Decompiled source of QuickSwitch v1.0.1

QuickSwitchMod.dll

Decompiled 7 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using InvHotkeys.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("QuickSwitchMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("FONMU-")]
[assembly: AssemblyProduct("QuickSwitchMod")]
[assembly: AssemblyCopyright("Copyright © FONMU- 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("62b2dfae-44b0-4424-92f3-ab41e0687074")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace InvHotkeys
{
	[BepInPlugin("Asuran.InvHotkeys", "Inventory Hotkeys", "1.0.0")]
	public class InvHotkeysBase : BaseUnityPlugin
	{
		private const string modGUID = "Asuran.InvHotkeys";

		private const string modName = "Inventory Hotkeys";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("Asuran.InvHotkeys");

		private static InvHotkeysBase instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)instance == (Object)null)
			{
				instance = this;
			}
			mls = Logger.CreateLogSource("Asuran.InvHotkeys");
			mls.LogInfo((object)"InvHotkey mod has spawned.");
			harmony.PatchAll(typeof(InvHotkeysBase));
			harmony.PatchAll(typeof(InventoryControllerBPatch));
		}
	}
}
namespace InvHotkeys.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class InventoryControllerBPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void FastSwitchPatch(ref float ___timeSinceSwitchingSlots)
		{
			___timeSinceSwitchingSlots = 1f;
		}
	}
}