Decompiled source of SoundChanges v1.0.3

Mods/LCmod.dll

Decompiled 9 hours ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LCmod.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LCmod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LCmod")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("28470167-5e36-40f3-8140-be8082aacc2b")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LCmod
{
	[BepInPlugin("Zeus.LCMod", "Moaning cordpull", "1.0.0.0")]
	public class Modbase : BaseUnityPlugin
	{
		private const string modGUID = "Zeus.LCMod";

		private const string modName = "Moaning cordpull";

		private const string modVersion = "1.0.0.0";

		private readonly Harmony harmony = new Harmony("Zeus.LCMod");

		internal static Modbase Instance;

		internal static List<AudioClip> SoundFX;

		internal static List<AudioClip> SoundFX_1;

		internal static List<AudioClip> SoundFX_2;

		internal static List<AudioClip> SoundFX_3;

		internal static List<AudioClip> SoundFX_4;

		internal static AssetBundle Bundle;

		internal static AssetBundle Bundle_1;

		internal static AssetBundle Bundle_2;

		internal static AssetBundle Bundle_3;

		internal static AssetBundle Bundle_4;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("Zeus.LCMod");
			mls.LogInfo((object)"The mod has finally awaken");
			harmony.PatchAll(typeof(ShipAlarmCordPatch));
			harmony.PatchAll(typeof(SandEmergePatch));
			harmony.PatchAll(typeof(SuitSoundPatch));
			mls = ((BaseUnityPlugin)this).Logger;
			SoundFX_3 = new List<AudioClip>();
			string location = ((BaseUnityPlugin)Instance).Info.Location;
			location = location.TrimEnd("LCmod.dll".ToCharArray());
			Bundle = AssetBundle.LoadFromFile(location + "Moan");
			Bundle_1 = AssetBundle.LoadFromFile(location + "ahh");
			Bundle_2 = AssetBundle.LoadFromFile(location + "wdrop");
			Bundle_3 = AssetBundle.LoadFromFile(location + "wow");
			Bundle_4 = AssetBundle.LoadFromFile(location + "jump");
			if ((Object)(object)Bundle != (Object)null)
			{
				mls.LogInfo((object)"Succesfully loaded Asset bundle");
				SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList();
				SoundFX_1 = Bundle_1.LoadAllAssets<AudioClip>().ToList();
				SoundFX_2 = Bundle_2.LoadAllAssets<AudioClip>().ToList();
				SoundFX_3 = Bundle_3.LoadAllAssets<AudioClip>().ToList();
				SoundFX_4 = Bundle_4.LoadAllAssets<AudioClip>().ToList();
			}
			else
			{
				mls.LogError((object)"Failed to load Asset bundle");
			}
		}
	}
}
namespace LCmod.Patches
{
	[HarmonyPatch(typeof(SandWormAI))]
	internal class SandEmergePatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void OverrideAudio(SandWormAI __instance)
		{
			__instance.emergeFromGroundSFX = Modbase.SoundFX_1[0];
			__instance.hitGroundSFX = Modbase.SoundFX_2[0];
		}
	}
	[HarmonyPatch(typeof(ShipAlarmCord))]
	internal class ShipAlarmCordPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void OverrideAudio(ShipAlarmCord __instance)
		{
			__instance.cordPullSFX = Modbase.SoundFX[0];
		}
	}
	[HarmonyPatch(typeof(StartOfRound))]
	internal class SuitSoundPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void OverrideAudio(StartOfRound __instance)
		{
			__instance.changeSuitSFX = Modbase.SoundFX_3[0];
			__instance.playerJumpSFX = Modbase.SoundFX_4[0];
		}
	}
}