Decompiled source of DemifiendModel v1.0.0

demifiendModel.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("SMTModCode")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SMTModCode")]
[assembly: AssemblyTitle("SMTModCode")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class MRDEMIFIEND : BodyReplacementBase
	{
		public class EyeSync : MonoBehaviour
		{
			public PlayerControllerB player;

			public GameObject eyelids;

			protected VoicePlayerState voice;

			private void Start()
			{
				if ((Object)(object)eyelids == (Object)null)
				{
					eyelids = ((Component)this).gameObject;
				}
				if ((Object)(object)eyelids != (Object)null)
				{
					eyelids.SetActive(true);
				}
			}

			private void Update()
			{
				if ((Object)(object)StartOfRound.Instance == (Object)null || (Object)(object)StartOfRound.Instance.voiceChatModule == (Object)null)
				{
					return;
				}
				if (voice == null)
				{
					init();
					return;
				}
				bool flag = voice.IsSpeaking && !player.isPlayerDead;
				if ((Object)(object)eyelids != (Object)null)
				{
					eyelids.SetActive(!flag);
				}
			}

			public void init()
			{
				//IL_002b: Unknown result type (might be due to invalid IL or missing references)
				//IL_003a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0044: Expected O, but got Unknown
				//IL_0044: Expected O, but got Unknown
				StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
				voice = player.voicePlayerState;
				if (voice == null && (Object)player == (Object)StartOfRound.Instance.localPlayerController)
				{
					voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
				}
			}
		}

		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "demifiend";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			Transform val = base.replacementModel.transform.Find("player_a_Morph_1_MorphTarget_1");
			if ((Object)(object)val == (Object)null)
			{
				Debug.LogWarning((object)"[MRDEMIFIEND] Eyelids object not found.");
				return;
			}
			GameObject gameObject = ((Component)val).gameObject;
			EyeSync eyeSync = base.replacementModel.AddComponent<EyeSync>();
			eyeSync.player = ((BodyReplacementBase)this).controller;
			eyeSync.player = ((BodyReplacementBase)this).controller;
			eyeSync.eyelids = gameObject;
			eyeSync.init();
		}
	}
	[BepInPlugin("com.demifiend", "DemifiendModel", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Expected O, but got Unknown
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Demi-fiend", typeof(MRDEMIFIEND));
			Harmony val = new Harmony("com.demifiendmodelmodel");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.smtmod is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "SMTbundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}