using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization.Formatters.Binary;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using R0B0.GreatestMod.Config;
using Unity.Collections;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Video;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("R0B0.GreatestMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.4.0")]
[assembly: AssemblyInformationalVersion("0.1.4")]
[assembly: AssemblyProduct("GreatestMod")]
[assembly: AssemblyTitle("R0B0.GreatestMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.4.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace R0B0.GreatestMod
{
[BepInPlugin("R0B0.GreatestMod", "GreatestMod", "0.1.4")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
internal static GreatestModConfig Config;
public static AssetBundle MyCustomAssets;
public static AudioClip carLights;
public static GameObject carAdditions;
public static Plugin Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Config = new GreatestModConfig(((BaseUnityPlugin)this).Config);
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
MyCustomAssets = AssetBundle.LoadFromFile(Path.Combine(directoryName, "greatestmod"));
if ((Object)(object)MyCustomAssets == (Object)null)
{
Logger.LogError((object)"Failed to load custom assets.");
return;
}
carLights = MyCustomAssets.LoadAsset<AudioClip>("Assets/GreatestMod/CompanyCruiserToy/Cruiser_HeadlightsOn.ogg");
carAdditions = MyCustomAssets.LoadAsset<GameObject>("Assets/GreatestMod/CompanyCruiserCarComputer/Additions.prefab");
if (Config.EnableCompanyCruiserToy.Value)
{
int num = 30;
Item val = MyCustomAssets.LoadAsset<Item>("Assets/GreatestMod/CompanyCruiserToy/CompanyCruiserToy.asset");
NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
Items.RegisterScrap(val, num, (LevelTypes)4096);
}
if (Config.EnablePortableBattery.Value)
{
Item val2 = MyCustomAssets.LoadAsset<Item>("Assets/GreatestMod/PortableCharger/PortableCharger.asset");
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
int num2 = 100;
TerminalNode val3 = MyCustomAssets.LoadAsset<TerminalNode>("Assets/GreatestMod/TerminalNodes/iTerminalNode.asset");
Items.RegisterShopItem(val2, (TerminalNode)null, (TerminalNode)null, val3, num2);
}
if (Config.EnableBrokenCamera.Value)
{
int num3 = 30;
Item val4 = MyCustomAssets.LoadAsset<Item>("Assets/GreatestMod/BrokenCamera/BrokenCamera.asset");
NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
Items.RegisterScrap(val4, num3, (LevelTypes)2596);
}
Patch();
Logger.LogInfo((object)"R0B0.GreatestMod v0.1.4 has loaded!");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("R0B0.GreatestMod");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "R0B0.GreatestMod";
public const string PLUGIN_NAME = "GreatestMod";
public const string PLUGIN_VERSION = "0.1.4";
}
}
namespace R0B0.GreatestMod.Patches
{
[HarmonyPatch(typeof(VehicleController), "Start")]
internal class CompanyCruiserPatch
{
[HarmonyPostfix]
public static void AddTheAdditions(VehicleController __instance)
{
GameObject val = Object.Instantiate<GameObject>(Plugin.carAdditions, ((Component)__instance).transform.Find("Meshes/MainBody"));
Plugin.Logger.LogMessage((object)"Added the additions to the company cruiser");
}
}
[HarmonyPatch(typeof(PlayerControllerB), "Interact_performed")]
internal class PlayerInteractionPatch
{
[HarmonyPostfix]
private static void PlayerControllerB_Interact_performed(PlayerControllerB __instance, CallbackContext context)
{
if (!Plugin.Config.EnableChargerUpgrades.Value || (((NetworkBehaviour)__instance).IsOwner && __instance.isPlayerDead && (!((NetworkBehaviour)__instance).IsServer || __instance.isHostPlayerObject)) || ((!((NetworkBehaviour)__instance).IsOwner || !__instance.isPlayerControlled || (((NetworkBehaviour)__instance).IsServer && !__instance.isHostPlayerObject)) && !__instance.isTestingPlayer) || !((CallbackContext)(ref context)).performed || __instance.timeSinceSwitchingSlots < 0.2f || __instance.inSpecialMenu)
{
return;
}
ShipBuildModeManager.Instance.CancelBuildMode(true);
if (!__instance.isGrabbingObjectAnimation && !__instance.isTypingChat && !__instance.inTerminalMenu && !__instance.throwingObject && !__instance.IsInspectingItem && !((Object)(object)__instance.inAnimationWithEnemy != (Object)null) && !__instance.jetpackControls && !__instance.disablingJetpackControls && !StartOfRound.Instance.suckingPlayersOutOfShip)
{
if (!__instance.activatingItem && !__instance.waitingToDropItem)
{
__instance.BeginGrabObject();
}
if (!((Object)(object)__instance.hoveringOverTrigger == (Object)null) && !__instance.hoveringOverTrigger.holdInteraction && (!__instance.isHoldingObject || __instance.hoveringOverTrigger.oneHandedItemAllowed) && (!__instance.twoHanded || (__instance.hoveringOverTrigger.twoHandedItemAllowed && !__instance.hoveringOverTrigger.specialCharacterAnimation) || (__instance.hoveringOverTrigger.twoHandedItemAllowed && __instance.hoveringOverTrigger.hoverTip == "Charge item : [LMB]")) && __instance.InteractTriggerUseConditionsMet())
{
__instance.hoveringOverTrigger.Interact(__instance.thisPlayerBody);
}
}
}
}
[HarmonyPatch(typeof(ItemCharger))]
internal class PowerOutletStun
{
private const int DAMAGEAMOUNT = 50;
private const float BODYTHROWMULTIPLIER = 0.5f;
private const int DAMAGEDISTRIBUTION = 3;
[HarmonyPatch("ChargeItem")]
[HarmonyPrefix]
private static void ItemCharger_ChargeItem(ItemCharger __instance)
{
if (!Plugin.Config.EnableChargerUpgrades.Value)
{
return;
}
Plugin.Logger.LogDebug((object)"------------- Charged item!! ------------------------");
GrabbableObject currentlyHeldObjectServer = GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer;
if (!((Object)(object)currentlyHeldObjectServer == (Object)null) && (currentlyHeldObjectServer.itemProperties.requiresBattery || currentlyHeldObjectServer.itemProperties.isConductiveMetal))
{
__instance.PlayChargeItemEffectServerRpc((int)GameNetworkManager.Instance.localPlayerController.playerClientId);
if (__instance.chargeItemCoroutine != null)
{
((MonoBehaviour)__instance).StopCoroutine(__instance.chargeItemCoroutine);
}
if (currentlyHeldObjectServer.itemProperties.requiresBattery)
{
__instance.chargeItemCoroutine = ((MonoBehaviour)__instance).StartCoroutine(__instance.chargeItemDelayed(currentlyHeldObjectServer));
}
else if (currentlyHeldObjectServer.itemProperties.isConductiveMetal && !currentlyHeldObjectServer.itemProperties.twoHanded)
{
__instance.chargeItemCoroutine = ((MonoBehaviour)__instance).StartCoroutine(chargeItemDelayedButBetter(currentlyHeldObjectServer, __instance.zapAudio, __instance.chargeStationAnimator, 1f));
}
else if (currentlyHeldObjectServer.itemProperties.isConductiveMetal && currentlyHeldObjectServer.itemProperties.twoHanded)
{
__instance.chargeItemCoroutine = ((MonoBehaviour)__instance).StartCoroutine(chargeItemDelayedButBetter(currentlyHeldObjectServer, __instance.zapAudio, __instance.chargeStationAnimator, 2f));
}
}
}
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void ItemCharger_Update(ItemCharger __instance)
{
if (__instance.updateInterval == 0f)
{
__instance.updateInterval = 0f;
if ((Object)(object)GameNetworkManager.Instance != (Object)null && (Object)(object)GameNetworkManager.Instance.localPlayerController != (Object)null)
{
__instance.triggerScript.interactable = (Object)(object)GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer != (Object)null && (GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer.itemProperties.isConductiveMetal || GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer.itemProperties.requiresBattery);
}
}
}
private static IEnumerator chargeItemDelayedButBetter(GrabbableObject itemToCharge, AudioSource zapAudio, Animator chargeStationAnimator, float damageMultiplier)
{
zapAudio.Play();
yield return (object)new WaitForSeconds(0.6f);
chargeStationAnimator.SetTrigger("zap");
if ((Object)(object)itemToCharge != (Object)null)
{
for (int i = 0; i < 3; i++)
{
GameNetworkManager.Instance.localPlayerController.DamagePlayer(Mathf.RoundToInt(16f * damageMultiplier), true, true, (CauseOfDeath)11, 0, false, default(Vector3));
yield return (object)new WaitForSeconds(0.1f);
}
}
}
}
}
namespace R0B0.GreatestMod.Monobehaviours
{
public class BrokenCamera : GrabbableObject
{
[Header("Stun grenade settings")]
public float TimeToExplode = 2.25f;
public bool DestroyGrenade;
public string playerAnimation = "PullGrenadePin";
[Space(5f)]
public bool explodeOnCollision;
public bool dontRequirePullingPin;
public float chanceToExplode = 100f;
public bool spawnDamagingShockwave;
private bool explodeOnThrow;
private bool gotExplodeOnThrowRPC;
private bool hasCollided;
[Space(3f)]
public string throwString = "Throw grenade: [RMB]";
private Coroutine pullPinCoroutine;
public Animator itemAnimator;
public AudioSource itemAudio;
public AudioClip pullPinSFX;
public AudioClip explodeSFX;
private int stunGrenadeMask = 268437761;
public GameObject stunGrenadeExplosion;
private PlayerControllerB playerThrownBy;
public override void ItemActivate(bool used, bool buttonDown = true)
{
((GrabbableObject)this).ItemActivate(used, buttonDown);
ExplodeStunGrenade();
}
private void ExplodeStunGrenade(bool destroy = false)
{
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
if (base.insertedBattery.charge < 1f || base.insertedBattery.empty)
{
return;
}
base.insertedBattery.charge = 0f;
base.insertedBattery.empty = true;
((GrabbableObject)this).SyncBatteryServerRpc(0);
if ((chanceToExplode < 100f && !explodeOnThrow) || (explodeOnCollision && !StartOfRound.Instance.currentLevel.spawnEnemiesAndScrap && (Object)(object)base.parentObject == (Object)(object)Object.FindObjectOfType<DepositItemsDesk>().deskObjectsContainer))
{
if ((Object)(object)playerThrownBy != (Object)null)
{
playerThrownBy.activatingItem = false;
}
return;
}
Transform val = ((!base.isInElevator) ? RoundManager.Instance.mapPropsContainer.transform : StartOfRound.Instance.elevatorTransform);
StunFlash(((Component)this).transform.position, affectAudio: false, 1.25f, 5f, 0.8f, isHeldItem: false, base.playerHeldBy, playerThrownBy);
Object.Instantiate<GameObject>(stunGrenadeExplosion, ((Component)this).transform.position, Quaternion.identity, val);
itemAudio.PlayOneShot(explodeSFX);
WalkieTalkie.TransmitOneShotAudio(itemAudio, explodeSFX, 1f);
if (DestroyGrenade)
{
((GrabbableObject)this).DestroyObjectInHand(playerThrownBy);
}
}
public void StunFlash(Vector3 explosionPosition, bool affectAudio, float flashSeverityMultiplier, float enemyStunTime, float flashSeverityDistanceRolloff = 1f, bool isHeldItem = false, PlayerControllerB playerHeldBy = null, PlayerControllerB playerThrownBy = null, float addToFlashSeverity = 0f)
{
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
//IL_0227: Unknown result type (might be due to invalid IL or missing references)
//IL_022c: Unknown result type (might be due to invalid IL or missing references)
//IL_0236: Unknown result type (might be due to invalid IL or missing references)
//IL_023b: Unknown result type (might be due to invalid IL or missing references)
//IL_0240: Unknown result type (might be due to invalid IL or missing references)
//IL_0249: Unknown result type (might be due to invalid IL or missing references)
//IL_024a: Unknown result type (might be due to invalid IL or missing references)
//IL_0254: Unknown result type (might be due to invalid IL or missing references)
//IL_0259: Unknown result type (might be due to invalid IL or missing references)
//IL_0272: Unknown result type (might be due to invalid IL or missing references)
//IL_0273: Unknown result type (might be due to invalid IL or missing references)
//IL_027d: Unknown result type (might be due to invalid IL or missing references)
//IL_0282: Unknown result type (might be due to invalid IL or missing references)
//IL_0293: Unknown result type (might be due to invalid IL or missing references)
//IL_0298: Unknown result type (might be due to invalid IL or missing references)
//IL_02a2: Unknown result type (might be due to invalid IL or missing references)
//IL_02a7: Unknown result type (might be due to invalid IL or missing references)
//IL_02b8: Unknown result type (might be due to invalid IL or missing references)
//IL_02b9: Unknown result type (might be due to invalid IL or missing references)
PlayerControllerB val = GameNetworkManager.Instance.localPlayerController;
if (GameNetworkManager.Instance.localPlayerController.isPlayerDead && (Object)(object)GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript != (Object)null)
{
val = GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript;
}
float num = Vector3.Distance(((Component)val).transform.position, explosionPosition);
float num2 = 7f / (num * flashSeverityDistanceRolloff);
if (Physics.Linecast(explosionPosition + Vector3.up * 0.5f, ((Component)val.gameplayCamera).transform.position, StartOfRound.Instance.collidersAndRoomMaskAndDefault, (QueryTriggerInteraction)1))
{
num2 /= 13f;
}
else if (num < 2f)
{
num2 = 1f;
}
else if (!val.HasLineOfSightToPosition(explosionPosition, 60f, 15, 2f))
{
num2 = Mathf.Clamp(num2 / 3f, 0f, 1f);
}
if (!playerHeldBy.HasLineOfSightToPosition(((Component)val).transform.position, 60f, 15, 2f))
{
num2 = Mathf.Clamp(num2 * 0.005f, 0f, 1f);
}
if (isHeldItem && (Object)(object)playerHeldBy == (Object)(object)GameNetworkManager.Instance.localPlayerController)
{
num2 = 1f;
}
num2 = Mathf.Clamp(num2 * flashSeverityMultiplier, 0f, 1f);
if (num2 > 0.6f)
{
num2 += addToFlashSeverity;
}
if ((Object)(object)GameNetworkManager.Instance.localPlayerController != (Object)(object)playerHeldBy)
{
HUDManager.Instance.flashFilter = num2;
}
if (affectAudio)
{
}
if (enemyStunTime <= 0f)
{
return;
}
Collider[] array = Physics.OverlapSphere(explosionPosition, 12f, 524288);
if (array.Length == 0)
{
return;
}
for (int i = 0; i < array.Length; i++)
{
EnemyAICollisionDetect component = ((Component)array[i]).GetComponent<EnemyAICollisionDetect>();
if ((Object)(object)component == (Object)null)
{
continue;
}
Vector3 val2 = ((Component)component.mainScript).transform.position + Vector3.up * 0.5f;
if (component.mainScript.CheckLineOfSightForPosition(explosionPosition + Vector3.up * 0.5f, 120f, 23, 7f, (Transform)null) || (!Physics.Linecast(explosionPosition + Vector3.up * 0.5f, ((Component)component.mainScript).transform.position + Vector3.up * 0.5f, 256) && Vector3.Distance(explosionPosition, val2) < 11f))
{
if ((Object)(object)playerThrownBy != (Object)null)
{
component.mainScript.SetEnemyStunned(true, enemyStunTime, playerThrownBy);
}
else
{
component.mainScript.SetEnemyStunned(true, enemyStunTime, (PlayerControllerB)null);
}
}
}
}
}
public class CompanyCruiserCarComputer : NetworkBehaviour
{
public bool tvOn;
private bool wasTvOnLastFrame;
public MeshRenderer tvMesh;
public VideoPlayer video;
[Space(5f)]
public VideoClip[] tvClips;
public AudioClip[] tvAudioClips;
[Space(5f)]
private float currentClipTime;
private int currentClip;
public Material tvOnMaterial;
public Material tvOffMaterial;
public AudioClip switchTVOn;
public AudioClip switchTVOff;
public AudioSource tvSFX;
private float timeSinceTurningOffTV;
public Light tvLight;
[Space(5f)]
public GameObject ParkingCameraGameObject;
public Material parkingCameraOnMaterial;
public bool parkingCameraOn = false;
private bool wasParkCamOnLastFrame = false;
public void TurnTVOnOff(bool on)
{
tvOn = on;
if (on && parkingCameraOn)
{
tvSFX.PlayOneShot(switchTVOn);
WalkieTalkie.TransmitOneShotAudio(tvSFX, switchTVOn, 1f);
}
else if (on && !parkingCameraOn)
{
tvSFX.clip = tvAudioClips[currentClip];
tvSFX.time = currentClipTime;
tvSFX.Play();
tvSFX.PlayOneShot(switchTVOn);
WalkieTalkie.TransmitOneShotAudio(tvSFX, switchTVOn, 1f);
}
else
{
tvSFX.Stop();
tvSFX.PlayOneShot(switchTVOff);
WalkieTalkie.TransmitOneShotAudio(tvSFX, switchTVOff, 1f);
}
}
public void SwitchTVLocalClient()
{
if (tvOn)
{
TurnOffTVServerRpc();
}
else
{
TurnOnTVServerRpc();
}
}
[ServerRpc(RequireOwnership = false)]
public void TurnOnTVServerRpc()
{
timeSinceTurningOffTV = 0f;
if (timeSinceTurningOffTV > 7f)
{
TurnOnTVAndSyncClientRpc(currentClip, currentClipTime);
}
else
{
TurnOnTVClientRpc();
}
}
[ClientRpc]
public void TurnOnTVClientRpc()
{
TurnTVOnOff(on: true);
}
[ClientRpc]
public void TurnOnTVAndSyncClientRpc(int clipIndex, float clipTime)
{
currentClip = clipIndex;
currentClipTime = clipTime;
TurnTVOnOff(on: true);
}
[ServerRpc(RequireOwnership = false)]
public void TurnOffTVServerRpc()
{
TurnOffTVClientRpc();
}
[ClientRpc]
public void TurnOffTVClientRpc()
{
TurnTVOnOff(on: false);
}
[ServerRpc(RequireOwnership = false)]
public void SyncTVServerRpc()
{
SyncTVClientRpc(currentClip, currentClipTime, tvOn);
}
[ClientRpc]
public void SyncTVClientRpc(int clipIndex, float clipTime, bool isOn)
{
SyncTimeAndClipWithClients(clipIndex, clipTime, isOn);
}
private void SyncTimeAndClipWithClients(int clipIndex, float clipTime, bool isOn)
{
currentClip = clipIndex;
currentClipTime = clipTime;
tvOn = isOn;
}
private void OnEnable()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
video.loopPointReached += new EventHandler(TVFinishedClip);
}
private void OnDisable()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
video.loopPointReached -= new EventHandler(TVFinishedClip);
}
private void TVFinishedClip(VideoPlayer source)
{
if (tvOn && !GameNetworkManager.Instance.localPlayerController.isInsideFactory)
{
currentClip = (currentClip + 1) % tvClips.Length;
video.clip = tvClips[currentClip];
video.Play();
tvSFX.clip = tvAudioClips[currentClip];
tvSFX.time = 0f;
tvSFX.Play();
}
}
private void Update()
{
if (NetworkManager.Singleton.ShutdownInProgress || (Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null)
{
return;
}
if (!tvOn || GameNetworkManager.Instance.localPlayerController.isInsideFactory)
{
if (wasTvOnLastFrame)
{
wasTvOnLastFrame = false;
SetTVScreenMaterial(on: false);
currentClipTime = (float)video.time;
video.Stop();
}
if (wasParkCamOnLastFrame)
{
ParkingCameraGameObject.SetActive(false);
wasParkCamOnLastFrame = false;
SetTVScreenMaterial(on: false);
}
if (((NetworkBehaviour)this).IsServer && !tvOn)
{
timeSinceTurningOffTV += Time.deltaTime;
}
currentClipTime += Time.deltaTime;
if ((double)currentClipTime > tvClips[currentClip].length)
{
currentClip = (currentClip + 1) % tvClips.Length;
currentClipTime = 0f;
if (tvOn)
{
tvSFX.clip = tvAudioClips[currentClip];
tvSFX.Play();
}
}
return;
}
if (parkingCameraOn)
{
if (wasTvOnLastFrame)
{
Debug.Log((object)"TV was on last frame");
wasTvOnLastFrame = false;
currentClipTime = (float)video.time;
video.Stop();
}
if (!wasParkCamOnLastFrame)
{
wasTvOnLastFrame = false;
currentClipTime = (float)video.time;
video.Stop();
wasParkCamOnLastFrame = true;
SetTVScreenMaterialBetweenParkingCameraAndNormalTV(input: true);
}
currentClipTime += Time.deltaTime;
if ((double)currentClipTime > tvClips[currentClip].length)
{
currentClip = (currentClip + 1) % tvClips.Length;
currentClipTime = 0f;
if (tvOn)
{
tvSFX.clip = tvAudioClips[currentClip];
tvSFX.Play();
}
}
Debug.Log((object)currentClipTime);
}
else if (!wasTvOnLastFrame)
{
wasParkCamOnLastFrame = false;
wasTvOnLastFrame = true;
SetTVScreenMaterial(on: true);
video.clip = tvClips[currentClip];
video.time = currentClipTime;
video.Play();
}
currentClipTime = (float)video.time;
}
private void SetTVScreenMaterial(bool on)
{
Material[] sharedMaterials = ((Renderer)tvMesh).sharedMaterials;
if (on)
{
sharedMaterials[1] = tvOnMaterial;
}
else
{
sharedMaterials[1] = tvOffMaterial;
}
((Renderer)tvMesh).sharedMaterials = sharedMaterials;
((Behaviour)tvLight).enabled = on;
}
public void SwitchToParkingCamera()
{
SwitchToParkingCameraServerRpc();
}
[ServerRpc(RequireOwnership = false)]
public void SwitchToParkingCameraServerRpc()
{
SwitchToParkingCameraClientRpc();
}
[ClientRpc]
public void SwitchToParkingCameraClientRpc()
{
parkingCameraOn = !parkingCameraOn;
tvSFX.PlayOneShot(switchTVOn);
WalkieTalkie.TransmitOneShotAudio(tvSFX, switchTVOn, 1f);
if (!parkingCameraOn && tvOn)
{
tvSFX.clip = tvAudioClips[currentClip];
tvSFX.time = currentClipTime;
tvSFX.Play();
}
else
{
tvSFX.Stop();
}
}
private void SetTVScreenMaterialBetweenParkingCameraAndNormalTV(bool input)
{
if (tvOn)
{
ParkingCameraGameObject.SetActive(input);
Material[] sharedMaterials = ((Renderer)tvMesh).sharedMaterials;
sharedMaterials[1] = parkingCameraOnMaterial;
if (input)
{
sharedMaterials[1] = parkingCameraOnMaterial;
}
else
{
sharedMaterials[1] = tvOnMaterial;
}
((Renderer)tvMesh).sharedMaterials = sharedMaterials;
((Behaviour)tvLight).enabled = true;
}
}
}
public class CompanyCruiserToy : GrabbableObject
{
[Space(15f)]
public int flashlightInterferenceLevel;
public static int globalFlashlightInterferenceLevel;
public bool changeMaterial = true;
public Light flashlightBulb { get; set; }
public Light flashlightBulbGlow { get; set; }
public AudioSource flashlightAudio { get; set; }
public AudioClip[] flashlightClips { get; set; }
public AudioClip outOfBatteriesClip { get; set; }
public AudioClip flashlightFlicker { get; set; }
public Material bulbLight { get; set; }
public Material bulbDark { get; set; }
public MeshRenderer flashlightMesh { get; set; }
public int flashlightTypeID { get; set; }
private float initialIntensity { get; set; }
private PlayerControllerB previousPlayerHeldBy { get; set; }
public void Awake()
{
base.grabbable = true;
base.isInFactory = true;
base.grabbableToEnemies = true;
changeMaterial = false;
flashlightBulb = ((Component)this).GetComponentsInChildren<Light>()[0];
flashlightBulbGlow = ((Component)this).GetComponentsInChildren<Light>()[1];
flashlightAudio = ((Component)this).GetComponent<AudioSource>();
flashlightClips = (AudioClip[])(object)new AudioClip[1];
flashlightClips[0] = Plugin.carLights;
base.insertedBattery.empty = false;
base.insertedBattery.charge = 100f;
}
public override void Start()
{
((GrabbableObject)this).Start();
initialIntensity = flashlightBulb.intensity;
}
public override void UseUpBatteries()
{
((GrabbableObject)this).UseUpBatteries();
SwitchFlashlight(on: false);
}
public override void PocketItem()
{
Plugin.Logger.LogError((object)"Truck pocketed");
if (!((NetworkBehaviour)this).IsOwner)
{
((GrabbableObject)this).PocketItem();
return;
}
if ((Object)(object)previousPlayerHeldBy != (Object)null)
{
((Behaviour)flashlightBulb).enabled = false;
((Behaviour)flashlightBulbGlow).enabled = false;
if (base.isBeingUsed && ((Object)(object)previousPlayerHeldBy.ItemSlots[previousPlayerHeldBy.currentItemSlot] == (Object)null || previousPlayerHeldBy.ItemSlots[previousPlayerHeldBy.currentItemSlot].itemProperties.itemId != 1 || previousPlayerHeldBy.ItemSlots[previousPlayerHeldBy.currentItemSlot].itemProperties.itemId != 6))
{
previousPlayerHeldBy.pocketedFlashlight = (GrabbableObject)(object)this;
PocketFlashlightServerRpc(stillUsingFlashlight: true);
}
else
{
base.isBeingUsed = false;
((Behaviour)flashlightBulbGlow).enabled = false;
SwitchFlashlight(on: false);
PocketFlashlightServerRpc();
}
}
else
{
Debug.Log((object)"Could not find what player was holding this flashlight item");
}
((GrabbableObject)this).PocketItem();
}
[ServerRpc]
public void PocketFlashlightServerRpc(bool stillUsingFlashlight = false)
{
PocketFlashlightClientRpc(stillUsingFlashlight);
}
[ClientRpc]
public void PocketFlashlightClientRpc(bool stillUsingFlashlight)
{
if (((NetworkBehaviour)this).IsOwner)
{
return;
}
((Behaviour)flashlightBulb).enabled = false;
((Behaviour)flashlightBulbGlow).enabled = false;
if (stillUsingFlashlight)
{
if (!((Object)(object)previousPlayerHeldBy == (Object)null))
{
previousPlayerHeldBy.pocketedFlashlight = (GrabbableObject)(object)this;
}
}
else
{
base.isBeingUsed = false;
((Behaviour)flashlightBulbGlow).enabled = false;
SwitchFlashlight(on: false);
}
}
public override void DiscardItem()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
((GrabbableObject)this).DiscardItem();
RoundManager.Instance.PlayAudibleNoise(((Component)this).transform.position, 25f, 0.95f, 0, base.isInElevator && StartOfRound.Instance.hangarDoorsClosed, 0);
}
public override void EquipItem()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
previousPlayerHeldBy = base.playerHeldBy;
SwitchFlashlight(on: true);
RoundManager.Instance.PlayAudibleNoise(((Component)this).transform.position, 15f, 0.65f, 0, base.isInElevator && StartOfRound.Instance.hangarDoorsClosed, 0);
((GrabbableObject)this).EquipItem();
}
public void SwitchFlashlight(bool on)
{
base.isBeingUsed = on;
if (!((NetworkBehaviour)this).IsOwner)
{
Debug.Log((object)$"Flashlight click. playerheldby null?: {(Object)(object)base.playerHeldBy != (Object)null}");
Debug.Log((object)$"Flashlight being disabled or enabled: {on}");
Plugin.Logger.LogInfo((object)"If not owner or something?");
}
else
{
((Behaviour)flashlightBulb).enabled = on;
((Behaviour)flashlightBulbGlow).enabled = on;
}
if (changeMaterial)
{
Material[] sharedMaterials = ((Renderer)flashlightMesh).sharedMaterials;
if (on)
{
sharedMaterials[1] = bulbLight;
}
else
{
sharedMaterials[1] = bulbDark;
}
((Renderer)flashlightMesh).sharedMaterials = sharedMaterials;
}
}
public override void Update()
{
((GrabbableObject)this).Update();
int num = ((flashlightInterferenceLevel <= globalFlashlightInterferenceLevel) ? globalFlashlightInterferenceLevel : flashlightInterferenceLevel);
if (num >= 2)
{
flashlightBulb.intensity = 0f;
}
else if (num == 1)
{
flashlightBulb.intensity = Random.Range(0f, 200f);
}
else
{
flashlightBulb.intensity = initialIntensity;
}
}
}
public class PortableItemCharger : NetworkBehaviour
{
private const float CHARGEBATTERYAMOUNT = 0.1f;
public PortableItemChargerItem itemThing;
public InteractTrigger triggerScript;
public Animator chargeStationAnimator;
private Coroutine chargeItemCoroutine;
public AudioSource zapAudio;
private float updateInterval;
public void ChargeItem()
{
GrabbableObject currentlyHeldObjectServer = GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer;
if (!((Object)(object)currentlyHeldObjectServer == (Object)null) && !((Object)(object)currentlyHeldObjectServer == (Object)null) && currentlyHeldObjectServer.itemProperties.requiresBattery && ((GrabbableObject)itemThing).insertedBattery.charge >= 0.1f)
{
PlayChargeItemEffectServerRpc((int)GameNetworkManager.Instance.localPlayerController.playerClientId);
if (chargeItemCoroutine != null)
{
((MonoBehaviour)this).StopCoroutine(chargeItemCoroutine);
}
chargeItemCoroutine = ((MonoBehaviour)this).StartCoroutine(chargeItemDelayed(currentlyHeldObjectServer));
}
}
private void Update()
{
if ((Object)(object)NetworkManager.Singleton == (Object)null)
{
return;
}
if (updateInterval > 1f)
{
updateInterval = 0f;
if ((Object)(object)GameNetworkManager.Instance != (Object)null && (Object)(object)GameNetworkManager.Instance.localPlayerController != (Object)null)
{
if (((GrabbableObject)itemThing).heldByPlayerOnServer)
{
triggerScript.interactable = false;
triggerScript.disabledHoverTip = "This item is currently not in use. Please put the item down to use it";
}
else if (((GrabbableObject)itemThing).insertedBattery.charge < 0.1f)
{
triggerScript.interactable = false;
triggerScript.disabledHoverTip = "(It's empty. Why would I even try)";
}
else if ((Object)(object)GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer == (Object)(object)itemThing)
{
triggerScript.interactable = false;
triggerScript.disabledHoverTip = "You can't charge the battery with itself >:(";
}
else
{
triggerScript.disabledHoverTip = "(Requires battery-powered item)";
triggerScript.interactable = (Object)(object)GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer != (Object)null && GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer.itemProperties.requiresBattery;
}
}
}
else
{
updateInterval += Time.deltaTime;
}
}
private IEnumerator chargeItemDelayed(GrabbableObject itemToCharge)
{
zapAudio.Play();
yield return (object)new WaitForSeconds(0.05f);
chargeStationAnimator.SetTrigger("zap");
if ((Object)(object)itemToCharge != (Object)null)
{
itemToCharge.insertedBattery = new Battery(false, 1f);
itemToCharge.SyncBatteryServerRpc(100);
Battery insertedBattery = ((GrabbableObject)itemThing).insertedBattery;
insertedBattery.charge -= 0.1f;
Debug.Log((object)Mathf.RoundToInt(((GrabbableObject)itemThing).insertedBattery.charge * 10f));
}
}
[ServerRpc(RequireOwnership = false)]
public void PlayChargeItemEffectServerRpc(int playerChargingItem)
{
PlayChargeItemEffectClientRpc(playerChargingItem);
}
[ClientRpc]
public void PlayChargeItemEffectClientRpc(int playerChargingItem)
{
if (!((Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null) && (int)GameNetworkManager.Instance.localPlayerController.playerClientId != playerChargingItem)
{
if (chargeItemCoroutine != null)
{
((MonoBehaviour)this).StopCoroutine(chargeItemCoroutine);
}
chargeItemCoroutine = ((MonoBehaviour)this).StartCoroutine(chargeItemDelayed(null));
}
}
}
public class PortableItemChargerItem : GrabbableObject
{
public Collider ItemChargerInterractCollider;
public override void Update()
{
((GrabbableObject)this).Update();
if (base.heldByPlayerOnServer)
{
ItemChargerInterractCollider.enabled = false;
}
else
{
ItemChargerInterractCollider.enabled = true;
}
if ((double)base.insertedBattery.charge < 0.1 && (double)base.insertedBattery.charge > 0.01 && !base.insertedBattery.empty)
{
base.insertedBattery.charge = 0.1f;
}
else if (base.insertedBattery.charge == 0f)
{
base.insertedBattery.empty = true;
}
}
}
}
namespace R0B0.GreatestMod.Config
{
[Serializable]
public class SyncedInstance<T>
{
[NonSerialized]
protected static int IntSize = 4;
internal static CustomMessagingManager MessageManager => NetworkManager.Singleton.CustomMessagingManager;
internal static bool IsClient => NetworkManager.Singleton.IsClient;
internal static bool IsHost => NetworkManager.Singleton.IsHost;
public static T Default { get; private set; }
public static T Instance { get; private set; }
public static bool Synced { get; internal set; }
protected void InitInstance(T instance)
{
Default = instance;
Instance = instance;
IntSize = 4;
}
internal static void SyncInstance(byte[] data)
{
Instance = DeserializeFromBytes(data);
Synced = true;
}
internal static void RevertSync()
{
Instance = Default;
Synced = false;
}
public static byte[] SerializeToBytes(T val)
{
BinaryFormatter binaryFormatter = new BinaryFormatter();
using MemoryStream memoryStream = new MemoryStream();
try
{
binaryFormatter.Serialize(memoryStream, val);
return memoryStream.ToArray();
}
catch (Exception arg)
{
Plugin.Logger.LogError((object)$"Error serializing instance: {arg}");
return null;
}
}
public static T DeserializeFromBytes(byte[] data)
{
BinaryFormatter binaryFormatter = new BinaryFormatter();
using MemoryStream serializationStream = new MemoryStream(data);
try
{
return (T)binaryFormatter.Deserialize(serializationStream);
}
catch (Exception arg)
{
Plugin.Logger.LogError((object)$"Error deserializing instance: {arg}");
return default(T);
}
}
}
[Serializable]
public class GreatestModConfig : SyncedInstance<GreatestModConfig>
{
[CompilerGenerated]
private static class <>O
{
public static HandleNamedMessageDelegate <0>__OnRequestSync;
public static HandleNamedMessageDelegate <1>__OnReceiveSync;
}
public readonly ConfigEntry<int> DebugLevel;
public readonly ConfigEntry<bool> EnableCompanyCruiserToy;
public readonly ConfigEntry<bool> EnablePortableBattery;
public readonly ConfigEntry<bool> EnableBrokenCamera;
public readonly ConfigEntry<bool> EnableChargerUpgrades;
public readonly ConfigEntry<bool> EnableCompanyCruiserComputer;
public readonly ConfigEntry<float> aFloat;
public GreatestModConfig(ConfigFile cfg)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Expected O, but got Unknown
//IL_003f: Expected O, but got Unknown
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Expected O, but got Unknown
//IL_006b: Expected O, but got Unknown
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Expected O, but got Unknown
//IL_0097: Expected O, but got Unknown
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Expected O, but got Unknown
//IL_00c3: Expected O, but got Unknown
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Expected O, but got Unknown
//IL_00ef: Expected O, but got Unknown
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Expected O, but got Unknown
//IL_011b: Expected O, but got Unknown
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
//IL_014b: Expected O, but got Unknown
//IL_014b: Expected O, but got Unknown
InitInstance(this);
cfg.SaveOnConfigSet = false;
DebugLevel = cfg.Bind<int>(new ConfigDefinition("General", "Debug Level"), 0, new ConfigDescription("Debug logging level for the mod. This has to be set before lauching the game.", (AcceptableValueBase)null, Array.Empty<object>()));
EnableCompanyCruiserToy = cfg.Bind<bool>(new ConfigDefinition("Items", "Enable Company Cruiser Toy"), true, new ConfigDescription("Enable Company Cruiser Toy. This has to be set before lauching the game", (AcceptableValueBase)null, Array.Empty<object>()));
EnablePortableBattery = cfg.Bind<bool>(new ConfigDefinition("Items", "Enable Portable Battery"), true, new ConfigDescription("Enable Portable Battery. This has to be set before lauching the game", (AcceptableValueBase)null, Array.Empty<object>()));
EnableBrokenCamera = cfg.Bind<bool>(new ConfigDefinition("Items", "Enable Broken Camera"), true, new ConfigDescription("Enable Broken Camera. This has to be set before lauching the game", (AcceptableValueBase)null, Array.Empty<object>()));
EnableChargerUpgrades = cfg.Bind<bool>(new ConfigDefinition("Items", "Enable Charger Upgrades"), true, new ConfigDescription("Enable Charger Upgrades. This has to be set before lauching the game.", (AcceptableValueBase)null, Array.Empty<object>()));
EnableCompanyCruiserComputer = cfg.Bind<bool>(new ConfigDefinition("Items", "Enable Company Cruiser Computer"), true, new ConfigDescription("Enable Company Cruiser Computer. This has to be set before lauching the game", (AcceptableValueBase)null, Array.Empty<object>()));
aFloat = cfg.Bind<float>(new ConfigDefinition("Movement", "Climb Speed"), 3.9f, new ConfigDescription("The base speed at which the player climbs.", (AcceptableValueBase)null, Array.Empty<object>()));
ClearOrphanedEntries(cfg);
cfg.Save();
cfg.SaveOnConfigSet = true;
Plugin.Logger.LogDebug((object)"Registering Config");
}
public static void RequestSync()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
if (!SyncedInstance<GreatestModConfig>.IsClient)
{
return;
}
FastBufferWriter val = default(FastBufferWriter);
((FastBufferWriter)(ref val))..ctor(SyncedInstance<GreatestModConfig>.IntSize, (Allocator)2, -1);
try
{
SyncedInstance<GreatestModConfig>.MessageManager.SendNamedMessage("R0B0.GreatestMod_OnRequestConfigSync", 0uL, val, (NetworkDelivery)3);
}
finally
{
((IDisposable)(FastBufferWriter)(ref val)).Dispose();
}
}
public static void OnRequestSync(ulong clientId, FastBufferReader _)
{
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
if (!SyncedInstance<GreatestModConfig>.IsHost)
{
return;
}
Plugin.Logger.LogInfo((object)$"Config sync request received from client: {clientId}");
byte[] array = SyncedInstance<GreatestModConfig>.SerializeToBytes(SyncedInstance<GreatestModConfig>.Instance);
int num = array.Length;
FastBufferWriter val = default(FastBufferWriter);
((FastBufferWriter)(ref val))..ctor(num + SyncedInstance<GreatestModConfig>.IntSize, (Allocator)2, -1);
try
{
((FastBufferWriter)(ref val)).WriteValueSafe<int>(ref num, default(ForPrimitives));
((FastBufferWriter)(ref val)).WriteBytesSafe(array, -1, 0);
SyncedInstance<GreatestModConfig>.MessageManager.SendNamedMessage("R0B0.GreatestMod_OnReceiveConfigSync", clientId, val, (NetworkDelivery)3);
}
catch (Exception arg)
{
Plugin.Logger.LogInfo((object)$"Error occurred syncing config with client: {clientId}\n{arg}");
}
finally
{
((IDisposable)(FastBufferWriter)(ref val)).Dispose();
}
}
public static void OnReceiveSync(ulong _, FastBufferReader reader)
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
if (!((FastBufferReader)(ref reader)).TryBeginRead(SyncedInstance<GreatestModConfig>.IntSize))
{
Plugin.Logger.LogError((object)"Config sync error: Could not begin reading buffer.");
return;
}
int num = default(int);
((FastBufferReader)(ref reader)).ReadValueSafe<int>(ref num, default(ForPrimitives));
if (!((FastBufferReader)(ref reader)).TryBeginRead(num))
{
Plugin.Logger.LogError((object)"Config sync error: Host could not sync.");
return;
}
byte[] data = new byte[num];
((FastBufferReader)(ref reader)).ReadBytesSafe(ref data, num, 0);
SyncedInstance<GreatestModConfig>.SyncInstance(data);
Plugin.Logger.LogInfo((object)"Successfully synced config with host.");
}
private static void ClearOrphanedEntries(ConfigFile cfg)
{
PropertyInfo propertyInfo = AccessTools.Property(typeof(ConfigFile), "OrphanedEntries");
Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)propertyInfo.GetValue(cfg);
dictionary.Clear();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")]
public static void InitializeLocalPlayer()
{
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Expected O, but got Unknown
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
if (SyncedInstance<GreatestModConfig>.IsHost)
{
CustomMessagingManager messageManager = SyncedInstance<GreatestModConfig>.MessageManager;
object obj = <>O.<0>__OnRequestSync;
if (obj == null)
{
HandleNamedMessageDelegate val = OnRequestSync;
<>O.<0>__OnRequestSync = val;
obj = (object)val;
}
messageManager.RegisterNamedMessageHandler("R0B0.GreatestMod_OnRequestConfigSync", (HandleNamedMessageDelegate)obj);
SyncedInstance<GreatestModConfig>.Synced = true;
return;
}
SyncedInstance<GreatestModConfig>.Synced = false;
CustomMessagingManager messageManager2 = SyncedInstance<GreatestModConfig>.MessageManager;
object obj2 = <>O.<1>__OnReceiveSync;
if (obj2 == null)
{
HandleNamedMessageDelegate val2 = OnReceiveSync;
<>O.<1>__OnReceiveSync = val2;
obj2 = (object)val2;
}
messageManager2.RegisterNamedMessageHandler("R0B0.GreatestMod_OnReceiveConfigSync", (HandleNamedMessageDelegate)obj2);
RequestSync();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameNetworkManager), "StartDisconnect")]
public static void PlayerLeave()
{
SyncedInstance<GreatestModConfig>.RevertSync();
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}