Decompiled source of AngryBogan v1.0.0

RobustProgramRandomness.dll

Decompiled 7 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using RobustProgramRandomness.patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("RobustProgramRandomness")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RobustProgramRandomness")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("33520ce5-690d-4a9f-92a5-614932d1f349")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace RobustProgramRandomness
{
	[BepInPlugin("Robustprogram.RobustProgramRandomness", "RobustProgramRandomness", "0.0.1")]
	public class RandomnessMod : BaseUnityPlugin
	{
		private const string modGUID = "Robustprogram.RobustProgramRandomness";

		private const string modName = "RobustProgramRandomness";

		private const string modVersion = "0.0.1";

		private readonly Harmony harmony = new Harmony("Robustprogram.RobustProgramRandomness");

		private static RandomnessMod Instance;

		internal ManualLogSource mls;

		internal static AudioClip[] hoarderBugSFX;

		internal static AudioClip[] springmanSFX;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("Robustprogram.RobustProgramRandomness");
			mls.LogInfo((object)"You activated my trap card");
			string location = ((BaseUnityPlugin)Instance).Info.Location;
			string text = "RobustProgramRandomness.dll";
			string text2 = location.TrimEnd(text.ToCharArray());
			string text3 = text2 + "fuckonthebus";
			AssetBundle val = AssetBundle.LoadFromFile(text3);
			if ((Object)(object)val == (Object)null)
			{
				mls.LogError((object)"Failed to load assets :(");
				return;
			}
			hoarderBugSFX = val.LoadAllAssets<AudioClip>();
			mls.LogInfo((object)hoarderBugSFX.ToString());
			mls.LogInfo((object)hoarderBugSFX.Length);
			harmony.PatchAll(typeof(HoarderSoundPatch));
			mls.LogInfo((object)"My mod is loaded :D");
		}
	}
}
namespace RobustProgramRandomness.patches
{
	[HarmonyPatch(typeof(HoarderBugAI))]
	internal class HoarderSoundPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		public static void hoarderBugAudioPatch(ref AudioClip[] ___chitterSFX)
		{
			___chitterSFX = RandomnessMod.hoarderBugSFX;
		}
	}
	[HarmonyPatch(typeof(SpringManAI))]
	internal class MichaelJacksonPatch
	{
		[HarmonyPatch("__initializeVariables")]
		[HarmonyPostfix]
		public static void makeHimMichaelJackson(ref AudioClip[] ___springNoises)
		{
			___springNoises = RandomnessMod.springmanSFX;
		}
	}
}