDead;
		}

		public override void Update()
		{
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			switch (currentState)
			{
			case 0:
				base.agent.speed = 0f;
				if (!HasValidTarget())
				{
					base.targetPlayer = ((EnemyAI)this).GetClosestPlayer(false, false, false);
					currentState = 1;
				}
				break;
			case 1:
				if (!HasValidTarget())
				{
					currentState = 0;
				}
				else if (!(timeSinceCollideWithPlayer < 1f))
				{
					if (Object.op_Implicit((Object)(object)base.targetPlayer))
					{
						((EnemyAI)this).SetDestinationToPosition(((Component)base.targetPlayer).transform.position, false);
						base.agent.speed = 5f;
						((EnemyAI)this).SyncPositionToClients();
					}
					else
					{
						currentState = 0;
					}
				}
				break;
			case 2:
				if (!HasValidTarget())
				{
					currentState = 0;
				}
				else if (Object.op_Implicit((Object)(object)base.targetPlayer))
				{
					if (timeSinceCollideWithPlayer < 5f)
					{
						((EnemyAI)this).SetDestinationToPosition(((Component)base.targetPlayer).transform.position, false);
						base.agent.speed = -5f;
						((EnemyAI)this).SyncPositionToClients();
					}
					else
					{
						timeSinceCollideWithPlayer = 0f;
						currentState = 1;
					}
				}
				else
				{
					currentState = 0;
				}
				break;
			}
		}

		public override void DoAIInterval()
		{
			((EnemyAI)this).DoAIInterval();
			if (timeSinceCollideWithPlayer < 5f)
			{
				timeSinceCollideWithPlayer += 0.2f;
			}
			timeSincePlayedSound += 0.2f;
		}

		public override void HitEnemy(int force = 1, PlayerControllerB? playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
		{
			((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
			if (!base.isEnemyDead)
			{
				base.enemyHP -= force;
				if (base.enemyHP <= 0 && !base.isEnemyDead)
				{
					((EnemyAI)this).KillEnemy(true);
					((EnemyAI)this).KillEnemyOnOwnerClient(false);
				}
			}
		}

		public override void OnCollideWithPlayer(Collider other)
		{
			if (timeSinceCollideWithPlayer < 5f)
			{
				currentState = 2;
				return;
			}
			if (timeSincePlayedSound > 300f)
			{
				base.creatureVoice.PlayOneShot(base.enemyType.audioClips[0]);
				timeSincePlayedSound = 0f;
			}
			timeSinceCollideWithPlayer = 0f;
		}
	}
	public class Barbecue : PhysicsProp
	{
		private void Start()
		{
		}
	}
	public class Guitar : PhysicsProp
	{
		[SerializeField]
		private SkinnedMeshRenderer mesh;

		[SerializeField]
		private AudioSource audio;

		[SerializeField]
		private Transform model;

		[SerializeField]
		private ScanNodeProperties scanNode;

		private int isGuitarBroken = 0;

		private bool isGuitarEquipped = false;

		private int guitarStage = 0;

		private float time = 0f;

		public override int GetItemDataToSave()
		{
			((GrabbableObject)this).GetItemDataToSave();
			return isGuitarBroken;
		}

		public override void LoadItemSaveData(int saveData)
		{
			((GrabbableObject)this).LoadItemSaveData(saveData);
			isGuitarBroken = saveData;
			if (isGuitarBroken == 1)
			{
				mesh.SetBlendShapeWeight(0, 100f);
			}
		}

		public override void Start()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			((GrabbableObject)this).Start();
			model.localPosition = new Vector3(0f, 0.1f, 0f);
			model.localRotation = Quaternion.identity;
		}

		public override void Update()
		{
			((GrabbableObject)this).Update();
			if (isGuitarBroken == 0 && (Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null)
			{
				time += Time.deltaTime;
			}
		}

		public override void EquipItem()
		{
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			((PhysicsProp)this).EquipItem();
			time = 0f;
			if ((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null)
			{
				((GrabbableObject)this).playerHeldBy.equippedUsableItemQE = true;
				model.localPosition = new Vector3(-0.3418f, 0f, 0f);
				model.localRotation = Quaternion.Euler(0f, 270f, 0f);
			}
		}

		public override void DiscardItem()
		{
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null)
			{
				((GrabbableObject)this).playerHeldBy.equippedUsableItemQE = false;
			}
			isGuitarEquipped = false;
			model.localPosition = new Vector3(0f, 0.1f, 0f);
			model.localRotation = Quaternion.identity;
			((GrabbableObject)this).DiscardItem();
		}

		public override void ItemActivate(bool used, bool buttonDown = true)
		{
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			((GrabbableObject)this).ItemActivate(used, buttonDown);
			if (isGuitarBroken != 0 || !isGuitarEquipped)
			{
				return;
			}
			if (time < 2f)
			{
				if (guitarStage < 10)
				{
					guitarStage++;
					time = 0f;
				}
				else
				{
					isGuitarBroken = 1;
					((GrabbableObject)this).playerHeldBy.DamagePlayer(10, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
					mesh.SetBlendShapeWeight(0, 100f);
					((GrabbableObject)this).scrapValue = (int)((double)((GrabbableObject)this).scrapValue * 0.7);
					scanNode.scrapValue = ((GrabbableObject)this).scrapValue;
				}
			}
			time = 0f;
			audio.Play();
		}

		public override void ItemInteractLeftRight(bool right)
		{
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			((GrabbableObject)this).ItemInteractLeftRight(right);
			if (!right)
			{
				if (!isGuitarEquipped)
				{
					isGuitarEquipped = true;
					model.localPosition = Vector3.zero;
					model.localRotation = Quaternion.identity;
				}
				else
				{
					isGuitarEquipped = false;
					model.localPosition = new Vector3(-0.3418f, 0f, 0f);
					model.localRotation = Quaternion.Euler(0f, 270f, 0f);
				}
			}
		}
	}
	[BepInPlugin("ru.PunkPerson.customalkari", "Custom Alkari", "1.4.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public const string ModGUID = "ru.PunkPerson.customalkari";

		public const string ModName = "Custom Alkari";

		public const string ModVersion = "1.4.0";

		private string assetFile;

		private AssetBundle bundle;

		private void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Custom Alkari is loaded!");
			assetFile = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "custom alkari");
			bundle = AssetBundle.LoadFromFile(assetFile);
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
			Registrator registrator = new Registrator(bundle);
			registrator.RegisterEnemies();
			registrator.RegisterItems();
		}
	}
	public class Registrator
	{
		private AssetBundle bundle;

		public Registrator(AssetBundle bundle)
		{
			this.bundle = bundle;
		}

		private void YaroslavInit()
		{
			Item val = bundle.LoadAsset<Item>("Assets/Yaroslav/YaroslavItem.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
			Utilities.FixMixerGroups(val.spawnPrefab);
			Items.RegisterScrap(val, 25, (LevelTypes)900);
		}

		private void ValeraInit()
		{
			EnemyType val = bundle.LoadAsset<EnemyType>("Assets/Valera/ValeraEnemy.asset");
			TerminalNode val2 = bundle.LoadAsset<TerminalNode>("Assets/Valera/ValeraTerminal.asset");
			TerminalKeyword val3 = bundle.LoadAsset<TerminalKeyword>("Assets/Valera/ValeraKeyword.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
			Enemies.RegisterEnemy(val, 15, (LevelTypes)(-1), val2, val3);
		}

		private void YuriInit()
		{
			Item val = bundle.LoadAsset<Item>("Assets/Yuri/YuriItem.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
			Utilities.FixMixerGroups(val.spawnPrefab);
			Items.RegisterScrap(val, 30, (LevelTypes)(-1));
		}

		private void TsoiInit()
		{
			Item val = bundle.LoadAsset<Item>("Assets/Tsoi/TsoiItem.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
			Utilities.FixMixerGroups(val.spawnPrefab);
			Items.RegisterScrap(val, 10, (LevelTypes)(-1));
		}

		private void BratanInit()
		{
			Item val = bundle.LoadAsset<Item>("Assets/Bratan/BratanItem.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
			Utilities.FixMixerGroups(val.spawnPrefab);
			Items.RegisterScrap(val, 30, (LevelTypes)(-1));
		}

		private void BratanEnemyInit()
		{
			EnemyType val = bundle.LoadAsset<EnemyType>("Assets/BratanEnemy/BratanEnemy.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
			Enemies.RegisterEnemy(val, 30, (LevelTypes)(-1), (TerminalNode)null, (TerminalKeyword)null);
		}

		private void AccordionmanInit()
		{
			EnemyType val = bundle.LoadAsset<EnemyType>("Assets/Accordionman/AccordionmanEnemy.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
			Enemies.RegisterEnemy(val, 10, (LevelTypes)(-1), (TerminalNode)null, (TerminalKeyword)null);
		}

		private void GuitarInit()
		{
			Item val = bundle.LoadAsset<Item>("Assets/Guitar/GuitarItem.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
			Utilities.FixMixerGroups(val.spawnPrefab);
			Items.RegisterScrap(val, 20, (LevelTypes)(-1));
		}

		public void RegisterEnemies()
		{
			ValeraInit();
			AccordionmanInit();
		}

		public void RegisterItems()
		{
			YaroslavInit();
			YuriInit();
			BratanInit();
			TsoiInit();
			GuitarInit();
		}
	}
}