using System.CodeDom.Compiler;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using LC_API.ServerAPI;
using LethalLib.Modules;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("Gun")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Gun")]
[assembly: AssemblyTitle("Gun")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Gun;
[BepInPlugin("Gun", "Gun", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static ManualLogSource logger;
public void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Gun is loaded!");
AssetBundle val = AssetBundle.LoadFromMemory(Resource1.shotgun);
string[] allAssetNames = val.GetAllAssetNames();
foreach (string text in allAssetNames)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)text);
}
Item val2 = val.LoadAsset<Item>("shotgun");
Shotgun shotgun = val2.spawnPrefab.AddComponent<Shotgun>();
((GrabbableObject)shotgun).itemProperties = val2;
shotgun.shootSound = val.LoadAsset<AudioClip>("fire");
shotgun.noammoSound = val.LoadAsset<AudioClip>("noammo");
shotgun.BulletTrail = val.LoadAsset<GameObject>("hot trail");
Items.RegisterShopItem(val2, 0);
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if (Utils.Main.IsIngame())
{
ModdedServer.SetServerModdedOnly();
}
}
}
public class Shotgun : GrabbableObject
{
private ParticleSystem particleSystem;
private AudioSource audioSource;
public AudioClip shootSound;
public AudioClip noammoSound;
public GameObject BulletTrail;
private Transform BulletSpawnPoint;
public float spread = 7f;
public float range = 35f;
private RoundManager roundManager;
public void Awake()
{
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Expected O, but got Unknown
particleSystem = ((Component)this).GetComponentInChildren<ParticleSystem>();
audioSource = ((Component)this).GetComponent<AudioSource>();
roundManager = Object.FindObjectOfType<RoundManager>();
BulletSpawnPoint = ((Component)this).transform.GetChild(0);
base.grabbable = true;
base.grabbableToEnemies = true;
base.mainObjectRenderer = ((Component)this).GetComponent<MeshRenderer>();
base.useCooldown = 2f;
base.insertedBattery = new Battery(false, 1f);
}
public override void ItemActivate(bool used, bool buttonDown = true)
{
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_013a: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
//IL_0449: Unknown result type (might be due to invalid IL or missing references)
//IL_044e: Unknown result type (might be due to invalid IL or missing references)
//IL_0455: Unknown result type (might be due to invalid IL or missing references)
//IL_045a: Unknown result type (might be due to invalid IL or missing references)
//IL_0162: Unknown result type (might be due to invalid IL or missing references)
//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
//IL_030a: Unknown result type (might be due to invalid IL or missing references)
//IL_033a: Unknown result type (might be due to invalid IL or missing references)
//IL_036a: Unknown result type (might be due to invalid IL or missing references)
//IL_039a: Unknown result type (might be due to invalid IL or missing references)
//IL_03ca: Unknown result type (might be due to invalid IL or missing references)
//IL_03fa: Unknown result type (might be due to invalid IL or missing references)
//IL_042a: Unknown result type (might be due to invalid IL or missing references)
((GrabbableObject)this).ItemActivate(used, buttonDown);
if (base.insertedBattery.charge >= 0.16f)
{
Battery insertedBattery = base.insertedBattery;
insertedBattery.charge -= 0.16f;
if (base.insertedBattery.charge < 0.16f)
{
base.insertedBattery.charge = 0f;
}
audioSource.PlayOneShot(shootSound);
particleSystem.Play();
RaycastHit val3 = default(RaycastHit);
IHittable val4 = default(IHittable);
EnemyAI val5 = default(EnemyAI);
for (int i = 0; i < 5; i++)
{
float num = Random.Range(0f - spread - 3f, spread + 3f);
float num2 = Random.Range(0f - spread, spread);
Vector3 val = ((Component)this).transform.position + ((Component)this).transform.forward * range;
((Vector3)(ref val))..ctor(val.x + num, val.y + num2, val.z + num);
Vector3 val2 = val - ((Component)this).transform.position;
LineRenderer component = Object.Instantiate<GameObject>(BulletTrail, BulletSpawnPoint).GetComponent<LineRenderer>();
if (Physics.Raycast(((Component)this).transform.position, ((Vector3)(ref val2)).normalized, ref val3, range))
{
SpawnTrail(component, ((RaycastHit)(ref val3)).point);
if (((Component)((RaycastHit)(ref val3)).collider).TryGetComponent<IHittable>(ref val4))
{
if (val4 == null)
{
return;
}
val4.Hit(1, ((Component)base.playerHeldBy.gameplayCamera).transform.forward, base.playerHeldBy, false);
}
else
{
if (!((Component)((RaycastHit)(ref val3)).collider).TryGetComponent<EnemyAI>(ref val5))
{
continue;
}
if ((Object)(object)val5 == (Object)null || ((Object)val5).name.ToLower().Contains("ghost") || ((Object)val5).name.ToLower().Contains("spring") || !val5.enemyType.canDie)
{
return;
}
if (val5.enemyHP <= 0)
{
continue;
}
EnemyAI obj = val5;
obj.enemyHP--;
if (val5.enemyHP == 0)
{
switch (val5.enemyType.enemyName)
{
case "HoarderBug":
SpawnScrap(roundManager.currentLevel.spawnableScrap[2], ((Component)val5).transform.position, 50);
break;
case "Centipede":
SpawnScrap(roundManager.currentLevel.spawnableScrap[2], ((Component)val5).transform.position, 50);
break;
case "SandSpider":
SpawnScrap(roundManager.currentLevel.spawnableScrap[2], ((Component)val5).transform.position, 100);
break;
case "MouthDog":
SpawnScrap(roundManager.currentLevel.spawnableScrap[2], ((Component)val5).transform.position, 100);
break;
case "Flowerman":
SpawnScrap(roundManager.currentLevel.spawnableScrap[2], ((Component)val5).transform.position, 200);
break;
case "Jester":
SpawnScrap(roundManager.currentLevel.spawnableScrap[2], ((Component)val5).transform.position, 500);
break;
default:
SpawnScrap(roundManager.currentLevel.spawnableScrap[2], ((Component)val5).transform.position, 100);
break;
}
}
}
}
else
{
SpawnTrail(component, ((Component)this).transform.position + val2 * 100f);
}
}
((MonoBehaviour)this).StartCoroutine(ShakeCamera());
}
else
{
audioSource.PlayOneShot(noammoSound);
}
}
private void SpawnTrail(LineRenderer Trail, Vector3 HitPoint)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
Trail.SetPositions((Vector3[])(object)new Vector3[2] { BulletSpawnPoint.position, HitPoint });
((Component)Trail).gameObject.AddComponent<LineRendererFadeOut>();
}
public void SpawnScrap(SpawnableItemWithRarity scrapItem, Vector3 enemyPos, int customWorth = 0)
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
List<int> list = new List<int>();
List<NetworkObjectReference> list2 = new List<NetworkObjectReference>();
List<Item> list3 = new List<Item>();
GameObject val = Object.Instantiate<GameObject>(scrapItem.spawnableItem.spawnPrefab, enemyPos, default(Quaternion), roundManager.spawnedScrapContainer);
GrabbableObject component = val.GetComponent<GrabbableObject>();
((Component)component).transform.rotation = Quaternion.Euler(component.itemProperties.restingRotation);
component.fallTime = 0f;
list3.Add(scrapItem.spawnableItem);
list.Add((int)((float)roundManager.AnomalyRandom.Next(list3[0].minValue, list3[0].maxValue) * roundManager.scrapValueMultiplier));
component.scrapValue = list[list.Count - 1];
NetworkObject component2 = val.GetComponent<NetworkObject>();
component2.Spawn(false);
list2.Add(NetworkObjectReference.op_Implicit(component2));
if (customWorth != 0)
{
component.SetScrapValue(customWorth);
}
((MonoBehaviour)this).StartCoroutine(roundManager.waitForScrapToSpawnToSync(list2.ToArray(), list.ToArray()));
}
private IEnumerator ShakeCamera()
{
Vector3 originalPosition = ((Component)base.playerHeldBy.gameplayCamera).transform.localPosition;
float elapsed = 0f;
while (elapsed < 0.4f)
{
float x = Random.Range(-1f, 1f) * 0.3f;
float y = Random.Range(-1f, 1f) * 0.3f;
((Component)base.playerHeldBy.gameplayCamera).transform.localPosition = new Vector3(x, y, originalPosition.z);
elapsed += Time.deltaTime;
yield return null;
}
((Component)base.playerHeldBy.gameplayCamera).transform.localPosition = originalPosition;
}
}
public class LineRendererFadeOut : MonoBehaviour
{
public LineRenderer lineRenderer;
public float fadeDuration = 1f;
public float destroyDelay = 0.5f;
private float elapsed = 0f;
private bool isFading = true;
private void Start()
{
lineRenderer = ((Component)this).GetComponent<LineRenderer>();
}
private void Update()
{
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
if (isFading)
{
if (elapsed < fadeDuration)
{
float num = Mathf.Lerp(1f, 0f, elapsed / fadeDuration);
((Renderer)lineRenderer).material.color = new Color(((Renderer)lineRenderer).material.color.r, ((Renderer)lineRenderer).material.color.g, ((Renderer)lineRenderer).material.color.b, num);
elapsed += Time.deltaTime;
}
else
{
((Renderer)lineRenderer).material.color = new Color(((Renderer)lineRenderer).material.color.r, ((Renderer)lineRenderer).material.color.g, ((Renderer)lineRenderer).material.color.b, 0f);
isFading = false;
Object.Destroy((Object)(object)((Component)this).gameObject, destroyDelay);
}
}
}
}
[GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[DebuggerNonUserCode]
[CompilerGenerated]
internal class Resource1
{
private static ResourceManager resourceMan;
private static CultureInfo resourceCulture;
[EditorBrowsable(EditorBrowsableState.Advanced)]
internal static ResourceManager ResourceManager
{
get
{
if (resourceMan == null)
{
ResourceManager resourceManager = new ResourceManager("Gun.Resource1", typeof(Resource1).Assembly);
resourceMan = resourceManager;
}
return resourceMan;
}
}
[EditorBrowsable(EditorBrowsableState.Advanced)]
internal static CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
internal static byte[] shotgun
{
get
{
object @object = ResourceManager.GetObject("shotgun", resourceCulture);
return (byte[])@object;
}
}
internal Resource1()
{
}
}
internal class Utils
{
public class Main
{
public static bool IsIngame()
{
GameObject val = GameObject.Find("Environment");
if ((Object)(object)val != (Object)null)
{
return true;
}
return false;
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Gun";
public const string PLUGIN_NAME = "Gun";
public const string PLUGIN_VERSION = "1.0.0";
}